4Players.de's Scores

  • Games
For 1,490 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1490 game reviews
    • 74 Metascore
    • 70 Critic Score
    The PS4-premiere of the anime pirates plays like classic Tecmo Koei warriors – with all its glory and all the hate you might associate with it.
    • 66 Metascore
    • 70 Critic Score
    It's as good (or bad) as it always was. The motion recognition is not just faulty but can also be cheated. Nonetheless the song selection is good and with a few friends there is a lot of fun to be found. The Wii U gamepad is totally underutilized though.
    • 86 Metascore
    • 70 Critic Score
    There is more of everything and it works as good (or bad) as always. But you won’t find an important ingredient: Fresh ideas.
    • 67 Metascore
    • 70 Critic Score
    While solid as a brawler in the tradition of Guardian Heroes with added roleplaying elements Code of Princess shines when it comes to the absurd, funny and sometimes plain silly characters and story.
    • 65 Metascore
    • 70 Critic Score
    Shark vs. human in a tense atmospheric setting. Unfortunately it lacks variety.
    • 64 Metascore
    • 69 Critic Score
    Overall you'll get a solid and entertaining beat-em-up experience, but if you plan to challenge your friends online, look somewhere else.
    • 57 Metascore
    • 69 Critic Score
    This minigame collection serves as a good example for the potential of the various control options the Vita has to offer.
    • 68 Metascore
    • 69 Critic Score
    More pirates, more text adventures and more upgrades: Space Rangers HD benefits from additional content. While I don’t see anything that would justify the “HD” label this remake is worth a look.
    • 70 Metascore
    • 69 Critic Score
    Sorcery is a charming adventure. But in the end you'll remember too much hectic destruction and too little mysterious magic.
    • 55 Metascore
    • 69 Critic Score
    If you dissect Warfighter, every little aspect is better than in its predecessor, which in the end only means minimal progress. As a whole it is nothing more than an average shooter that has problems in leaving its mark.
    • 64 Metascore
    • 69 Critic Score
    If you don’t bring a certain amount of serenity to the table, stay away from RymdResa. It will take you on a trip where the journey is the reward and patience is the key. Unfortunately story and gameplay mechanics stay superficial.
    • 81 Metascore
    • 69 Critic Score
    The granddaddy of shoot-em-ups gets an interesting touch remake, but fails to motivate in the long run.
    • 69 Metascore
    • 69 Critic Score
    The mission design is almost excellent, the action is ridiculously cool and together with the trashy dialogue a cornerstone of this hellride. Unfortunately the story is as bland as the visuals or the challenge level you encounter.
    • 71 Metascore
    • 69 Critic Score
    At its core this still is a challenging and beautifully crazy old school platform adventure. But technical faults like framerate problems and the low quality soundtrack make it difficult to love Rayman in 3D.
    • 76 Metascore
    • 69 Critic Score
    In the long run the storm of rarely changing enemies gets monotonus. But if you're into dualstick action you can give this a shot – especially since the controls are surprisingly accurate.
    • 76 Metascore
    • 69 Critic Score
    The imaginative artdesign with its paperfolding antics feels fresh. Unfortunately you can't say the same for Paper Monsters' core mechanics with its simple jump-&-run gameplay that you've seen a million times.
    • 67 Metascore
    • 69 Critic Score
    Eutechnyx manages to reproduce the essence of this demanding sport. But there is hardly any progress compared to its predecessor.
    • 72 Metascore
    • 69 Critic Score
    This is not your run-of-the-mill hack&slay. The combination of the magic globe, special attack and environmental puzzles is worth a look – especially if you can look beyond the weak online-mode.
    • 70 Metascore
    • 69 Critic Score
    The initial grind can be annoying, but once you get past that phase and start carrying out the big money loads, the fun to be had with this platforming crime caper is surprising.
    • 69 Metascore
    • 69 Critic Score
    You can look forward to beautiful vistas and loads of quests, but the pirate fun is spoiled by engine problems, a lot of inconsequences and a truly terrible fighting system.
    • 70 Metascore
    • 69 Critic Score
    It bites off a little more than it can chew. Starting out with the premise of being a full political simulator in the end it is little more than an turn-based interaction with a population. But on this level you’ll get the high complexity that you’ll miss in macro management.
    • 65 Metascore
    • 69 Critic Score
    On consoles this is almost unbearable. But also on PC it falls short, even though the open world looks beautiful in most places. You have lots to do, the fighting system is solid, albeit hampered by a bad camera. But in the end it is rather a superficial experience on almost every level.
    • 77 Metascore
    • 69 Critic Score
    Mike Bithell fills the most simple geometrical figures with tremendous life. While the storytelling is absolutely charming the mechanics in this puzzler stay too simple most of the time.
    • 69 Metascore
    • 69 Critic Score
    Especially when it comes to combat it is evident, that Spidey tried to copy a page out of Batman's Arkham travel guides – and failed. It is fun to swing thru the beautifully designed Manhattan though.
    • 75 Metascore
    • 69 Critic Score
    The fighting system is solid, the online mode is lag free, the character design is as good as the story is bad. But overall the fighting ladies (and gents) of Tecmo's once proud beat-em-up franchise are just not as entertaining anymore…
    • 61 Metascore
    • 69 Critic Score
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
    • 69 Metascore
    • 69 Critic Score
    Solid turn based tactical ops with well-executed pixel visuals.
    • 70 Metascore
    • 68 Critic Score
    This is a solid shooter reliving in the tradition of Descent or Forsaken that lacks variety in the long run.
    • 88 Metascore
    • 68 Critic Score
    The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.
    • 70 Metascore
    • 68 Critic Score
    Jodie suffers, she fights, she cries and she loves – but over a long period of time you’re reduced to being a spectator. There is no emotional link like towards Clementine in Walking Dead or Ellie in The Last of Us. There are moving moments and the visuals are impressive, but David Cage sacrificed his trademark design with its fascinating emotional focus for the sake of lackluster action.