Metascore

Generally favorable reviews - based on 61 Critics What's this?

User Score

Mixed or average reviews- based on 51 Ratings

  • Summary: SINE MORA is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, SINE MORA is a shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, SINE MORA features over 60 weapon combinations to complete each beatifully-crafted stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda. [Microsoft] Expand
Score distribution:
  1. Positive: 54 out of 61
  2. Negative: 0 out of 61
  1. Mar 20, 2012
    95
    Sine Mora is one of the best shoot 'em ups I've played in a long time. It not only sets the bar for XBLA shooters in general, but visually, it sets the bar for the whole marketplace.
  2. Mar 21, 2012
    86
    Digital Reality and Grasshopper Manufacture managed to port the old school genre of side-scrolling shooters into the modern age of videogames. Sine Mora is definitely worth downloading, not just for genre fans, but also gamers new to it.
  3. Mar 21, 2012
    86
    This is one of the best games for Xbox Live Arcade. A fantastic shoot 'em up and a tribute to the old school games.
  4. Apr 6, 2012
    70
    It excels in some unlikely areas, with lovely presentation values and intricately detailed backdrops. It's a fun diversion and while it's not entirely up to par in terms of mechanics, it also doesn't make itself redundant by centralizing all the focus to the one area that's already been perfected.

See all 61 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Huge shmup fan that owns all of Cave's work and more. This game is absolutely fantastic. It's sad that a small group of fanboys will discredit it because it's not vertical and wasn't made by Cave or isn't Touhou, but it's their loss. Don't make the same mistake I almost made in underestimating this game.. This game requires you to fight the level itself, time and some pretty awesome bosses all on the same level. The story mode slightly annoyed me because I don't like cut scenes and interruptions in my shooters, nor do I care for a 'life bar", but that quickly goes away when you move onto Arcade and Score attack, which both force you into Hard and Insane modes by default. Think of the story mode as nothing but a tutorial and a introduction for non-seasoned, because you start dying to everything just like you should in a normal shmup immediately. It does away with cut scenes outside of the little camera pans and visual flair that even Einhander had. It's enough to make the game pretty but not enough to stop the action like the jarring speeches in Story mode. I've read some issues with controls being too touchy, but I believe it comes from people not understanding the ships have a hitbox that's relative to the ship chosen. This was the game's fault in making you wait till Arcade mode to really see them. I started doing a lot better with "touch" dodging once I understood where it was. Again..the story mode is just really deceptive and put-offish to people like myself that come from bullethell type games and want to jump right in but it has it's place. For that combined with the fact that I do wish a couple of the levels were longer with better pacing, I can't give it a 10, but a 9 is still amazing for a game that I finally didn't have to pay insane amounts to import. Expand
  2. Sine Mora brings back old school scroll shooting along with the intense skill and difficulty that Ikaruga had. This game has a confusing story, but the gameplay really makes up for that. There are upgradable weapons, different airships with a variety super weapons and abilities to pick from. The abilities range from slowing time and invulnerable shields, but these do not seem to make the game easy, which is good. Replacing health for time makes sense, but it also forces the player to kill to survive which can be frustrating when there are shots fire in every direction you turn. Finally, there is an Arcade mode and Score survival for competitive play which adds more replay value to Sine Mora . I recommend this game for those die hard shooter fans! Expand
  3. Quite a fresh take on the Shmup genre, this game has a lot to offer: gorgeous graphics, a wide range of unlockable ships & weapons, grand boss fights. It also comes with sloppy foreground - background separation, way too small target collision and a negative feedback loop that borders on unfair. Expand
  4. This game is beautiful and the sound design is really good. The art, from the background to the characters is phenomenal.
    But I'm not having
    ANY fun playing it. The game is insanely cheap. Level starts, people talk, train in your face insta-death. What?! WHY?! Because F U that's why!
    There is close to no skill in most levels, with insta-death boss rays and insta-death floors. Insta-death ceilings too.
    Go play Jamestown. It is a Shmup, and though it may not be as stunningly pretty, it doesn't feel as cheap.
    Expand

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