COGconnected's Scores

  • Games
For 1,183 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Last of Us Remastered
Lowest review score: 10 Wander
Score distribution:
1183 game reviews
    • 48 Metascore
    • 49 Critic Score
    Homefront: The Revolution has more problems than I can list, including some illogical design decisions I couldn’t wrap my head around. But it truly executes on some of the good ideas it presents, and redeems itself in its latter half to an extent.
    • 60 Metascore
    • 49 Critic Score
    Unfortunately tedious, unimaginative missions and too much emphasis on the poorly presented combat system drags the rest of the game down. With serious technical issues afflicting the game, it would seem that Risen 2 performs better on its home turf, the PC.
    • 66 Metascore
    • 49 Critic Score
    The largest drawback to Monochroma was the repetition and simplicity of the game which makes it very boring to play. - See more at: http://cogconnected.com/review/monochroma-review/#sthash.ZHxCjDCL.dpuf
    • 59 Metascore
    • 48 Critic Score
    Overall, the decent story, characters and narration made the game satisfactory, as did the simple controls, but the lack of gameplay, underwhelming graphics, slow movement and lag impacted the enjoyability of The Descendant greatly. I’m torn between wanting to see if the game gets better in the other four episodes, and leaving my playing time where it is.
    • 50 Metascore
    • 47 Critic Score
    Merely chewing gum for the brain. It is a frantic mind numbing twin-stick action shooter that is relentless at times. There is a story to be had but it takes a back seat to the twin-stick shooter chaos.
    • 59 Metascore
    • 45 Critic Score
    It might have been a different story if the environments had more interactivity, but they’re mostly sterile and void of any real drama. You just walk through them until you’re expected to solve a puzzle.
    • 70 Metascore
    • 45 Critic Score
    After the head changing, talking teeth, back and forth repetitive scenes, Clockwork Tales: Of Glass and Ink ends as a disappointing couple hours of play.
    • 46 Metascore
    • 45 Critic Score
    With issues regarding the AI, graphical glitches, and a high difficulty, I just don’t see myself alien raging again anytime soon.
    • 78 Metascore
    • 45 Critic Score
    I can give it a point or two for the educational value, but as something that is supposed to be fun the interactive sequences are only mildly entertaining and the episodes themselves will have your eyelids getting heavy in no time flat.
    • 52 Metascore
    • 45 Critic Score
    The controls are sluggish and impractical while the majority of the visuals could use some more oomph too. At the end of the day, if you are not a DIE HARD (caps for emphasis) fan of retro type games, I think you’d best stay away from this title as the negatives outweigh the positives.
    • 56 Metascore
    • 45 Critic Score
    Leisure Suit Larry: Reloaded is a rehash of the 1987 original. While it has been updated in some ways, the interface and content are firmly rooted in the 80’s.
    • 44 Metascore
    • 45 Critic Score
    With so much potential in the premise, it’s a shame MilitAnt didn’t deliver where it counts in the gameplay department. Annoying A.I. and frustrating combat mechanics make for a tough recommendation even for the biggest fans of action platformers.
    • 49 Metascore
    • 45 Critic Score
    At the end of the day Dollar Dash just didn’t grab me like it could have. Sure, a minor amount of fun might be had in a party situation with friends, but the lack of depth and overall madness that each match turns into won’t keep you playing for long.
    • 59 Metascore
    • 45 Critic Score
    Cross of the Dutchman just doesn’t feel finished. If the combat gets tightened up and the stealth gets reworked or removed, my opinion of this game would dramatically improve.
    • 35 Metascore
    • 45 Critic Score
    What 7 Days to Die does right is provide a hearty selection of crafting and allows you to team up with friends locally or online to enjoy some co-op action. But is it worth picking up? For the simple fact that there’s better examples of world-building engines out there with a large fan base and even larger servers, I say pass.
    • 63 Metascore
    • 45 Critic Score
    It’s dull, repetitive, and just doesn’t offer the replayability of other rogue-likes.
    • 64 Metascore
    • 45 Critic Score
    It’s a disappointment to see something squander such potential.
    • 34 Metascore
    • 45 Critic Score
    Has all the ingredients to be good but it fails to bring it all together and ends up being a mediocre experience at the very best.
    • 48 Metascore
    • 44 Critic Score
    Fundamentally, it is flawed with poor design and weak content. Colonial Marines feels dated, and fails to capture any essence of what an Alien game should be. Though Aliens: Colonial Marines has been crafted with the fans in mind, it just needed a stronger approach in its design, accompanied by some serious polish.
    • 64 Metascore
    • 44 Critic Score
    The unbalanced multiplayer, uninspiring music and repetitive gameplay are just a few of the more significant issues that dragged the entire experience down. Sadly, Extreme Exorcism is going straight to the graveyard for me.
    • tbd Metascore
    • 43 Critic Score
    In small bursts, Hotel Transylvania is tolerable, featuring some challenging platform areas forcing you to make some precise movements with the circle pad. Unfortunately, the overall experience comes up a bit short making it hard for me to recommend this game for anyone this holiday season.
    • 53 Metascore
    • 43 Critic Score
    Although Bedlam has quite a few areas to improve on, what makes the game bearable is the story.
    • 36 Metascore
    • 42 Critic Score
    Overlord: Fellowship of Evil had the potential to be great especially with the direction of the Diablo-eqsue style game play. Sadly, the lack of polish in the presentation and unintriguing gameplay made for a hot mess and is a definite pass for any gamer, fan of the series or not.
    • 50 Metascore
    • 40 Critic Score
    Overall, its a competent strategy game that is bogged down by its immature humor and annoyances.
    • 38 Metascore
    • 40 Critic Score
    Clunky controls, poor visuals, and boring and repetitive gameplay make this game experience one that you should skip.
    • 52 Metascore
    • 40 Critic Score
    I realize this is what’s considered a budget title at $39.99, but regardless of this fact I felt like one would not get much for their hard earned, and spent, dollars here. Give this one a pass unless you are the most addicted of scope junkies or if you enjoyed the first game.
    • 57 Metascore
    • 40 Critic Score
    This clay could have used some more time in the kiln, that’s for sure.
    • tbd Metascore
    • 40 Critic Score
    I hate to say it but if the development team had put as much effort into refining Boo Bunny Plague’s gameplay as they did the soundtrack, this could have been a very enjoyable game. Poor controls, bland level design, and last-gen graphics just make the experience so disappointing.
    • tbd Metascore
    • 40 Critic Score
    The stale visuals and problematic control issues make this game hard to recommend.
    • 57 Metascore
    • 40 Critic Score
    Pulse is a victim of the Kickstarter craze. It had a unique idea and successful campaign, but failed to go anywhere meaningful from a gameplay standpoint. The music and visual style are redeeming factors, but the short length and uninspired mechanics (not to mention the brain scrambling acid trip sections) make Pulse an experience that feels unfinished and one I can’t honestly recommend.
    • 68 Metascore
    • 40 Critic Score
    Some people will get a real kick out of this one and there is some fun to be had from the frenetic slaughter of massive amounts of enemies in co-op mode, but all the fun is leeched out of it in just a few missions.
    • 49 Metascore
    • 40 Critic Score
    This Spider-Man entry feels rushed, remains largely unchanged from previous Beenox Spider-Man games and the new web slinging mechanic zapped the fun out of arguably the most enjoyable things about Spider-Man games.
    • 48 Metascore
    • 40 Critic Score
    Driving at insane speeds on a wise cracking sentient motorcycle should be gaming nirvana, but the writing, mechanics, and design of Lococycle are subpar. It’s not worth the price of admission, and is one of the Xbox One’s weaker launch titles.
    • 53 Metascore
    • 40 Critic Score
    As much as I love playing a good RTS game, this isn't one of them. Too many things hold it back from being enjoyable and standing out in a crowd.
    • 51 Metascore
    • 40 Critic Score
    Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.
    • 44 Metascore
    • 40 Critic Score
    With a few more level types and a real change in difficulty other than needing better reflexes, Johnny Kung Fu would have been entertaining for more than a weekend; as it stands now, I would let Mr. Wang win this battle.
    • 42 Metascore
    • 39 Critic Score
    Perhaps the truly hardcore fans may have some interest in adding this to their collection, but with dreadfully long and uninteresting cutscenes, repetitive combat and monotonous level design, as a newcomer to the series I was left with a bitter taste in my mouth, and I simply cannot recommend purchasing this game.
    • 43 Metascore
    • 38 Critic Score
    Sure your child may get an hour of two of cheap thrills, but simply put there are far better family oriented Kinect games already on the market that offer much more content, replay value, and are simply much more polished.
    • 58 Metascore
    • 38 Critic Score
    While this could have been an incredible new entry in its genre, Zheros falls flat with its bare facsimile of a story, its bland gameplay, and monotonous level design.
    • 32 Metascore
    • 37 Critic Score
    The clunky controls, combined with a ghost town of players to actually play this game online with, really works against this title.
    • 32 Metascore
    • 35 Critic Score
    Even if you can get past the poor humour and lack of story, the controls and combat just feel bad.
    • 53 Metascore
    • 35 Critic Score
    Aside from some cheap laughs and managing to somehow become an internet cultural phenomenon, this goat game offers up little in terms of any substance. Instead you get a glitch, buggy shallow experience you will ditch in a matter of days.
    • 46 Metascore
    • 35 Critic Score
    Gravity Falls: Legend Of The Gnome Gemulets is a beautiful platformer that accurately recreates the look and feel of the TV show it’s based on. Unfortunately, the game is so short, and so lacking in variety, that it feels unfinished.
    • 43 Metascore
    • 35 Critic Score
    There’s just really not a whole lot going on for Bombshell. The cutscenes look kind of nice, and when you look at the gameplay from a distance it can seem fun, but ultimately what you’re left with is a game that is worth far less than the asking price of thirty dollars.
    • 55 Metascore
    • 35 Critic Score
    Is Red Game Without A Great Name the worst game I’ve played this year? No, that still belongs to Calvino Noir. Is it one of the worst? Absolutely. Don’t buy it. Don’t rent it. Don’t look at it. Don’t allow it to enter your thoughts. Avoid this game like I avoid social situations.
    • 50 Metascore
    • 35 Critic Score
    It’s a tedious game that this title may have been served best as a cheaper iOS game for those boring bus rides to and from work.
    • 42 Metascore
    • 35 Critic Score
    Star Trek: The Video Game is definitely not worth the price of admission; spend the money and take a friend to see Star Trek Into Darkness in IMAX 3D instead.
    • 49 Metascore
    • 35 Critic Score
    You might dig the groovy aesthetic for a short while but inevitably you’ll walk away either bored or frustrated.
    • 39 Metascore
    • 35 Critic Score
    The idea was there, but the execution of the final product is a confused and chaotic mess. It’s unfortunate to say, but Umbrella Corps has taken the title of being the most poorly executed Resident Evil game to date.
    • 57 Metascore
    • 35 Critic Score
    Not a single element in this game stands out as remarkable or even remotely average. Flight Combat fans have a choice, they can download War Thunder for free and enjoy it, or they can buy Vector Thrust and despise it. Easiest. Decision. Ever.
    • 50 Metascore
    • 35 Critic Score
    As much as it was an enjoyable exercise in nostalgia, compared to the standards set by today’s games Flashback falls short. The bottom line is this game borders on being technically flawed. Story doesn’t make up for this or the shortcomings of elementary gameplay.
    • tbd Metascore
    • 35 Critic Score
    A horrendous driving game.
    • 58 Metascore
    • 35 Critic Score
    It doesn't look bad and it doesn't sound too bad either but it is way too repetitive. I play games for fun and the score reflects the fact I just didn't find Silent Hill: Book of Memories all that fun to play.
    • 63 Metascore
    • 30 Critic Score
    This is the best version of a very bad, fatally flawed product.
    • 48 Metascore
    • 30 Critic Score
    Overall, the fact that the Prototype Biohazard Bundle is so poorly named and that it was snuck on to the market without so much as an acknowledgement it was there should be all the warning you need. But allow me to reiterate the obvious; they didn’t bother to graphically update an outdated game nor did they try to clean up the messy controls.
    • 55 Metascore
    • 30 Critic Score
    I’ve gone through some of the most mediocre of shooters in my time, and yet, Calvino Noir often had me baffled by just how mindless it truly is to play.
    • 39 Metascore
    • 30 Critic Score
    I was expecting (and hoping for) a spooky and atmospheric thrill ride, but instead got an ill conceived and unpolished first person puzzle game. The story is weak, the puzzles unintuitive, and the experience wholly unsatisfying. Explorers would be better served travelling back in time and playing Myst, or picking up one of the games I mentioned above. Steer clear of this one.
    • 44 Metascore
    • 30 Critic Score
    There is no question Transformers: Rise of the Dark Spark plays and feels like your typical movie tie-in game. Everything about it screams ‘rushed out the door’ to satisfy the needs of all those poor suckers who wasted money watching the big screen stinker.
    • 32 Metascore
    • 30 Critic Score
    Frustrating mechanics, bad interface, and an unbelievably bland, confusing, and uninteresting story make for a bad combination. There’s so much wrong here that I hardly even have time to mention things like the terrible mini-games and wild inconsistency of one-hit stealth killing.
    • 33 Metascore
    • 30 Critic Score
    If you are looking for a portable experience worthy of the Call of Duty name, you will not find it here. Declassified has very little in the way of redeeming qualities which is unfortunate because this is a massive opportunity lost for Activision, Sony and fans of Call of Duty games.
    • 43 Metascore
    • 30 Critic Score
    The game is boring, repetitive, and simply not fun.
    • 43 Metascore
    • 30 Critic Score
    The lack of diversity and challenge is boring and the level design doesn’t do anything to help the gameplay.
    • 30 Metascore
    • 28 Critic Score
    It severely lacks in the fun department with its repetitive gameplay and bland characters. Expecting gamers to drop $50.00 dollars on this game is insulting. Yet, even if it were cheaper it would not make it any better.
    • 31 Metascore
    • 27 Critic Score
    Even the most casual gamers will find little in the way of redeeming qualities with this mish-mash of mini-games.
    • 55 Metascore
    • 25 Critic Score
    Ultimately this is a bland experience with a runtime less than some actually scary horror films. At $15.99, there just is no way I can recommend this. It almost feels like it is more suited to a VR demo, than an actual game. Save your money and rent a good horror movie, those at least come with a few scares.
    • 41 Metascore
    • 25 Critic Score
    The gameplay has not aged well, and the Kinect integration is gimmicky at best.
    • 43 Metascore
    • 20 Critic Score
    I can’t think of any way that Yaiba: Ninja Gaiden Z could have been worse.
    • 24 Metascore
    • 20 Critic Score
    Besides the obvious attempt to cash in on the launch of the Wii U, it seems as if the design philosophy of Game Party Champions was to make playing on the TV and GamePad equate to a DS-like experience. It fails miserably. Trying to combine this sort of experience and motion control onto the Wii U's GamePad is frustrating and feels forced.
    • 23 Metascore
    • 20 Critic Score
    If anything it gives all the Xbox One doomsayers a glaring example of why the Kinect should have been abandoned a long time ago. Even if this game was a fraction of its baffling $59.99 price tag, I would not recommend it for anyone. The Fighter Within has only one good thing going for it and that is you can burn a few calories after a fight or two. Otherwise, do yourself a favour, avoid this game as it’s awful.
    • 32 Metascore
    • 20 Critic Score
    In summary, Tony Hawk Pro Skater 5 is pretty much a poorly done remake of THPS 2.
    • 26 Metascore
    • 20 Critic Score
    This game is meant for the fans of Tenkai Knights, and when I say fan, I mean a die-hard fan. Even then, I doubt any hardcore fan would find many redeeming qualities with this junker of a 3DS game.
    • 47 Metascore
    • 20 Critic Score
    I hated Line of Defense Tactics: Tactical Advantage, so its price tag of twenty five dollars is almost as baffling as the game’s quality itself.
    • 17 Metascore
    • 15 Critic Score
    Boring, uninspired, glitchy, unfinished….those are just a few of the words I’d use to describe a wholly unenjoyable gaming experience in Double Dragon II: Wander of the Dragons.
    • tbd Metascore
    • 10 Critic Score
    If there’s no groundwork and fundamentals in place for players to interact with one another, especially for a game with zero objectives, it’s destined to fail. I can understand what Wander was trying to do, but even so, it’s both nowhere near complete and polished, and sadly, completely void of fun in any way.