Adventure Gamers' Scores

  • Games
For 394 reviews, this publication has graded:
  • 41% higher than the average critic
  • 9% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score:
Lowest review score:
Critic Score 20
Score distribution:
  1. Negative: 48 out of 394
394 game reviews
    • Metascore: 81
    • Critic Score 60
    While The Haunting of Castle Malloy poses a genuine challenge that will take even experienced gamers between 10-15 hours, the unbalanced difficulty of the puzzles and mini-games combined with an uninteresting bunch of characters and locations results in one of the lesser Nancy Drew games on the market.
    • Metascore: 81
    • Critic Score 90
    As much a poem as it is a game, Kentucky Route Zero: Act I is the bizarre, lovely first leg of a road trip into the sad, strange heart of America.
    • Metascore: 81
    • Critic Score 50
    While this episode still hints at the underlying brilliance of the Chapman Brothers, it ultimately mucks about in too much pre-adolescent nonsense to carry much weight or ever feel very engaging.
    • Metascore: 81
    • Critic Score 80
    In spite of this chapter's sometimes bland early tone and uneven puzzle mechanics, Rise of the Pirate God and the series as a whole both come with my highest recommendation as a modern adventure genre must-play.
    • Metascore: 81
    • Critic Score 70
    All told, the second episode of Strong Bad’s Cool Game for Attractive People includes a little more talking and lot more collecting than Homestar Ruiner, with the same marginal amount of small-scale puzzling in between.
    • Metascore: 81
    • Critic Score 90
    With its charming gameplay, excellent use of the Nintendo DS features, truly funny dialogue, intricate plot, and personable cast of characters, this "soon to be a classic" title offers plenty of gaming enjoyment.
    • Metascore: 81
    • Critic Score 80
    It's been a whole two years without a new adventure for the Freelance Police, but the wait has been worth it, at least for one episode
    • Metascore: 81
    • Critic Score 50
    While this episode still hints at the underlying brilliance of the Chapman Brothers, it ultimately mucks about in too much pre-adolescent nonsense to carry much weight or ever feel very engaging.
    • Metascore: 81
    • Critic Score 80
    Solid addition to the series and likely the best Nancy Drew game of them all. For those who crave a few evenings of gaming where charm, good looks and diversion come first, this is a definite buy.
    • Metascore: 81
    • Critic Score 80
    Culture Shock in every way looks, sounds, and feels like a true Sam & Max sequel. If you can forgive the ease of the puzzles and embrace the episodic concept, it is nothing less than a complete blast of fun.
    • Metascore: 81
    • Critic Score 90
    This is by far the deepest, darkest game in the series, yet the superb writing means that it will also be the funniest you'll encounter.
    • Metascore: 81
    • Critic Score 80
    Despite the odd rough story edge and puzzling design choice, The City That Dares Not Sleep is a refreshing, triumphant end to The Devil's Playhouse.
    • Metascore: 80
    • Critic Score 90
    If you loved the first one or thought that it would be excellent if only the puzzles were more challenging, this is a game you will not want to be without.
    • Metascore: 80
    • Critic Score 80
    An incredible, audacious attempt that doesn't quite live up to its goals. Easily one of the most complex stories ever told in a computer game. Highly recommended as both the continuation of a great series and on the strength of its high points.
    • Metascore: 80
    • Critic Score 80
    Moai Better Blues is a gorgeous game to look at and listen to and a unique, enjoyable experience as a whole.
    • Metascore: 80
    • Critic Score 90
    Here is the Sam & Max episode you've been waiting for. Absolute, complete fun, and an effort that Telltale should be very proud of.
    • Metascore: 80
    • Critic Score 60
    Telltale's production quality is remarkable, and they must be commended for at least pushing the series violently towards what is sure to be a fascinating climax. However, the game must also be criticized for the inconsistency of its flow and the near-complete lack of original locations and characters (Stan's delightful return notwithstanding).
    • Metascore: 80
    • Critic Score 70
    Whilst Around Every Corner relies a bit too much on action sequences and not enough of group-building with its new characters, it effectively manages to draw hope and desperation to new emotional highs and lows, ultimately ending with the most dramatic conclusion so far.
    • Metascore: 80
    • Critic Score 70
    Although it doesn't quite match the classics, The Blackwell Legacy has more to offer than just nostalgia. Its appeal will depend on how interesting you find the story.
    • Metascore: 80
    • Critic Score 80
    Spunky teenager Nancy Drew, though celebrating her 75th birthday, once again proves why she is still relevant in the 21st century.
    • Metascore: 80
    • Critic Score 80
    A worthy ending for a long-standing series that doesn't quite reach greatness, but will likely please more than disappoint.
    • Metascore: 79
    • Critic Score 70
    The fact that this game excels at the end makes up for the slow beginning and mini-game robbery, but only to make it just as good as the last two episodes.
    • Metascore: 79
    • Critic Score 80
    Tailor-made for inventory lovers, but plenty here for every adventure gamer to enjoy. It's simple and modest, but offers great value for your gaming dollar.
    • Metascore: 79
    • Critic Score 80
    A Twist of Fate has restored my faith in the Runaway series, thanks to its engaging narrative and streamlined interface. This is a great game for Runaway fans and newbies alike.
    • Metascore: 79
    • Critic Score 70
    In anticipation of that potential, every adventure fan should consider this an essential play, and go into it with the understanding that this is a very good and very fun game-just not the best Telltale has to offer.
    • Metascore: 79
    • Critic Score 70
    The fact that this game excels at the end makes up for the slow beginning and mini-game robbery, but only to make it just as good as the last two episodes.
    • Metascore: 79
    • Critic Score 70
    Situation: Comedy is a very fun way to spend a couple hours for a very reasonable price. It will be up to Episode 3 to really start building more momentum, though.
    • Metascore: 79
    • Critic Score 80
    You can find faults without too much effort, but I can still say the same thing about this one I said about the first: it's a blast of pure fun, and provides the proper conclusion to a truly enjoyable series of adventures.
    • Metascore: 79
    • Critic Score 80
    At least I can say something that I haven't yet said to date—the ending makes me extremely interested to know where the story is going now, and with only thirty days between episodes, it won't be a long wait to find out.
    • Metascore: 79
    • Critic Score 50
    Generally overpriced for the offline game, especially considering there's no actual game in the online "game."