AusGamers' Scores

  • Games
For 449 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 24 out of 449
449 game reviews
    • 73 Metascore
    • 66 Critic Score
    If you're looking for some light-hearted swing and miss fun with your mates then this is certainly worth a look, particularly if you've got a couple of PlayStation Move controllers lying beside your couch, but if you're looking for the definitive tennis experience Grand Slam Tennis 2 is lacking compared to other more established offerings.
    • 78 Metascore
    • 65 Critic Score
    The first Mario game I've ever played that frequently bored me, and as much as it manages to nail the central mechanics and tick many of the right boxes, it also serves as worrying proof that, in the world of gaming, no series is truly sacred.
    • 82 Metascore
    • 65 Critic Score
    The Wolf Among Us feels no less confident than Telltale’s Walking Dead seasons, but at this point it certainly doesn’t feel as well directed. It’s no longer something that is inspiring great enthusiasm or excitement from me, but it’s also not something I feel the need to abandon midway through.
    • 66 Metascore
    • 65 Critic Score
    The saving grace then is a big one: the amazing, still fluid, tremendously enjoyable trick system. The conversion might be Dana Scully but the foundation trick system and level design whips out an excellent welcome speech for those that missed THPS 1 and 2 or for those wishing to relive past glories.
    • 80 Metascore
    • 65 Critic Score
    The only problem is that there's really very little reason to upgrade from F1 2011 other than the inclusion of new teams, cars and two new tracks. If Codemasters had resolved the numerous bugs and gameplay issues that have been present since day one of the reboot it'd be a different story, but if they can't do it by now, chances are they never will.
    • 75 Metascore
    • 65 Critic Score
    For a story that talks of falling into lunacy, it's interesting that the game's quality matches the mind of its antagonist; Alice is a cracked mirror; you can see what it could have been, but you're stuck with what it is.
    • 66 Metascore
    • 65 Critic Score
    As a pure action-brawler Redeemer’s appeal is limited. Like the classic arcade game Double Dragon II there’s a sense of fatigue that becomes hard to shake after a few hours, something that very few games in this genre manage to overcome. But, if you’re a fan of punching things and stringing together combos and takedowns in a violent action game, then there’s a lot to like here. Any hey, any game where you can, mid-combo, rip the arm off a mutant and then proceed to beat it to a pulp with both severity and a severed appendage -- is worth checking out.
    • 61 Metascore
    • 65 Critic Score
    A great game for Ferrari and racing fans alike, with enough challenge to really test those familiar with the genre, but unfortunately lacking in a more approachable set-up, even for those of us who found the history of Ferrari utterly alluring even after just a few hours of play.
    • 81 Metascore
    • 65 Critic Score
    Guitar Hero Live has just taken itself too seriously, and that concept is at pure odds with what the franchise used to be about. Don’t get me wrong, there is fun here, there’s multiplayer, hero powers and a decent list of songs, but the idea that these might eventually have you forking over more cash should make you trepidatious at least.
    • 74 Metascore
    • 65 Critic Score
    A great game becomes a good game due to its length and lack of innovation.
    • 66 Metascore
    • 65 Critic Score
    The London 2012 videogame won't be on your playlist for very long, but if you're a fan of the genre, I'd rate this game as one of the better games of its kind. It'll also help you get swept up in the excitement and euphoria of the 2012 Olympic Games, which is what these types of games are all about.
    • 52 Metascore
    • 63 Critic Score
    Fun though it is, NeverDead is several good ideas short of fulfilling its conceptual promise.
    • 50 Metascore
    • 63 Critic Score
    NeverDead is the kind of game you want to like more than you actually do. The gimmick is a smart one, it's quite funny when it wants to be, it's peppered with cool moments, and it's a big improvement from the developer's other recent efforts (Rogue Warrior, anyone?). Alas, fun though it is, NeverDead is several good ideas short of fulfilling its conceptual promise.
    • 69 Metascore
    • 63 Critic Score
    There's a plot in here, but it's all a bit rubbishy, full of stock-standard fantasy tropes and dialog that reads like it was written by an intelligent but under-read tenth grader. All told, the game has a very amateur feel to it.
    • 72 Metascore
    • 63 Critic Score
    It's great that MotoGP 10/11 adopts a more realistic simulation approach to the game, but I found the handling of the bike frustrating in certain situations.
    • 71 Metascore
    • 62 Critic Score
    Sniper Elite 3 is an idiot savant of a game, excelling in one specific area while being almost obtuse in many others.
    • 46 Metascore
    • 61 Critic Score
    Frozen Hearth is the Dark Souls of the RTS genre: damn challenging, at times infuriating, but rewarding to the persistent multi-tasking player. It's a shame there wasn't a bit more spit and polish before final release, because when Frozen Hearth isn't distracting you with oddities or omissions, it's actually a rewarding experience.
    • 60 Metascore
    • 60 Critic Score
    The strategy core is different enough and executed well enough to provide quite a few hours of engaging combat and strategy alternating with the slower ponderous movement across a larger world of interconnected islands. It's a shame then that the learning curve, which initially seems quite steep, is extended well beyond the patience of most people across a laboriously slow campaign.
    • 56 Metascore
    • 60 Critic Score
    If the developers had stuck to just sailing and ship-combat, Pirates would be a charming game. Unfortunately, it's only half of one.
    • 82 Metascore
    • 60 Critic Score
    A beautiful and often clever game that doesn’t seem to be aiming as high as it could be. It seems content to simply be pretty and mechanically solid, but it’s not a game one can easily get super invested in. There are the makings of a better game in here, and the combat is reliably entertaining throughout, but Child of Light never quite rises as high as its untethered protagonist.
    • 84 Metascore
    • 60 Critic Score
    For the most part, Bungie achieved this lofty balance with its Halo games, but after an impressive first shot at the sci-fi series with Halo 4, 343 Industries has fumbled with one of the most important parts of a Halo experience: the solo campaign.
    • 73 Metascore
    • 60 Critic Score
    It's a hard game to get really enthusiastic about, and all too easy to walk away from when you hit a frustrating section.
    • 69 Metascore
    • 60 Critic Score
    A tennis game that seems unusually keen to hide its potential away behind superfluous control options and silly concessions. It's your best bet if you want a tennis game on the 3DS right now (better than Sports Island anyway), but not a patch on what you can find elsewhere.
    • 78 Metascore
    • 60 Critic Score
    The second season of The Walking Dead has had highpoints, but in the end it can’t match up against the first season.
    • 68 Metascore
    • 60 Critic Score
    You could finish Deadlight in a single sitting and forget about it completely by the next day. Not because the game is actually bad – it's mostly quite enjoyable – but it's too slight and unimaginative to make a lasting impression. It has some nice ideas and sections, but more than anything else it made us want to go back and finish Shadow Complex for a sixth time.
    • 51 Metascore
    • 60 Critic Score
    The concept and setting here were ripe for out-of-left-field explosiveness, but due to a lack of direction and capitalisation, and likely a small budget, all we’re left with is a lifeless game that fails to live up to its potential.
    • 77 Metascore
    • 60 Critic Score
    Daytona USA sits in the unique position where it suffers not from its faults, but from the perfection of its original design. There was nothing better than being enveloped in those speaker laden seats, inches away from a ridiculously bright CRT screen, friends or strangers seated either side of you.
    • 54 Metascore
    • 60 Critic Score
    Korra lacks the heart and extravagance of Platinum’s best work, but it is, at the very least, a step above the absolute dross Activision often releases for licensed properties.
    • 61 Metascore
    • 60 Critic Score
    Only worth playing in co-op, where the fluid controls, half decent mechanics, some basic teamwork, and mindless action elevates what is decidedly mediocre into something that although average, can be a lot of fun.
    • 58 Metascore
    • 58 Critic Score
    It’s a tragedy to see Lords of Shadows 2 arrive in this form. Rather than focus on what made the first game so much fun, the designers seem to have totally misunderstood what gamers wanted from the sequel, and delivered something that was utterly alien to the first game.

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