• Publisher: Ubisoft
  • Release Date: May 29, 2007
Metascore
60

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 5 out of 33
  2. Negative: 8 out of 33
  1. There is little in the way of discernable strategy or skill, the controls are never explained, and they’re unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library.
  2. If you're looking for something different to pass the time, I could suggest you try and rent this one. There's no way in hell I'd pay full price for it though.
  3. The multiplayer needs more than one-on-one deathmatches.
  4. 40
    None of the quirks and flaws in the game would have been quite so damning if it weren’t for UbiSoft’s insane decision to release WarTech at the full $60 price tag.
  5. 45
    If the game had shipped through Microsoft’s Arcade service for perhaps 800 pts (ten bucks) then I could easily recommend a purchase. As it stands selling this game at the full price tag of $60 and not even offering it as a budget title for $40 or better yet $20 this game simply isn’t worth your time or your money.
  6. As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]
  7. WarTech: Senko no Ronde is a trite piece of airy piffle with nothing meaty to recommend it.
  8. The biggest problem with all of this combat is that while it may sound cool and complicated, it’s boring, unchallenging, and requires absolutely no tactical consideration.
User Score
6.1

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
  1. JohnJ.
    Jun 10, 2007
    3
    I really liked the concept of this game--a shmup take on Virtual On--but as much as I wanted to like this game, it just screams "mediocre I really liked the concept of this game--a shmup take on Virtual On--but as much as I wanted to like this game, it just screams "mediocre first pass." Graphics are below average; the rounders and backgrounds are generic and the bullet patterns look like someone spent five minutes with a particle engine and BulletML. What should be the diamond in the rough, the gameplay, is severely limited by design choices. Rounders are too fast and bullet patterns are too dense to make dodging skill a large factor in a fight, and the other defensive options in this game are equally shallow. There's little control over your own shots, either. After you learn what each of the rounder's attacks are (which doesn't take long), you've pretty much learned all there is to know. The game shows too much of its arcade roots--there's too much guaranteed damage, obviously to make fights shorter for coin-hungry arcade machines. Differences in player skill are negated in favor of luck and button-mashing. While this is good for an arcade game, pretty soon, it just becomes frustrating. The concept has a lot of potential, but SnR doesn't live up to it. This might be a fun casual buy when it drops in price, but otherwise, there's a game in the future that will be much, much better. Full Review »
  2. CommandoDude
    Jul 4, 2008
    7
    A good game for a quick robot fix. Very arcadish. The first player mode leaves a little to be desired, where you can't really pick outA good game for a quick robot fix. Very arcadish. The first player mode leaves a little to be desired, where you can't really pick out what the hell is happening in the plot, and you end up really just generically fighting. Eventually, you'll get used to the AI strategies and things will become boring. Good for player vs player action. But eventually it will loose its' luster. Nice game, but gets repetative. Full Review »
  3. GioD.
    Mar 18, 2008
    7
    Anyone who picks this game up must realize that this is a port of the arcade version that was only released in Japan. Once again, A PORT OF Anyone who picks this game up must realize that this is a port of the arcade version that was only released in Japan. Once again, A PORT OF THE ARCADE VERSION, so anyone thinking that its suppose to have a huge amount of depth are going to be really pissed they purchased this game. Now with that said, everyone who knows EXACTLY what their getting when they buy this game will have a good time with it. In short, its a 2 Player Vs, overhead view, flying mech game. Your objective is to blast each other to bits while dodging your opponents stream of bullets/lasers/missles. And when your really in trouble you can go into your "ultra form" and litterally fill the screen with hundreds of bullets while your opponents tries to dodge them. That pretty much sums up the game. Simple arcade fun. Full Review »