Metascore
70

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 20 out of 52
  2. Negative: 1 out of 52
  1. It may not be a "Halo"- or "Halo 2"-beater, but at the moment Pariah is the best alternative - and that alone is high praise indeed.
  2. In introducing weapon modification and more importantly Adrenaline/Healing Tool, Pariah ends up feeling significantly different to the vast majority of shooters on the market, there's a definite sense of survival to the whole experience.
  3. The single-player campaign, though over too quickly, is immensely enjoyable, and the relentless action never becomes monotonous thanks to the brilliant array of weapons. Multiplayer is a riot.
  4. "Halo" might have the story and those exquisite cutscenes, but when it comes to the raw gameplay and dynamic opponent AI, I'd choose and play Pariah any day of the week. The game is full of "wow" moments, both visually and during gameplay when you see the enemy perform some human-like action.
  5. Really, my only complaint with Pariah is the enemy AI.
  6. Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]
  7. If you are strictly searching for a great solo FPS with stunning production values aimed at providing a cinematic, story-driven experience, then Pariah is a game you simply can't miss.
  8. Solid, although somewhat short, single-player campaign and multiplayer modes that are just as fun as Halo 2. The story is slow to develop and tends to be hit or miss. The map editor is ridiculously easy to use.
  9. With Pariah, as long as you go into it with an open mind, not even trying to compare it to Halo 2, there's a real fun blast of action packed entertainment to be had.
  10. 80
    The single player game is enjoyable but it is over quickly and the driving and rail shooting elements are substandard. The online modes and map editor will provide gamers with a ton of content, but I don't see this game replacing my current Xbox Live standbys.
  11. Once you get around the surface misgivings you'll find a punchy, one-time thrill ride of a game. With multiplayer added it's indispensable. [Xbox World]
  12. If you are not grabbed in the first hour or so of play then maybe it's not for you.
  13. At times, it's almost as if the game outdoes itself. Storm a room with a gaggle of enemy soldiers dug in, awaiting your arrival with full is pretty exhilarating stuff, but this soon gives way to frustration when you find you've had an enemy sneak up behind you and nailed you enough times to kill you before it even registers.
  14. With the ability to download other players maps we doubt the online experience will die anytime soon.
  15. The only thing that really kills the gameplay is the drop in framerate, which can kill the action onscreen at times.
  16. There are a few flaws that fracture Pariah as a game, but a better-than-you'd-expect single-player mode coupled with a very good online setup give Pariah enough of an advantage over other Halo wannabes as a perfect alternative to the mass contingent of Xbox FPS online gamers that play "Halo 2."
  17. Most importantly, it has the all-important replayability that can sometimes make or break a game. This game stands up to any FPS out right now, and surpasses some.
  18. The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
  19. 75
    Pariah's virtues, ultimately, are adult virtues: it's a solid, serious, deeply competent game. This competence may not prove an adequate substitute for the moment-to-moment buzz of the mindless FPS in its terminally adolescent pomp.
  20. Compared with Halo 2 there is certainly more substance and less of the feeling that it's just an excuse for a multiplayer mode.
  21. If you've played one sci-fi shooter, you've played 'em all. Nothing echoes this sentiment quite like Pariah, a story-driven shooter that never really comes together as a satisfying package. [June 2005, p.104]
  22. Maybe if the AI and controls were a lot tighter it could have saved this one.
  23. If it catches on and gamers start putting together some interesting custom maps, it may eventually mature into a decent multiplayer shooter.
  24. With the FPS realm being crushingly overpopulated, and its upper class becoming so terrifyingly demanding and particular, Pariah's solidity isn't enough to allow it entry into the genre's gentry. [June 2005, p.82]
  25. They may have tried overly hard to create Half-Life 2 and failed, but the result is another flawed but worthwhile video game.
  26. Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
  27. But with the other elements, graphics that don't seem entirely finished, or a plotline that's seemingly half done, Pariah is fun to play, but ultimately one of my biggest disappointments of this year.
  28. While Pariah tastes fine and won't leave you gagging, it's doubtful you'll be hankering for seconds, either. [June 2005, p.84]
  29. The upgradeable weapons and map editor are welcome features, but the convoluted plot, repetitive indoor levels, predictable AI and visual quirks hinder its best intentions.
  30. Pariah has multi-personality disorder. It's loaded with features and options but they all don't add up to one cohesive game.
  31. 70
    On a console over populated with first person shooters, there's nothing exceptionally special or unique about Pariah. If you really want to play it, give the game a rental.
  32. When playing Pariah you may find yourself pausing to scratch your head either because the story doesn't make much sense, or because you're simply wondering why the game was so blatantly pushed out the door without even half of the polish it needed to live up to the hype.
  33. If firing a weapon in a first-person shooter game starts feeling like a chore, you know there's a problem. If a cutscene leaves you more confused than enlightened about the story of the game, there's a problem.
  34. What the game lacks in depth it makes up for in its simple pick up and playability.
  35. 65
    Features the backbone and potential of a great first-person shooter: lush graphics, great music and ambience, massive, well-designed environments and a unique storyline. When it comes down to it, though, the story is told poorly and the gameplay is incredibly repetitive, bland and hardly innovative.
  36. There's nothing we having seen here that wasn't done better almost eight years ago.
  37. 65
    Minor errors corrupt what might have been a good game.
  38. It tries too hard to be Halo rather than finding its own niche in the market and comes across as a game that doesn't try hard enough. There are moments of enjoyment, but not enough to recommend this.
  39. Nothing more than just another shooter. While its map maker is excellent, the rest of the game lags behind in mediocrity. The singleplayer is hampered by poor attention to detail and a story which confuses the player right from the beginning.
  40. An average first person shooter on a console that is full and rich of these sorts of games. The game has some nice touches, like the map editor, but in the long run it's just not a good enough FPS to stand out against the rest of the Xbox library.
  41. While competent enough to satisfy hardcore fans between better games, Pariah never really takes off and brings its ideas to fruition. It is at best at second-tier shooter that rides the waves of its peers instead of making them.
  42. The FPS game definitely needs revitalising by something new and original. This isn't it.
  43. While the futuristic backdrop may still have some life left in it, Pariah's combat, story, and weapons loadout are all positively lifeless, making the game feel like nothing more than an also-ran shooter that barely stands on its own, let alone stands up to the genre's best.
  44. Short of being the Halo-killer it was promised to be; the game design lacking focus, the graphics lacking variety, and the multiplayer lacking players.
  45. It soon dawns that Pariah is your archetypal regular, by the numbers sci-fi shooter and doesn't appear to aspire to be anything more.
  46. Not a single portion of the game, be it graphics, storyline, sound, or AI manages to live up to the standards we've come to expect from the FPS genre.
  47. But even with its map maker, co-op mode and upgradeable weapons, "Pariah" is too flawed to seriously compete with the Xbox's big-name shooters.
  48. 50
    In the cold light of day it's simply another FPS that falls halfway between memorable extremes.
  49. Unfortunately, Pariah isn't fun. Its gameplay is seriously flawed and its story doesn't get off the ground, which is a damn shame.
  50. Shooters need to be special to stand out, particularly on Halo's home turf, but Pariah fails to excite or innovate.
  51. Pariah's biggest problem is that, while it is an okay game, the competition it faces is incredibly strong. On the Xbox it's beaten to the pulp by "Halo 2" and on the pc "Half-Life 2" is light years beyond. Which leaves Pariah somewhere in the middle. [July 2005, p.60]
  52. It's time to give buyers of $50-$60 games the content that we're paying for.

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