Fighting games are based on fast reactions and timing; this game doesn’t bother to interpret either of these fundamentals with fights being far less engrossing and hands-on than playing with plastic dinosaurs while making “grrroooar!” noises.
An easily accessible fighting game that almost anybody can jump into and understand. Players will need to beat the story mode many times to unlock all of the monsters, but it doesn't take away from the fun of the game. The greatest part of DAMM is that you'll feel like you're really a giant monster; something that most Godzilla games prior to this one failed to capture.
Aunque técnicamente no sea un portento te hace sentir la esencia de las películas de Godzilla y monstruos gigantes, el destruir la ciudad mientras peleas mola. Lo importante es que es entretenido.
It is fun and the game doesn't lack so much but the game is still flawed and who wanted a godzilla game anyways? But it IS atari so they do try to be the next activison but failed.
My first rounds in this game were pretty good, so good indeed that I asked myself why I forgot this game in the first place, then I keep on playing and then I remembered, it is a lot repetitive.
The monster selection is very limited and also have like 3 or 4 "cloned" monsters with a few differences that at times makes you feel like they're unique characters. The most novelty thing is the gameplay, the fact that you're controlling giant monsters and destroy everything in your fight is pretty neat, the only problem is that the move-set may be somewhat complex and creative but it is also very clunky most of the times, which is a major let down, I lost a lot of fights because the controls have this weird feeling. Speaking of letdowns, almost all the stages look almost the same, even when you have unique landmarks for every one of them, which again, adds for a sense of repetition.
Godzilla: Destroy all Monsters Melee can be very fun at first or in extremely short gaming sessions, but once you cross that line, you'll always feel this sensation of deja vu.
As a Godzilla fanatic, I was looking forward to this game quite a bit. The multiplayer mode is solid, fun, and good for parties. So, why does this get a 1/10?
The Adventure mode, which is damn near essential to beat in order to have fun with multiplayer (due to unlocking new characters) is godawful. Incredibly unfair, rage-inducing, and terribly designed, the Adventure mode is from hell. I'm fine with hard games; hell, I play them all the time (Zelda 2: The Adventure Of Link and Castlevania Dracula X for instance) but this is 100% unfair. Don't touch this Godzilla-sized turd.
SummaryLegendary monsters battle among Earth's cities to determine the planet's fate. In Godzilla: Destroy All Monsters Melee, you can play as Godzilla or any of his longtime rivals as they fight hand-to-hand, at close range, and with special moves. Each massive beast has different physical attributes and special projectile weapons. You'll figh...