Metascore
84

Generally favorable reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 45 out of 50
  2. Negative: 0 out of 50
  1. With tons of items to collect, including unlockable characters, and some excellent co-op play, this game may be the best the X-Men have to offer this generation.
  2. Also new, and welcome for those who don't favor the role-playing aspect, is the ability to ignore the character management with automated leveling up.
  3. There's quite a bit of replay value involved, primarily when trying to get the three hidden characters unlocked.
  4. Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
  5. A vast improvement over its predecessor, just by adding Live play and improving the character management system.
  6. 90
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
  7. Minor (and understandable) technical complaints aside, this is a gem of an Xbox game.
  8. 90
    When you have a formula that works, all you have to do is tweak it to make it better. That's exactly what RavenSoft did, and the results will not disappoint.
  9. 90
    The game can be completed rather quickly (in less than 20 hours), but there are tons of unlockables to keep you playing well past 40 hours, such as secret characters, a Hard Mode, and the option to start a new game with your cleared save data.
  10. A great action-RPG. It has a very good selection of heroes and superpowers. The clunky inventory system needs improvement. [Nov 2005]
  11. 90
    A solid, riveting story combined with refined gameplay set this game firmly in the outstanding (or should that be "uncanny"?) category.
  12. 90
    This time around, Raven Software beefed up things in just about every department and the result is a game that will wow fans of the first game and probably earn some converts to the series.
  13. You don't have to be a fan of the comic book to enjoy this unique and wonderfully addictive game that manages to cram in all the things you could ask for in an action RPG.
  14. Combined with a highly cinematic presentation supported by exciting gameplay and an innovative storyline that breaks new ground in the world of X-men, Activision's X-Men Legends II: Rise of Apocalypse is a must-have for anyone who tried the original game out and definitely something comic fans will want to check out.
  15. More characters? Check. New and better storyline? Check. Updates in gameplay? Well, half-check. Online play? Check, check, and MATE. Thank you Activision! You have finally given X-Men fans the game they were really waiting for!
  16. X-Men Legends II isn't a drastic improvement over the first game, but it is definitely an improvement and ultimately a fun game.
  17. The cooperative online and local multiplayer modes are long overdue and a huge asset to making this game last well beyond the solo campaign. The cooperative campaign mode is so much fun that you might never even play it by yourself.
  18. The graphics are a little better then the original but I feel they are still behind in this generation's graphics.
  19. The result – a fantastic action RPG that fans of the Marvel universe and non-fans alike should enjoy sinking their teeth into for more than a couple of hours.
  20. 85
    While the biggest and most obvious addition is the spectacular inclusion of four-player-cooperative online play, the doubled super powers, the playable evil mutants, the streamlined menus and more interactive environments make this sequel a worthy sequel in all respects.
  21. Legends II more than pays for its fifty-dollar price tag by delivering hours of mutant melee mania.
  22. A blast to play and features a story that has more twists and turns then any I have played before.
  23. A solid sequel to a solid debut...it makes smart, incremental changes to the gameplay without messing with what made it work so well.
  24. The story mode alone took me around 25 hours to complete, so it's not a game for those looking only for a quick experience.
  25. An enjoyable dungeon hack romp featuring everybody's favorite mutants.
  26. It's just about everything a fan could want even if it's more popcorn than a "serious" RPG.
  27. Fetch-quests and sometimes tedious level-grinding aside, Raven Software has refined and polished their product to a shiny sheen, and you should reward them for it with your money.
  28. In most respects, the game doesn't differ much from the first title in the series; but the novelty of teaming up the good guys and bad guys to go after the really bad guys is enough to make this game enjoyable in its own right.
  29. It's a gaping chasm of Comic Book joy, filled to brimming with great characters, unlockables, collectibles and some top-notch mutant-oriented RPG action. It is, in short, one of the best comic book adaptations in quite some while.
  30. Role-playing fans are going to dig all the characters to level up and customize, comic book fans are going to go nuts over all the cameos and references, and action fans are going to be satisfied with all the different enemies they can kill.
  31. For such a worthy successor, it's online quirkiness is a Blob-sized disappiontment. [Holiday 2005, p.93]
  32. A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
  33. Raven did a lot of things right - they didn't mess with success and that will please a lot of fans who enjoyed their previous effort.
  34. Where it falls flat is in the delivery of the long-anticipated online play that should be the game's biggest selling point. If you've got enough buddies on Live or PS2 Online that you can get together a reliable carnage crew, go for it. You won't regret it.
  35. Never underestimate the power of a decent online co-operative mode, and developer Raven has duly obliged. It doesn't add a great deal in terms of how you play, but this is the sort of game that comes alive when played with friends. [Official UK Xbox Magazine]
  36. An absolute thrill to play with all the elements of both a top notch action and RPG title.
  37. Teaming up the X-Men with the Brotherhood gives the player lots of choices while wrapping in the game around one of the best X-Men storylines of Apocalypse and his horesemen is awesome.
  38. There is an assortment of plot twists too that provide surprise after surprise as you continue forth. If nothing else, X-Men Legends 2 is a well-crafted and executed storyline that gets progressively intriguing the more time you spend playing it.
  39. If you loved the original, or require the online play, feel free to pick up X-Men legends II; just don't expect more than a continuation of the title you finished a year ago.
  40. 80
    Players who can't stand "Diablo" won't much like Legends, no matter their mutant fanaticism. But for everyone else, the mutant madness will be addictive and appealing.
  41. It's so cool to rip things apart with Magneto and Juggernaut. It's beyond resistance.
  42. In the end, how you receive this game will depend largely on how much weight you put on the X-Men franchise, because without it, Legends would be a very average brawler at best, and an overwrought, slightly clumsy bore at worst.
  43. 79
    Rise of the Apocalypse could suitably have been named 'X-Men Legends II: More of the Same +', for that's what it offers.
  44. Its simplicity is its strength, and its weakness – while traipsing around looking for annoyingly hidden items and backtracking is almost completely avoided, the limited direction of the game reduces its chances of holding your interest for long enough to play it all the way through.
  45. Even though the core experience is enjoyable, there are too many little annoyances and omissions that pile up together to bring it down.
  46. Although the graphics and sound are not noticeably improved, that won't affect the experience as Activison takes us back into the Xmen universe.
  47. All in all, an improvement over the original, but not a huge step forward by any means.
  48. Very much in the same vein as last year's effort, Legends II manages to make further improvements especially with the introduction of online functionality though it still fails to offer the level of immersion that perhaps shoudl be expected of an RPG title.
  49. Navigating the menus and many options can be seriously intimidating for the uninitiated, thanks to some complicated design features.
  50. There's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?
User Score
8.7

Generally favorable reviews- based on 198 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. KevyO.
    Sep 26, 2006
    8
    Mindless fun. Certainly not the best game ever, but it held my attention for a week. What else do you need? And as an RPG fan, I liked the Mindless fun. Certainly not the best game ever, but it held my attention for a week. What else do you need? And as an RPG fan, I liked the leveling up system/points. You might too. Full Review »
  2. DhantellB.
    Sep 24, 2005
    2
    This game is a huge step back from the previous one. You spend a ridiculous amount of time fighting giant ants, insects and weird things in This game is a huge step back from the previous one. You spend a ridiculous amount of time fighting giant ants, insects and weird things in caves, jungles and canyons and other things more fitting for Diablo, Baulders Gate or Gauntlet Legends. That is not x-men. Another thing, because of the pair up between the brotherhood and the x-men, there are no good villians in this game. The four horsemen suck, Vortex? Lame. The only decent fight in the first half of the game is at the end of Act 2. They start you off with 13 characters, which is great if the total was like 30, but its 16. Through two acts you don't get any new characters so there is nothing new and refreshing. Not that many of the characters are any good anyway, the only new characters that are any good are almost Magneto and Juggernaut is good. Otherwise you just find yourself playing as the exact same characters, Storm, Wolverine, Nightcrawler or Iceman. The other problem with this is once you start playing, its hard to go back to an old character because they are so behind on levels. Not that that matters too much, because the game is ridiculously easy no matter what level you play it on. I've never had 1 character die, let alone a game over through three acts. I think the biggest set back is you spend sooooo much time in menus. The leveling up system is atrocious. They should've went with fewer levels with more points gained per level. A level up is meaingless. Yay I get one skill point even though it takes around 20 to cap off any ability! Plus unlike any normal game, they have a little map in the corner, and if you want to see all of it while playing? Nope! It just makes and ENORMOUS zoomed in version of the little section. To see the whole thing you have to go into the menu and hit auto map, which is the same ENORMOUSLY zoomed in map, except you can now move it around. I played this with two friends and we all do our own level ups so we don't get stuck with the crap the computer recommends. This takes FOREVER since level ups are so frequent. We finally stopped leveling up our characters until every 3 or so levels. Not to mention each item of the same kind has different statistics. Instead of just making "weak gear, normal gear, heavy gear" its all plain gear (except for other rare and uncommon items) and could have a defense modifier of 4 to 15 or more with no indicator on the menu screen unless you sieve through each one (though they are in decending order, I guess). You can't hold more than 20 spare items, and thats super annoying when you have to keep selling stuff to make room, a problem they should've fixed from the first game. Don't even say its unrealistic, cause its equally as unrealistic to say you can carry around 20 suits of armor with you. As far as I'm concerned, its either 1 or infinite. That also leads me to the money. I haven't spent a dime yet, there's no reason to. And they are WAY more generous with the money this time around. I had 30,000+ after the first two acts and still didn't buy anything. The story is complete garbage as well. I know in the first game it took away from the multiplayer to have to run around the xmansion (something the menu time in this game drawfs considerably), and the story in the first one wasn't great, but c'mon, most the time you have no idea why you're doing anything in this game. Why is it necessary to fight ants and insects in the savage land to save the world from apocalypse? Allegidly you're saving a character, but they make one slight mention of that and nothing of the bigger plan. How did the two sides come together anyway? You just start off on the same side. Most cut scenes are just the two sides bickering at one another, or someone making a lewd comment to Jean Gray and having Cyclops get all mad. Lame. Then a boss will just appear, say Sauron, and you fight him and kill him, just to say he's there and in the game. No purpose, no development, no fallout of the battle or anything. There's no significance behind anything, and it isn't until the 3rd chapter you have any sense of urgancy whatsoever. Stick to the first one, or just rent this (or gamefly), it's not worth $50. You can beat it in a week anyway. Full Review »