Mixed or average reviews - based on 74 Critics What's this?

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Mixed or average reviews- based on 62 Ratings

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  • Summary: Volition and THQ's martian insurgency will continue in a fourth chapter in the franchise with expanded online play and enhanced destruction.
Score distribution:
  1. Positive: 32 out of 74
  2. Negative: 2 out of 74
  1. Jun 5, 2011
    Honestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience. Even the minor flaws are easily ignored and most will likely not even notice them, as wrapped up in the game as they will be.
  2. Jun 1, 2011
    Overall, Red Faction: Armageddon is a game that grows on you. The more you play the more you really start to become immersed in this alien rich world where everything is destructible.
  3. Jun 15, 2011
    This shows why Volition is a great studio capable of making great games. Armageddon will not make history, but it will keep you entertained for many hours.
  4. Jun 1, 2011
    Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child.
  5. Jun 13, 2011
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
  6. Sep 15, 2011
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
  7. Jul 11, 2011
    Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.

See all 74 Critic Reviews

Score distribution:
  1. Positive: 14 out of 24
  2. Negative: 6 out of 24
  1. Jun 7, 2011
    Ok i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. the underground parts are where the destruction is limited, but many levels are not undeground. so i don't really get why the critics were complaining about the underground because it's not all underground. It could have had more destruction but THERE CAN ALWAYS BE MORE DESTRUCTION!!.

    Anyway i really found that the vehicle s made up for the lack of free roam world to destroy. some of the vehicles are epic!!! Also the gravity gun smashes stuff into other stuff. need i say more? that is awesome!!!!!!!! then if i destroy an object that i need i can use the nano forge to repair it. this is good because i want to destroy everything.

    The multiplayer is my favorite part though: no story, just destroy stuff and kill stuff. ruin mode is also good and shows off the destruction aspect of the game. all you do is destroy stuff while being timed.
  2. JET
    Jun 20, 2011
    This game is amazing! The campaign, whilst not being the longest, is varied and fun enough to never get boring. Then there is the infestation mode which just adds to the games life. This is a definite must buy for any fans of 3rd person shooters. Expand
  3. Jun 21, 2011
    I've been playing the Red Faction games since the first one came out (I liked it better on PC than PS2) and I have to say that I think this is the best one since that first title. I didn't care much for Guerilla, I thought the open-world was an excuse to compete with superior sandbox titles like GTA and Saints Row (same company, unnecessary to have 2 of the same type of game), but i definitely liked the evolution of the weaponry and the environment destruction tech. Armageddon keeps the graphical/technical feel of Guerilla, but streamlines it into an experience more akin to the first game. Mars just didn't have enough to explore to make it feel worth my time to venture out, but as soon as I finished my first campaign of Armageddon, I started a new one with all of my stuff intact from the last playthrough (similar to Dead Space 2 - and you can actually change difficulty!). I will admit that the environment leaves a bit to be desired, and the graphics are solid but uninspiring. Otherwise, single-player alone was enough to warrant a purchase for me, and multiplayer is well-designed if a little on the lightweight side (4 player co-op only, no versus). If you're a dedicated fan of the Red Faction series, this title should not feel out of place in your collection. Expand
  4. Aug 23, 2011
    Having 'Armageddon' as the sub title, says everything about this game. You will have fun blowing everything to hell, but it's also a little unoriginal, especially when you consider the last game's open world geurilla warfare gameplay. Expand
  5. Jun 11, 2011
    This game is a most unfortunate example of regression from a predecessor of exemplary quality.

    Can we start off by saying that RF:Guerilla
    continues to be one of my favorite playing experiences in the same league as Red Dead and others. Here was a rare game with some sense of impact on it's world where buildings destroyed would remain collapsed. The wide variety of ways you could use the tools on hand to achieve your goals. Whereas I was hoping for a refinement of the Martian sandbox game we instead have a very technically solid game that I found lost what made Guerilla so gravitational. Choice is replaced with direction. An emergent world is replaced by repetitive set pieces.

    It feels like development was aimed at being more like everyone else (CoD, Dead Space and Gears of War come to mind) instead of staying at it's unique spot in the sandbox genre. I mean what other game let's you strap explosives to your vehicle, drive it INTO a big building before leaping out and detonating it? Plus a myriad of other ways to accomplish the objective on top of that.

    Still this game has it's good side as well. Your amoury is varied, imaginative and effective. Probably the best assortment of guns in one game that I can think of. I feel the mediocrity of this gaming experience will keep the gravity gun from getting it's due, but it is the most well realized and imaginative weapon in years. The destruction is done very well, though in such confined spaces and unrevisited levels, it lacks the significance of RFG. To expound on that, in RFG I would activly try to maintain some structures as routes of escape or because it was some settlers home. In this game I know I'll never be back so I just lay waste and move on with a sense of detachment.

    So may I suggest a return to an open world sandbox game of destruction for the next Red Faction? Volition looks to be doing such a good job on Saints Row the Third (had to watch IGN's E3 live demo ~ 6 times) - you know you have sandbox games in your repertoire!

    Signed - a mildly disappointed fan
  6. Dec 20, 2011
    Look, I didn't play this game for long, so I cant comment on the whole experience, but from what I played, wow what a stinker! I picked it up during the drought in early to mid 2011 was seriously unimpressed with the graphics and being ushered down a narrow corridor. There are vastly superior shooters available, there is a reason the franchise has been discontinued. (the game sucks) Expand
  7. Apr 16, 2012
    Let's forget about Red Faction: Guerrilla - It was a top game and very enjoyable throughout, however I'll judge Red Faction: Armageddon as a stand alone game. Right, RF:A as a stand alone game is **** It really, really is a poor example of a shooter and offers the player absolutely nothing which hasn't been done before and done a lot better. Straight from the outset the game comes across as a dull Gears of War rip off which hasn't the refined cover mechanics, nor the polish to draw you in. Crammed in there are certain destruction elements from RF:G, but they are poorly implemented and this time around the game is more about repairing things with this laughably bad "make everything better" device rather than destroying them. And when the second level hits and it suddenly becomes apparent that you can get through the levels simply by running through them, and without shooting or caring what is in the way. Combine that with awkwardly narrow areas in which you fight, and an enemy setup which punishes the player for taking time to engage the enemies, and this whole experience just grinds to a halt very early on. I only purchased this for £5, but i still feel robbed. I cannot see any reason to play this and I'd strongly recommend everyone steers well clear of it. Expand

See all 24 User Reviews