148Apps' Scores

  • Games
For 6,013 reviews, this publication has graded:
  • 40% higher than the average critic
  • 38% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6013 game reviews
    • tbd Metascore
    • 80 Critic Score
    Road Warriors feels fast and awesome as you flip and shoot your way through insane race tracks. It also does a great job of bringing you back to it by providing a new course every day and loot boxes to upgrade your car with. The track may not always be great, and you might not always have the best luck with loot, but the racing action here more than makes up for it.
    • 77 Metascore
    • 50 Critic Score
    If Galaxy of Pen and Paper were simply a sci-fi reskin of Knight of Pen and Paper, it would be a fine–although underwhelming–game. As is stands now though, almost everything Galaxy of Pen and Paper does to differentiate itself seems to either make it perform worse or find some other way to be frustrating. Simply put, if you're looking for a sci-fi RPG to enjoy, look elsewhere. This is not the game you're looking for.
    • 87 Metascore
    • 80 Critic Score
    If you were looking for a follow up to Card Crawl that is less complicated, this is the game for you. It doesn't hide anything behind unlocks, and presents a perfectly enjoyable solo card game that way. For fans of Card Thief though, Miracle Merchant could prove a little less satisfying.
    • tbd Metascore
    • 70 Critic Score
    If you're way into mini-golf, Vista Golf is a great game to pick up. It guarantees a near limitless amount of courses for both competitive and casual players alike. It may not be a perfect golf game, but it's hard to beat for the price.
    • 86 Metascore
    • 90 Critic Score
    Fighting Fantasy Legends is a near-perfect balance of a gamebook and role-playing game.
    • tbd Metascore
    • 60 Critic Score
    This classic adventure game got a nice makeover, but the game itself hasn't aged well.
    • tbd Metascore
    • 40 Critic Score
    Age of Solitaire is a really hard game to recommend. It's a pretty game, but it's otherwise a version of Solitaire that is muddied with ads, consumable in-app purchases, and a relatively lifeless civilzation-building visual layer.
    • tbd Metascore
    • 60 Critic Score
    Eden would be a decent imitation of something like Lara Croft GO if it didn't feel so unwieldy. Perhaps if it moved a little faster, had an undo button, and squashed a few more bugs, it would be great. As it currently stands though, Eden is a very middling puzzle game.
    • tbd Metascore
    • 80 Critic Score
    The Lion's Song isn't the strongest adventure game out there, but it is certainly one of the most uniquely interesting ones.
    • tbd Metascore
    • 90 Critic Score
    This strategy game does a poor job of explaining itself, but is otherwise a great 4X-style experience.
    • tbd Metascore
    • 90 Critic Score
    Sidewords turns the traditional conventions of word games on their heads in a way that is truly unique and fun.
    • 89 Metascore
    • 100 Critic Score
    Top to bottom, Motorsport Manager Mobile 2 is a better than the great game that came before it. It's elegant, smart, difficult, and supremely satisfying, regardless of whether or not you are a racing enthusiast. It is certainly the leader of the pack when it comes to management sims on mobile. Don't let this one pass you by.
    • 77 Metascore
    • 70 Critic Score
    Resynth is a decent puzzle game, but its musical elements are all pretty weak. The music is there and it's tied to the game's aesthetic, but at the end of the day, these elements don't change the fact that you're pushing blocks around the same way you might in dozens of other Sokoban-style games. As a result, there's no real reason to go out of your way to check out Resynth.
    • tbd Metascore
    • 60 Critic Score
    Star Vikings Forever feels like a collection of mechanics that are desperate to try and find some direction. The game's procedural generation can occasionally make interesting and satisfying levels, but more often presents boring or unfair ones. Without the presence of intentionally designed levels, Star Vikings Forever's parts–interesting as they may be–don't create a cohesive whole.
    • tbd Metascore
    • 40 Critic Score
    Valerian: City of Alpha's attempts to deliver stories from Valerian's universe are undercut by its gameplay, and its gameplay is clunky and slow.
    • 67 Metascore
    • 50 Critic Score
    Street Fighter IV Champion Edition is a hugely disappointing game. It does almost all of the right things when it comes to making a great mobile fighting game, but really messes up the most important thing: the multiplayer. Playing Champion Edition online is such a compromised experience, it feels like a different game, and not one you'd ever want to play.
    • 61 Metascore
    • 50 Critic Score
    This mini version of DayZ is a little too small and rough to feel satisfying.
    • 77 Metascore
    • 80 Critic Score
    This card game is a creative and clever mashup of Solitaire and Missile Command.
    • 74 Metascore
    • 60 Critic Score
    Swing King and the Temple of Bling has a neat swing mechanic, but it's otherwise a pretty unsurprising puzzle/platformer. If you've played something like Major Magnet before, you know most of what to expect here. Perhaps if the game's swinging felt a bit easier to control or the game's monetization strategy was a little less annoying, the game would feel more special. As it stands now though, Swing King is pretty middling.
    • 91 Metascore
    • 90 Critic Score
    The way that Kalimba builds levels around its swapping mechanic is exquisite. Every single level presents a new and creative challenge and not just a harder version of something that came before. Simply put, Kalimba's platforming is excellent and well worth your time and money.
    • tbd Metascore
    • 70 Critic Score
    When credits started rolling on The Little Acre, I felt quite ambivalent. The game is packed full of great ideas and characters, but a lot of them feel like they weren't given the proper room to breathe. In general, I'd prefer a game to be this way than overly long and artificially lengthened, but in the case of The Little Acre, its brevity keeps it from living up to its potential.
    • tbd Metascore
    • 100 Critic Score
    This multiplayer card game is delightfully tactical and unique.
    • tbd Metascore
    • 40 Critic Score
    There isn't really much to like about Dark Universe Stories. It's a game of dialogue, story, and puzzles, and all three are underwhelming. Considering the quality of Night School Studio's past work, I was hoping they could make a cool licensed game, but they fail to deliver even when trying to play to their strengths.
    • tbd Metascore
    • 60 Critic Score
    I'm glad to see Colin Lane continuing to make weird sports games, but I'd like to see things trend more toward things like Golf Zero than Touchdowners. Although this game doesn't really feel like football, it still feels a little too much like a sport. This makes Touchdowners seem like something you might want to play with someone else, but not alone against AI.
    • tbd Metascore
    • 60 Critic Score
    While beautiful, exploring in forma.8 GO isn't quite as fun or clear as it should be.
    • 94 Metascore
    • 100 Critic Score
    On its face, Flipping Legend is a pretty light game that doesn't look like it has much to it. Once you get your hands on it though, the game ends up feeling like a lot more than that. It's got a great core mechanic, a solid amount of variety, and some amazing detail work. Flipping Legend may be an arcade-style phone game, but it is a truly excellent one of those.
    • 87 Metascore
    • 80 Critic Score
    I don't dislike FRAMED 2, but it is one of those sequels that seems just like “more” of a previous game rather than something that pushes the core ideas of a franchise forward. While there are a few moments where this sequel tries to do some new stuff, a lot of it feels like too little, too late. If you liked the first FRAMED and want more of it, FRAMED 2 is great, but if you were looking for something more than that, you might be a bit disappointed.
    • tbd Metascore
    • 80 Critic Score
    Fowlst takes two, obvious sources of inspiration and shamelessly slaps them together. The result is a game that is clearly reminiscent of both Downwell and Flappy Bird while still feeling like its own thing. There are times where its run-based nature can feel a little overly repetitive, but this roguelike arcade game is still a hoot.
    • 83 Metascore
    • 80 Critic Score
    After playing Monument Valley 2, I have an idea of why the first game got propped up to be mobile gaming's standard-bearer. At the time of its release, it was a novel experience wrapped in a breathtakingly gorgeous package. It was easy to look at, easy to play, and therefore easy to recommend to anyone. Much like an actual monument, Monument Valley was (and still is) an important landmark in mobile gaming. Monument Valley 2 seems to iterate on the things that made Monument Valley so beloved, but in doing so it feels like a duplication of effort–like a monument to a monument. It's still pretty and easy to recommend, but feels far less special.
    • tbd Metascore
    • 70 Critic Score
    DISTRAINT is far from a perfect game, but some of its problems make it a memorable, and almost endearing, experience. The not-so-fun issues, while present, are minor enough that you can still make your way through the game just fine. As a result, DISTRAINT makes for a unique adventure experience that is more curious than it is scary.

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