Metascore
61

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 2 out of 25
  2. Negative: 3 out of 25
  1. One cool thing is that the terrain in the game can be destroyed.
  2. 75
    It obviously has its share of problems, but plopping down $20 (or less) for an innovative concept like this isn't a terrible decision. I can see some people really loving it, and I don't blame them.
  3. If it hadn't tried to be so cutesy and cartoon-like it would have been more gripping. It's by no means a bad game and it is quite endearing and strangely addictive in its own way, but with so many truly great console games coming out at the moment, this seems a little out of place.
  4. Not a very deep or complex game but the mix of genres such as action, RPG and turn-based strategy is an interesting and intriguing combination.
  5. Although Future Tactics doesn't quite have the humour or breadth of "Worms," and the multiplayer game isn't as all-encompassing as it should be, the campaign mode is quite endearing (even if the voice talent is god-awful), and the Trumpton visuals are sweet, if somewhat last-gen.
  6. 68
    The more you play it, the more repetitive it feels. There also isn't that much call for strategy beyond "don't die" -- due to your streamlined movements and lack of intelligent A.I.
  7. The game is often too easy because of its own innovations, as they aren't streamlined enough to really work as they should.
  8. The game offers a unique and fun battle system and plenty of replayability. Unfortunately, poor graphics and sound and dull characters and story hurt the game.
  9. The battles quickly become repetitive and really boring considering the game seldom changes the take-out-the-big-boss formula.
  10. It has some decent ideas and concepts, let down by bad enemy A.I. and very repetitive gameplay.
  11. It's an intriguing experiment that ultimately suffers from shallow, simplistic gameplay and an uninvolving story mode rife with bland characters.
  12. It's an intriguing experiment that ultimately suffers from shallow, simplistic gameplay and an uninvolving story mode rife with bland characters.
  13. LAN party freaks will definitely want to chuck this one in when the Halo multiplayer gets boring, whenever that is.
  14. As an example of unabashed, often exuberant Britsoft that pulls out the SRPG's staples and rebinds it in approachable ease, Future Tactics is remarkable, deserving of cult status. [Aug 2004, p.99]
  15. Blends a lot of great ideas together on paper, but fails to impress game play wise.
  16. The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]
  17. The pace is slow - even for a tactical title - and once you figure out that "strategy" here consists entirely of shooting something, then finding a place to hide, you've pretty much cracked the whole enchilada. [June 2004, p.81]
  18. The music is nothing special, and is noticeably looped during the game; a feature which I thought was safely banished to the days of the Amiga.
  19. The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
  20. 50
    High levels of patience and acceptance of the mediocrity that fills so much of the early sections are necessary to find some of the highlights that Future Tactics has to offer.
  21. One of the most frustrating aspects is the unbalanced difficulty curve. You're thrust into some tough and often unfair opening levels, only to find the challenge dropping dramatically as you progress deeper into the admittedly enjoyable storyline. [Sept 2004, p.116]
  22. It is not challenging enough to be a fully fledged RPG or have enough bad mutha action in it to be classed as a 3rd person action shooter romp.
  23. Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]
  24. Sadly, simplistic landscapes, tacky colors, dorky characters, and an utter lack of polish justify the bargain-bin pricing. The poor graphics even leech the thrill of deformable terrain. [June 2004, p.93]
  25. The Uprising's lack of complexity, shallow plot and uninteresting characters leave the game weltering in the shade of other 'grown up' RPG titles.
User Score
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No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. BlueFalcon
    Feb 28, 2006
    3
    It's a neat idea for a strategy game, but the gameplay is painfully slow and uninteresting. Also, while I appreciate the cell shaded It's a neat idea for a strategy game, but the gameplay is painfully slow and uninteresting. Also, while I appreciate the cell shaded original characters, they're really quite lame. Full Review »