Generally favorable reviews - based on 58 Critics What's this?

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Mixed or average reviews- based on 329 Ratings

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  • Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths. Expand
Score distribution:
  1. Positive: 51 out of 58
  2. Negative: 0 out of 58
  1. Aug 26, 2013
    The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
  2. Aug 14, 2013
    Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
  3. Aug 19, 2013
    Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
  4. Sep 18, 2013
    Meaty chunks of great stealth game book-ended by identity breaking flourishes. [Nov 2013, p.56]
  5. Aug 27, 2013
    Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
  6. Aug 15, 2013
    Viewed on its own merits it’s a highly entertaining and feature-packed video game, and that’s all that really matters.
  7. Aug 14, 2013
    By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 52 out of 82
  2. Negative: 18 out of 82
  1. Aug 21, 2013
    I hadn't been into the series in a while but, man, this game. It's like they cared. Like they made it for people like me. Forget COD run and gun jocks barking into your ear, Blacklist requires thought if you want to be elite. Favorite game of this year easily. Expand
  2. Nov 6, 2013
    Takes all of the great aspects of Conviction++ and expands on them in a sequel that (as if it were possible) blows the previous entries out of the water. Long time fans may find the pacing and continued use of "Marks" as sacrificial to the true Splinter Cell stealth aspect, but will be won over nevertheless by this entry's entertainment value and solid replayability.

    Coop? Hellz yea
  3. Aug 25, 2013
    Being all of what Conviction was, but combined with Chaos Theory you get the newest addition to the Splinter Cell family, Blacklist. Blacklist is stealth action 3rd person shooter as all Splinter Cell games have been. But despite the lackluster performance of Conviction, some of the mechanics return, but it's intertwined with some mechanics of Chaos Theory. As stealth is quick like Conviction, but noise and speed is generated like Chaos Theory and Double Agent.

    America is under attack from a terrorist group called, The Engineers. Who demand America bring all it's troops home or attacks against the government and it's civilians persist, and get even more dangerous. Sam Fisher gets caught in the start of it and after his best friend gets injured and innocent soldiers get murdered makes it his duty to stop The Engineers. Sam is given a giant plane called. The Paladin, that acts like a mobile base that you can roam in between missions to talk to characters and collect secret collectibles. You can access different missions that characters give you that adds more to the story and character backstory. The story is intense and gets you involved in many different environments.

    The game looks good on consoles, and acts very fluently. You get tons of multiplayer options, as Spies vs. Mercs makes a return both in Blacklist and classic Double Agent fashion. Worth to pick up and play for hours.
  4. Sep 28, 2013
    I got this game with my purchase of GTA V and I will have to admit that I play that more than this. But that doesn't mean that its bad game because its definitely one of the best games I've played this year! Sam Fisher is a fantastic protagonist and the Engineer narrative is intriguing. The gameplay is also great, anyone can play however they want. Personally I take the stealthy path and when I do I discover a lot more and feel a lot more badass. The game also gives a lot of bang for your buck! Besides the 10 hour campaign there is also a hoard mode, a co-op mode (SUPER fun) and a fantastic reissue of Spies vs Mercs! Spies vs Mercs is insanely fun and is one of the best multiplayer modes I've played in a while! The only con is that the controls get kind've frustrating, the graphics aren't that great and there are a lot of texture pop ins. Great game though Expand
  5. Oct 26, 2013
    This game makes me furious.
    First off, it is NOT like Chaos Theory like you would hope it'd be. It is an OKAY game and is fun when it allows.
    The story is your basic good guys vs terrorist bad guys with no interesting twists or turns that make you care. Characters are 2D and as flat as you can imagine and the switch of Eric Johnson allows for some awkward conversations with his daughter and some weird gruff voice imitation and then more natural voice portrayal. It's ridiculous. There is a good amount of content, however replayability is really at a low. You never get to "play your way" in every sense of the word. The controls are abysmal and whoever programmed this game should be hung because they had the release delay to remove at least a good chunk of bugs and I'm seeing a whole LOAD of them. I can't have a play session without at least seeing 5 glitches or bugs. And if it's not the bugs that aren't letting me have fun, it's the controls. You will find yourself saying, "That's not what I wanted to do" too many times and if you don't, you clearly haven't tried out various movements. The multiplayer community is terrible, leaving matches left and right, likely because of the game attracting a larger audience of people who just want some quick fun. then the rage inducing multiplayer seeps into their emotions. The multiplayer takes more decision making skills rather than control skill. However, a good team is essential, as you cannot play without a good team, unless you are a beast. Classic mode is not classic btw and it's gotten to the point where nobody plays the game anymore, so you either find newcomers who come to play and leave or veterans. Rank does not matter, so a level 1 can beat the out of anyone because they can theoretically buy every equipment up front; they don't actually need it though. The music score is mostly terrible in game as you'll hear annoying electronic music. The tracks that are good are either by Kaveh Cohen or a part of the song. Patches haven't solved enough to make me enjoy the game each time I play it. Huge disappointment. Whoever said "Chaos Theory Killer" hasn't played enough or is swept up in the moment upon first playing it. Expand
  6. bwp
    Sep 18, 2013
    Previous Splinter Cell games have been among my all-time favorites, so of course I was excited for this it is ultimately a decent game but a tad underwhelming for several reasons. I actually thought Conviction was a brilliantly designed game, after getting over the initial shock of realizing it abandoned all the previous core qualities of SC games. The reason it worked was although it lacked much stealth, it is at its core a great strategy game with levels designed to be able to be traversed multiple ways. This game is a direct continuation of Conviction but ultimately is not as successful for the following reasons.

    1. The environments and noirish ambience are a huge part of what makes SC games so enjoyable. (Jerusalem, the Paris train, Seoul, Hokkaido, the Siberian supertanker, the Washington fair, etc) Unfortunately, although the level structures are pretty well designed, the environments are very uninspired, with several taking place in generic sandy Middle Eastern locations that looks like any other 50 games from the last few years, and more levels are simply just unremarkable run-down warehouses.

    2. This seems to be at its core an action game that gives you the occasional option of stealth, not a true stealth game, and the stealth element here is not very successful and seems to have been added just to appease people who were dissatisfied with Conviction. The ability to cross between the two styles is better in theory than in practice, as it just diminishes the experience of both in the long run.

    3. The actor replacing Ironside is flat and dull, and all the quirks and humor and personality from the character has disappeared and he has become another interchangeable cliched gruff hard-boiled action man.

    4. Graphics are adequate but not particularly impressive.
  7. Jan 26, 2014
    Wow what a disappointment multiplayer is.
    They threw out the original genius behind Double Agent and made this another crap fast paced game
    to appeal to the CoD audience. What makes this game bad?

    The Spies no longer feel like spies.
    Spies now have guns, not only guns but machine guns.
    Spies now have to stand directly next to a terminal to hack it, instead of being able to hack faraway with their spy device.
    Spies can no longer hack out lights and barely any lights can be shot out.
    Level Design is bland and boring, with no more tunnels, lights and barely any zip lines. Just expect to jump on top of crates and hide behind walls.
    Spies can just instantly stab and kill Mercs. Instead of having to take them out stealthly and choke them. In double agent you could even talk to the Merc as you choke the life out of them.
    So basically all you do now is run around, stab Mercs and jump on random platforms.

    It was too bad, because the good part is now you can customize your character. But that doesnt matter because the gameplay is boring. Companies have forgotten what great game design really is and why their older games were great.

See all 82 User Reviews