Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 1 out of 16
  1. 40
    It borrows or attempt to borrow conventions from several popular shoot-'em-'ups, but in the end it's just a confused mess that's not very fun and not very impressive.
User Score

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. [Anonymous]
    Sep 4, 2006
    Someone is definately going to have a seisure on this one. The movement sucks. hard to see anything especially with 2-players.
  2. SimonC.
    Aug 30, 2006
    Has some nice ideas, but shooters need to feel precise, and this one lacks precision, which, combine with the whirling distracting playfield, makes it more frustrating yet somehow bland rather than fun. When you die, you don't scream in frsutration, nor do you say "Ah, that was my fault." Instead, you tend to find yourself saying, "Oh, did something hit me? I didn't realise. Full Review »
  3. Andyman
    Aug 16, 2006
    Oh Xyanide, you could have really been something extraordinary. Your blend of Starfox-like track shooting and Geometry Wars-style dual-analog gameplay is truly inspired. Too bad your levels all look the same. And too bad your weapons are very basic, with power-ups that are a joke. Yep, Xyanide, you really could have been genre-redefining, but instead you're just another example of "great idea, poor implementation." Too bad. Full Review »