User Score
8.3

Generally favorable reviews- based on 39 Ratings

User score distribution:
  1. Positive: 31 out of 39
  2. Negative: 3 out of 39

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  1. PhilC.
    Nov 5, 2007
    7
    This is addictive, but it gets repetitive. While there are a lot of options in terms of 'spells' and 'mounts' and so on, the game amounts to an addictive puzzle game made to feel more significant by adding on a story and basic modifiers that affect how the puzzle game plays out. It gets frustrating once you realise that every new element, be it a spell or new This is addictive, but it gets repetitive. While there are a lot of options in terms of 'spells' and 'mounts' and so on, the game amounts to an addictive puzzle game made to feel more significant by adding on a story and basic modifiers that affect how the puzzle game plays out. It gets frustrating once you realise that every new element, be it a spell or new companion, just adds another twist to the same basic puzzle game. I'm far in and it's getting very frustrating to have to 'fight' against the most basic monsters that just appear randomly on the map. My feeling is that a sequel will have to emphasise the human element. Perhaps a puzzle quest MMO? Now that would be interesting. Expand
Metascore
87

Generally favorable reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 28 out of 29
  2. Negative: 0 out of 29
  1. Official Xbox Magazine
    80
    Costly though it may be, Puzzle Quest is an undeniably and deceptively addicting hybrid. [Nov 2007, p.92]
  2. Spruced up from the PSP and offered for 10 quid, it's probably the best release on Microsoft's clever little service all year.
  3. Big, crisp graphics and online multiplayer markedly improve Puzzle Quest's oddly hypnotic blend of RPG and puzzle-game conventions.