- Summary: In Destiny (from the creators of Halo) you are a Guardian of the last city on Earth. You are able to wield incredible power. Explore the ancient ruins of our solar system, from the vast dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend. Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age. The next evolution of the first-person action genre that promises to provide an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.… Expand
Sep 15, 2014Personally I’ve found the experience to be a visceral and engaging one. I’m a huge fan of the mythical sci-fi fusion and have eaten up the planetary environments -- on a visual level -- like they’re going out of fashion (though I can’t really buy cars being on Venus, Bungie).
Sep 16, 2014Destiny is a confident, solid, sometimes stunningly beautiful shooter with RPG mechanics that add longevity and depth, and the beginnings of what could be an incredible online universe. But it feels like the tip of the glacier, and I’m not sure it’s a good thing to be more excited about what a game might one day be, than what it is actually is.
Sep 15, 2014I've been having so much fun with my friends in Destiny that I haven't checked the score until now, and I just cannot believe the criticism this game is receiving.
If you love FPS you will undoubtedly enjoy yourself in this fantastic game.
The shooting mechanics are perfect, weapons handle really well, and there are so many skills and abilities that it will take months to really understand each classes full potential.
The story is purposefully vague, you are piecing together what happened to mankind, and although some cut scenes can feel cliché, I wouldn't have it any other way. I am a huge science fiction fan, and I think the trickle of information you receive is perfect to have you pondering what is really going on behind everything. I do admit I was expecting more character development of some key roles, but I accept this story as a sort of introduction to the world that is Destiny.
If you ever played through an FPS such as Halo a second time, just for the joy of shooting things, this is the game for you. Once you finish the 20-ish story missions, you can play any of them again (set to your level or higher to make it actually challenging) and continue earning loot/xp etc to strengthen your character. Patrol lets you loose in the semi-open maps of each planet, and while this is where you will notice the limitations of the games 'encouragement' to explore, I cant really see "I want more areas to explore" as a negative point. Strikes are a bit more challenging, but have matchmaking so you never face them alone.
Not being alone is a gigantic advantage in Destiny, not only to help out during a mission/strike/PvP match, but also just to have a great time with friends, showing off the new piece of loot you just received, or ability unlocked. There is something magical about joining a friend to find that they are pinned down, and you can make the difference between they're life and death by charging in and destroying the enemies.
At any time you can head to the Crucible for PvP Competitive game mode, and take all the abilities you have learned, along with the perks you have unlocked on your hard earned guns/armor, and face off against other guardians in typical FPS PvP game modes. Level advantages don't apply in the Crucible (except in separate special events) so everyone has a fair chance, your level 8 weapons will hit as hard as the same weapons from level 20, but if you have spent the time levelling your gun to get the fast reload perk, that will be available in PvP.
The thing that makes this game so special is that everything you do, from levelling up in PvP, Patrolling Mars to get that Relic Iron you need to level your armor, or completing the Daily Heroic Story Mission for some extra vanguard reputation, it is all beneficial to your hero, and your friends can join you anytime to help out.
This game is not perfect, but no game is, and every game I have loved in the past has had features that I feel could of made it better. I even have some ideas for Destiny, I would of loved friendly aliens, multi-form bosses, or just more content, but they are just dreams, and I can't justify criticising a game for not meeting my ridiculous expectations. Destiny is already blending together everything I love about fiction fantasy and video games; and all I really want is more of it.
Destiny is the closest thing to the perfect game that I have ever played. I recommend it for anyone who enjoys video games.
And for the 0 score reviews I say - if you can't find some happiness in this game, than maybe gaming is not for you.… Expand
Sep 9, 2014Destiny is a big game with a lush variety of atmospheric worlds and their mysterious inhabitants.
You are thrown in the game without much explanation and puzzle your own picture together in the 12 - 15 hours of storymode. Which is the biggest criticpoint of Destiny and was to expected to be, but not for the -in other reviews- stated reasons. You make your own story, the game was never intended to play like a Halo nor a Borderlands. You are one guardian of the city, one of many. So your character lacks the depth a few people were expecting. But there is not a single second in the game you don't feel as part of a larger struggle for riddled mankind to fight its way back to the golden age. Atmospheric, the Game is an absolute blast. From gorgeous graphics to the variety and appearance of enemy's to the deep, yet to be explored lore. Backed by martys ( he will be missed ) incredible music.
The Game sucks you in its world so much that it leaves to much unanswered. The story feels to short for the big Universe which is its biggest weakness. It cries for more because you had so little interactions with other characters and you are left with so many questions. But Bungie could patch sidequests or unlock more story endgame as time goes on.
As a level 20 you have everything what you see unlocked the game guides you no more and you are on your own. The Strike playlist lets you replay random strikes at 4 different difficulties ranging from normal which is quite challenging on its own up to hard and extremely hard difficulties which grant access to high end loot and vanguard points that can be invested in any legendary vanguard equipment back at the tower. Currently there seem to be 5 strikes all quite unique, all rewarding if you succeed.
The Game never feels like a big grind which is a good thing if you don't like this mmo aspect its always rewarding because every enemy has the chance to drop engrammes that contain random loot from common to legendary.
Crafting is a bit simplistic but never the less lets you many options for customizing your gun ( especially high end ones ) and upgrades can become expensive calling you to collect the ingredients or demontating your unneeded equipment for parts.
The Guns all feel really good and fit in with the smooth gameplay which plays like a hybrid between halo 2/3 and MW 1/2 not to slow not too fast making it one of the best playing fps games in a long time.
This especially shows in the crucible ( multiplayer ) when fighting other guardians. The game has a huge focus on skill, allowing a good sniper to dominate the map, even sniping drivers out of enemy vehicles. Map control is hugely important for controlling the crucial ammo spawns ( one guy with a loaded machinegun can turn a game ) and vehicles all off whom are balanced allowing for a easy flank or a blast to hell with your super.
It also brings Halo like medals and complete gamestatistics all stored on bungie.net leaving only the wish / hope for some kind of theatre mode in the future to complete the experience.
For people complaining the multiplayer is unbalanced, there seems to be some code in the game to negate your lvl advance and higher weapon damage so all play on a level playing field. As tested I have not seen a single unfair weapon each and everyone of the weapons you collect have drawbacks, some allow to compensate trough skill and allow for a quick kill.
In Summary :
+Great Atmosphere / Immersion
+Smooth controls and flawless gameplay / weaponplay
+Variety of enemy's and places
+ 12 - 15 hours scratching on the surface of a deep universe
+ All game is playable with up to 2 friends
+ Challenging and rewarding content
- Soundtrack is great but a bit repetitive
- Storycharacters remain unexplored in large parts
- Story has left way to many questions open
- no bazillion gunz
In Summary, its not an Mmo, its not Borderlands, its not Halo, its Destiny.
It is primarily a sci-fi shooter with big lore potential and its massively fun to play with a small group of friends, or in multiplayer. The game was made to easily add contend in the future as of daily Updates or paid Dlc, remains to be seen. Its definitively no 0 (people so massively disappointed really should have played the Beta to get an Impression) and its not a perfect game at whole. But the Multiplayer and coop part come very close to that. In Addition comes the great Immersion of the game in general.
All in all 8.5-9 / 10.… Expand
Sep 13, 2014At first when Bungie said that this game was made to be cooperative, I was a little worried. Usually that means I will not be able to play the game unless I meet the criteria of having a fireteam. But thats not the case. I can play through the story missions by myself If I feel like it, and the strikes they have so far have matchmaking. But I have a great time playing with my friends and my new clan mates. The voice chat and fireteam chat options can be frustrating at times though, and the Vanguard missions lack variety. I am sure over time these issues will be addressed or replaced, but until then, I'll see you starside.… Expand
Sep 11, 2014The gameplay is repetitive, there is nothing NEW here. Literally Halo with a new skin, same weapons with new names, even the Needler from Halo is in the game, shooting little blue balls of energy instead of pink spikes, but following IDENTICAL "bullet" physics. This is not surprising, as Bungie has only ever had success with the Halo formula, however, instead of adding anything new, all abilities, shield, weapons, have all been done in Halo.
Each mission is repetitive. Go here, deploy ghost, wait, defend, whatever. This was fresh in 2001, when I would deploy Cortana and defend her while she did her thing. To make EVERY single level feature these types of objectives, is mind-blowing. I am absolutely blown away by the lack of creativity.
Again, I think they slacked on it in exchange for the Social Online aspect of the game, which is strange because the Social Online aspect of the game stinks, as I'll mention throughout (no coms, random players in levels, not a sound in the Tower which is supposed to be a social hub - can't even type anything).
There is no storyline. Compared to ANY other game I have played, this storyline is pathetic. There are no major characters, events, plot lines, places, or consequences. You may say this is like any other MMO, and that would be okay, if Destiny provided the positives of an MMO.
Which it does not. I don't know what they think is MASSIVE about their MULTIPLAYER, 12 online players isn't massive, neither is 30. Especially when you barely even see other players (and can't communicate with them anyways).
AI. Even Titanfall AI was better than this. They literally spawn 20 seconds after you kill any group, in the exact same place, every time, just sitting there, doing nothing. Pylons are more creative enemies than what Bungie has created in Destiny. If I am close to dying, I run 10 metres away from them and just sit there while my Guardian/Spartan Shield recharges.
Any upgrading to be done to my character is exactly matched by AI levels. This makes upgrading obsolete and necessary at the same time. It makes NO difference to your gameplay unless you don't upgrade, at which point you'll be underpowered. Upgrading just keeps the game the exact same as it was the level before.
Loading Screens Galore. Any sense of adventure is dulled out by the tenuous loading screens everywhere. Again, if they were loading MASSIVE MULTIPLAYER matches, or worlds where you run in to dozens of other players, it would make sense. But again, these positives do not accompany the negative of the Loading Screens.
Multiplayer? I load a story map, and when I magically appear on the same ground I have already been to (exciting), there are three other people randomly jumping and running around the "map." I follow my generic objectives very quickly and easily run through enemy groups that a) respawn exactly how they were when I inevitably have to retrace my steps to complete another meaningless objective, b) respawn in time for the players who are two steps ahead of me (they were already in this mission when I loaded it), so that my timing with them is completely sporadic and unrealistic.
First thoughts, great I can join up with these players. Reality, they are 3 minutes ahead of me in their mission, they all disappear off the map before I can even catch up to them. Even when I do catch players, there is no COMMUNICATION in this "social" game. Again, negatives of the ONLINE-only game, no positives to be seen anywhere.
Okay so when I finally finish the mission, which was never single player or multiplayer, just a static linear route through a map that players can watch each other run through, I head to the Tower.
First thoughts, great I can talk to these other Guardians and set up missions with them easily. Silence. . . What? What is going on here, players running around and jumping around doing things that could easily be taken care of in a menu system. Okay, so I have to run to different shops to buy gear, half of which is just Aesthetic, the other half necessary in order to stay ON PAR with enemies, as opposed to just navigating a menu.
This would be GREAT if there were any positives attached, like SOCIAL aspects or communication. But there aren't, there is literally no reason for the Tower. It feels like something out of a PC game from the late 90's.
If you are still reading, thank you. I appreciate that you enjoy this game, I am just trying to convey my opinion of it. Sometimes we like things and we don't know why, we just like them! That's fine, that's human! Unfortunately, it is also human to get defensive when somebody else does not share your opinion. The things I have said are a reflection of my experiences with Destiny.
Whether or not they have as much weight on your enjoyment of the game or not, is up to you. However, just because most of these things don't bother you, it does not mean that this is a good game, nor does it mean that Bungie made something good here, or even close to being worthy of their history and the hype/marketing that they themselves spent money on.
A lot of what you wrote had to do with people not realizing they had not played the whole game. This is opinion.
To me, Exploration is a waste of time, because Loot and Rank mean nothing and don't change the game in any manner. You may appreciate your rank and the Loot you receive, and that may increase your pleasure of the experience, but the actual physical game does not change in any manner as a result of upgrading these things.
Second, I do not like walking around the same level many times, no matter what new "activities" or "challenges" are available. To me, these do not change the physical surroundings of the map, the reaction of the AI, the physics of the FPS aspects, the narrative, nothing.
Third, this monotonous retracing in Exploration is necessary after ALREADY going through the same levels more than once. The first time around, those levels aren't exciting at all. The third time around they are so boring it isn't funny.… Expand
Sep 16, 2014Destiny is the worst game out there.
It was in development for awhile...hinted at in Halo 3: ODST Easter eggs (2009). The game feels like it’s been stuck in development for much longer than that though.
The plot—if you can call it one—is not compelling or interesting. Gameplay mechanics are okay but they neither are twitch realistic (think CoD) or arcade-fun (think Borderlands 2). Character customization is weak and lacks a sense of progression.
Sadly the developer advertised the game to be a massive shared world shooter; that being said, the largest multiplayer matches were measly 6 vs. 6 teams. In comparison, Halo 2 for the original Xbox was pitting 8 vs. 8 matches back in 2004.
Also what is up with the no proxy talk feature? It’s frustrating that I can’t vent about my frustrations with other players in game without navigating the cumbersome menu screens (which, might I add, were molded after the navigation screens of Halo 2… seriously guys, this is anything but a next-gen experience).
Giving it a 0 for the insane hype and terribly boring experience. Do yourself and do not purchase this game. Bungie should not play their fans for the fool like this.… Expand
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