• Publisher: 2K Games
  • Release Date: Apr 6, 2005
  • Also On: PC
Close Combat: First to Fight Image
  • Summary: Created under the direction of the US Marine Corps, First to Fight puts you behind the barrel of an M16-A4 as a Marine fireteam leader. Now it's up to you to lead your four-man team through the dangerous streets of Beirut in modern urban combat. In this first-person shooter, you can use the Marine Air Ground Task Force to call for fire and support from Cobra helicopters, mortar teams, other fireteams, tanks, and AAVs. Develop true military tactics such as laying suppressing fire, flanking enemies, separating leaders from enemies, and more. Expand
Score distribution:
  1. Positive: 18 out of 46
  2. Negative: 3 out of 46
  1. The realism and authenticity of the game is amazing.
  2. It was missing however that polished interface and feel of Rainbow Six and also didn't have the in-depth tactical abilities.
  3. The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]

See all 46 Critic Reviews

Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 1 out of 8
  1. AliA.
    10
    I loved this game, not because i love the us marines but becuase it has so much realism in it. my freinds and i spended one whole day playing this game on xbox live. and i kicked there ass. Expand
    • 0 of 0 users said yes
  2. FPSMaster
    6
    Nowhere near the polish it should have after being put off from it's original release date of last October 26th to April 5th of this year. It has some decent features, and the graphics and gameplay look like they could have out Rainbowed the R6 games with some more effort, but once you get a few missions in you'll be able to tell that they just got lazy and hoped the Marine name would sell it. I don't understand why a game of this craptitude was put off for another 7 months if it still plays like this. It makes me wonder how bad it was last Fall if it plays like this after an extra half year of tweaking. Your teamates do show more promise than the bone-headed squad A.I. in the R6 games, but they get lazy real fast in the field. Should've either been tweaked for about another year or it should have been scrapped altogether. I waited on this half-assed garbage to arrive at my door like an old slutty ex-girlfriend coming back for a quick booty call, basically another familiar feeling Full Spectrum Warrior type of experience if you will, but like usually when that time finally comes, you start to remember why you got bored with her dirty a** in the first place. Expand
    • 0 of 0 users said yes
  3. Spartan234
    0
    Almost everything that can go wrong in a tactical shooter DOES go wrong in Close Combat: First to Fight. Dreary level designs, nasty graphics, broken physics and collision detection, tacked-on audio, terrible music, and amazingly bad voice acting are only the beginning. First off, if the Marines were as stupid as in this game, I wouldn't even be alive right now. These Marines are tactically challenged idiots that seem like they used Doom as a training tool for combat on the battlefield. Don't get me wrong -- Doom is one of the best games ever made, but since it's a run-'n-gun shooter, it's definitely not suitable for battlefield training. This already awful game is made even worse by awful play-balancing: terrorists are nearly invincible sharpshooters, while your team-mates are remarkably awful shots that can only take a bullet or two. Couple that with the fact that the game ends if a squadmate dies, and you've got an unplayable mess of a game. Seriously, if the US Marines were really involved with this dreck, then the particular Marines involved need to go back to boot camp. I am not a Marine, but it's almost immediately obvious that this is NOT what it's like to be a US Marine. If it isn't clear up to this point: Don't play this game. Expand
    • 0 of 0 users said yes

See all 8 User Reviews