Teardown is a challenging game that requires a mindset to be able to plan and then carry out the strategy needed to solve puzzles...or you can just use the scorched earth tactic and destroy everything in your path. Personally, I found this method to be very satisfying and a whole lot of fun. Plus the TV news afterwards can be fun to watch.
Teardown is easily one of the most creative and fun games I have played in very a long time. It’s a prime example of showcasing what is truly possible through the video game medium, and while the campaigns narrative is easily forgettable, the uniqueness of its gameplay more than make up for it. If you are looking for a game that is just downright entertaining, you could do a lot worse than Teardown.
Teardown's greatest strength then lies in its underlying premise. The ability to jump into highly reactive maps with an assortment of fun tools to tear them apart remains as entertaining now as it was when I first started playing, and the chaotic nature of its physics are a consistent source of joy. It's a pity that the campaign fails to leverage this well in its first half, exacerbated by a slow trickle of new objectives and tools to use. These help expose the smart design that Teardown has from the start, which only really becomes evident much later in its campaign. If you can get past that, or if you dive into the bursting modding scene, there's a lot of cathartic mayhem in Teardown that will likely keep you coming back for more.
Teardown tears down the fabric of what a demolition physics game can be, yet replaces that with too many restrictions. All your fun will come from the creativity of your imagination, but that satisfaction falls apart when you’re limited by the tools the game has to offer. It’s such a shame when this game can offer so much more.
A good game to calm your nerves, you can break all sorts of buildings, download mods, in general it's a very fun game, but it would be more content - would be better, and so in general the game is not bad, I advise everyone to play it
How can you make a a not invertible game in 2023? What were they thinking. I can't and many people I know just can not play this way.
It's so non inclusive.
Un indé roulé sous les aisselles à l’ancienne… à savoir avec du vieux Voxel tout pourrave qui fait forcément (et fortement) ressembler le jeu… à rien… ou à une espèce de Minecraft de merde (pléonasme !). On se croirait donc dans un jeu de 1995 (environ !). Franchement, c’est moche à chier et carrément dégueulasse à voir et tenter de regarder ! et encore plus à jouer, du **** principe n’est pour sûr pas désagréable puisqu’il s’agit de casser des tas de trucs… on est une entreprise de démolition publique… mais rapidement, on tombe sur des missions qui déclenchent des alarmes : c’est complètement con. Il faut foncer sur les objectifs restants en moins d’une minute maximum ! ce qui implique de planifier, recommencer, évaluer sa prochaine action etc, etc… puisqu à l’issue du compte à rebours, la mission… est un échec !Ils ont donc ruiné leur petit jeu de merde, c’est quand même ballot et con ! qu’ils sont cons, quand même. De toute façon, le jeu est tellement moche qu’on ne veut certainement pas y jouer très longtemps… mais le moins possible en fait. Ce n’est qu’un étron indé de plus, finalement, qui a fait pschiiiit. En plus, la manette ne fonctionne pas, il n’en reconnaît aucune, ce con.
SummaryPrepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.