Generally favorable reviews- based on 333 Ratings
Oct 17, 2012First off, this is really not an X-Com game and if you go in looking at it as a new IP then you will be a lot better off. The game is heavily streamlined/dumbed-down from its origins and rather than a turn-based strategy game like the original X-Com games, you are buying a turn-based ACTION game, like a turn-based Gears of War. You are limited to 4 squad members to start, you cannot build or manage new bases, the maps are pre-done rather than random (and can repeat through a game), and virtually all of the strategic portions of the original X-Com have been deleted. I suspect this was done to "attract the CoD/GeoW audience" but it just makes the unsuitable for any true strategy gamer and its slow pace will certainly keep away the FPS fans. Now this is not specifically a "bad" game, and if you are the type of gamer who thought "wouldn't it be cool to command a Gears of War squadron (dressed in Mass Effect armor) in a turn-based game but without all those unnecessary strategic elements, new base building, and micro-managing" then this is the game for you. X-Com EU has loses the overall strategic gameplay, and is all turn-based action with Mass Effect armor and guns. Not for me, but who knows, there might be an big undiscovered market for this game type.… Full Review »
Oct 10, 2012Firaxis has definitely delivered with XCOM: Enemy Unknown, as it's as polished as you could ever want it to be across all three platforms.
New players to the game will soon find themselves becoming indulged in the decision making process of the game. Should I invest in better armor? Should I help China or USA? Each decision comes with it's own rewards, which greatly benefit your fight against the alien menace.
The control scheme on all systems is excellent, even though the original XCOM was a PC game, they fit on both consoles too.
The story of XCOM is long and rewarding, and the loss of teammates only spurs you on to fight harder.
Overall, a superb game, I have yet to find anything bad about it.… Full Review »
Oct 31, 2012XCOM is a beautiful game that has taken elements of two distinct genres. First there is a fluid turn-based shooter that is seamless in its frame rate and that delivers both integrated cinematic and large degree of creativity in the strategy it allows players to explore. Then behind the scenes is an in-depth management system that provides users with the ability to tailor their experience to fit their desired strategy. There is incredible depth in this management system. You can decide to spend money and man power in building new facilities, or focus on upgrading your field units in order to best utilize the different classes available, or you can focus on trying to mitigate the outcries of nations who you are not able to help. XCOM even allows you to trade on the black market and provides an easy to understand balance sheet that tracks your revenue and expenses (Yes I Know those are Income Statement Items). On top of that level of management XCOM has added a small yet incredibly effective element in that you can personalize your squad. This adds a level of emotion rarely brought to games. Being able to tell your friends they have been promoted or killed in action is a unique conversation point that drives word-of-mouth exposure for XCOM. Overall addictive, strategic, unsympathetic, and worth your money.… Full Review »