Metascore
71

Mixed or average reviews - based on 74 Critics

Critic score distribution:
  1. Positive: 32 out of 74
  2. Negative: 2 out of 74
  1. Jun 5, 2011
    95
    Honestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience. Even the minor flaws are easily ignored and most will likely not even notice them, as wrapped up in the game as they will be.
  2. Jun 2, 2011
    91
    Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming.
  3. Jun 1, 2011
    90
    Red Faction Armageddon is a step in the right direction – heavily focused on storyline, and easily cresting over a dozen hours of well-written gameplay to tackle is a far better experience than the open world of Guerrilla. Toss in the far-more-fun-than-it-should-be Ruin mode and the 4 player cooperative Infestation mode and you have a game with some legs. Look over my review of Guerrilla – there is a reason why Armageddon is scoring so much higher. All of those reasons add up to a solid product worthy of your cash.
  4. Jun 1, 2011
    90
    Without the creative destruction elements that Volition's Geo Mod 2.5 engine allows, Red Faction: Armageddon would be an average shooter, but because it revels in twisting and snapping almost every object throughout and integrating it into the overall strategy of the game, Armageddon is not to be missed.
  5. Jun 1, 2011
    89
    A worthwhile follow-up, a splendid sci-fi shooter with lots of destruction to go around and awesome supplementary modes, both solo and with friends.
  6. Jun 3, 2011
    88
    As a whole, this is the best Red Faction title to date. I missed the 'sandbox' style of Guerrilla but I enjoyed the story focus (and not having to travel from one end of the map to the other) to complete objectives.
  7. Jun 3, 2011
    87
    Armageddon is not quite as much fun as Guerilla, but its arsenal, particularly the magnet gun, and destructible environments make it an enjoyable game on its own.
  8. Jun 27, 2011
    85
    Red Faction: Armageddon delivers on its promises, even with the uneven level design, soap-opera storyline and bizarre objective choices. The sheer fun to be had with the game's fascinating weaponry and visually stunning scenes of destruction is what makes the series so popular to begin with, and in this respect it is worth every penny.
  9. Technical marvel with truly unique appeal - a Dead Space without the borders or boundaries.
  10. Jun 1, 2011
    85
    Overall, Red Faction: Armageddon is a game that grows on you. The more you play the more you really start to become immersed in this alien rich world where everything is destructible.
  11. Jun 1, 2011
    85
    I enjoyed my time with Red Faction Armageddon. There will be some people disappointed with some of the changes that were made, however, in my opinion, it made for a really fun experience.
  12. Jun 1, 2011
    85
    Leaving the open-world and adopting a more confined, linear environment, Volition's newest entry in the popular franchise promises a far more engaging story and less distractions without compromising what the Illinois-based developer has been building upon. The result is quite different...but pleasantly interesting.
  13. 85
    The action does start to drag in the last couple of hours...If you're excited by even the slightest hint of carnage, though, the rubblelicious Armageddon delivers. We absolutely got what we came for: an exciting sci-fi shooter with carnage galore and some of the most crazy-powerful guns we've seen in ages. [June 2011, p.50]
  14. 83
    It might not be as big as Red Faction: Guerrilla or offering the same open-world, but Armageddon is nonetheless a worthy sequel with enough new ideas of its own to set it apart. Play around with the magnet gun and the plasma weapons, and you'll be hard-pushed to find something as mindlessly fun.
  15. Jun 1, 2011
    83
    That inherent, unapologetic, child-like fun is still present in Armageddon.
  16. Jun 1, 2011
    83
    It is an enjoyable 6 – 8 hour romp that, while imperfect, has shining moments. The Geo-Mod 2.0 engine provides the tools for destruction, but the level design elevates beyond being a gimmick.
  17. Jun 6, 2011
    82
    In conclusion Red Faction: Armageddon gives fans of this series what they want... destruction plus mayhem and it works on so many levels. The beauty of the destruction is that it is not put in as an afterthought but rather, part of the gameplay which must be used in conjunction with your strategies.
  18. 82
    Catapulting aliens by force of gravity through the air is one of the most entertaining things absout this action-packed shooter. The other is watching buildings topple and crash to the ground, destroyed by powerful and original weapons. The level design may be partially flawed, the story may seem bland, but what Red Faction: Armageddon excels in is it's fun and rewarding combat.
  19. Jun 15, 2011
    80
    This shows why Volition is a great studio capable of making great games. Armageddon will not make history, but it will keep you entertained for many hours.
  20. Jun 15, 2011
    80
    It's well paced, offers cool vehicle sections to break the routine and still has you wanting more at the end.
  21. 80
    You can tell a lot of effort has been put into the GeoMod technology, and making sure everything is as polished as it can be. This has to be one of the most technically sound releases we've played in a long while, and it's draw backs mainly come from the content itself, and not the design.
  22. Jun 6, 2011
    80
    Red Faction: Armageddon both satisfies and disappoints, depending on your camp. The single-player campaign may feel too restrictive for some because of the lack of open-world areas to play with, but the weaponry and mass destruction you can inflict still make the somewhat-lengthy experience fun. While co-op multiplayer is great, the lack of competitive modes will turn off those who have come to expect a more refined multiplayer experience. Still, the game is enjoyable enough that fans will not be terribly disappointed in the final product, especially those who prefer single-player over multiplayer games.
  23. Jun 6, 2011
    80
    Though Red Faction: Armageddon isn't the most creative game on the market, it's one of the most entertaining action games to hit the market in a while. Fans of previous virtual mining expeditions (scratch that; uprisings) on the red planet will feel at home with the game's easy to grasp control scheme and incredibly exciting mechanics.
  24. Jun 5, 2011
    80
    In conclusion, Red Faction: Armageddon succeeds at being an enjoyable and entertaining sequel despite itself. Compared to its predecessor, it lacks the freedom of exploration, mission variety and more regrettably, the competitive online player that helped put Guerrilla on the map in this console generation, but on the positive side, Volition's narrower focus on the single-player campaign and online co-op has resulted in a significant trimming of fat, leaving a lean, mean and undeniably fun game that continues to revel in destruction, which is the calling card of the franchise.
  25. Jun 1, 2011
    80
    Although too linear and unrelated with the previous Red Faction: Guerrilla Games, it is a fun, intense and frantic game which is sometimes espectacular, with a great physics engine that allows dynamical destruction of the environments, although the game not always makes the most of it.
  26. Jun 1, 2011
    80
    The versatile magnet gun marries beautifully with the series' signature destructibility to make Red Faction: Armageddon an exciting and explosive shooter.
  27. Jun 1, 2011
    80
    Red Faction: Armageddon is a nice successor to the mediocre Guerilla. The new gameplay elements are a plus, but in the end the hordes of alien enemies are just a tad too much.
  28. Jul 8, 2011
    79
    Some brilliantly innovative weapons but we miss the freedom of Guerrilla. [Aug 2011, p.82]
  29. Jun 4, 2011
    79
    Quotation forthcoming.
  30. Jun 1, 2011
    78
    Draws up a completely new plan that spells out every last detail of the player's job with little room for deviation, but the crazy damage model that's always defines the series plays as well here as it did in an open world. The destruction certainly packs a punch, it's just not quite enough to blow us away.
  31. 76
    This is a well-polished ten-hour campaign, but it loses all of the things that made Guerrilla special in favor of a generic action experience. Also, there's no competitive multiplayer.
  32. Jun 1, 2011
    75
    While I didn't enjoy it as much as the first game, Red Faction Armageddon is still worth picking up if only to play with the big box of explosive toys. There are a few great gaming moments in the game but they are held back by a few generic ones.
  33. Jun 1, 2011
    73
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
  34. Jun 26, 2011
    72
    Red Faction Armageddon delivers the usual - and even enhanced - amount of spectacular destruction and physics play, but we found the experience to be more limited than the previous game due to the linear gameplay and the removal of the great competitive multiplayer Guerrilla had. If you're a fan of the previous game, Armageddon will probably disappoint you; otherwise it's a solid third person shooter with a very satisfying destructive soul.
  35. Jun 21, 2011
    70
    Red Faction: Armageddon is "digital playground" with some amazing toys, like the Magnet Gun and the Nano Forge abilities. There is no "open world" gameplay this time around, but the new, linear environments make this 10-hour long Campaign much more interesting. On the downside, there is no competitive Multiplayer and the survival-like mode, called "Infestation", won't provide enough online hours.
  36. Jun 20, 2011
    70
    With a lot of help from the Magnet Gun, Red Faction: Armageddon has enough of that "summer blockbuster" feel to make you forget about Violations last outing.
  37. Jun 15, 2011
    70
    Simply put, Armageddon doesn't deliver the same spectacular, over the top entertainment of its predecessor. The free roaming, completely stripped from this sequel, was clearly and important piece of the puzzle. As a simple third person shooter, the game doesn't work that well anymore, and you'll surely find much better products in the same genre.
  38. Jun 13, 2011
    70
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
  39. Jun 13, 2011
    70
    Ultimately, Red Faction Armageddon isn't a bad game so much as it's a disappointment. While it achieves what it set out to do, providing a linear, set piece-based shooter reminiscent of early Red Faction games, it's a shame to see this kind of step back after the last game dared to take the series in an interesting new direction.
  40. If Red Faction: Guerilla felt like a series approaching greatness, Armageddon has ceased that approach, and started apprehensively circling greatness. It's good, but it should have been better.
  41. Jun 6, 2011
    70
    One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.
  42. Jun 5, 2011
    70
    In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world.
  43. Jun 3, 2011
    70
    Armageddon's not bad, it's just plain. The game feels like Volition started from scratch, but accidentally threw out too much of what made the last game great.
  44. 70
    The destruction is nice as expected, but the level design is simply a bit boring.
  45. Jun 1, 2011
    70
    The open-world gameplay of Guerrilla is gone, and what's been put in its place is decidedly more of what you'd see in a more generic action game.
  46. Jun 1, 2011
    70
    It still is, at its heart, a foundation of derivative shooter tropes dressed up with Red Faction's (fantastic) physics and weapons. It's a fun game and a worthwhile purchase if you're not hoping for more of Guerilla and you're not turned off by linearity.
  47. Jun 1, 2011
    70
    Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child.
  48. 69
    If it weren't for issues with pacing and repetitive environments during the first half of the campaign, Armageddon could really have become something memorable. Instead it's hard to think of it as anything but a forgettable third-person shooter where it's fun to explode everything to smithereens.
  49. Jun 10, 2011
    69
    Armageddon can't help but feel like a poor cousin to the top games in the genre. It shines brightest when it's doing its own thing, but when it tries to fall in line with genre tropes, it comes up short.
  50. Jun 1, 2011
    68
    With Red Faction: Armageddon I got the sense that Volition was really excited about creating a few segments and merely obliged their responsibility to fill in the gaps. There was nobility to be found in breaking the core design away from the success of Guerrilla, but the shift in dynamic ultimately irrelevant in the final product. Armageddon can be fun, but its linearity casts it alongside other (and better) games rather than a bold new direction for the series.
  51. Jun 1, 2011
    67
    There are moments when it's quite good, but it's also a bit too derivative, the enemies are as dumb as a box of hair, and it relies too much on the coolness of the magnet gun and the ability to knock down a tower with a hammer.
  52. Jun 6, 2011
    65
    I can't and won't say Guerrilla was a perfect game, but it was far and beyond more ambitious and entertaining than Armageddon.
  53. Jun 6, 2011
    65
    Nice action-packed shooter in which we won't find nothing new but lots of enemies, guns and interesting stuff to have some fun for a while. It's a shame Vilition's use of a story that lack any interesting feature at all.
  54. Jun 12, 2011
    63
    Ultimately, Armageddon feels like an opportunity missed. It feels like the series has taken two steps backwards after the promise shown by Red Faction Guerrilla, the focus moving away from destructible environments and coming to rest on generic shoot 'em up action.
  55. Jun 21, 2011
    62
    It isn't that Red Faction Armageddon isn't a fun game; it's just not a very deep or involved one.
  56. Sep 15, 2011
    60
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
  57. Aug 8, 2011
    60
    It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]
  58. Jul 25, 2011
    60
    Does nothing for the franchise whatsoever. [Issue#74, p.84]
  59. Jul 13, 2011
    60
    Once again, Volition delivers exceptional tech, but fails to shape it into a truly engaging and sustaining experience.
  60. Jun 24, 2011
    60
    Short of an outstanding visual appeal, and with a rather poor level design and uninspired story, Red Faction Armageddon won't be able to raise itself above the TPS usual crowd. But despite its shortcomings, the appeal of destructibility and of a very playable action remains efficient enough to see through the solo campaign. Multiplayer may be fun a couple of hours, but it's very forgettable.
  61. Jun 15, 2011
    60
    Red Faction: Armageddon contains loads of potential: it has delightful weapons and allows for amazing amounts of destructibility. This potential hardly comes to fruition though, as the game degrades itself to a claustrophobic and cliché-filled hallway-shooter. A few fun vehicle-sections and extra game-modes save this title from getting an insufficient grade.
  62. Jun 15, 2011
    60
    Although the game has its merits, like an impressive environmental destruction, Volition's choice to turn the title into a pure third person shooter doesn't seem to have paid off the way it should have. A poor narrative and an excessive linearity are in fact two flaws that can hardly be ignored.
  63. Jun 14, 2011
    60
    Red Faction: Armageddon suffers from a linear and uninspiring level design that unfortunately drags down the fun a bit. But the destruction mechanics are as excellent as always.
  64. Jun 11, 2011
    60
    Quotation forthcoming.
  65. Jun 7, 2011
    60
    A polished and satisfying reflex shooter that removes meaningful decisions from the game and trivializes its own greatest technology.
  66. Jun 6, 2011
    60
    Technically accomplished and mechanically sound. But unfortunately that's not enough in a world of Dead Spaces and Gears of Wars. Aside from marvelling at the odd collapsing building, there's little here to hold your attention for more than a few hours. It's not a bad game by any stretch of the imagination; it's just an entirely forgettable one.
  67. Jun 5, 2011
    60
    Red Faction: Armageddon Halfway House - too many boarders with a bit of heart.
  68. Jun 1, 2011
    60
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
  69. Jul 6, 2011
    50
    A better journalist might make a little comment here, just to wrap things up, about how you were fighting for freedom in Red Faction: Guerrilla, yet as a gamer you had it all along. Despite liberating Mars at the end of that game, find yourself more restricted than ever in the follow-up. I'm not that guy.
  70. Jun 6, 2011
    50
    Everything Armageddon does, it does well, in the same way that a lobotomy victim might walk and talk just fine.
  71. Jun 5, 2011
    50
    The real issue here isn't so much that Armageddon is a mediocre game -- which it is -- rather that it's such a letdown after its excellent predecessor.
  72. Jun 1, 2011
    50
    Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.
  73. Jun 2, 2011
    42
    Armageddon definitely lacks that wow factor that made Guerilla the surprise hit that it was, and taking away that sandbox gameplay was a serious step backwards.
  74. Jul 11, 2011
    40
    Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.
User Score
7.2

Mixed or average reviews- based on 59 Ratings

User score distribution:
  1. Positive: 14 out of 24
  2. Negative: 6 out of 24
  1. Jun 7, 2011
    10
    Ok i know the criritcs bashed this title before it ever came out for not being sandbox. Ye, its not sandbox but its still a great game. the underground parts are where the destruction is limited, but many levels are not undeground. so i don't really get why the critics were complaining about the underground because it's not all underground. It could have had more destruction but THERE CAN ALWAYS BE MORE DESTRUCTION!!.

    Anyway i really found that the vehicle s made up for the lack of free roam world to destroy. some of the vehicles are epic!!! Also the gravity gun smashes stuff into other stuff. need i say more? that is awesome!!!!!!!! then if i destroy an object that i need i can use the nano forge to repair it. this is good because i want to destroy everything.

    The multiplayer is my favorite part though: no story, just destroy stuff and kill stuff. ruin mode is also good and shows off the destruction aspect of the game. all you do is destroy stuff while being timed.
    Full Review »
  2. Jun 10, 2011
    2
    Warning beforehand, spoilers.

    Before I start on on the reason for the low rating, I'd just like to say, the gameplay, for what it is, is
    good. The weapons are fun to play with, the enemies are fairly fun to go after, and the vehicle stages are awesome. Gameplay is good, the game as a whole, though, is not.

    That said, on to the rest of the review. First, the campaign is only about 7-10 hours long, depending on how you play. Publishers should have learned by now that that is not acceptable for a game you're charging $50-60 for.

    This would be forgivable, if there was a robust multiplayer. however, their only multiplayer is a hoard mode. For a sequel to a game whose competitive multiplayer was almost universally loved, totally leaving that out is unforgivable. Note to developers: hoard mode was great...in Gears 2 when we first saw it. Alongside a good competitive multiplayer experience. And before we saw it in pretty much every game we've seen come out since. It does not now, and really would never have, substituted for a short campaign and lack of other multiplayer options.

    Finally, the plot. Most of the game, it's fine, but the last part of the game completely ruins it. For anyone who hasn't played it yet, in the final mission you go repair the terraformer. The device that got blown up in the first level of the game, sending all people on Mars underground to survive, essentially ruining everything that had been built on the planet. You succeed, of course...alone...in about 45 minutes...while being assaulted by hoards of aliens. So...you're telling me an entire planet of people decided to live like refugees instead of sending a team to do what seems like a very simple repair?

    Then there's the reason you're repairing the terraformer. It's not so the people of Mars can get back to building their lives. It's because apparently the aliens can't survive in an earth-like environment. You know, the kind humans need to live. And that you've been fighting aliens (including the queen) in for this entire game. Within moments of turning on the terraformer, they start dropping like flies. So...um...why could they attack you at all?

    To summarize, a short campaign, poor multiplayer options, and a plotline that Uwe Boll would turn down make this game not worth the price. A pity, as the previous Red Faction games have been amazing.
    Full Review »
  3. Apr 16, 2012
    2
    Let's forget about Red Faction: Guerrilla - It was a top game and very enjoyable throughout, however I'll judge Red Faction: Armageddon as a stand alone game. Right, RF:A as a stand alone game is **** It really, really is a poor example of a shooter and offers the player absolutely nothing which hasn't been done before and done a lot better. Straight from the outset the game comes across as a dull Gears of War rip off which hasn't the refined cover mechanics, nor the polish to draw you in. Crammed in there are certain destruction elements from RF:G, but they are poorly implemented and this time around the game is more about repairing things with this laughably bad "make everything better" device rather than destroying them. And when the second level hits and it suddenly becomes apparent that you can get through the levels simply by running through them, and without shooting or caring what is in the way. Combine that with awkwardly narrow areas in which you fight, and an enemy setup which punishes the player for taking time to engage the enemies, and this whole experience just grinds to a halt very early on. I only purchased this for £5, but i still feel robbed. I cannot see any reason to play this and I'd strongly recommend everyone steers well clear of it. Full Review »