• Publisher: Namco
  • Release Date: Mar 16, 2004
User Score

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12

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  1. Feb 26, 2012
    It's a very strange game, but I LOVE it. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2. Sep 22, 2013
    The word "innovative" has lost its meaning over the years because quality in games is judged by subjective elements like "graphics," "sound," and "replay value." But Breakdown is a masterpiece for all the right reasons, and in the areas where it needs work, you can't blame it because it's already doing so much at once. For the gamer who doesn't see quality in Breakdown's well-designed and unique enemies, its set-piece moments that radically change level structure and narrative flow, the unique real-time first-person fighting mechanics, the super powers (like the ability to slow time to a crawl, jump incredibly high, and sweep rooms with sonic blasts), or the intricately designed time-travel plot, at least play the game for the subjective reasons reviewers themselves present to you as incentive to play: Breakdown was one of the first of its kind to utilize motion capture, and indeed it was used to great effect with each and every character; the game is also very difficult, even on the ''easiest'' setting (which seems to garner attention these days, since most games are simply too easy, which holds the player back from using everything at his/her disposal); lastly, it actually has a soundtrack that's heart-pounding, eerie, and anticipant at all the right moments. There is no game in existence that is more deserving of a sequel than Breakdown; if it got the recognition it deserves, the result would be a truly fulfilling franchise. Expand

Mixed or average reviews - based on 62 Critics

Critic score distribution:
  1. Positive: 35 out of 62
  2. Negative: 4 out of 62
  1. In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88]
  2. We're not sure sure we've ever seen a more convincing first-person action-adventure quite like Breakdown. [May 2004, p.91]
  3. An excellent effort on the part of Namco, and is a competent title that just could have been more.