4Players.de's Scores

  • Games
For 1,657 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher 3: Wild Hunt - Blood and Wine
Lowest review score: 1 Dungeon Keeper
Score distribution:
1657 game reviews
    • tbd Metascore
    • 74 Critic Score
    Even though the nameless hero can’t keep up with Rayman this is an entertaining straight forward arcade parcours experience.
    • 73 Metascore
    • 74 Critic Score
    After the gruesome Resident Evil 6 this is a first step to redemption. Atmosphere and exploration move back into the center, but are too often overshadowed by action. It it still a long way back to the old Resident Evil virtues, but you have to start somewhere. So why not here?
    • 76 Metascore
    • 74 Critic Score
    Crysis 3 gives you incredibly detailed, beautiful locations. But the core design is not as modern or progressive as the engine and the AI is far away from standards set by Crytek with their first Far Cry.
    • 80 Metascore
    • 74 Critic Score
    Sucker Punch plays it safe. Compared to its predecessor there is almost no progress. Of course the visuals are better – sometimes they are plainly brilliant. But at its core it could have been so much more.
    • 74 Metascore
    • 74 Critic Score
    You get more of everything: More content, more story, more abilities. But that doesn't necessarily mean more fun – unfortunately.
    • 81 Metascore
    • 74 Critic Score
    While the story marks an interesting step in a new direction for the shooter series, the mechanics stay very conservative. With the added gadgets you get more variety, but the level design doesn’t demand these mechanics too often. And while the multiplayer is as solid as always and content-rich I miss fresh and creative modes.
    • 75 Metascore
    • 74 Critic Score
    Who would have though that Optimus Prime one day would be the protégé of the umbra witch Bayonetta. The fight system is tight, but not complex at all. And visuals with the distinctive 80s cartoon look are spot on. Platinum delivers the best Transformers game in a while.
    • 67 Metascore
    • 74 Critic Score
    Even though it shows some serious weaknesses this game cost me more hours of my life than I’d like to admit.
    • 74 Metascore
    • 74 Critic Score
    While the star is undoubtedly the cartoony art design with its hand drawn backgrounds and animations that make you feel like watching a mafia show on Adult Swim the mechanics are as conservative as can be.
    • 83 Metascore
    • 74 Critic Score
    Right now military shooters share the problem of the WWII action games from about five years ago: Eventually you have seen everything and played everything, over and over, again and again. Sure, the campaign has its moments, but nonetheless Black Ops 2 would love to be Modern Warfare – and that is a five-year-old game. And so it is once again the established multiplayer with its plethora of modes and personalization option (all of which are basically known) that comes to the rescue of this run-of-the-mill shooter.
    • 70 Metascore
    • 74 Critic Score
    Even though the underlying emotion system leads to very entertaining results, EAs sitcom saga falls short of the expectations. Senseless omissions and Maxis’ no-risk-policy make this a game that will grow better with every expansion pack. But in this state it is not as good as its predecessor.
    • 74 Metascore
    • 74 Critic Score
    A consequent sequel with a lot of enhancements on the predecessor as well as interesting new ideas and a mercenary system. Bugs and outdated visuals hinder the progress, though.
    • 69 Metascore
    • 74 Critic Score
    If Platinum Games is involved, you can expect something exceptional. But with Star Fox Zero this is not always a good thing. Basically the fun and your ability to look behind the outdated visuals depends on how well you get along with the unintuitive control scheme that takes a lot of time to get used to.
    • 65 Metascore
    • 74 Critic Score
    Well executed homage to the classic Dungeon Keeper that can’t escape the long shadow that Horny is still casting more than 15 years after his last PC outing.
    • 73 Metascore
    • 74 Critic Score
    The story is as confusing as the characters are interesting. But then, who needs a story, when you can have well executed old-school brawling fun? The multiplayer keeps things interesting, but be warned: Your frustration threshold will be put to the test before you start to enjoy the hectic, sometimes chaotic but always entertaining mayhem.
    • 68 Metascore
    • 74 Critic Score
    A pinch of Borderlands, a splash of MOBA and a collection of diverse heroes: While solo players get bored very fast, the coop- and versus-modes deliver solid action.
    • 72 Metascore
    • 74 Critic Score
    After what seemed like 100 add-ons or adventure packs I was hoping for more. Yes: it looks better. And yes: It has been fine-tuned. But in the end you’ll get the same joyful and chaotic spell action where the fun rises analogue to the number of players.
    • 73 Metascore
    • 74 Critic Score
    While the puzzles are challenging and a clear improvement on act 1, the humor as well as the storytelling are below Schafer standards.
    • 68 Metascore
    • 74 Critic Score
    The motion recognition works well, the levels based on five of Pixar's iconic feature films look great and playing with your personalized character is a sure hit with the younger players. Unfortunately with merely 15 short levels the adventure falls a bit on the short side, although the hunt for the highscore might draw you back into the park.
    • 69 Metascore
    • 74 Critic Score
    Technically Capcom delivers an inspired restoration (minus the lowres videos) of a modern survival horror classic, but the focus on coop-play comes at the expense of atmosphere.
    • 74 Metascore
    • 74 Critic Score
    This is an interesting arena brawler with lots of action and a Sony celebrity cast. It can get quite chaotic though. Thanks to the tighter controls on the dual-shock controller the PlayStation 3 version trumps the Vita counterpart.
    • 73 Metascore
    • 74 Critic Score
    At its core this is nothing more than common arcade carnage. But the B-movie presentation draws you into this bizarre and trashy world.
    • 81 Metascore
    • 74 Critic Score
    Overall it lacks the punch of the first two episodes and focuses too much on action, while character development is put on the back burner. Nonetheless I am curious how Telltale will continue their journey to Pandora.
    • 64 Metascore
    • 74 Critic Score
    Mad Riders is all about adrenaline, lightning fast quads and huge huge jumps. The vehicles are not as difficult to control as in nail'd and the stunt system has improved. But still AI and visuals are not up to standards.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 64 Metascore
    • 74 Critic Score
    Just like Koei's musou games you’ll either love it or hate. I love it with all its shortcomings.
    • 63 Metascore
    • 74 Critic Score
    Bloody, brutal – but quite cheap and too linear at times. For fans of the art of boss battles this is an entertaining experience. But outside the arenas Dracula can’t motivate like Metroid Prime, Darksiders or Batman, from which it takes quite a few elements.
    • 61 Metascore
    • 74 Critic Score
    This is by far the best rally game by Milestone yet, offering a solid experience with challenging track design. But even though it is vastly improved, visually it still is not up to challenge the likes of DiRT, Gran Turismo 5 or Forza.
    • 74 Metascore
    • 74 Critic Score
    I welcome the slow paced combat which puts soul balancing and character exchange before abilities. The surprisingly deep story also is a breath of fresh air. But not all is well, especially in the engine department.
    • 69 Metascore
    • 74 Critic Score
    Like on PC the star is undoubtedly the cartoony art design with its hand drawn backgrounds and animations that make you feel like watching a mafia show on Adult Swim. The mechanics are as conservative as can be, though.
    • 73 Metascore
    • 74 Critic Score
    Fast, good looking and mean: Strike Vector offers challenging dogfights and extensive modification. But the modes are just standard, while the number of maps simply is too low.
    • 71 Metascore
    • 73 Critic Score
    A charming surreal puzzler that lacks polishing.
    • 75 Metascore
    • 73 Critic Score
    At its' core this is a great simulation. But aside from the believable analogue swing it is also an uninspired sequel.
    • 78 Metascore
    • 73 Critic Score
    This is more an add-on than a sequel. It even shares a lot of the strengths and weaknesses of AirLandBattle as well as European Escalation. The addition of naval warfare adds a new, welcome facet, but in the end there is still a lot of room for improvement.
    • 77 Metascore
    • 73 Critic Score
    Expeditions definitely has some strong points like the narrative, the choices or its dynamics. But when it comes to the presentation in general and the battle tactics it is not as strong.
    • 81 Metascore
    • 73 Critic Score
    The fights, the gun battles and all the little tasks are quite entertaining, but they all lack depth and finesse and often feel separated from the main story and its emotional impact. This is a solid but very conventional open world action.
    • 77 Metascore
    • 73 Critic Score
    The brutal combat, the cops and robbers attitude, the explosive narrative are as entertaining as they were two years ago. And although it of course looks better on the new consoles it doesn’t do the hardware justice.
    • 69 Metascore
    • 73 Critic Score
    Ambitious and in coop quite tense thriller with technical faults as well as AI problems.
    • 67 Metascore
    • 73 Critic Score
    Compared to Van Helsing’s first console adventure this is a step in the right direction. Nonetheless I still don’t understand why Neocore keeps on porting the entertaining, but faulty hack&slays one by one, while they have a Final Cut waiting in the wings.
    • 71 Metascore
    • 73 Critic Score
    A charming, wacky 2D adventure that keeps you motivated even though the tasks you’ll encounter could be more varied.
    • 70 Metascore
    • 73 Critic Score
    This could have been one of the truly great RTS games. The sheer dimension of the mass battles is impressive. And while pathfinding and AI deliver, the game design, campaign and diversity of the two fractions disappoint. It’s a shame.
    • 67 Metascore
    • 73 Critic Score
    After years of modern and futuristic warfare the WWII-scenario feels fresh again. Although nothing is really new, Rebellion manages to conjure up interesting tactical sniping action.
    • 51 Metascore
    • 73 Critic Score
    If you're looking for an interesting tactic/roleplaying mix, this might be it. But be aware that Confrontation offers little to no challenge for hardcore tacticians.
    • 60 Metascore
    • 73 Critic Score
    Unfortunately there are only 14 disciplines included, but those deliver quite some fun.
    • tbd Metascore
    • 73 Critic Score
    Challenging jump&shoot with interesting level design in parallel worlds with an additional difficulty level and coop mode on PC.
    • 76 Metascore
    • 73 Critic Score
    This is an entertaining puzzler, but in terms of finesse or cleverly constructed thought experiment this is as far away from games like Starseed Pilgrim as it is from Portal or Antichamber.
    • 74 Metascore
    • 73 Critic Score
    You’ll encounter fascinating puzzles in “impossible” labyrinths. Unfortunately most of the time trial-and-error will win over logic.
    • 72 Metascore
    • 73 Critic Score
    The learning curve is steep and if you’re easily frustrated you might consider going back to the predecessor. But if you’re willing to invest time and a lot of trial&error in this mass transit simulator, behind all the glitches and the useless tutorial you’ll find a motivating diamond in the rough that shows a lot of potential and keeps you awake longer than you’d like to admit.
    • 73 Metascore
    • 73 Critic Score
    The conspiracy story is interesting, the detective work is very entertaining. Unfortunately the designers decided to lengthen the experience with frustrating moments and a changing difficulty level.
    • 64 Metascore
    • 73 Critic Score
    Solid story-based arcade racer with huge open world. The online mode is conceptually interesting, but in the end in this form it is a half-baked addendum.
    • 55 Metascore
    • 73 Critic Score
    Beenox didn’t reach the peak with its reboots yet – especially if you compare it to Peter Parker’s free-roaming adventures from two console generations ago. But they are on their way.
    • 71 Metascore
    • 73 Critic Score
    With over 120 characters to choose from to form your fighting trio and a plethora of weapons Koei gives you a solid tactical foundation for the mass brawling. If you avoided the Warriors games so far, Orochi 3 could be the one to change your mind.
    • 56 Metascore
    • 73 Critic Score
    It is a step in the right direction - but nothing more. While the more tactical fight system plays refreshingly different from the past-gen versions it still lacks refinement and balancing.
    • 62 Metascore
    • 72 Critic Score
    The new mechanics introduced show a lot of potential and could have made the final chapter of the Chronicles trilogy very special. Unfortunately Climax doesn’t trust themselves and throw more in the mix that is needed. Especially the overused and unnecessary trial-and-error I could have done without.
    • 76 Metascore
    • 72 Critic Score
    It offers you a decent amount of content with the open Chronicle mode taking all the glory. Aside from that don’t expect the Samurais to stray too far from the proven formula.
    • 75 Metascore
    • 72 Critic Score
    This is an interesting arena brawler with lots of action and Sony celebrity cast. It can get quite chaotic though.
    • 70 Metascore
    • 72 Critic Score
    Portal versus Lovecraft? Sounds intriguing. Unfortuntaly subtle horror is not Magrunner’s strength. But the puzzle and leveldesign is solid enough to entertain.
    • 74 Metascore
    • 72 Critic Score
    TRI shows a clever concept but is afraid to explore its depths and lacks a decent narrative.
    • 77 Metascore
    • 72 Critic Score
    It is the storytelling that keeps Republique interesting. The stealth mechanics are not up to common standards, but the dystopian setting manages to salvage a lot.
    • 77 Metascore
    • 72 Critic Score
    An entertaining thriller adventure with supernatural puzzles that is overshadowed by technical flaws.
    • 80 Metascore
    • 72 Critic Score
    In terms of storytelling, atmosphere and visuals Metro is up there with the heavyweights like BioShock Infinite. But the action is rather ordinary and held back by the appalling AI.
    • 86 Metascore
    • 72 Critic Score
    It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.
    • 70 Metascore
    • 72 Critic Score
    Was it the right decision to bring wrestling back to the PC? With the abundance of sports games on this platform you would definitely think so. But as a straight port from the HD console versions it shares the same problems when it comes to presentation or controls. But as with the console siblings there is hope that new edition (which will hopefully come to PC as well) will step up to the plate and improve. The foundation is solid.
    • 75 Metascore
    • 72 Critic Score
    Akai Katana doesn't give you the creative absurdity of Deathsmiles, the overkill of Dodonpachi Resurrection or the sheer beauty of Sine Mora. If you're a bullet hell fan, you'll get solid, but short lived entertainment.
    • 75 Metascore
    • 72 Critic Score
    You’ll see that at WayForward there are some Duck Tales fans at work. From animations to remixes of the original soundtrack this jump&run delivers retro feeling. More puzzles, abilities or contemporary ideas would work wonders though.
    • 64 Metascore
    • 72 Critic Score
    If you own the PS2 original, you don’t need this. But if you are new to this kung fu cat you’ll get a fair amount of classic action adventure for a decent price.
    • 69 Metascore
    • 72 Critic Score
    This is an entertaining but very superficial outing on the centre court. Camelot is far away from what made their GameCube tennis an instant classic.
    • 65 Metascore
    • 72 Critic Score
    A charming post nuclear adventure.
    • 64 Metascore
    • 72 Critic Score
    It could have been an impressive start into the Formula 1 era on current console systems. Visually mostly impressive and with convincing driving physics Codemasters is on the right path. But the overly aggressive AI, the inconsistent penalty system and the disappointing damage system combined with the even further reduced content make sure that this is nothing more than a good foundation on which to build.
    • 70 Metascore
    • 72 Critic Score
    The relentless difficulty level hides some potential for frustration. But nonetheless the handling is surprisingly simple, the level design is interesting.
    • 69 Metascore
    • 72 Critic Score
    Is this really the Last Round? I doubt it. But that aside you’ll get a well filled beat-em-up package with subtle visual improvements. But it can’t hide that the base engine is from 2012.
    • 82 Metascore
    • 72 Critic Score
    A charming first act that gives you an outlook into interesting storylines. But since puzzles are too easy and it is rather short all the hopes lie on the conclusion.
    • 57 Metascore
    • 72 Critic Score
    This is a solid rendition of the well known formula, catered to the needs of the handheld generation, but without an online mode the fun is limited.
    • 76 Metascore
    • 72 Critic Score
    The basic concept is interesting enough to spark your curiosity, but in the end it stays too repetitive.
    • 55 Metascore
    • 72 Critic Score
    The extraterrestrial arachnid follows the tradition of easy to pick up, but difficult to master games like Angry Birds or The Splatters. With more accurate controls it would even be able to give them a serious run for their money.
    • 78 Metascore
    • 72 Critic Score
    Blitz proves that rhythm games can work without additional hardware, but even though it reminds sometimes of Harmonix' early masterpieces Frequency and Amplitude it lacks substance as a stand-alone-game. But throw the cross-compatibility with the instrument based brethren in the mix and you get more than 20 new songs to play for a fair price.
    • 63 Metascore
    • 72 Critic Score
    While the show couldn’t convince fans nor critics, leading to NBC cancelling after just one season, Gemini is a surprising game. Technically mere average (underutilizing the Unreal Engine 4) the mixture of Mirror’s Edge and Psi-Ops doesn’t live up to all its potential, but still delivers a solid action experience.
    • 75 Metascore
    • 72 Critic Score
    I expected more from Symphony. Compared with colorful spectacles like Child of Eden or Gridrunner Revolution this music shooter seems blend. It's nice to see the action develop to your personal soundtrack though…
    • 68 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck in the middle between the eastern excellence of bossfights and the western school of modern shooter action. Unfortunately the PC version suffers from sluggish and not fully customizable controls.
    • tbd Metascore
    • 72 Critic Score
    As a puzzle platformer it falls short the quality of Giana Sisters or Braid. But nonetheless it is an entertaining, albeit sometimes frustrating experience.
    • 75 Metascore
    • 72 Critic Score
    Colourful and entertaining minigames with retro feeling.
    • 71 Metascore
    • 72 Critic Score
    The stylish art design and the story are convincing while the gaming experience falls short.
    • 74 Metascore
    • 72 Critic Score
    It's loud, it's explosive, enemies swarm you from every corner. But the mission design is rather uninspired. Prototype 2 is solid, but not exceptional fun in an open world.
    • 68 Metascore
    • 72 Critic Score
    You won't find any innovation here – somewhere between Bust-A-Move and Zuma this is just another "Match-3"-variation. But the idea of throwing people around is so ridiculously wacky that you have to play it to believe it.
    • 76 Metascore
    • 72 Critic Score
    Everybody's Golf always was and still is a challenging, very charming delight with a lot of content. But on Vita it lacks new ideas while the physics system doesn't seem to be up to date.
    • 71 Metascore
    • 72 Critic Score
    While campaign and interface are not on par with genre standards, the skirmishes against AI controlled opponents and human generals surprise with explosive battles and unit variety.
    • 77 Metascore
    • 72 Critic Score
    Xeodrifter is pure minimalism: A steady running pace and a unchangable jump height is enough to take you on a charming, albeit short journey.
    • 73 Metascore
    • 72 Critic Score
    While in the beginning the battles are as dramatic as they are dynamic, in the end you’ll rather remember the clunky UI and the basic story.
    • 72 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck somewhere in the middle between the eastern excellence of bossfights and the western school of modern shooter action.
    • 58 Metascore
    • 71 Critic Score
    There Came an Echo with its surprisingly effective speech recognition is pure immersion. But it definitely could be more challenging, offering more tactical depth and more content in general.
    • 73 Metascore
    • 71 Critic Score
    The charming puzzle concept still is there, but without the touch surfaces of the Vita it loses some of its appeal.
    • 59 Metascore
    • 71 Critic Score
    I rather would have loved to experience a mellow action-adventure than this sequel that wants to surpass its predecessor in all areas – but fails to do so. Although there are a lot of interesting features and ideas, all of them just add small mistakes that add to the frustration.
    • 71 Metascore
    • 71 Critic Score
    Its biggest downfall is lack of useful content. With just five maps and three modes it's not enough to keep you playing for a longer period – even though the frantic action is quite entertaining. With better matchmaking and less focus on DLC the impostors would have a bigger survival chance.
    • 70 Metascore
    • 71 Critic Score
    A small game with a simple concept. Well executed though and with sufficient VR support you can get your daily speed fix. [Tested with Oculus Rift]
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 50 Metascore
    • 71 Critic Score
    With the focus shifting to the next-gen athletes, this is a tuned down version that doesn’t offer the content nor the fascination of last years’ wrestling extravaganza. The rock solid foundation is still there, though.
    • 68 Metascore
    • 71 Critic Score
    Yes, I miss a career, some races are too easy to win and in the end this hardly more than advanced arcade racing. But damn, this is fun while it lasts.
    • tbd Metascore
    • 71 Critic Score
    Pixel Star is the ideal shooter for your lunch brake giving you the essence of Geometry Wars or Super Stardust, but lacks in depth and diversity.
    • 64 Metascore
    • 71 Critic Score
    Is this the gold medal for Sega's Olympic venture? Not really, but it is definitely better than the Beijing predecessor.
    • 66 Metascore
    • 71 Critic Score
    Compared to masterful strategy like Total War the medieval realtime battles lack detail, challenge and tactical depth. But King Arthur is saved by its atmospheric roleplaying part that reflects the darkness, insecurity and quest for meaning in the post-roman era.