Metascore
79

Generally favorable reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 60 out of 75
  2. Negative: 0 out of 75
  1. May 31, 2012
    85
    Co-op as a whole is a superb addition to the Future Soldier package. The entire campaign is playable with four people and some missions feel very different when playing with friends than they do alone.
  2. May 22, 2012
    75
    Though the standard gunplay isn't very exciting, stealthly skill shots and diverse combat scenarios provide a lot of entertaining and satisfying moments.
  3. May 23, 2012
    70
    It's blunt and silly, and that really describes the entire game. A popcorn flick of a Tom Clancy game if ever there was one.
  4. May 22, 2012
    75
    The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.
  5. May 22, 2012
    80
    While Future Soldier risks losing itself in the crowd of similar widescreen War on Terror blockbusters, it at least borrows its elements wisely, serves them up with style and polish, and retains enough of its strategic core to make it an easy recommendation for those hungry for another tour of duty.
  6. May 24, 2012
    88
    This is a good return for the original tactical series of Ghost Recon. Finally we can play a (co-op) campaign a little more slowly where you have to think before you act.
  7. May 24, 2012
    88
    An admirable amalgamation of all you fave shooters packed into one polished package. [July 2012, p.72]
  8. May 22, 2012
    80
    Although Ubisoft missed the mark in creating a genuinely unique, futuristic setting, the tactical, slow-paced gameplay and unique squad-based experience sets Future Soldier apart from the typical shooter.
  9. May 23, 2012
    84
    After a long and complicated development, Ghost Recon Future Soldier has resulted in a very good third-person action game. It is recommended for those who are a bit tired of frantic action other titles offer, or classic warfare first-person game. It is not as complex as previous Ghost Recon games, but it is also more accesible and implements great cooperative options.
  10. May 22, 2012
    80
    An exceptional game housed in an exceedingly generic shell. The parts that work well do so brilliantly, while those that don't only serve to make the game feel incomplete. There are things that will annoy the hell out of you, no question, but there's also a ridiculous amount of fun to be had.
  11. May 25, 2012
    75
    In the end, Future Soldier is a really engaging third-person shooter that tosses you into some hairy firefights armed only with interesting weapons and smooth controls.
  12. May 30, 2012
    70
    Ghost Recon: Future Soldier is far from broken or even being a bad game. It feels more disappointing than anything considering the pedigree of the franchise. Weird design choices and lack of polish really stick out in the single-player game, while the online will likely continue to thrive for months to come.
  13. May 22, 2012
    80
    Future Soldier exemplifies a developer honouring the 'fun first' ethos of its publisher's canon, even as it stays true to the seriousness of its espionage licence. Yes, it's lost some tactical edge, but a disciplined commitment to entertainment focuses the experience. In the overmasculine world of the thirdperson shooter, this is a game that stands out for being delicately beautiful even as it delivers brutal thrills.
  14. May 23, 2012
    80
    As positive as this all is, though, it won't have escaped veterans of the series' that this all sounds very familiar. That's because it is. Future Solider follows the foundations that made Ghost Recon the name it is rigidly, its main twist falling on the vision of what's to come in the military. In many ways, this has worked in Ubisoft's favour, tying in to all the franchise's underlying themes.
  15. 90
    Future Soldier's campaign does lose its stealthy way a bit right at the end, and the presentation can be rough at times, just like the throwaway plot. Ultimately, though, the game shines not only for staying true to Ghost Recon's roots, but also for doing so while successfully balancing the memories of old fans with the modern expectations of new ones.
  16. May 23, 2012
    82
    Future Soldier's multiplayer component is far better suited to the saga's quality level than its singleplayer campaign. Some AI issues and its eventual lack of inspiration on the single player campaign hold it back, but it's still great fun.
  17. May 22, 2012
    70
    Occasionally ambitious but ultimately too afraid to deviate from the genre's well-worn formulas, Ghost Recon: Future Soldier feels like it's stuck in the past.
  18. May 22, 2012
    85
    Ghost Recon Future Soldier guarantees many hours of intensive gaming experience. Although Ubisoft removed some tactical elements, the sync shot feature and the AI can plug this little gap providing fun and excitement.
  19. May 22, 2012
    90
    A great title... Between the impressive campaign, the myriad of co-op options and the added replayability of the mission challenges, as well as the expansive multiplayer component, it's as solid a package as military shooters provide.
  20. Jun 4, 2012
    87
    While it may not be as "Future" as it was when it was announced 5 years ago, the sum of everything it brings to the table sets it apart from its fellow shooter contemporaries.
  21. May 24, 2012
    86
    Future Soldier is an unexpected surprise. The single player campaign is solid and well-paced, and lets the player experience a wide variety of situations. It reaches a modest perfection if played in co-op with 3 other friends.
  22. Jun 20, 2012
    82
    Tom Clancy's Ghost Recon: Future Soldier looks amazingly bad at times, but the new tactical approach to combat is fun. Some timed events can get really annoying and the rail shooter sequences don't work that well. Co-op campaign is a good addition, even though the lack of matchmaking is a downer. [June 2012]
  23. Jun 4, 2012
    70
    Without a breadth of tactical options longstanding fans of the series will be disappointed in its change of approach, and while action fans will get some enjoyment out of its expansive arsenal and competent combat they'll surely find something more worthwhile and noteworthy elsewhere.
  24. May 22, 2012
    70
    Ghost Recon: Future Soldier seems to suffer the CoD syndrome. In the main Campaign most of the events are clones of various situations already played with the Modern Warfare trilogy. The good multiplayer experience, anyway, is fair enough to grant a good amount of fun, both with friends or against perfect strangers.
  25. May 22, 2012
    80
    An impressively well balanced shooter that manages to deliver a diverse and innovative feature set that should please almost everyone.
  26. Jun 14, 2012
    60
    Ghost Recon Future Soldier is not bad game; it's simply a bad Ghost Recon game.
  27. May 22, 2012
    83
    If you buy games for the single-player experience it's hard to recommend Ghost Recon: Future Soldier. Once you hop online it's a different story as the tactical, objective-driven modes manage to fill the five-year void left since the release of the superior Advanced Warfighter 2. It's heavily reliant on teammates who are willing to play specific roles, but with a group of dedicated soldiers it's a war that you'll want to keep fighting.
  28. May 22, 2012
    75
    Future Soldier is a turn toward action, an abandonment of the traditional military tactics. It doesn't lose the essence and the gadgets, and it knows how to bring them to the multiplayer. Fans of Tom Clancy games have a new mission, which is futuristic and fun.
  29. May 29, 2012
    89
    It's challenging the original idea of what Ghost Recon is, providing a new experience, and a new way to tell the tale of a new Ghost team. It works well, with a lengthy campaign and a very deep multiplayer experience. The gameplay is tight and the title's only flaws are some AI quirks and its quality control ,with frame rate drops, bugs in animation, and scripted sequences which can let it down at times.
  30. 80
    All it's lacking is confidence. The game might not once dare to underwhelm, but moments of true brilliance tend to emerge from the art direction - creeping into the mouth of a supertanker, shooting your way out of a dank church, clambering through a shattered Nigerian school. That the most impressive thing in a game about wholesale murder is the visuals suggests that Ubisoft might be using the drawing board the wrong way - but regardless, it's produced a shooter that's well worth your time.
User Score
7.2

Mixed or average reviews- based on 322 Ratings

User score distribution:
  1. Positive: 92 out of 135
  2. Negative: 20 out of 135
  1. May 22, 2012
    1
    False Advertising/Poor Design: The game is advertised with an emphasis on co-op (campaign and a survival mode) but there is no matchmaking forFalse Advertising/Poor Design: The game is advertised with an emphasis on co-op (campaign and a survival mode) but there is no matchmaking for co-op. It's by invite only. Call of Duty, Halo, Gears of War, and numerous others support co-op with matchmaking. It's industry standard and Ghost Recon Future Soldier falls far short. Full Review »
  2. May 22, 2012
    6
    Remember all the "watercooler" set pieces from Gears of War 3? That kind of thing is on display here as well. The problem is that in GhostRemember all the "watercooler" set pieces from Gears of War 3? That kind of thing is on display here as well. The problem is that in Ghost Recon, they are all mini cut-scenes that strip you of control every few minutes and sometimes, every few seconds. To make matters worse, often times the most effective thing you can do is have your AI squad do all the killing. Couple that with the fact that you're basically invisible the entire time, and you have a bland single player experience that leaves you feeling that you're just along for the ride. The set-pieces would have been awesome, but this story would have always been ho-hum, been there, done that affair.

    Things get even worse when you switch to live foes in multiplayer modes. Spawn camping seems to be a legitimate way to play this game. I also observed enemy teams camping objectives without capturing them, just so they can rack up kills that seemed cheap and hollow. Kill cams constantly show enemy killers aiming erratically and still getting kill after kill while your own rounds seem to do nothing in spite of seeing hit markers on target. The several games I've played seemed cheap, like they didn't work right, and were no fun what-so-ever. I plan on trying more later. Although I'm sure I have a full understanding of how the game works, the multiplayer games I've played seemed so poorly thought out and pointless, I would hope there's something I'm missing.

    ...But it gets even worse. At a base level, the gameplay in this game will always be broken because the rush/cover function is mapped to the A button. This means you HAVE to take your finger off right stick to sprint or switch cover. If this function was not on a face button, the entire time you're running you could be looking around and planning your next move. It kills me when I realize how fast paced and fluid the game would play if my fingers were on the sticks the entire time. Because of this glaring and baffling game design choice, ALL gameplay in this game feels like it has one foot in a bucket.

    I don't know what these other baffoons reviewing this game have to gain by posting knowingly fraudulent reviews. If they're like me, they're sorry they spent money on it. I suppose the only explanation is that unlike myself, they haven't come to terms with the fact that they will never get that $60+ back, and are either trying to share their misery with others, or trying desperately to convince themselves that this game isn't a shiny, polished turd.
    Full Review »
  3. May 22, 2012
    10
    I've been playing this game since Saturday and I really like it. I stopped playing military type multiplayer games when COD BlackOps came out.I've been playing this game since Saturday and I really like it. I stopped playing military type multiplayer games when COD BlackOps came out. I couldn't take the cheap, run & gun game play style. Calling in nukes is probably one of the stupidest things you could do in a game...makes no sense. A soldier cannot just call in a nuke, or an airstrike. There's certain channels you have to go through in order for both those things to happen. With that being said I decided to get back into social gaming by playing TC GR FS and I don't regret it. It's fun and for the most part, it's tactical. Yeah you could run and gun, but odds are you will get bucked. The game modes are all objective based which I don't mind. The gunsmith feature is really cool. This game is the thinkings man COD and that right there ...is high praise. Full Review »