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  • Summary: Turok is an epic, story-driven FPS game set on a dark, mysterious planet in the near future. Players take on the role of Joseph Turok, a former Black Ops commando, now part of an elite Special Forces squad on a mission to take down a war criminal on a genetically-altered planet. After the ship is shot down while approaching the planet, Joseph Turok must use his instincts and elite military training to elude an army of well-trained soldiers, and the ravenous, unpredictable creatures that populate the dangerous environment. Joseph Turok’s mission? Survive at all costs. [Touchstone] Expand
Score distribution:
  1. Positive: 22 out of 63
  2. Negative: 0 out of 63
  1. Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
  2. Turok is a fun and entertaining game that could have been significantly better.
  3. Turok is a fun FPS game, but one that lacks depth in many aspects. In the end, odds are players will fail to immerse themselves in a setting as bland and superficial as this.

See all 63 Critic Reviews

Score distribution:
  1. Positive: 21 out of 31
  2. Negative: 7 out of 31
  1. SweetP.
    10
    bioshock and call of duty 4. call of duty 4 and bioshock. that's i ever read anymore in reviews for new shooters. who else is sick of comparing everything to bioshock and call of duty 4? i love those games, don't get me wrong. but, turok is just as much fun, and just as pretty to me. it's not other games. it's turok. it's wonderful. play it. don't not play it, because you played bioshock and call of duty 4, and they were so awesome that you don't have to play anything else ever again. Expand
    • 1 of 1 users said yes
  2. Cuah123
    6
    After spending some money on stock on the last version of this game, I see the brand has only advanced in the Art realm, the design specifically the tuning still remains retarded and backwards. Again the same problem that has plagued EA's Medal of Honor Airborne plagues Turok, its dam too difficult to shoot and down your targets. If its either too many hitpoints or a lack of a "stick aim" mechanic employed by games like Halo, this game suffers greatly in the tuning of the gameplay. Or the obvious feeling that npcs will move away from a reticule when being pointed at, even if they are not aware of the player. I'm guessing again, did someone with little experience tune the game? This should always be delegated to the most experienced of Game Designers and not someone who is technical.. With very simple tuning, like making all enemies have less hitpoints, this game could be a complete and incredible gameplay experience. If there is anything redeemable about this game it would the top notch AAA art use of the Unreal Engine. Expand
    • 0 of 0 users said yes
  3. BobP
    4
    Exceptional production values and immersion completely cripped by horrible AI and story and direction. The atmosphere is great, then your �39;friendly' AI runs right in your line of fire and stands and stares at you as you try and aim around him to kill a guy *shooting at you*. You find yourself in a tense showdown with a giant dino only to have 'get over here' played over the radio every 5-10 seconds. The situations you are in and the gameplay are really good, and if the game only focused on that instead of trying to inject a worthless story, it would be worth getting. Expand
    • 0 of 0 users said yes

See all 31 User Reviews

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    • Release Date: Nov 12, 2007
    • Platform: X360
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