Mixed or average reviews - based on 14 Critics What's this?

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Mixed or average reviews- based on 62 Ratings

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  • Summary: Project Spark gives players the power to build, play, and share their very own games and worlds on the Xbox One.
Score distribution:
  1. Positive: 10 out of 14
  2. Negative: 0 out of 14
  1. Oct 17, 2014
    Surprising and versatile, Project Spark is a very nice videogame editor, with some issues due to its young age and a potentially bright future ahead.
  2. There’s just something about its robust creation modules that makes sense to me in a way most other game-making games don’t.
  3. Oct 22, 2014
    Project Spark allows you to unleash the gaming creator inside you.
  4. Oct 13, 2014
    Project Spark is a very good game, certainly worth your time, and since it’s free-to-play it’s also worth your money. However, it’s also a frustrating game, requiring hours of devotion in order to make something worthwhile, and even MORE hours of devotion to grind out the items you need for your Magnum Opus.
  5. Oct 19, 2014
    Project Spark offers an impressive collection of tools for tinkerers, or even someone who might want to try prototyping an idea, but the experience is what you’re willing to make of it. It won’t make a designer out of everyone, but if you’re eager to invest and study, it can be a versatile and enjoyable tool.
  6. Oct 15, 2014
    Plenty of options and easy to use creation tools, Project Spark is a very deep free to play game creator - simulator.
  7. Oct 20, 2014
    With an economic model which is not very user friendly to the point that we suspect the game was designed with micro-transactions in mind, Project Spark won't be saved by its bugged content or its complicated UI.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 10 out of 14
  2. Negative: 2 out of 14
  1. Oct 20, 2014
    You get out of Spark what you put into it. If you want to just mess around with terrain editing and prop placement, that is simple fun. If you want to make your dream game or an homage to your favorite RTS, that will take more of a commitment. The DLC model takes more than one sentence to explain, but in the end, with everything obtainable for $0, if desired, it is difficult to imagine a more fair system which would also allow for ongoing development. With the development team staying on board to continue producing more features, content, and general improvements, it is fair to say that the launch is just the beginning, and not the end, of Project Spark. Expand
  2. Oct 18, 2014
    This is not a game!!!!! Note that. Project Spark is not for everyone, that's for sure. There's a steep learning curve here that can be overwhelming. Your imagination and a step by step approach can yield much better results than bullheading in with grand ideas and giving up. Checking out other creators work can be eye opening and help you to figure out how to get certain results eg how to make a lightsaber, how to make checkpoints, how to make a working teleport. There are micro transactions however if you play and create you can earn you're way through as well. If it has been mentioned, yes its f2p. Project Spark is a long term community based project that is cross platform between Xbox One and PC and eventually 360. It really isn't something you can score and so a 10 is justified. I guess the same would apply to LBP and other creators, they lie in a grey zone imo. If you read this and decide to download it, then check out the following creations and games: Little big plan it, Little big adventure, Eye of Sauron, Ultimate Frisbee and Team Dakota's own creations. Open your mind and light the Spark!!!! Expand
  3. Oct 10, 2014
    This is my favorite Xbox One game, and actually beats out several other games I've played over the years. I've been playing since the beta version and haven't stopped. Few games fuel my interest and drive to create, while providing.

    As Spark grows, so do we. I think in years to come better and better creations will come of this. The best is yet to come, but if the past few days of the release are any indication, we've only seen the beginning. Yes, this is coming from someone with a level 50 and tons of achievements, but I've earned them all with over 800 hours of play during the beta, and I don't plan on ever slowing down. The first thing I do when I get home from work is look at my downloads, see who played my games, and then begin working on leveling up my characters, doing challenges, and finally improving on and creating new games. It's a lot of work, but well worth it in the end. Keep up the great work Team Dakota!
  4. Oct 14, 2014
    R.i.p conker the squirrel .... um??? wheres my pudding seriously guys I need my pudding Expand
  5. Oct 7, 2014
    The Game has too many options, has many, that can scare people to play it. I recommend giving it a look and judge for themselves, not a bad game and the community has done great things with. Expand
  6. Oct 8, 2014
    As a player from the Beta, I have to say that the game has seriously improved since the start. Many additions has been added, such as all the content packs, from desert to the alien planet.

    Starting of from the start, the game is a free to play at it's core which has scared some people off, saying that it's nothing more than a money grab. Locking objects behind a pay wall and behind levels. While in the beginning of the Beta, this was true, a single object could be purchased for 3000 credits and be locked behind level 20 while the normal way of gaining credits grants you maybe 90 credits. An unnecessary addition to the game. However, in the first hours of the game you can easily earn up to 6000 credits quickly since everything gives you credits.

    Adding content packs was a better idea for this model. With costs of around 10.000-20.000 credits you get more than 50 (varying) object, sounds, characters and paint. The game rewards dedication by giving you credits through every day Challenges and weekly Challenges. It gives you credits for each level up and for the levels you publish/play.

    The game offer you thin tutorials to show the basics of the "koding" and sculpting. While not great, they get the job done.

    Another mode is Crossroads where you choose what is happening and where it's happening based on your content. While playing, you make choices which changes the world around you, all of which can be done by yourself but the game makes it for you in this mode. You chooses what path you should take and what might lie in your path. After you're finished with a session of Crossroads, you can publish it if you want, although I' wouldn't recommend you filling the servers with them seeing how similar most of them might turn out. Crossroads has been changed to the better since the launch of Beta and has given you more of a sense of progression. You have your Champions (made by Team Dakota) that you can level up in Crossroads and use in Champions Quest, a sort of Story Mode to give you lore behind Project Spark.

    The game is released with a new Theme Pack, Sci fi. To differ yourself from all the current Fantasy games out right now with more Themes coming in the future. More straightened out looks and more symmetry for those who aren't a fan of the squigly Fantasy look.

    The UGC right now are diverse but not diverse enough. There are gems out there such as a very charming Frisbee game but most are WIP (work in progress) and copys of others games. IT might have taken time due to the lack of Level-linking (a feature recently inserted which allows you to link one level to another) and bigger worlds (also recently inserted). Then there's definetly the factor of the games learning curve which becomes quite steep.

    Last but not least, there's the Spark Premium and Tokens. Premium is bought with Tokens that is bought with real money. This is where people go "Pay 2 Win, f****ng Bulls**t". Spark Premium gives you 2x the amount of XP and Credits while in possesion of it. It also grants you more puplishing spots where you can put your levels. Some things in the Marketplace can only be bought with Tokens the month that item is released. However, you can always just not buy it, If you don't want to spend money, just play the game and earn Credits that way, There were people reaching Max level 50 before Spark Premium. Premium gives you perks but no crucial perks.

    With a pretty steep learning curves and dumb pricing on single objects prevents it from being a 9 but to me it's slightly above 8. Pick it up for free if you want to check it out but you can buy the starter pack for $40, including $85 worth of content.

    I hope this was informing in some way, Happy Gaming!
  7. Oct 8, 2014
    There isn't much to say.. Some nice art style but that's where the pros end. Gameplay ideas have been done better on other games, it gets boring quite quickly and you'll move on to another game before you know it. Oh, and it's riddled with micro transactions of the worse kind. Seriously, avoid. Expand

See all 14 User Reviews