Metascore

Generally favorable reviews - based on 70 Critics What's this?

User Score

Generally favorable reviews- based on 134 Ratings

  • Summary: On a clandestine mission deep into Russian territory, an American black ops team crash lands on an island research base that was mysteriously abandoned in the 1950’s. Cut off from the outside and under attack by an army of nightmarish creatures, Captain Nathaniel Renko is forced to battle hihis way through the hostile territory armed with the TMD (Time Manipulation Device) – a time altering weapon created over 50 years ago. Who created the TMD and why is just one of the many Cold War secrets Renko must uncover as he is thrown back and forth across time, making choices that will alter the course of world history. [Raven Software] Expand
Score distribution:
  1. Positive: 47 out of 70
  2. Negative: 1 out of 70
  1. Innovative time-altering mechanics and a great story make Singularity a refreshing action experience that will stand the test of time - unlike those poor Russians we slaughter.
  2. It may not be a AAA stunner, but Raven software has proven time and time again why they are one of the consistently superb shooter developers in the industry, a title that they've maintained for nearly 20 years now.
  3. Despite having every opportunity in the world to triumphantly succeed, Singularity, instead, falls right in line with previous titles by the developer. Raven has, yet again, fallen just short of brilliance. The game is flawed in a number of areas, many of which detract from the overall experience and come across as sloppy or lazy.
  4. Singularity is the very definition of average, and the lack of subtitles knocks it just below. It is the gaming equivalent of white rice, the Ford Focus, and black coffee. Its taste is decidedly bland, but it'll do its job.

See all 70 Critic Reviews

Score distribution:
  1. Positive: 14 out of 17
  2. Negative: 1 out of 17
  1. This is a great game. It may take its ques from Bioshock, and be your traditional first person shooter, but believe me, its worth playing. The story my sound corny, and honestly, it is a little, but while you are playing it, you will have great fun. Expand
  2. Let me get this out of the way straight away: Don't expect a revolutionary new shooter that completely redefines the genre. What you instead find with Singularity is a finely tuned and well thought out shooter that innovates on certain existing aspects of most games. For example, all of the guns to be found are also commonly found in most other shooters, but they all have a unique twist in Singularity: The grenades from the grenade launcher can be manually rolled around on the floor for those hard to reach enemies; one rifle allows cool bullet control (like in wanted). The same goes for the time-altering abilities: all are fresh and satisfying. Gun-play does feel a little spongy and soft, but nothing too serious. Enemies are a little dim, but do provide intelligent enough encounters. Bosses are somewhat lacklustre. Even though I may point out some negatives here, one must realise that this game shines as a package, where the sum of its parts come together. Plus the story is very interesting and worthwhile, and will keep you coming back until the end. I can highly recommend this, especially as a second hand game. Seriously, give this game a shot - it may just surprise you. Expand
  3. By no means a revolutionary or great game, Singularity is fairly solid and does have it's moments - it's just a shame that there aren't more of them. As a story based FPS in the Bioshock mould (some would say that it's very much a rip off of Bioshock, and rightly so) time travel and manipulation provide the spice to this game which plasmids did in it's spiritual father. On the whole I personally preferred this over Bioshock as it just seemed to pack more action into it - that's what Singularity does right - when the action kicks in it's great and there's plenty of intense moments throughout the game (helps that you can die in this game too, unlike Bioshock). Unfortunately, these moments aren't found quite as often as one would like, and the other elements of the game - puzzle solving, plot, etc. - fall a bit short. Major gripes I have include the magical doors shutting behind you all the time so you can't go back for weapons, or even run backwards when you think you can, also badly timed plot sections which often occur during action or some other narrative which means you can't quite get what's going off. Also, the plot sets things up nicelyonly to fail on final delivery of the ending. The controls can be a bit fiddly at times when things get frantic too, which is annoying, but not to the extent where it ruins the game. But for all it's negative aspects it is fun and it is a game which will keep you playing until you finish it - during which time you'll mostly enjoy the ride. It doesn't quite hit the spot enough to be deemed great, but it is entertaining enough to be worth a good look and it's definitely worth considering as a purchase at a budget price. Like having a good wank over some decent porn but not getting to finish - cheap easy fun which leaves you a bit unfulfilled, but fun none-the-less. Expand
  4. have had this game on my to-do list for some time and finally got around to giving it a play through, dear lord such a let down, after enjoying the 2 bioshock games this game is just a mess of a clone in the horror fps genre. The game starts so atmospherically great, really good music, sound effects, films playing get you right in the mood, but once you are maybe an hour into it they have completely run out of ideas for horror and it is just dropped from the game completely, all atmosphere replaced with gun fights vs helicopters of the 2 types of soldier you will fight in this game... and it just goes on and on and on for hours. towards the end they try and wrap it up with some few bits and pieces which to be honest, after 2 hours of gunning down soldiers with a minigun, to randomly click on a tape player in a room and see dead guy faces flash on the screen with screaming was pretty shocking.... but you could say the same about anything, if I was watching my little pony for 2 hours and someone jumped up and said BOO it would be a bloody shock to you. Awful awful pacing from this campaign.

    Now on the technical side the game fails so horribly in so many areas, there are so many rounded models through this game, columns etc which while they look round in the gameworld they have a square shape to them where the corners of the square are just being blocked by invisible walls. horrible that no one bothered to go and clean up some of these models so they actually felt like they looked to the player. The person who decided subtitles were too much to ask for in this game should have been shot, it is made especially bad by the fact that they didn't decide to fully steal the audio logs from bioshock so when you click them on the ground you have to stay near it to hear the full thing, and if there is any explosions which muddle the sound you have to wait for the thing to end before you can start it again since there are no subs to fill in gaps. Other great uses of sound in this game come in the form of every phone and typewriter in the game that has the mouse over que to hear what a phone dial tone sounds like and a typewriter going DING. really game? while running past a table with a first aid kit and a typewriter on it mashing X as I go past it you really wanna make me think that the character stops for a second to end off a line of typing and make it go ding while being chased down by a load of hungry zombie esq things? pointless, just whoever thought to have them as things you can "interact / hear a sfx" from these items has no idea what makes a game decent. Another prize goes to the person who added the help text when you go to snipe with the sniper rifle in the game, okie a bit of text comes on screen to let you know how to slow down time, okie I got it.... I'll snipe someone else, hmmm that help text is there again, right in the middle of the scope... and the only way to get rid of it is to use the move its saying, no options anywhere to turn this dummy text off, any time you want to take out the sniper rifle you have to look past this text to fire down scope, or you have to be using the slow time move.... saying that if you scope the gun, and use up your slow down time move... of which you have no indication of when it will refill you still get that text and you can't use the move so you can't get rid of it. awful seriously ruins that gun from being of any use in the game.

    that's all this game is tho, a bunch of half decent ideas or copied ideas but without any finishing touches on it, there is no polish at all used on this thing. and it's such a let down for what could have been a rival to bioshock.
    Expand

See all 17 User Reviews