All Game Guide's Scores

  • Games
For 885 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Super Mario 64
Lowest review score: 20 NBA Jam 2002
Score distribution:
885 game reviews
    • 70 Metascore
    • 50 Critic Score
    The hitting interface isn’t perfect, the modes of play are extremely limited, and the pace of the game is brought to a grinding halt whenever the loading sequences appear, which occurs early and often.
    • 57 Metascore
    • 50 Critic Score
    Despite an extra year in development, Konami's game is still not quite ready for prime time.
    • 66 Metascore
    • 50 Critic Score
    Exactly the same game as older [Genesis] players remember -- no upgrade in graphics, no extra levels or missions, and no multiplayer support.
    • 79 Metascore
    • 50 Critic Score
    Easily playable but just as easily forgettable.
    • 56 Metascore
    • 50 Critic Score
    Featuring inhumane, cold blooded killing and no purpose other than to lay waste to as many fellow human beings as possible, Postal truly stands in a zone of its own – a killing zone.
    • 75 Metascore
    • 50 Critic Score
    The only real problem is that it doesn't go too far out of its way to differentiate itself from either its predecessor or any other game in the genre.
    • 64 Metascore
    • 50 Critic Score
    As it stands, it is an average action game that is bettered by a number of original PlayStation titles, which is unacceptable.
    • 73 Metascore
    • 50 Critic Score
    A disappointment because it feels short. The computer opponents are ultimately not up to the competition, and there is no adjustable difficulty setting to level the playfield.
    • 57 Metascore
    • 50 Critic Score
    This type of game doesn’t lend itself well to repeated visits due to the simplistic control and driving requirements (gas, nitro, repeat).
    • 67 Metascore
    • 50 Critic Score
    Unfocused and strictly average. By trying to be too many things at once, it ends up excelling at none.
    • 50 Metascore
    • 50 Critic Score
    Some will be able to excuse the lack of depth and absence of anything new in return for pure shooting action reminiscent of earlier arcade games. Of course, others will find MiB II’s repetitiveness and short length appropriately forgettable.
    • 64 Metascore
    • 50 Critic Score
    In spite of Master of Orion 3's countless detail-oriented improvements, connoisseurs of the series may also find themselves pining for the personality of the earlier games, wishing to trade some of the new intricacy and erudition for a better sense of interaction and consequence.
    • 63 Metascore
    • 50 Critic Score
    While it's not inconceivable that someone would find pleasure playing this game, the vast majority of the buying public should wait for Namco's "Ace Combat 4."
    • 65 Metascore
    • 50 Critic Score
    While the game improves somewhat as a multiplayer title, the ridiculously fast action coupled with the decreased viewpoint only means the fun is short-lived.
    • 85 Metascore
    • 50 Critic Score
    Combat is more tedious than fun, though players can now wield more powerful weapons such as the katana blade. Most often players can get by simply running past many of the enemies -- not necessarily out of fear, but in a noble attempt to relieve boredom.
    • 61 Metascore
    • 50 Critic Score
    One word, used by Homer throughout, best describes the action in Road Rage: "Bor-ing."
    • 66 Metascore
    • 50 Critic Score
    There's not much else to be excited about. It is an average beat-'em up with some nice visuals...The combat is too disjointed, the gameplay feels distant, and the fighting engine is too simple.
    • 50 Metascore
    • 50 Critic Score
    A bland take on the sport that just doesn't have what it takes to match up to the competition.
    • 52 Metascore
    • 50 Critic Score
    Little more than an epic scavenger hunt through vast and varied worlds.
    • 51 Metascore
    • 50 Critic Score
    The repetitive style of gameplay is a big disappointment.
    • 76 Metascore
    • 50 Critic Score
    The game's plot doesn't follow the movie's, and those expecting a realistic, polished look to the visuals will be let down.
    • 70 Metascore
    • 50 Critic Score
    To progress through the game and have it all stripped from you based on one battle is simply a horrible design decision and makes this otherwise brilliant game needlessly aggravating.
    • 57 Metascore
    • 50 Critic Score
    The Xbox game easily bests the earlier PS2 disc in both frame rate and visual clarity, which are more important to the fun of this title than any other elements.
    • 69 Metascore
    • 50 Critic Score
    The one element that will annoy more players than anything else is the rigid camera system that displays fixed angles when traversing the levels.
    • 77 Metascore
    • 50 Critic Score
    There's just not enough here to warrant a recommendation.
    • 78 Metascore
    • 50 Critic Score
    The lack of modes is also surprising given the EA SPORTS name and the company's previous pugilistic pursuits, with one of the most basic career modes found in a boxing game and limited create player options.
    • 64 Metascore
    • 50 Critic Score
    More attention needs to be placed on the space aspect of the game, and players should have the same sense of freedom as in titles like Halo instead of wandering through narrow halls.
    • 71 Metascore
    • 50 Critic Score
    A majority of time is spent going slowly to eliminate the threats before they close in on you. Spread this out over a few hours and your fingers won’t be the only things numb from the experience.
    • 70 Metascore
    • 50 Critic Score
    If it weren't for the sloppy grappling system, Ultimate Muscle could have been a worthy purchase, especially for fans of the quirky animated series. The bold graphics, battery backup, ability to improve special powers, hidden wrestlers, and versus play are definite pluses.
    • 71 Metascore
    • 50 Critic Score
    A game with potential, but the developers need to change the scope of the worlds as well as offer more varied objectives for it to be grouped in the same litter as "Super Mario Sunshine" or "Jak and Daxter."
    • 64 Metascore
    • 50 Critic Score
    Essentially offers little more than a few extra missions that lack the appeal of the original, especially in the area of strategic options.
    • 47 Metascore
    • 50 Critic Score
    By failing to offer players a robust selection of characters and making the action more random chance than skill based, the developers have wasted a great license and opportunity.
    • 48 Metascore
    • 50 Critic Score
    While Crazy Taxi is still playable despite the faults, the platform’s limitations diminish the overall fun, making this taxicab racer rather pedestrian.
    • 55 Metascore
    • 50 Critic Score
    An average design effort that suffers from rushed production (the "save game" screen is primarily made up of huge blocky text and boxes) and a flawed engine.
    • 69 Metascore
    • 50 Critic Score
    The core gameplay is spoiled by a rare complaint for a racing game: it's just too darn fast.
    • 46 Metascore
    • 50 Critic Score
    By building the entire title around only seven mini-games, My Street doesn’t have nearly enough depth to keep players occupied for extended periods of time -- even with online multiplayer support and a great character editor.
    • 67 Metascore
    • 50 Critic Score
    If Urban Yeti had twice as many levels and less restricting mini-games, old-school as well as new-school gamers would be all too ready to Yeti.