At the core of the game is an excellent 3D shooter with enough platforming elements to keep the game varied. The levels, whether placed in the organic valleys or in the rigidly industrial buildings, are large and well detailed.
Its difficulty leads to an enormous amount of fun and it really drives you to keep going. It's action packed, rewarding and satisfying. Interesting story and good graphics for its time. The only thing keeping it from a 10 is a lack of polish.
Gunvalkyrie is one of those game that are like a good B-movie. You don't expect much, but you get out of it with a satisfying feeling.
The game is an arcade style running-gunning with a bit of plateforming. You have multiple within the same area (but still different) where you gun down enemies, salavge equipment, or kill a boss. At the end you get score for your time, kills, and performance (this is what got me in this game). Then the score let you upgrade your weapons and armor. *Important: the game explains quickly how to move jump and shoot. What it doesn't tell you and that I believe most gamers never realise, is that you can play a whole mission without touching the more then 3 to 4 times.
The game is a well balance complex mechanic. And this is why I love this game. You can play it by using your normal control and fight with the game mechanic woundering why it is so hard to play OR you can figure out that if you spam your booster without ever depleting your fuel, you can stay in the air indefinitely. Making this game a whole new type of gameplay and a brand new game. The inverted controla makes way more sense when you are gliding like a plane and shooting down all your enemies.
For the speed runners and hardcore gamer, this game brings the challenge of spped , verticality, and instant reflexes. But this is only possible if you are really an hardcore gamer. Casual players will easily get bored after the first round if they are not enjoying beating their previous scores.
If it weren't for the controls, this would have been a perfect game to add to your gaming collection or Sega collection, but I figure Sega spent too much time on graphics and not enough time realizing that "Hey, these controls are worse than Tomb Raider!"
Utter frustration. Every part of the controller is used, including both analog sticks, which have dual functions. It's nearly impossible to master these controls.
I am surprised people consider this game hard - it really isn't. The enemies provide absolutely no challenge whatsover and the time limits (on stages with time limits) are plentiful. Most bosses, save for the last guy, you can literally outDPS with the drive gun standing in front of them, as long as you brought with you the item that replenishes your shields when you **** only "challenge" comes from the terrible controls, mostly due to the need to constantly press the analogue sticks down. Because of how stiff the xbox analog sticks are on xbox classic's original controller, it wears down on your thumbs quickly and can lead to wrist pains after a while.
Other than that, the game is a very literal excercise in mediocrity - there are only two weapons (and the gun is worthless most of the time, so you end up using your basic attack 99% of the time), the powerups don't change much and their effect is hard to notice, the enemies are boring & provide no challenge whatsoever (they are only there to slow you down), the plot is only elaborated upon in the text-only reports that you unlock after each mission. The only thing worth praising are graphics, they are crisp, however, you do experience slowdowns from time to time.
The boost system was probably intended to be fun and rewarding, and in the demos (that play if you leave the game on the title screen for a while), it looks pretty rad. In reality, the system is ruined by the fact that the aiming controls are Jet Force Gemini-tier of nonsense - aiming with the right analog stick is overly sensitive and keeps resetting itself after you let go of the stick, even a little. This makes it virtually impossible to play like in the demos. You will struggle to keep the camera in one direction when moving because of how bad the controls are.
The game is also short, doesn't have any remarkable music (except maybe track 13 - "Banquet, Before, Hereafter", but it's very short) and becomes boring and repetitive really fast.
The camera is awful and will actively ruin your day on the levels where you're supposed to land on tight platforms.
All in all, a very mediocre game, would not recommend it to anyone. It's a waste of time to play, even if you're a retro fanatic.
Tive o prazer de adquirir em mídia física e jogar através da retrocompatibilidade no Xbox One, o game está simplesmente lindo visualmente, dificuldade é o maior atrativo, apenas os comandos que estão um pouco "datados", mas isto não retira a mágica do game! Excelente, recomendo a todos!
SummaryIn Gun Valkyrie players suit up as either Kelly O'Lenmey or Saburota Mishima to battle hideously oversized arachnids with a variety of character-specific weapons. Amidst rock formations housing huge number of aggressive monster approaching from every direction, you must scan the 360-degree area while running and shooting the creatures. I...