Metascore

Mixed or average reviews - based on 49 Critics What's this?

User Score

Mixed or average reviews- based on 105 Ratings

  • Summary: Long ago, the world was filled with Remnants — mysterious artifacts from an ancient civilization. But as time passed, the powers of the Remnants began to shift the world's balance. As the rift widened between those who ruled and those who were ruled over, a new era dawned: one of countless f frays brought upon the world by those enslaved by their own lust for power. A thousand years later, the journey of one young man begins... Imagine a vast, war-torn battlefield, scarred by years of conflict. Countless enemies surround the player, who is backed up by his own army. Threatened by numerous foes and saved in the nick of time by allies, players feel the true tension of a soldier on the battlefield. In The Last Remnant, as many as seventy units duke it out at once in fierce yet beautiful battles. [Square Enix] Expand
Score distribution:
  1. Positive: 14 out of 49
  2. Negative: 3 out of 49
  1. Initially I would have written The Last Remnant off, but thankfully it improves loads once you have given it some time to become one of the best games of its type.
  2. The last Remnant is definitely not perfect, but very entertaining! Although the story isn’t very complex you’ll ask yourself after 40 hours of gaming: What ... 40 hours already? This title is a must have for roleplaying-fans that own a Wii.
  3. The Last Remnant has the makings of a great RPG: the story is engaging and the battle system is tons of fun to play with. And, with a lot of extra missions and side quests, there certainly is a lot of replay potential to this title. However, it seems that all these great aspects are not enough to pull it past its glaring graphical issues.
  4. It’s a fairly formulaic plot, but an interesting one nonetheless.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 14 out of 24
  2. Negative: 5 out of 24
  1. AndrewA
    10
    Amazing game! I love the graphics and battle systems. There are a few flaws with the game, but you have to consider its really the first game of its type, and only game with this battle system. Expand
  2. The Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience that JRPG fans will enjoy getting a good fix of. Whilst a step behind in terms of presentation (the game contains far less voice-acted sequences than most modern RPGs) this is soon forgotten once you're into the thick of the game, as what it does contain is enough actual RPG elements (stats, side-quests, exploration, etc.) to give you a very enjoyable experience. The combat system, whilst not fully fleshed out and also a little cheap at times, is a great side-step from previous Square Enix titles and could well be the base they need to build upon in order to re-invigorate the JRPG/FF series. Fighting as units, and having so much depth involved in their management (due to the stats and abilities which make up those units) truely gives you something to really get your teeth into. Combine that with a fast paced "trigger" system during battles which keeps you on your toes (eg, sometimes it's better not to hit the trigger as you want to delay your healing moves, but you only have a split second to make that decision) and battles can be very tense affairs indeed. It's just a shame that there's not a more comprehensive tutorial of the system and that some of it's elements during battles are left outside of your control and can be completely random. SE could have really gone to town with the union setups and fleshed both them and the battle system out into something fantastic - as it is though it's just good and refreshing as opposed to brilliant and epic. The game itself is also very large, but doesn't feel repetative nor padded out until the very end - and even then that's only if you choose to persue all the side-quests (which are there more as an after-game experience for you to come back to - especially the companion/collection ones). And the story? Well, it's a bit cliche'd as you would probably expect, but it's cool enough to keep you playing and it also contains some nice down to earth humour at times (as well as a diet version of the usual JRPG cheeseyness too). Those of you craving JRPG kicks for the 360 should deffinately check it out - the performance issues, whilst still present, are mostly fixed by installation to your HDD, and so long as you're prepared to bare with them and do a bit of digging around on-line to help get you into the game then there's plenty here to keep you satisfied. It falls short of being spectacular but it's a very, very, very solid game with plenty of fun to be had. If you're prepared to put a bit of time into it, and want that taste of JRPG goodness which is becoming rarer by the day due to companies such as EA raping companies which still have a creative core, then you should buy it without hesitation. It may not be for everyone, but I loved it. Expand
  3. AndyO.
    6
    I really wanted to like this game since i'm a huge jrpg-fan and the only really good one i got to play on the 360 so far was "lost odyssey". unfortunately, not story, not graphics, not gameplay could keep up with "lost odyssey" by a long shot. the main character isn't just the "usual kid who doesn't know any better" but the one who is usually portrayed in jrpgs as the "annoying punk". but even if you put that aside, the story is pretty cliched and hollow. the graphics range from "halfway gorgeous" (some parts of cities - but even there texture resolutions can be too low) to "horrible" (environments with textures which are about as detailed as those of an average n64-game but still there are framerate issues. also, character models can be pretty rough at times). the towns are pretty uninteresting, nothing much to explore, just point A to B, basically just a minor distraction between battles. what's positive is the interesting battle system and the fact that party members manage the equipment themselves (one of "infinite undiscovery's" major issues...). if you really just can't wait for FF XIII and you've already finished lost odyssey, this might still be the most interesting choice available (unless you can deal with the frustrating battle system of eternal sonata - then that might be the best one) but i'd rather recommend playing some old jrpg on and old console or emulator rather than this thing. Expand
  4. There are some technical issues: long load times, VERY choppy framerate in large battles (can be fixed a little by installing to the hard drive), and bad texture pop-in as textures load several seconds after the images have loaded (this can also be reduced slightly by installing to the hard drive). When the textures do load, the graphics look pretty good. The music to me was ok, but nothing memorable. The plot was so bland and boring - go save your sister. Wow. Nothing exciting really happens the whole game. The characters were boring, especially the main character Rush. The only main character I like was the four-armed panther (Torgal). The main villain, The Conqueror, looked cool, but the story was so weak that you didn't care about him. The gameplay was not very good in my opinion. There were hundreds of weapons, shields, accessories, etc., but you could only equip Rush. It was so pointless to have hundreds of weapons, etc. if you could only equip one character. The other characters requested components, and you could choose to give them the components or keep them, and when the character got enough component their weapons would upgrade. Sometimes characters would ask for a specific weapon and you could choose to give it to them. But for the most part, 90% of the items felt useless, as you could only equip one character. Also, there were hundreds of components, but you couldn't use them in battle. They could only be used to craft other items, which you didn't need since you could only equip one character. So I felt like was collecting hundreds of useless items so I could make more useless items. The battle system was tedious, and little strategy was involved. Most of the strategy occurred outside of combat when you created your teams formations. Also, in battle, you didn't really have complete control over individual characters, as you could only pick general team commands, and the individual characters would act on their own. Overall this game had a boring story with a tedious battle system. This game felt like a huge grind. Despite the fact that I didn't like it much, I racked up hundreds of hours and got 1000 gamerpoints. I think I spent more time on this game than any game I have ever played in my life, but that is merely because I have OCD. This game is not good. Expand

See all 24 User Reviews