COGconnected's Scores

  • Games
For 1,674 reviews, this publication has graded:
  • 62% higher than the average critic
  • 5% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Horizon: Zero Dawn
Lowest review score: 10 Wander
Score distribution:
1674 game reviews
    • 64 Metascore
    • 49 Critic Score
    Rise & Shine is a great looking game that elicits a few chuckles and grins, but doesn’t have the gameplay chops to stand up to the big names in the genre.
    • 48 Metascore
    • 49 Critic Score
    Homefront: The Revolution has more problems than I can list, including some illogical design decisions I couldn’t wrap my head around. But it truly executes on some of the good ideas it presents, and redeems itself in its latter half to an extent.
    • 60 Metascore
    • 49 Critic Score
    Unfortunately tedious, unimaginative missions and too much emphasis on the poorly presented combat system drags the rest of the game down. With serious technical issues afflicting the game, it would seem that Risen 2 performs better on its home turf, the PC.
    • 66 Metascore
    • 49 Critic Score
    The largest drawback to Monochroma was the repetition and simplicity of the game which makes it very boring to play. - See more at: http://cogconnected.com/review/monochroma-review/#sthash.ZHxCjDCL.dpuf
    • 60 Metascore
    • 48 Critic Score
    Anoxemia’s intended atmosphere is one of horror, yet I mostly felt annoyed. I wasn’t afraid or juiced up with adrenaline, I was just frustrated. If you’re looking for the wonder or the terror of the deep, you may want to look elsewhere.
    • 52 Metascore
    • 48 Critic Score
    Warhammer 40k: Eternal Crusade is a missed opportunity and a game that sadly has too many issues to ever completely work out.
    • 59 Metascore
    • 48 Critic Score
    Overall, the decent story, characters and narration made the game satisfactory, as did the simple controls, but the lack of gameplay, underwhelming graphics, slow movement and lag impacted the enjoyability of The Descendant greatly. I’m torn between wanting to see if the game gets better in the other four episodes, and leaving my playing time where it is.
    • 41 Metascore
    • 47 Critic Score
    With only a few smile inducing moments and a complete lack of interesting interaction, One Way Trip ends up falling flat and may leave you begging for the credits to roll, if you can even last that long.
    • 50 Metascore
    • 47 Critic Score
    Merely chewing gum for the brain. It is a frantic mind numbing twin-stick action shooter that is relentless at times. There is a story to be had but it takes a back seat to the twin-stick shooter chaos.
    • 59 Metascore
    • 45 Critic Score
    It might have been a different story if the environments had more interactivity, but they’re mostly sterile and void of any real drama. You just walk through them until you’re expected to solve a puzzle.
    • 70 Metascore
    • 45 Critic Score
    After the head changing, talking teeth, back and forth repetitive scenes, Clockwork Tales: Of Glass and Ink ends as a disappointing couple hours of play.
    • 46 Metascore
    • 45 Critic Score
    With issues regarding the AI, graphical glitches, and a high difficulty, I just don’t see myself alien raging again anytime soon.
    • 78 Metascore
    • 45 Critic Score
    I can give it a point or two for the educational value, but as something that is supposed to be fun the interactive sequences are only mildly entertaining and the episodes themselves will have your eyelids getting heavy in no time flat.
    • 52 Metascore
    • 45 Critic Score
    The controls are sluggish and impractical while the majority of the visuals could use some more oomph too. At the end of the day, if you are not a DIE HARD (caps for emphasis) fan of retro type games, I think you’d best stay away from this title as the negatives outweigh the positives.
    • 50 Metascore
    • 45 Critic Score
    Performing and landing tricks are difficult and messy due to the constraints and method of “charging” your moves before executing them. To make matters worse, it’s plagued with a faulty respawn mechanic that puts you into an infinite loop of crashes and bails. While visually the game isn’t too shabby, it all becomes meaningless when snowboarding becomes such a burden.
    • 56 Metascore
    • 45 Critic Score
    Leisure Suit Larry: Reloaded is a rehash of the 1987 original. While it has been updated in some ways, the interface and content are firmly rooted in the 80’s.
    • 66 Metascore
    • 45 Critic Score
    Combine technical faults, repetitive gameplay, and characters so idiotic and unlikable you’d wish the game’s enemies would rip their spines out, and you’ve got a title that is a chore to play through.
    • 58 Metascore
    • 45 Critic Score
    There are plenty of little issues that add up to turn a junk pile into a landfill. Predictable dodge patterns, no checkpoints, visual alignment that’s harmful to gameplay, no ambient sound effects, the list really does go on forever.
    • 44 Metascore
    • 45 Critic Score
    With so much potential in the premise, it’s a shame MilitAnt didn’t deliver where it counts in the gameplay department. Annoying A.I. and frustrating combat mechanics make for a tough recommendation even for the biggest fans of action platformers.
    • 49 Metascore
    • 45 Critic Score
    At the end of the day Dollar Dash just didn’t grab me like it could have. Sure, a minor amount of fun might be had in a party situation with friends, but the lack of depth and overall madness that each match turns into won’t keep you playing for long.
    • 59 Metascore
    • 45 Critic Score
    Cross of the Dutchman just doesn’t feel finished. If the combat gets tightened up and the stealth gets reworked or removed, my opinion of this game would dramatically improve.
    • 35 Metascore
    • 45 Critic Score
    What 7 Days to Die does right is provide a hearty selection of crafting and allows you to team up with friends locally or online to enjoy some co-op action. But is it worth picking up? For the simple fact that there’s better examples of world-building engines out there with a large fan base and even larger servers, I say pass.
    • 63 Metascore
    • 45 Critic Score
    It’s dull, repetitive, and just doesn’t offer the replayability of other rogue-likes.
    • 45 Metascore
    • 45 Critic Score
    I won’t say Soul Axiom is a terrible game, but I honestly believe if developers focused on creating a shorter game, with more effort put into the games pacing, graphics and sound, the overall experience would have been far more enjoyable.
    • 64 Metascore
    • 45 Critic Score
    It’s a disappointment to see something squander such potential.
    • 34 Metascore
    • 45 Critic Score
    Has all the ingredients to be good but it fails to bring it all together and ends up being a mediocre experience at the very best.
    • 48 Metascore
    • 44 Critic Score
    Fundamentally, it is flawed with poor design and weak content. Colonial Marines feels dated, and fails to capture any essence of what an Alien game should be. Though Aliens: Colonial Marines has been crafted with the fans in mind, it just needed a stronger approach in its design, accompanied by some serious polish.
    • 64 Metascore
    • 44 Critic Score
    The unbalanced multiplayer, uninspiring music and repetitive gameplay are just a few of the more significant issues that dragged the entire experience down. Sadly, Extreme Exorcism is going straight to the graveyard for me.
    • tbd Metascore
    • 43 Critic Score
    In small bursts, Hotel Transylvania is tolerable, featuring some challenging platform areas forcing you to make some precise movements with the circle pad. Unfortunately, the overall experience comes up a bit short making it hard for me to recommend this game for anyone this holiday season.
    • 53 Metascore
    • 43 Critic Score
    Although Bedlam has quite a few areas to improve on, what makes the game bearable is the story.

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