Metascore
46

Generally unfavorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 1 out of 26
  2. Negative: 15 out of 26
  1. This is not a bad game...it is merely uninspired.
  2. It's simple, yet still cool looking, and is one of the very few fighting games to include a four-player mode. It's not the best feature in the world, but it's something fun to do with your friends on the weekend.
  3. A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
  4. 62
    Technically solid, but Kakuto Chojin lacks the spark of a great fighter. It has no soul.
  5. It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
  6. After playing (and completing) Kakuto Chojin’s single-player story mode in about 10 minutes or so you will you find yourself incredulously asking no one in particular, “This is all there is?”
  7. 60
    It seems like the game is not just merely unpolished or unfinished, but almost completely absent.
  8. Having studied martial arts myself for a few years, I'm aware that multiple drunken styles exist, but I did not realize ninjas were allowed to hit the sauce.
  9. While the game offers some impressive production values, it ultimately seems shallow and incomplete, and it won't hold anyone's attention for long.
  10. 50
    Attempts to be an exciting pugilist but fails miserably.
  11. As generic and forgettable as the game's name.
  12. The bottom line is that this game was and will apparently forever be nothing more than a mere tech demo.
  13. The lack of options, modes and moves makes what could have been a decent game something to pass up. There is no excuse for this.
  14. Not what it appears to be. It’s like pulling a blond stunner in a club only to get home and discover your ‘date’ is better endowed than you, and with five-o’clock shadow to boot.
  15. It is the fight system that fails Kakuto Chojin... once you discover each AI fighter's weakness, you can defeat them effortlessly with any character.
  16. It is worth a rental for the interesting four-player battle mode, but this one interesting feature cannot save a game that is lacking in so many other areas.
  17. Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
  18. Fighters with minimal moves at their disposal, unbalanced characters, and an AI that can't hold up its end of the bargain conspire to make Kakuto Chojin feel like an empty shell.
  19. 40
    Single-handedly manages to be one of the most derivative fighting games ever created -- to the point where it really doesn't seem to have a single original thought in its design or execution.
  20. The few bright spots are that combos are easy to perform and each character does indeed have a distinctive fighting style. Yet these are quickly dimmed by players whipping through the Story mode within eight minutes using a single button (Y) for nearly all of the characters.
  21. Once you get past the graphics you will be confronted with a cold and sterile fighting engine. The game is barren in the area of options, menu and unlockables.
  22. Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]
  23. KC's four-player mode...is essentially the equivalent of a Yugo with a top-of-the-line 100-disc CD changer and 5.1 surround sound speaker setup. That is, it's useless. [Feb/Mar 2003, p.80]
  24. A weak fighting system and more disappointments than Mike Tyson lead to one of the worst brawlers I've seen in a while.
  25. A stab at innovation would usually constitute an excuse for an otherwise diabolical title, but in Kakuto Chojin there are no puncture wounds, just lots of internal bleeding. [March 2003, p.104]
  26. What was once a somewhat promising game, has easily become one of the worst of the year...Right up there with "Rise of the Robots" and "Shaq Fu." Stay away.
User Score
7.2

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 10 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 6 out of 16
  1. ILLGOTTI
    May 23, 2007
    9
    This game came out at a time when Tekken and soul calibur were duking it out with DOA. unfortunately, like me and many others, we failed to give the game a fair shake, because we were already bogged down, competing in other games. now that the luster of those games have worn off, I bought Kakuto chojin online, hoping for something new. and the game PLAYS GREAT. of course, theres the whole... no story in story mode, no endearment of the charachters, but this game is very well on par with Tekken. sure you can Button mash, but this game teaches you that defense is priority. if you play fight night, you will love this game. if you play Tekken, you will like this game. if you live By virtua fighter, you will like this game, for the fact that Detail was paramount, and Hit detection was excellent. nothing was cheap about the game. just the controllers. a 10 is extreme, but the game is fun when you play with your friends, especially those of the same level. but again, no character development. but if you played MK Armageddon, and want something that fixes the stiffness, and gives you quality competition, this game is GREAT. Part 2 would fix these issues. as you play the game, you will see that the overall feel DREAM FACTORY put in the game was Ruthless. for 2002, and it is now 2007, the gameplay holds up surprisingly well. it may even aanger you that Microsoft didnt stop the game before its release and say "put a story in this thing". the game was like Box Defining for microsoft. hopefully they will consider making a sequel that competes with tekken, since PS3 has Tekken on lock down. if you are Curious, BUY THIS GAME. sure it is out of print, but get it, just so you can effectively shake your fist at Microsoft, and make them finish this game. Full Review »
  2. FighterMaster
    Jul 24, 2004
    7
    When I first played this game I shrugged it off as an unfinished product like lots of other people. Then I went into the moves list and discovered that there are a hell of a lot of moves for every character, although the chojin moves are sayed to be secret so you have to figure them out for yourself. You can get through this game with each character pretty fast, but to master the games moves would take forever. Just take a look at the moves set and you will know what I'm talking about. The character graphics are good, as are the lighting and shadowing effects, but the arenas are as empty and dead as the first Battle Arena Toshinden. The music is good heavy metal in some areas, boring in others.And what's with no blood? All you see when you hit your opponent is a red cloud like the crap in Tekken.This is supposed to be undergroung fighting, right? If only the arenas had breakable objects like the ones in Tao Feng it would have been better. If you're looking for the best fighting game on the Box, stick with DOA 3 or Tao Feng. If you just want something different this might do. Also this game was recalled because of religious references in the game so good luck finding it! Full Review »
  3. TheVirus2
    Nov 22, 2003
    9
    Just buy it is my advice... The whole game rulezzz!!!