- Summary: Developed by the Project Soul team, SOULCALIBUR V begins 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in a showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords. With the series' 8-way run, allowing for true 3D movement during matches, a refined battle system, and fine graphics, SOULCALIBUR V might be for anyone looking for a knock-down, drag-out fight. … Expand
Feb 15, 201286Soul Calibur V is an assured return for the franchise that boasts a robust roster of fighters, a good selection of modes and the best visuals yet seen in the series. There's more in the gameplay system itself to tempt Street Fighter IV fans with Critical Edge, Brave Edge moves and whatnot, and the array of options presented by the character creation suite are superb. 17 years on and the story's still a bit daft, but Soul Calibur's overall enduring appeal hasn't dulled in the slightest.
Feb 20, 201270Many of the new inclusions feel like forced additions that have only been added to the mix because they worked in competing games, and because something new apparently has to happen. It's still a romp against friends on the couch, but you need to take the time to bend the game to your will first.
Jan 31, 201240The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.
First of all, I'm going to make it clear from the start of my review: a lot, and I mean the vast majority of reviewers, have given SCV a low score (for example IGN and gamespot) because they thing the singleplayer is not great. Perhaps it isn't, but attacking it so vehemently is just completely wrong; it's a competitively geared fighting game. It was made to be the most valid entry in the series for tournament play. Anyways, on to my review:
The graphics, although not a huge leap from SC4, don't have to be. They were already pretty amazing in SC4, and the fact that they are better (and noticeably) means SC5 is is a beautiful, beautiful looking game. Ezio is a more appropriate guest character this time around, compared to Yoda and Vader. It's still too early to say if the game is more balanced. All I know is that Siegfried, my main (who I am pleased to know looks pretty badass this time around), is nerfed a bit. Some of his moves that were safe in SC4 aren't safe anymore.
The real crowning achievement for SCV, in my opinion, is the absolutely incredible online and lobby mode.The netcode is absolutely excellent. Players can choose their preference for connection quality, and there is regional matchmaking. You can even choose to match up with some japanese gosu if you feel like getting your ass whooped. Of course, there will be lag if you live in America or europe. With the regional matchmaking, you'll get 4/5 bar connection, which means almost no lag at all. SC4 was tainted with lag abuse online... and you'll never see it again here.
The lobby system is on an entirely different level to other games. Up to 6 people can join into a lobby in player matches, for people watching two others duking it out. What makes it amazing is that players can actually text chat with each other. PC players might scoff at this... but for people who primarily play on consoles, that's pretty damn awesome. It's great to see the "gg"s floating about the lobby. The game also records automatically records your last 8 matches.
The other feature of SCV which will leave your jaw firmly glued to the floor is the new Create a Soul (CaS). Think of SC4's CaS (if you played it), then multiply it by a factor of 10... now you've got SCV's CaS. The original characters of the series can have their armour/clothing customized ad infinium, as opposed to a single monochrome colour base from before. You can even fiddle around with the colour saturation. Every character has more weapons to use than before. There's a staggering amount of weapon and armour unlocks. The possibilities really are endless this time around. Have a favourite character from a book/film you like? You can create it easily. I created a very accurate replica of Guts from the manga "Berserk" with ease. So there you have it: The best online mode, netcode and lobby probably ever seen so far in a fighting game, absolutely beautiful visuals, and a staggering amount of customization.
I think many people will be turned off by these so called "professional" reviews that completely fail to focus on the important parts of a fighting game, instead focusing on paltry tings like story mode, and "lack of a tutorial mode (gamespot.... it's called training mode ffs).… Expand
Soul Calibur took a chance by changing up the story mode, a move that did not work in its favor. Having a personalized experience for each character in the game is part of what gave the Soul series so much replay value. In the latest installment, that feature is lost.
Another daring move Namco made was replacing fan-favorite characters for some fresh faces. Soul Calibur V takes place 17 years after Broken Destiny, so I believe trading in some of the characters was necessary to match the timeline. Many of the new characters bear similar fighting styles to those absent, so it is not a huge loss. However, Amy's graceful fencing and my favorite Talim's dual-wield elbow blades did not return. Truly disappointing.
Despite the two major flaws, I still believe Soul Calibur V is a game worth being played. Both English and Japanese voice acting is flawless, the graphics are clean and crisp, the combat is excellent as always, the character customization is limitless and the character designs are original and sexy.
If you have XBL then you will thoroughly enjoy this game. Online matches with other players against their customized characters is entertaining and with great combat it's simply unbeatable.
If you're not an XBL user, then you might just want to stick with Soul Calibur 4. It has more replay value and you get a cooler guest character.… Expand
I still have many fond memories of playing Soul Calibur II, and to a much lesser extent Soul Calibur IV. All that being said, Soul Calibur V is a decent sequel to the franchise. The new critical edge system feels good and is as fun to use. The character designer is as fun to mess around with as ever. Ezio is a good guest character who meshes well with the SCV cast. Lizard Man has a more unique move-set, Viola is interesting play, and ZWEI, well he's ZWEI. That's the good, now here's the bad. The game feels rushed. Some characters have been changed in ways that make little sense (Astaroth comes to mind), and the game has three mimic characters. The story mode is not nearly as deep as SCII or even SCIV, and focuses on only three characters. Cut-scenes are pictures with voice acting. Bottom line is the game is entertaining and die-hard fans of Soul Calibur should be entertained with it until the next, hopefully less rushed, Soul Calibur game. New comers are not likely to get much out of this game.
True Rating: 6.2… Expand
3By far the worst entry in the series, story mode is horrible and makes zero sense, quick match is just a grind for titles, we don't have talim, rock, zasalamel, etc but hey!! they have time to introduce a copy of jin and 3 mimics!! Patroklos and Pyrrha are by far the most annoying teens ever in a FG.
The supers are really inconsistent and cheap with 1 frame start ups, Guard break is poorly done, a lot of characters are dumbed down with a lot of moves being removed, Maxi and Nightmare are really boring to play, the new replacements are more of the same.
This game is only for the extreme zealous fans, the only good things are the online play, Ezio, Viola and Zwei, this is an online game only, is just a rushed game.… Expand