Metascore
76

Generally favorable reviews - based on 57 Critics

Critic score distribution:
  1. Positive: 35 out of 57
  2. Negative: 0 out of 57
  1. So while it's got enough faults to keep it from being a GOTY contender for most, it's still the best Tomb Raider title I've ever played, and I'm really curious to see what's next for the franchise once again.
  2. While the camera is still iffy at times and puzzles not as challenging as I would have expected, the fascinating storyline provides enough twists and turns to keep you engaged.
  3. In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
  4. Old school fans and new tomb raiders alike should find lots to love in Lara's latest (and best in years) adventure.
  5. An impressive game with beautiful environments, excellent platforming, and superb puzzles.
  6. 85
    Despite its failure to move the series forward, Underworld is still fundamentally an incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale. It might be the same Lara we’ve enjoyed over the years but there’s no denying the lady’s still got style.
  7. Don’t let Tomb Raider: Underworld go under your radar, there is plenty of things to do with Miss Lara; including a future promise of exclusive downloadable content for the Xbox 360.
  8. Tomb Raider Underworld was far more enjoyable than I ever thought it would be. The expansive environments, solid platforming sequences, challenging puzzles, and adventure-filled storyline should appeal to anyone who loved the Prince of Persia games and Uncharted: Drake's Fortune. Disappointingly, combat is fairly mediocre, and a lot of technical inconsistencies are troublesome. Nevertheless, Underworld is a very good game.
  9. Tomb Raider Underworld is a fantastic proposal for fans of puzzles and platform gaming. Sadly its camera and control issues let down its many virtues. Nevertheless the new adventure of Lara Croft is brief but intense, and has plenty of good puzzles and great environments.
  10. A stunning adventure for gaming's first lady...which is still far more flawed than it should be. [Jan 2009, p.60]
  11. While it’s occasionally fiddly, it has pace and spectacle and style to spare. Underworld is that rare game that manages to provide a real adventure to go along with its action. [Christmas 2008, p.95]
  12. 80
    While the game does have a few minor weaknesses, they don’t take away from the fact that this is the definitive Tomb Raider experience to date.
  13. A visually stunning, epic adventure that continues Crystal Dynamics' excellent run. We reckon it's the best completely original Tomb Raider (Anniversary was, of course, a remake) we've had in years, and is only let down by the odd control quirk and camera issue.
  14. One of the finest adventure games you're likely to find on the 360. [Issue#39]
  15. Like her previous two games, Underworld is a welcome, if slightly flawed, addition to the franchise.
  16. Okay, the new Tomb Raider adventure is not really innovative. But Lara has never looked so good before. The gameplay is smooth and the puzzles are great. But the stupid motorcycle trips, the camera and the senseless gadgets are fun-killers.
  17. Tomb Raider Underworld is specially made for the fans because the game’s minor problems will not bother them. Still, is a different experience from the other games we can find right now and, nevertheless, it can be considered like one of the bests in the series. Unfortunately, this isn’t what we really expected. Despite, anyone who loved Legend and Anniversary can be happy with this one, because the fun is still assured.
  18. Tomb Raider: Underworld is a pretty good game. I had some high hopes that this latest release would take the series to new heights, but the technical issues that raise their ugly head take away from the overall experience.
  19. Epic without ever pushing boundaries for the series, Tomb Raider: Underworld is a game that fans of the franchise will no doubt relish.
  20. Underworld is an excursion worth taking for fans of low-impact, low-commitment adventuring; I just wanted more. [Jan 2009, p.71]
  21. Tomb Raider: Underworld is a concise, consuming and meritorious addition to the franchise, which is well worth playing for fans of adventure, puzzle solving and action (despite a lack of cohesiveness in the action department).
  22. 80
    Underworld is impossible to actually dislike, as at its core you know this is what games should be about, pure escapism, discovery, immersion. This doesn't stop Lara's latest failing to be greater than the sum of its parts, however, and while this is unquestionably a step forward for the series, Crystal Dynamics could perhaps have gone a few inches further still.
  23. You could almost call this game a flawed genius, for fans of the series it’s a must have, for everyone else it’s a maybe.
  24. Tomb Raider Underworld is one of the best entries in this long-running series. Lara Croft is back with her best abilities in a game that combines the spirit of the first adventures and the innovation of later iterations. As a result, Underworld is a great game that, unfortunately, has a bad camera system and is not very long.
  25. Thankfully, the story and the platforming are the main focus, as they rightfully should be.
  26. 79
    This should be a much slicker product. Still, it’s good fun for the most part, and at the end of the day that’s why we play, right?
  27. Lara undoubtedly is growing stronger with each incarnation on the 360 and we hope she can continue this trend and relive former glories. Crystal Dynamics have without a shadow of a doubt rescued the series but the game still has too many bugs and issues to be declared a must buy.
  28. After seeing what Uncharted: Drake’s Fortune brought to the table and the way Tomb Raider Legend was introduced to the next-gen world back in 2006, I was expecting Crystal Dynamics to deliver one heck of a Tomb Raider. Unfortunately, even if the game offers some novelties, Underworld doesn’t make any huge splashes and won’t wow most of the gamers as the same frustrating gameplay elements from past iterations are putting a dark cloud over it.
  29. Tomb Raider: Underworld continues in the vein of the last three Tomb Raider games giving you more of the same with a few minor improvements.
  30. Tomb Raider Underworld feels like a stopgap platforming adventure. It’s much better than the bile released under her name last generation, but it still manages to feel a few years behind.
  31. 75
    Only the upcoming downloadable content and achievement points make the 360 version stand out just ahead of the PS3 copy.
  32. Then again, perhaps the short play-time is a blessing in disguise: it helps spare you from a really long adventure where you have to suffer with that camera.
  33. Tomb Raider: Underworld is ambiguous, offering the best and the worst elements of the series. The camera is awful and there are quite a few bugs. It lacks polish, but still manages to be a good Lara Croft adventure…. And she's as beautiful and agile as ever.
  34. Long time Tomb Raider players will definitely enjoy Underworld, but it has both its minor and major flaws. The frustrating camera, the sometimes outdated gameplay, and the short main storyline make for a less-then-perfect experience. Thus, Underworld doesn’t live up to its expectations, but is absolutely worth a try.
  35. 75
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
  36. I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
  37. The developers haven't straightened out the bad camera after all these years and that's a major problem throughout the main campaign. Well, with the best intentions we just cannot let this one slide. We expected more from the combat and we sure as hell expected the whole game to be more polished.
  38. For every moment that Tomb Raider: Underworld shined, there were two or three where I was extremely disappointed. The fact that it feels at spots like a big movie broken up by interactive segments, rather than a deep game with cutscenes to give you a brief respite from the action, was one of the biggest offenses.
  39. Fans of the series will no doubt enjoy what Underground brings to the table, and if newcomers can look past the fast-moving story and clunky fighting and enjoy the adventure elements for what they are, then they surely will have a good time as well.
  40. It plays very similar as the previous Tomb Raider games and it feels like it’s time for a new take on Lara’s adventures.
  41. A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
  42. At its worst, Tomb Raider: Underworld is everything that's wrong with videogames - clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series' return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn't...At its best, however, Tomb Raider: Underworld is everything that's great about videogames. It's beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so's Lara.
  43. Tomb Raider Underworld is an enjoyable romp.
  44. We really enjoyed our time with Miss Croft, but it is more of the same and 'dependable' isn't exciting enough. When you take a look at the gaming world around her, you wonder if it isn't time for another re-invention, not of the character, but her universe.
  45. Despite a stubborn camera and repeating battles this is still a Tomb Raider in top shape. The game is far from perfect, but it still offers something better than Tomb Raider: Legend or Anniversary. Too bad that Crystal Dynamics, even after all those years, still hasn't found a solution for the same old flaws. But, in all fairness, Tomb Raider: Underworld is an epic Lara Croft adventure where you can puzzle, discover and look at a well shaped Lara.
  46. The most upsetting thing is the fact that it feels like there really is a good game in Underworld—it’s just masked by all of the game’s technical difficulties.
  47. Underworld is yet another solid title from Crystal Dynamics featuring the adventurous dame Lara Croft. Levels are as grand as they are beautiful and they certainly feed the urge to go o an adventure. The puzzles are well designed, and Miss Croft gets around well thanks to well implemented controls. There are some issues though, the game is a bit on the easy side, something badly balanced by less than stellar camera angles that will put you in a pickle from time to time. Despite this, Underworld is still a fantastic adventure.
  48. Tomb Raider Underworld will satisfy fans of Lara's previous adventures, but it does little to address previous games' problems.
  49. You’ll want it because, despite your having to turn its sometimes musty gameplay pages, or begrudgingly burn rubber in inessential motorcycle sequences (they’re back!), or do the usual hokey-jump-slide-swing-pokey with wellworn mechanics, Tomb Raider continues to feel like an old, comfy pair of jeans. Maybe they’re not as high-fashion as they used to be — and sure, they might not fit like they used to — but damn if slippin’ into them doesn’t feel like coming home.
  50. 70
    Tomb Raider Underworld gives us our beloved Lara Croft in her best outing in recent years.
  51. 70
    Overall, Underworld is a decent enough effort. It has slick controls, interesting puzzles and a story that's actually pretty interesting. However, it never fully compensates for a lack of compelling action and overall polish.
  52. The experience is a give and take: you'll certainly take some enjoyment out of Lara's latest adventure, but the game will give you unnecessary grief almost every step of the way.
  53. I still don’t understand how Lara can use her guns underwater or why she insists on kicking priceless vase’s, but niggles aside Tomb Raider Underworld is actually pretty fun in places. It’s just a shame that this so called update was is so horrendously out of date in comparison to something like Uncharted which trounces Underworld at every turn.
  54. 60
    To move away from the pack, Underworld takes a very interesting stance by focusing on tackling cliffs rather than tackling tigers. It’s the right idea with wrong camera and gunplay to pull it off.
  55. 60
    While it's likely worth it for fans to get closure from Underworld, expect to trudge through a large amount of frustrating gameplay to get it. Suffering from a distinct lack of polish, Tomb Raider Underworld seems like it could have benefited greatly from a little more attention. If it didn't have so many technical issues, Underworld could have been a brilliant conclusion to Lara's latest trilogy.
  56. It's a mediocre game and a disappointing follow-up to the quite impressive "Legend." It does very little to further the series and offers much frustration in exchange.
  57. Both Lara and her series are well past their prime, and both try in vain to look half their age. Though she might be worth a few hours of your time, Lara’s best days are far behind her.
User Score
6.4

Mixed or average reviews- based on 173 Ratings

User score distribution:
  1. Positive: 13 out of 31
  2. Negative: 8 out of 31
  1. Mar 8, 2014
    4
    I loved the new tombraider (2013) so I decided to go back and play some of the older games. I bought four of them and so far this is by far the worst. The controls are BAD. Your controller options often reset like whenever you save or get an xbox achievement. (I have never had this happen before in a game) so I must have turned on inverted controls 30 times. The autosave is terrible and doesn't often work. I finally just quit the game after having the save fail and having to replay a long, tedious puzzle again.

    The story is decent and the puzzles are fun but the controls are an absolute gamebreaker. I also got Tomb Raider anniversary and that is a MUCH better game even though it is 3+ years older. Better look, controls and story IMO.
    Full Review »
  2. Dec 5, 2013
    7
    Overall a thoroughly enjoyable game, have to say most of the issues you will run into will just be frustrating game play problems since the enemies and puzzles themselves are fairly easy, game had some great graphics and an entertaining story. It is worth playing but if you haven't played the new tomb raider that is a far far better game. Full Review »
  3. Jul 16, 2013
    3
    This game has some nice visuals at times and some grand levels without any loading times during gameplay or graphical glitches. The achievements are very solid too. However, that's about the only praise that can be given to this game. Story is naff, combat is practically pointless and non-existent throughout most of the game and the focus is entirely on navigating the levels' puzzles and platforms. This wouldn't be too bad if the mechanics, camera and level design were robust. Unfortunately, they are the game's biggest problem. Most of the time when you get stuck, it's not because you couldn't work out where you're meant to go, but the game's physics and camera angle being so obscure that the ledge or platform is glitch to try and get to. Some places which should clearly be scalable aren't, and those which are where you're meant to go are awkwardly placed and will result in many deaths due to the inconsistent directional input detection relative to the camera position. The left and right sticks are almost completely unrelated. The only reason you know where to go is because the game is very linear; there is only one way to play the level and one particular ledge you have to use every time. There is literally zero scope for creativity or playing it your own way. The levels themselves offer a good variety of environments including snow, jungle, underwater and indeed, a tomb. Overall though, Underworld is a bad game with little to offer, and is quite boring to play as well as being broken. Full Review »