Tom Clancy's Splinter Cell Chaos Theory Xbox

  • Publisher: Ubisoft
  • Release Date: Mar 28, 2005
User Score
9.0

Universal acclaim- based on 157 Ratings

User score distribution:
  1. Negative: 13 out of 157
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. GaborA.
    Jun 2, 2005
    5
    More of an expansion pack than a new game. Single player has some good additions but multiplayer feels like the same thing.
  2. D.C.
    Apr 14, 2005
    7
    I have to agree with EFE B, this is a great game but it can get boring, the no blood thing is terrible for a game like this. This is an Adult game so why no blood? The predetermined bad guys, is a bad deal, kind of like the first Super Mario Bros. in a since, you know exactly when and where to move the second time around ( either dying and spawning over or just playing the game a second I have to agree with EFE B, this is a great game but it can get boring, the no blood thing is terrible for a game like this. This is an Adult game so why no blood? The predetermined bad guys, is a bad deal, kind of like the first Super Mario Bros. in a since, you know exactly when and where to move the second time around ( either dying and spawning over or just playing the game a second time all together ) I'm bored with the Splinter Cell series because it's all the same thing, don't get me wrong if this was my first time playing this game I probably would love it. But you would think the third time would be a charm, it wasn't nothing really new. It just felt like a extra levels were added to the first Splinter Cell. We need to judge the game for what it is not all the hype, it's a good game but not the greatest needs more work more excitement. Expand
  3. EfeB.
    Apr 7, 2005
    7
    Everyone is hooked on this chaos. i guess it is up to me again to be the devils advocate. fine, we ALL know that this game is the best, but it can be better...here's how: firstly, there is no blood, there should be...since everything else is so real. it would be nice to add a version where you must wipe the blood on the floor for stealth reasons e.t.c. there arent enough weaponEveryone is hooked on this chaos. i guess it is up to me again to be the devils advocate. fine, we ALL know that this game is the best, but it can be better...here's how: firstly, there is no blood, there should be...since everything else is so real. it would be nice to add a version where you must wipe the blood on the floor for stealth reasons e.t.c. there arent enough weapon options, like...you cannot throw the knife into some dudes face ninja style..why?. you cannot go in the kitchen and pick up a frying pan, knock out a dude. i am bored of the "multi-purpose" silent machine gun that does "everything". i dont feel particularly scared for fisher...he is like superhuman with all his gadgets. i want some more things like "hitman". be able to grab a golf club and goto town. also, there aren't many guys to kill around, and they pop up in pre-destined places...this kills the replay value. a true stealth game MUST have random generation enemies...because i have finished the game, i know where the bad guys are now...why hide? the ragdoll effects are good, thank god...but what about yanking and pulling them "hitman" style?...the over the shoulder carry is getting old, for instance you cannot really drop the fella off exactly where you want...in my case, i like to throw them off ledges from high locations, but this is very hard to do...given only a shoulder option. the knife element is cool, but it is so automated...meaning, there is only a neck slice and stomach stab...i would have liked more animations, like punisher. sam is "too" polite sometimes, yet he has no need to...he has license to kick ass, so...where is it?. the best new element is the shotgun, a good option for us when we want to go "berserk". but with no blood and no limb damage, it leaves me dry... so, the furniture is never, ever movable...this aint so hard to do man...look at max payne, or punisher even...i want to see chairs fall off, objects brake, vases to fall and break...and would'nt this be a better ''stealth" game if we had to watch where fisher was walking into, because a falling bucket would make a loud noise? yeah...it would. i cannot stand seeing this very real and pretty world but i can only destroy glass and naked lightbulbs. i want to fire a gun to a car and see its windshield crack, tires explode. i wanna fire a gun and have everything on the desk fly off. but, i can't. also, fisher DOES NOT really have very cool gadgets, who gives a damn about the "ringfoil"?...or "sticky shocker"?...why not a metal wire, a poison dart gun, something more real, more visceral and satisfying?...grab a butchers knife from the kitchen and use that...he has cool gadgets for spying but not for kicking ass, and this resluts in a gameplay un-balance. the stories suck big time, in ALL of the splinter games. first of all, gamers play for "game-play" and not stories, so...don't go nuts on the story...there is just so much to listen to, koreans did that the japanese did this...bla,bla,bla...this is important because for the sake of story, they have made quite dull levels. for the best splinter game, i suggest a skyscraper level...where fisher walks with vacuum cups on the outside glass, throw people off the windows...the whole thing can take place in this giant building, with no story and no koreans..just give us what we want!...it is ridiculous to enter some dudes home to get a file and the next level you fly off to a korean missle facility...it makes the whole thing linear, every level a "passage" rather than a "gaming arena". brothers in amrs does this very well...the levels are designed in a way that it never feels linear, and its all the "same" package. imagine in brothers in arms...where you shoots germans in vierville one minute and fly off to kenya for some scout mission?...it would kill the whole tangibility of it...thats how i feel about his game. good, but needs to be examined so we can have even better games. Expand

Awards & Rankings

#5 Most Discussed Xbox Game of 2005
#1 Most Shared Xbox Game of 2005
Metascore
94

Universal acclaim - based on 70 Critics

Critic score distribution:
  1. Positive: 70 out of 70
  2. Mixed: 0 out of 70
  3. Negative: 0 out of 70
  1. Play Magazine
    95
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
  2. It's simply brilliant. The modes, graphics, gameplay, sound, music, acting, dialogue, and every other little piece in between all come together to create a tense, sweaty-palm experience you can't find anywhere else. [Apr 2005, p.126]
  3. You can't be a serious game player and not have this game. It's simply a must buy. It is the perfect third in a near perfect game series.