Mixed or average reviews - based on 50 Critics What's this?

User Score

Mixed or average reviews- based on 129 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak’ar Desert. Featuring as much content as the original, Two Worlds: The Temptation features more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers improved visuals. [SouthPeak Interactive] Expand
Score distribution:
  1. Positive: 22 out of 50
  2. Negative: 6 out of 50
  1. Dec 17, 2010
    Featuring a huge open world environment and loads of choices fro individualists, Two Worlds II can easily appeal to any adventurer. Some minor graphical issues are apparent, but do never decrease the motivation to play significantly.
  2. Jan 30, 2011
    Still, this is a damn fun title if you're interested in a deep action-RPG, especially if you expected very little after the wildly strange, often severely disappointing first game. And if you can get past the rough parts, it's exciting and addictive in all the ways you probably expect out of a good European RPG.
  3. Dec 12, 2011
    Don't let the reputation of the previous game, nor the niggling bugs that permeate the title scare you away. Once those are scratched away a pleasant open action RPG awaits.
  4. Dec 16, 2010
    Two Worlds is atmospheric and exiting, vast and addictive. It has some pretty big flaws though that can't be ignored.
  5. Feb 7, 2011
    Tuck away the painful memories of the first game and try out this one. You'll feel some validation…even if it takes a little while to get there.
  6. Jan 25, 2011
    There are parts of me that are objectively bad, yes. But there are also things that are just obtuse or antiquated, and if people can look past that stuff or even embrace it, there's absolute merit to me.
  7. Feb 4, 2011
    Two Worlds II is just a pale shadow of the games it attempts to imitate. While exceptional open-world RPGs like Oblivion and Fallout: New Vegas encourage exploration by hiding pieces of narrative and flavor in every little corner of the map, the massive fields of Two Worlds II are lifeless and empty.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 37 out of 58
  2. Negative: 15 out of 58
  1. Jan 25, 2011
    I am not a Two Worlds fan boy. I thought the first game was a disaster. WIth that said, this game is phenomenal, it seems TopWare took their heads out of their german asses and actually got to work. The games cutscenes, graphical detail, character, armorments, and crafting mechanics are simply amazing. On a wierd note, the games lockpicking sequences are the best I've ever seen in any game. Please buy it, even if you thought the first one was trash like I did; you will enjoy this game I promise. Expand
  2. Jun 29, 2011
    I didn't care much for the first, seeing it as a poor man's Oblivion or similar and thus held off on the sequel until now. Boy, was I mistaken. The game does everything right in my RPG-view; experience levels, active and passive skills, just enough visual customization, and a huge open world where you can go anywhere and do anything. All held together in a strikingly beautiful world I don't think can compare to anything on the box now.

    A long and interesting 30+ hour single-player campaign, with some really creative writing and original spin on quests. Once that is done you can tackle the multi-player campaign or modes that I was very skeptical for at first, but grew to love to no end. The multiplayer alone will probably keep you occupied for another 30+ hours.

    Does it have it's flaws? Surely, but nothing serious. Depends how much it matters to you. There is virtually no lip-sync that is a bit off-putting. A sound bug can happen, where you have to dashboard and restart. Sometimes you can get stuck in the scenery, but have teleporters that can help you out. Don't expect the best of voice acting either. Depends how much these things matters to you. I like my Euro-rpgs a little rough around the edges, and utterly hate being led by the hand through tunnels you cannot deviate from anyway, so if that is a characteristic you can identify with, this is for you. I've only ever given another rpg a perfect 10 and Two Worlds 2 beats it by a hair. Bring on the DLC with more content and fixes.
  3. Jan 28, 2011
    There are hardly any multiplayer RPGs on consoles. Two Worlds II supports 8-player Co-Op & PvP, with several modes to choose from in multiplayer, and of course has an absolutely HUGE single-player map. I did not play the first Two Worlds much at all. I borrowed it from my brother and didn't really like it much. I didn't really know what to expect from Two Worlds II. I had seen some videos on YouTube of TW II that looked pretty good, so I was willing to take a chance and get it when it came out a few days ago. I'm extremely glad I did. The videos on YouTube don't compare to the real thing at all. This review covers the multiplayer campaign only, I have been too addicted to it to do much in the single-player. No other game has been in my Xbox, and I've barely even watched any TV. I've been spending all my free time leveling up in Co-Op matches. I've already met a great group I quest with, and a good number of us are all near the same level. I spend about half my game time grinding for XP and loot with them, the other half I devote to helping some of my friends level and clear missions who have also just recently bought the game that are lower level than me. My main character is currently a Level 38 Mage, I have an alternate that's a Level 12 Warrior. The level cap in TW II is 37,262; and no, you will never get that much XP. The highest level player I've ever seen was a level 225.

    I got to build my own village with It's own economy. I can use my chest in my house there to transfer good warrior gear I find with my mage to my other character, he has a lot of great items waiting to use when he becomes high enough level to equip them. The game plays great, lag is very low on Xbox. It does start to lag a bit more when all sorts of crazy action is happening (a bunch of mages casting the most powerful and flashy spells and summoning up to 11 creatures each being the usual time this happens) , but it is very manageable and is not nearly frequent enough to bother the players much or stop you from wanting to play. Network connections are usually quick and smooth, and all multiplayer lobbies show player's ping (connection speed) right next to their name when they try to join your lobby. The structure of the game for Co-Op is very similar to Borderlands, NOT the gameplay, don't get confused, this is a third-person fantasy RPG. I am referring to the way the game unfolds, in that the multiplayer is not free-roaming, it is split into separate HUGE maps. These are not like the tiny maps in Fable III. You can get lost in them. All multiplayer maps have multiple teleporters which are absolutely necessary due the GIGANTIC size of most of the maps. Two maps that are smaller are underground dungeons, which are still quite large and maze-like, one is a mixture of indoor and outdoor, and then there are four sprawling outdoor maps, each of these complete with one or more towns and several shops. There are currently 7 multiplayer missions, each has multiple objectives and after completing them all you can move to the next map.

    This is one of the best online experiences on consoles because it is unique. The co-op mode alone is worth the $60. Just try to name another great online multiplayer RPG on consoles in the last five years. If you say Fable, you're wrong because that's not a true RPG, and it only has 2 players, not eight. Borderlands is a shooter/RPG hybrid, so that doesn't count either. PvP and Village modes are huge bonuses. I give Two Worlds II's multiplayer portion a score of 9.5, which could possibly become a 10 once they sort out a few (very minor) bugs and release the DLC that adds more multiplayer maps that are for high-level characters, with super-hard enemies and better loot. The game controls and interface are perfect to bring PC-style complexity to the console. The button mapping is a bit strange at first (sprint is on L-Trigger), but character control is generally very good, and five buttons are assignable to any skill/spell/item. There are three sets of these hotkeyed buttons, one set is when you have your weapon out, it automatically changes to another set when you put your weapon away, and there's one more when you're in sneak mode. That's 15 abilities/items available at any time, without having to stop and access the menus.

    The Single Player campaign would score a bit lower than the Co-Op because the in-game dialogue and cutscenes could have used some improvement. I haven't gotten far enough in to say much about the story, but it seems decent so far. But it's still got a HUGE free-roaming map, and the same awesome skills/magic system.

    To put it shortly, GET THE GAME NOW! Trade in some old games if you have to, sell something on eBay, do whatever you have to do, but if you like RPGs and you play online you should be rushing to the store right now, just like I'm about to rush back to my Xbox to go grind in Co-Op.
  4. Feb 20, 2012
    Great semi open worlded RPG, with plenty of content and side activities (like playing dice or "bard hero"). Graphics are really beautiful and colorful here, unlike most of the gray and brown games nowadays (take skyrim for one, even the supposedly eye-candish glass armor looks gray and lifeless). Quests and combat are rather mediocre, but not bad. Magic system is really intresting here unlike in most RPGs (you can create your own spells). I guess this game could be much better, but its already a huge step forward from the previous one. Expand
  5. Mar 8, 2011
    Bottom line is that Two Worlds 2 is a lot of fun and I strongly urge RPG fans sitting on the fence about this game to, at the very least, give the game a try. Ignore the user scores of Tens and Zeros because they are being way too simplistic. Once you get past the tutorial, the game offers up a whole new and fun world with lots of room for exploration, combat, questing, and storylines. Read on if you want to know more ... I never played the first Two Worlds so I went into Two Worlds 2 with no preconceived bias. What really led me to buying the game was the chance to play a traditional-style sword and sorcery RPG in a co-op setting with friends (which has been an absolute delight). Two Worlds 2 is actually a very pretty game. Once you get past the tutorial, the world of Antaloor opens up to lush environments that we rarely get to see in some of the more copy-and-paste "middle earth" RPGs; lush jungles and dusty deserts fit in along with traditional dungeons, caverns, and vibrant urban environments. There is also a diverse grimoire of monsters and baddies to battle. It may take time getting used to how the character moves and pivots (similar to Red Dead Redemption), but melee combat offers a lot of customization for special attacks based on what weapon you are using. Archers are also able to pull several tricks out of their sleeves that we normally don't see in RPGs (for example, painting multiple targets at once). However, the real stars of the game are the very innovative crafting and magic systems. Almost any item can be broken down to build newer and more powerful items, complete with gemstone power-ups. And magic offers a system of cards that act as spell elements that can be shuffled and stacked into new spell combinations - as part of the same spell! My "fun factor" with Two Worlds 2 is absolutely through the roof, but the game is not without its faults. There are issues with draw times and other graphical glitches (on the 360). The voice work isn't as bad as say Oblivion's same three voice actors, but the timing of the line delivery and some cut scene lip-synching leave a lot to be desired. There is also some canned dialogue that the player must endure over and over again when your character attacks, opens a lock, or casts a spell. And then there is horse riding (sigh). As much as your character may walk, run, and pivot like Red Dead's John Marston, the developers at Top Ware should have paid more attention to Marston's horse-riding skills. Overall though, if you accept this game for what it is as a diamond that needs some polishing, Two Worlds 2 has been very rewarding for me. Expand
  6. Oct 18, 2013
    Played the demo, going for the main game at some point. The game does seem to have better potential than the previous installment. Two Worlds may have finally moved up from the (B) class RPG? Expand
  7. Aug 22, 2011
    Never ever buy this game!!!!!! If you have the money go buy Dragon Age 2 or Elder Scrolls 4 Oblivion if you have not play. This games is horrible and voice is hideous as well as the character models. The good part about this game was only the awesome open world, but do not get this game. On the good side, this is better than Two Worlds 1. Expand

See all 58 User Reviews

Related Articles

  1. Critical Misfires: 40 High-Profile Games with Disappointing Reviews

    Critical Misfires: 40 High-Profile Games with Disappointing Reviews Image
    Published: October 4, 2012
    Mediocre reviews for a high-profile videogame? It does happen from time to time, as the new release "Resident Evil 6" demonstrates. Inside, we look at 40 games from the past decade that earned disappointing reviews despite major anticipation.