4Players.de's Scores

  • Games
For 1,315 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1,315 game reviews
    • 76 Metascore
    • 65 Critic Score
    The small challenges are entertaining, the confused concept is not. The hidden shortcuts that need to be discovered and the lack of clues make it hard for me to appreciate this charming puzzler.
    • 70 Metascore
    • 65 Critic Score
    If you don’t need modern elements like a career mode, character development or golf lectures this is for you. Especially if you also don’t need licensed players or courses. Or up-to-date visuals.
    • 70 Metascore
    • 65 Critic Score
    Yes, engine and presentation are old-fashioned. But the mixture of exploration, hunting, gathering and fighting still works. The turn based battle system was tweaked here and there and is more attractive than ever.
    • 79 Metascore
    • 65 Critic Score
    A solid alchemist adventure that sticks to the formula. Don’t expect anything new.
    • 60 Metascore
    • 64 Critic Score
    As far as Karaoke games go, at its core SiNG Party is as good as any: The recognition works well, the tracklist is as big as varied. Unfortunately you won't see any original videos and the lyrics of some songs have been edited to become family friendly. On top of that I miss the community features that the competition on other platforms introduced.
    • 70 Metascore
    • 64 Critic Score
    On Vita this is an almost heartless and technically questionable conversion of what once was a very interesting mix of tactical battles and a kingdom builder.
    • 83 Metascore
    • 64 Critic Score
    As good as the concept was three years ago and as entertaining a successful coop session may be, in the end this is little more than an interesting design study.
    • 62 Metascore
    • 64 Critic Score
    This old-fashioned platformer draws its motivation mainly from the steep learning curve and the high difficulty level.
    • 74 Metascore
    • 64 Critic Score
    Stellar Impact is a great example for the run-of-the-mill online multiplayer strategy formula. On one hand you'll always be able to find players, but in the end you don't rely much on tactics but on sheer firepower.
    • 63 Metascore
    • 64 Critic Score
    Even though this is a standalone expansion, there is hardly anything that makes it special – it would have been better off as DLC.
    • 62 Metascore
    • 64 Critic Score
    Although it is a little lackluster, the mayhem and destruction are quite entertaining. Unfortunately you'll get tired of the tracks quite soon.
    • 71 Metascore
    • 64 Critic Score
    The classic concept motivates, but Shin'en stays safe. With more content, more diversity and only a few fresh ideas this could have been a download gem in the early life of Wii U.
    • 50 Metascore
    • 64 Critic Score
    Since Itakagi-San left Tecmo, the Ninja Gaiden series fails to impress. And so does Yaiba, even though the comic design is as consistent as impressive and the bossfights remind you of the past. But whenever you don’t need skills or good reactions to get through a fight but pure luck, a game is in trouble. And the ninja-cyborg is in grave danger.
    • 67 Metascore
    • 64 Critic Score
    Entertaining action platforming with random levels and little diversity.
    • tbd Metascore
    • 64 Critic Score
    Snack size puzzler with too little variety in every aspect, whose challenge levels are as high as the potential for frustration.
    • 69 Metascore
    • 63 Critic Score
    Not again. On one hand you got loads of interesting puzzles and a bizarre atmosphere, on the other a sometimes totally useless touch or gesture control.
    • 66 Metascore
    • 63 Critic Score
    The storytelling keeps you interested but neither the shooter nor the tactical elements live up to their potential.
    • 63 Metascore
    • 63 Critic Score
    The latest Sonic expedition sports a lot of good ideas, variety and beautifully designed worlds. But the overloaded controls and confusing camera make sure that the hedgehog can’t live up to the potential.
    • 72 Metascore
    • 63 Critic Score
    This homage to Micro Machines works surprisingly well – until you hit the in-app-purchases wall.
    • 55 Metascore
    • 63 Critic Score
    Visually beautiful 2,5D-platformer that suffers from a very simple fighting system.
    • 68 Metascore
    • 63 Critic Score
    The concept is clever, but the execution lacks finesse. While the turn based stealth action is a great idea, the controls as well as the game flow are sloppy and incoherent.
    • 61 Metascore
    • 63 Critic Score
    Some classics are better left untouched. Although it is nice to be reminded of the Amiga era, the audiovisual translation into the present is rather disappointing and stays miles behind games like Rayman Origins.
    • 62 Metascore
    • 63 Critic Score
    Etherium shows a lot of potential but lacks inspiration. The three factions don’t play diversely enough, base building is rudimentary at best.
    • 58 Metascore
    • 63 Critic Score
    This adventure shows some conceptually interesting ideas, but the lack of detail and atmosphere saps the motivation right out of you.
    • 56 Metascore
    • 63 Critic Score
    Spiders Studio drew a lot of inspiration from almost every role playing game that was a hit over the last five years. But in the end it falls short in every aspect, although it shows a lot of potential.
    • tbd Metascore
    • 63 Critic Score
    Yes, it is ugly and technically faulty. But it orchestrates a complex WWII with an immense strategic depth.
    • 72 Metascore
    • 63 Critic Score
    Shay Cormac is the most mature character of the franchise. His motives are believable, his destiny comprehensible. The team draws a vivid picture of the former antagonists – but the recycled mechanics lack this depth even more with this ending to the North America trilogy.
    • 61 Metascore
    • 63 Critic Score
    Up to now Wario brought a hefty dose of madness to the minigames table. But like the rabbids he was tamed.
    • 69 Metascore
    • 62 Critic Score
    Minimum’s Titan mode feels fresh. The skirmishes based on protecting the giant deliver great dynamics on the battle field. Which makes it even worse that Minimum is plagued by poor balancing, bugs and connection problems.
    • tbd Metascore
    • 62 Critic Score
    Interesting but short and superficial take on match-3-games.