ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 67 Metascore
    • 77 Critic Score
    A decent rehash of the X-COM oldies. Its gameplay is complex, fun, and engaging... Unfortunately, weak sounds, sub par story presentation and certain aspects like crashes and occasional flops in the AI might put off some gamers looking for a more immersive cinematic experience.
    • 73 Metascore
    • 77 Critic Score
    Even with all its drawbacks it managed to hold my attention and interest with its intriguing plot and versatile gameplay.
    • 79 Metascore
    • 77 Critic Score
    With one new rich location and a lot of opportunities to enter show-business, playing Superstar can be an interesting venture.
    • 58 Metascore
    • 77 Critic Score
    There's quite a lot to enjoy in this game. In most aspects, it stays true to the traditions of the genre, provided you can stomach the unnecessarily lengthy prologue and the aforementioned drawbacks (bad camera, lousy voiceovers, atrocious vehicle physics and so on).
    • 81 Metascore
    • 77 Critic Score
    In the end, Prince of Persia is nothing more than a beautifully animated and brilliantly directed ride through impressively designed environments. The problem strictly resides in its watered down gameplay mechanics, which, although well-executed, did not exactly meet our expectations, let alone provide a decent challenge.
    • 69 Metascore
    • 77 Critic Score
    Can be a satisfying experience, and the added features may increase the replay value, but the game still has some rather annoying gameplay problems, which shouldn't be there in the sequel.
    • 86 Metascore
    • 77 Critic Score
    Our main beef is that the developers have spent an excessive amount of time polishing and perfecting those cinematics and QTEs, instead of developing more engaging puzzles and even the occasional riddle wouldn’t have gone amiss.
    • 77 Metascore
    • 76 Critic Score
    This is definitely not the high point of the series. Someone may need to return to the old drawing board.
    • 74 Metascore
    • 76 Critic Score
    The game is ultimately very linear and shallow, and it doesn't do the comic book characters justice, but it's still enjoyable and addictive if viewed as a pure arcade action / beat-em-up experience.
    • 87 Metascore
    • 76 Critic Score
    In short, it doesn’t matter if you’ve seen it all before, you’ll still enjoy the hell out of it.
    • 75 Metascore
    • 76 Critic Score
    At some point, the game is bound to become tedious and there's not much in it that would increase its replayability... The game lacks the hugeness of "Sim City" and the exciting twists of, say, "Caesar 3."
    • 78 Metascore
    • 76 Critic Score
    The immersion is there, the gameplay can be fun, but overall, Lost Odyssey fails to "go the distance" as a modern-day RPG. Whilst it offers a unique twist to the genre, it definitely lacks more content and depth to be regarded as a truly great RPG. Hardcore RPG gamers won't find it rewarding enough.
    • 71 Metascore
    • 76 Critic Score
    Yes Bethesda pulled out all the stops and got professional talent to voice the NPCs. It has a huge impact on the gameplay.
    • 82 Metascore
    • 76 Critic Score
    The overall narrative may not be as deep and epic as in the first game, but it still offers some unexpected and pleasant variables, which, as we all know, is BioWare's forte exhibited in games like the Mass Effect trilogy.
    • 72 Metascore
    • 76 Critic Score
    I got hooked on the neat puzzle-solving, just as if I was playing one of my favorite classic adventures, and that alone can be a rewarding enough gaming experience.
    • 83 Metascore
    • 76 Critic Score
    When you consider all the ups and downs of this one, I must admit it just doesn't retain thrill we've got from titles like Most Wanted and the Underground series.
    • 82 Metascore
    • 76 Critic Score
    Desert Siege brings virtually nothing new in terms of mission design, interface, weapons (well you get some new ones in multiplayer) or anything like that. It's a pretty straightforward expansion pack.
    • 72 Metascore
    • 76 Critic Score
    It presents players with a unique twist to the sub-genre as well as a highly imaginative and beautifully designed game world that will let you lose yourself in all the unique characters and environments as well as the often humorous dialogue.
    • 68 Metascore
    • 76 Critic Score
    It's quite possible to enjoy the game's story, characters and eerie ambience. But just how long are you prepared to endure through an experience riddled with problems, from clumsy combat mechanics, serious freezing and screen tearing, as well as other glitches.
    • 81 Metascore
    • 76 Critic Score
    While some features reflect the students' life accurately, the general atmosphere makes the experience rather childish and not very varied, as there are simply not enough elements from the college life.
    • 71 Metascore
    • 76 Critic Score
    Silent Hunter II could satisfy an average player who is in for some experimenting, but it was primarily meant for the Hard-core sim fans.
    • 85 Metascore
    • 76 Critic Score
    If a decent, demolition-oriented action game is what you seek, chances are you won't be disappointed with this game. Don't expect much beyond that.
    • 82 Metascore
    • 76 Critic Score
    The Battle for Middle-Earth is not a story-driven game. It is simply a collection of different chapters in the history of Middle-Earth that you'll have to finish to defeat the other side. You get no explanation why you need to undertake certain actions or get involved in specific missions at a certain stage of the game.
    • 72 Metascore
    • 75 Critic Score
    This game captured my attention… for about a day and a half.
    • 82 Metascore
    • 75 Critic Score
    Its promise of new content every month with a changeable world affected by the players is very attractive, but the game itself can be laden with boredom, substandard equipment and obnoxious PvP (in the wrong zones).
    • 67 Metascore
    • 75 Critic Score
    If you loved Hard Reset when it first released, give Redux a try, especially if you never played the DLC.
    • 77 Metascore
    • 75 Critic Score
    The lack of mission variety and combat tools hold the game back from being something truly groundbreaking.
    • 75 Metascore
    • 75 Critic Score
    Dying Light is an interesting mix of standard, now over used gameplay features but with a (mostly) well-implemented parkour slant.
    • 80 Metascore
    • 75 Critic Score
    It just lacks the depth and growth potential to have any genuine longevity. Do yourself a favor and wait for this one to hit the bargain bins. It is worth playing, but if its predecessor was any indication, you won’t have to wait long to get this experience at a far more acceptable price.
    • 75 Metascore
    • 75 Critic Score
    The stupid and uninspiring storyline, coupled with some EAX related problems never got me hooked on this one. Unreal 2 is still an entertaining game, but it's way too simplistic and "old school" to live up to today's single player FPS standards.

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