Generally favorable reviews - based on 70 Critics What's this?

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Generally favorable reviews- based on 151 Ratings

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  • Summary: On a clandestine mission deep into Russian territory, an American black ops team crash lands on an island research base that was mysteriously abandoned in the 1950’s. Cut off from the outside and under attack by an army of nightmarish creatures, Captain Nathaniel Renko is forced to battle his way through the hostile territory armed with the TMD (Time Manipulation Device) – a time altering weapon created over 50 years ago. Who created the TMD and why is just one of the many Cold War secrets Renko must uncover as he is thrown back and forth across time, making choices that will alter the course of world history. [Raven Software] Expand
Score distribution:
  1. Positive: 47 out of 70
  2. Negative: 1 out of 70
  1. Innovative time-altering mechanics and a great story make Singularity a refreshing action experience that will stand the test of time - unlike those poor Russians we slaughter.
  2. The multiplayer experience is a good time – and quite different than single-player (most time powers have been excised) – but it doesn't have any depth or a progression for players to follow. At the most, it's a fun distraction. The single-player game, however, should not be missed.
  3. But for a game released to little fanfare, one that's innovative only in an additive sense, Singularity is worth playing for its canny incorporation of the best ideas from the last decade of first-person shooters, and for providing a suitably chilling atmosphere in which to enjoy them.
  4. It's not particularly original, occasionally gets repetitive, and the main storyline is fairly short, but it's a solid and entertaining effort that you'll probably enjoy more than you think you will.
  5. 75
    Singularity is better then the average shooter and has a lot of fun to offer. Thanks to a decent singleplayer campaign and a fine multiplayer, you won't regret spending your time on this game.
  6. With a bit more ingenuity in the puzzles, more made of the time travel and a little more graphical "oomph", Raven and Activision could have had a real gem on their hands. It's still well worth a look though.
  7. Singularity is the very definition of average, and the lack of subtitles knocks it just below. It is the gaming equivalent of white rice, the Ford Focus, and black coffee. Its taste is decidedly bland, but it'll do its job.

See all 70 Critic Reviews

Score distribution:
  1. Positive: 18 out of 21
  2. Negative: 1 out of 21
  1. Jun 14, 2011
    This is a great game. It may take its ques from Bioshock, and be your traditional first person shooter, but believe me, its worth playing. The story my sound corny, and honestly, it is a little, but while you are playing it, you will have great fun. Expand
  2. Nov 29, 2013
    HIGHLY underrated game to start with.
    And yes, sure i can admit that Singularity borrows alot from previous FPS games. There's a touch of
    HL2, Bioshock and Prey but they mix it all together and leaving it to be a fantastic candymix.

    The story is innovative and impressive. Its very free-spirit. Its not very often i really care about a story but you really gets sucked into it.

    Highlight of this game is the gameplay. So far the best FPS game i've ever played. And it knocks HL2.
    (inb4 fanbase rage)

    You can alter time, use portals and do alot of fancy stuff, wont spoiler much but i'll be suprised if you wont be having a blast.

    The enemy AI is also one of the highlights here, they are actually very intelligent and impressive.
    Its not often you see a good AI these days.

    Cons on this game is mostly the subtitles. You have no subtitles in the game and its very frustrating at the time since they are speaking russian-english and you wont be understand until you raise the volume.

    And i wish the weapons upgrade would be more intrestng. You can also increase your clip, damage and reload. Which is effective but kinda boring.

    It's sad that Singularity received so bad critics. I saw that it got a 9 on Gamereactor Sweden and i bought a used copy and im really happy i did it too. Replay value is high and the gameplay is just wow.
  3. Sep 12, 2010
    This review contains spoilers, click expand to view. A cross between the abandoned ruins/distopian Bioshock and the killing mutants/limited resources of Dead Space, this game is decent, but not outstanding. A few ticks, (like not refilling your ammo and health kits after a boss battle, then immediately dropping you down a hole full of exploding insects) make the game annoying at times, but this is the first time in a while that I couldn't kill everything with just an assault rifle and good aim, which is a major plus. Overall, I'd give it an 8/10. Expand
  4. Apr 6, 2011
    This review contains spoilers, click expand to view. It's a real pity that this game has mostly gone unnoticed and unappreciated. It's a very good game in my opinion. Enjoyed every minute of it and I will most definitely play through it again. Firstly and most importantly, the game plays great. End of story. As a FPS it's spot-on and I also love the look and feel of the game. Great stuff indeed. Great single player campaign. I'm not interested in multi-player in the very least so I couldn't give a rat's ass about it. If you're into FPS like Bioshock and Borderlands, get it, it's well worth it. Expand
  5. Aug 20, 2010
    Let me get this out of the way straight away: Don't expect a revolutionary new shooter that completely redefines the genre. What you instead find with Singularity is a finely tuned and well thought out shooter that innovates on certain existing aspects of most games. For example, all of the guns to be found are also commonly found in most other shooters, but they all have a unique twist in Singularity: The grenades from the grenade launcher can be manually rolled around on the floor for those hard to reach enemies; one rifle allows cool bullet control (like in wanted). The same goes for the time-altering abilities: all are fresh and satisfying. Gun-play does feel a little spongy and soft, but nothing too serious. Enemies are a little dim, but do provide intelligent enough encounters. Bosses are somewhat lacklustre. Even though I may point out some negatives here, one must realise that this game shines as a package, where the sum of its parts come together. Plus the story is very interesting and worthwhile, and will keep you coming back until the end. I can highly recommend this, especially as a second hand game. Seriously, give this game a shot - it may just surprise you. Expand
  6. Rem
    Oct 5, 2014
    This game while underplayed, truly has something going for it, even if that little something happens to be borrowing from the giant that is Bioshock. The premise is simple enough: soldier fights mutants with a Time Manipulation Device, Russian bad guys, and everything goes into timey wimey goodness. Don't get me wrong the story while nothing to write home about, is still popcorny enough to keep me pushing. This is because the gameplay elevates the game into its best because it's falling into a familiar rabbit hole. The plasmids, I mean time powers are incredibly unique, but the controls are weirdly configured to those specific powers. Nonetheless, the shooting feels well done if not underwhelming. You can explore the story through audio logs, radio messages, and environmental cues a-la Bioshock. It's a mix that is hard to fail and Raven Software got it pretty damn close. The game is massively fun if you go in expecting nothing. As it is, Singularity has rough graphics for an Unreal 3 Engine, but it does a decent enough job to make some of the monsters somewhat teriffying. It's one of the more underrated games out there, and I'm glad I played it. Expand
  7. Jul 22, 2012
    have had this game on my to-do list for some time and finally got around to giving it a play through, dear lord such a let down, after enjoying the 2 bioshock games this game is just a mess of a clone in the horror fps genre. The game starts so atmospherically great, really good music, sound effects, films playing get you right in the mood, but once you are maybe an hour into it they have completely run out of ideas for horror and it is just dropped from the game completely, all atmosphere replaced with gun fights vs helicopters of the 2 types of soldier you will fight in this game... and it just goes on and on and on for hours. towards the end they try and wrap it up with some few bits and pieces which to be honest, after 2 hours of gunning down soldiers with a minigun, to randomly click on a tape player in a room and see dead guy faces flash on the screen with screaming was pretty shocking.... but you could say the same about anything, if I was watching my little pony for 2 hours and someone jumped up and said BOO it would be a bloody shock to you. Awful awful pacing from this campaign.

    Now on the technical side the game fails so horribly in so many areas, there are so many rounded models through this game, columns etc which while they look round in the gameworld they have a square shape to them where the corners of the square are just being blocked by invisible walls. horrible that no one bothered to go and clean up some of these models so they actually felt like they looked to the player. The person who decided subtitles were too much to ask for in this game should have been shot, it is made especially bad by the fact that they didn't decide to fully steal the audio logs from bioshock so when you click them on the ground you have to stay near it to hear the full thing, and if there is any explosions which muddle the sound you have to wait for the thing to end before you can start it again since there are no subs to fill in gaps. Other great uses of sound in this game come in the form of every phone and typewriter in the game that has the mouse over que to hear what a phone dial tone sounds like and a typewriter going DING. really game? while running past a table with a first aid kit and a typewriter on it mashing X as I go past it you really wanna make me think that the character stops for a second to end off a line of typing and make it go ding while being chased down by a load of hungry zombie esq things? pointless, just whoever thought to have them as things you can "interact / hear a sfx" from these items has no idea what makes a game decent. Another prize goes to the person who added the help text when you go to snipe with the sniper rifle in the game, okie a bit of text comes on screen to let you know how to slow down time, okie I got it.... I'll snipe someone else, hmmm that help text is there again, right in the middle of the scope... and the only way to get rid of it is to use the move its saying, no options anywhere to turn this dummy text off, any time you want to take out the sniper rifle you have to look past this text to fire down scope, or you have to be using the slow time move.... saying that if you scope the gun, and use up your slow down time move... of which you have no indication of when it will refill you still get that text and you can't use the move so you can't get rid of it. awful seriously ruins that gun from being of any use in the game.

    that's all this game is tho, a bunch of half decent ideas or copied ideas but without any finishing touches on it, there is no polish at all used on this thing. and it's such a let down for what could have been a rival to bioshock.

See all 21 User Reviews