CD-Action's Scores
- Games
For 514 reviews, this publication has graded:
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42% higher than the average critic
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7% same as the average critic
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51% lower than the average critic
On average, this publication grades 5.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 233 out of 514
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Mixed: 225 out of 514
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Negative: 56 out of 514
514
game reviews
- By critic score
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Critic Score 75
Even though I missed the quality and thrills of San Andreas, GTA IV and Red Dead Redemption, I had more fun with Sleeping Dogs than I expected. It's worth giving it a try while waiting for GTA V. [10/2012, p.54]Posted Aug 29, 2012 -
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Critic Score 75
The journey through Unmechanical's underground complex is an engaging and enriching experience. [10/2012, p.66]Posted Aug 29, 2012 -
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Critic Score 75
When I finished this curious remake ('the best of Painkiller' suits this game better) all the flaws that I jotted down and that annoyed me ceased to matter. There's something charming in this simplicity. [12/2012, p.42]Posted Oct 24, 2012 -
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Critic Score 75
If you're loyal to Pro Evolution Soccer series you got used to its various shortcomings and you will be pleased with the 2013 edition – it's the best one yet. But today choosing PES over FIFA is like watching a match in the second division instead of the Champions League final. [12/2012, p.52]Posted Oct 24, 2012 -
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Critic Score 75
A solid game that failed to reach the level of the wonderful, more complex original from 1994. The 'just one more mission syndrome' is still very strong though. [12/2012, p.54]Posted Oct 24, 2012 -
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Critic Score 75
Secret Files 3 will suit the taste of every traditional point'n'click games lover, not just fans of the series. Two basic elements – a well told story and reasonably designed puzzles – are very well executed here. [12/2012, p.68]Posted Oct 24, 2012 -
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Critic Score 75
Chivalry's gameplay was boiled down to waving your weapon around but if you're willing to accept this simplicity, you're in for hours of fun. [CD-Action 13/2012, p.62]Posted Nov 29, 2012 -
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Critic Score 75
Reheating this antique was a risky venture, but the outcome is surprisingly good. If you turn a blind eye to its obvious archaism, what remains is pure fun. [CD-Action 13/2012, p.77]Posted Nov 29, 2012 -
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Critic Score 75
Cognition feels like some old game by Sierra and this is its biggest strength. [1/2013, p.72]Posted Jan 6, 2013 -
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Critic Score 75
Not only the first real MOBA game for consoles, but also one of the better ones in this sub-genre. There’s not many flaws I can point out in GoMe. If anything, I doubt its longevity – there are only 22 guardians to choose from and capabilities of building a community are much smaller than on PC. [CD-Action 02/2013, p.42]Posted Feb 6, 2013 -
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Critic Score 75
I am sure Natural Selection 2 will gather a group of devoted fans. After all it’s a good, surprisingly original game. [CD-Action 02/2013, p.50]Posted Feb 6, 2013 -
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Critic Score 75
Even The Three-Headed Monkey would not be unable to distract you from The Critter Chronicles’ shortcomings but this prequel to The Book of Unwritten Tales is still likeable. It’s just smaller in every aspect.[CD-Action 02/2013, p.56]Posted Feb 6, 2013 -
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Critic Score 75
At first I was a little disappointed by small number of new weapons introduced in Aftermath. However it turned out that one of them – the crossbow – is a very versatile piece of equipment and can replace a whole bunch of other toys. I might have pictured this DLC differently but after all I got hooked for long hours. [CD-Action 02/2013, p.60]Posted Feb 6, 2013 -
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Critic Score 75
Not bad in small doses but can get tedious during long sessions. Works better in multiplayer. [CD-Action 02/2013, p.69]Posted Feb 6, 2013 -
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Critic Score 75
If you want to see what zumba is all about, Zumba Fitness Rush is a great introduction to this discipline. [CD-Action 02/2013, p.71]Posted Feb 6, 2013 -
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Critic Score 75
A beautiful homage to Grim Fandango. Not perfect though – Chapter One is short, could be funnier and the choice of some of the voices is questionable. [CD-Action 03/2013, p.66]Posted Mar 5, 2013 -
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Critic Score 75
For offbeat humour aficionados and brain flexing enthusiasts. [CD-Action 03/2013, p.72]Posted Mar 5, 2013 -
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Critic Score 75
Twisted Dreams is as old school as it gets. It’s also long and offers some additional modes for really hardcore gamers who should like Black Forest’s platformer. [CD-Action 05/2013, p.73]Posted May 7, 2013 -
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Critic Score 75
I treated Motocross Madness with reserve but then spent half the night with it enjoying its pleasant driving model and nice visuals but also wishing it had more content. [CD-Action 06/2013, p.75]Posted May 13, 2013 -
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Critic Score 73
You must keep in mind that this is not 'good old Ace Combat' any more. Too much chaos, scripted events and jumping between fighters, bombers and choppers but... it does have a certain charm. [November 2011, p.64]Posted Nov 9, 2011 -
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Critic Score 70
If you treat yourself to the PvE campaign – especially in co-op mode – in small portions, it's a good recipe for a couple of relaxing game sessions. In the beginning at least, because over time watching the experience bar grow simply gets boring. [June 2011, p. 62]Posted Jul 1, 2011 -
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Critic Score 70
Lego Pirates is hardly the best offering from the series but still is enjoyable. I will not recommend it to everyone – because the game's core concept got old – but those of you who love cute Lego parodies by Traveller's Tales' should be pleased. [June 2011, p.72]Posted Jul 1, 2011 -
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Critic Score 70
Interesting but unpolished, ambitious but too weak to lift the weight of these ambitions. What bothered me most was that the brilliant idea of bringing other players into your single player mode was not realized properly. [June 2011, p.80]Posted Jul 1, 2011 -
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Critic Score 70
The freedom to move around the city and the ability to use powers that everyone would like to have as a superhero are this game's undeniable pros. It does not overwhelm you with activities though so those who enjoyed training assassins and renovating shops in Renaissance Rome will probably be disappointed. [July 2011, p.72]Posted Jul 4, 2011 -
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Critic Score 70
A platformer with a distinct graphic style. Gameplay-wise it resembles Sonic as the character can accelerate to great speeds. Real fun starts in multiplayer mode. [August 2011, p.72]Posted Aug 2, 2011 -
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Critic Score 70
Fantastic Pets is similar to Kinectimals but allows you to create your own pets by choosing body parts (legs, wings, tails etc.). In addition you can see them running around your room, but these Augmented Reality elements are rather weak as the real world appears very dark on screen. Still I can see a big group of 3-, 5- or 7-year-olds that will enjoy this game. [August 2011, p.73]Posted Aug 2, 2011 -
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Critic Score 70
Sometimes it was hard for me to shake the feeling that I'm playing a new rendition of the Destruction Derby series. Driving experience is good, but most of the story missions are boring and require you to crash into other cars after using the Shift feature to 'possess' some unfortunate random driver. Additional challenges that the city offers (e.g. races) also quickly become tiring. Music is good though and multiplayer is well designed. [Sept 2011, p.62]Posted Aug 31, 2011 -
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Critic Score 70
It's worth to take a look at this title and its unique art direction. Unfortunately it quickly becomes clear that Rock of Ages' rules are too simple to provide a deep enough gameplay. [October, p.59]Posted Sep 29, 2011 -
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Critic Score 70
The game is repetitive but its ingenious absurd humor can keep you in front of the screen. [October, p.73]Posted Sep 29, 2011 -
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Critic Score 70
This cleverly designed game works great as a supplement to a diet consisting of blockbusters titles. [October, p.77]Posted Sep 29, 2011 -
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Critic Score 70
A solid game that ticks off everything on the things-you-need-to-have-in-a-twin-stick-shooter list. Doesn't stand out from the crowd though. [October, p.80]Posted Sep 29, 2011 -
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Critic Score 70
As an attempt to create an old school game Might & Magic Heroes VI did not sweep me off my feet. It tries to bring back the old days and sometimes it does succeed but I couldn't shake off the feeling that I'm spending too much time with it and getting not enough fun in return. [November 2011, p.52]Posted Nov 9, 2011 -
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Critic Score 70
Off-Road Drive is enjoyable thanks to its physics engine and high quality graphics provided by Unreal Engine. Unfortunately the career is short and the game was unable to find any multiplayer servers. [November 2011, p.59]Posted Nov 9, 2011 -
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Critic Score 70
PES 2012 fails to shift the balance – even if it's the best Pro Evolution Soccer to date it's still far behind the FIFA series. What PES desperately needs is a deep change. [November 2011, p.62]Posted Nov 9, 2011 -
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Critic Score 70
It looks like current low budget games, does not offer the intensity of Modern Warfare or very emotional moments but still provides simple, unpretentious old school fun. [December 2011, p.90]Posted Nov 29, 2011 -
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Critic Score 70
Serious Sam 3 convinced me that somewhere along the way FPS genre lost something but on the other hand the game's old school vibe might become tiring if you overdose it. [January 2012, p.54]Posted Dec 27, 2011 -
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Critic Score 70
The best Move game I came across. I was surprised with how much fun I had remembering the light gun arcade machines I used to play as a kid. The game also supports the Dualshock but don't bother with it, 'cause if you remove the motion controller from the equation, you're left with something old, ugly, short and rather pointless. [January 2012, p.65]Posted Dec 27, 2011 -
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Critic Score 70
An old Mario Kart enhanced with a couple of details like gliding, swimming and customizing your vehicle. It seems Nintendo is running in circles chasing its own tail. [January 2012, p.75]Posted Dec 27, 2011 -
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Critic Score 70
Apparently the devs ran out of money and couldn't polish the game the way it deserves. SoulCalibur V had a big deal of potential – a lot of great characters and a cool fighting system – but simply feels unfinished. [March 2012, p.54]Posted Feb 13, 2012 -
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Critic Score 70
The only game that offers all four Grand Slam tournaments also boasts interesting controls. I expected better animations though and the AI also needs some tweaking. [March 2012, p.61]Posted Feb 14, 2012 -
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Critic Score 70
Unstoppable Gorg differs from other tower defense games and offers enough content and variety to provide a couple of fun evenings. [March 2012, p.63]Posted Feb 14, 2012 -
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Critic Score 70
The potential of both Syndicate as a franchise and Starbreeze as the developer was not fully used. The co-op mode and the video post-processing are great but the game as a whole is a disappointment. [April 2012, p.52]Posted Mar 13, 2012 -
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Critic Score 70
The story is very shallow but even more disappointing is the fact that the Arcade Action mode is single player only while it seems perfect for co-op. [April 2012, p.58]Posted Mar 13, 2012 -
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Critic Score 70
Thanks to its unique setting (mythology of the East meets Däniken) and off-the-scale panache Asura's Wrath is a very interesting experience, but there's just not enough... game in it. Gameplay is very shallow, repetitive and easy. [April 2012, p.59]Posted Mar 13, 2012 -
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Critic Score 70
Before I wrote this review, I spent 30 hours with Back in Action and I don't even know when this time flew by. I regret that the remake is not as complex and deep as the original game by Sir-Tech but some things are just gone and will never return. [April 2012, p.64]Posted Mar 13, 2012 -
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Critic Score 70
Letting players quit online matches without any repercussions is an unforgivable and incomprehensible decision by EA Sports and completely kills the multiplayer mode. Apart from that it's a fun game. [May 2012, p.56]Posted Apr 12, 2012 -
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Critic Score 70
It can be frustrating but still is worth a try if you like stealth/action games that challenge your mind, because it offers a decently long campaign for a low price. [May 2012, p.71]Posted Apr 12, 2012 -
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Critic Score 70
One of the few games in which ballistics really matter. Long range combat is very rewarding thanks to great X-ray animations depicting deadly shots. Close quarters combat on the other hand is terrible. [June 2012, p.62]Posted May 10, 2012 -
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Critic Score 70
A lot of Modern Warfare, a bit of Bioshock 2 and a pinch of Team Fortress 2. It's a pity that Impostors does not share Battlefield Heroes' business model – free download and microtransactions. [June 2012, p.65]Posted May 10, 2012 -
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Critic Score 70
People who spent dozens or even hundreds of hours with Crusader Kings and the Europa Universalis series will like Crusader Kings II and appreciate the fact that this is the most polished game by Paradox Interactive. Others will probably quickly get bored. [June 2012, p.82]Posted May 10, 2012 -
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Critic Score 70
32 soldiers on vast battlefields and interesting tactical options introduced by the possibility to build structures make Starhawk shine in multiplayer – but only on occasion. And the single player campaign only pretends not to be an expanded tutorial. [July 2012, p.66]Posted Jun 6, 2012 -
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Critic Score 70
A colourful, humorous cross between 2D platformers and MOBA games. In single player mode it can get boring pretty fast but is addictive in multiplayer. [July 2012, p.72]Posted Jun 6, 2012 -
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Critic Score 70
Six years after Ys Origin was published in Japan we can finally enjoy it in English. It's not beautiful, it doesn't sound good and doesn't offer an exquisite story. What it does offer is tons of fun. [August 2012, p.63]Posted Jul 6, 2012 -
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Critic Score 70
If you're a fan of 'A Song of Fire and Ice' (or HBO's series), get this game, as it tells a great new story set in Westeros and co-created by Martin. [August 2012, p.74]Posted Jul 6, 2012 -
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Critic Score 70
With its complex and surprising story and vintage visuals Resonance is a must have for all point'n'click fans. [August 2012, p.83]Posted Jul 6, 2012 -
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Critic Score 70
A terrific way to taste Magic: The Gathering before you spend your money on a real deck. [September 2012, p.62]Posted Jul 31, 2012 -
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Critic Score 70
It's not a DLC that you need badly, especially if you still have something else to do in Skyrim. But if you already know it inside out and are hungry for more, Dawnguard will quench your thirst. [September 2012, p.66]Posted Jul 31, 2012 -
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Critic Score 70
Young skateboarding enthusiasts will be better off playing Skate 3, which is a better game in every aspect. THPS HD might be fun for those who remember the original Tony Hawk's Pro Skater. [10/2012, p.58]Posted Aug 29, 2012 -
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Critic Score 70
Despite its very short campaign and some other flaws Deadlight is a strong title with great atmosphere. [10/2012, p.73]Posted Aug 29, 2012 -
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Critic Score 70
Most Wanted works best when you treat it like mobile games – switch it on for 15 minutes, do a random race with a random car and then turn it off. It's a good arcade racing title closely resembling Burnout: Paradise but it's not exceptional. [CD-Action 13/2012, p.52]Posted Nov 29, 2012 -
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Critic Score 70
In terms of gameplay RCR is rather simple, but it's a wonderful voyage to the land of classic games – all main missions are inspired by at least one oldie and there are plenty of references to both retro gaming and popular culture of the 1980s. [CD-Action 13/2012, p.72]Posted Nov 29, 2012 -
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Critic Score 70
Worth checking out, especially if you're interested not only in racing with your kid on split screen, but also in tackling the powerful but not very friendly editor. [1/2013, p.65]Posted Jan 6, 2013 -
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Critic Score 70
It has a low budget feel to it but decent length of the campaign and low price combined with deficit of similar games make A Game of Dwarves worth your time. [CD-Action 02/2013, p.44]Posted Feb 6, 2013 -
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Critic Score 70
It has some issues (i.e. sluggish animations) but fortunately they are not too annoying to take away the joy of following a well-written story. [CD-Action 02/2013, p.48]Posted Feb 6, 2013 -
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Critic Score 70
Miasmata is a bold game, sometimes innovative, sometimes crude and irritating.[CD-Action 02/2013, p.52]Posted Feb 6, 2013 -
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Critic Score 70
If I had to find a way to make kids learn English as a foreign language, I wouldn’t probably come up with anything better than this game. [CD-Action 02/2013, p.57]Posted Feb 6, 2013 -
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Critic Score 70
Not impressed by Wonderbook. I gave it to a group of 9-year-olds. It turned out that the lack of Harry Potter (the game was developed in cooperation with J.K. Rowling) was not an issue and they did not complain that they had to do practically same things over and over again. [CD-Action 02/2013, p.64]Posted Feb 6, 2013 -
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Critic Score 70
It forces you to switch off the cause and effect mode in your brain and try most insane solutions. Fun! [CD-Action 02/2013, p.65]Posted Feb 6, 2013 -
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Critic Score 70
If I was to recommend any installment of the series, it would be Dance Central 2. [CD-Action 02/2013, p.70]Posted Feb 6, 2013 -
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Critic Score 70
It requires you to precisely repeat exercises it gives you but Kinect sometimes fails to read your movements correctly (I would say it works fine 66% of the time). [CD-Action 02/2013, p.71]Posted Feb 6, 2013 -
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Critic Score 70
Once or twice The Cat Lady made my heart race but the game would benefit from some more tweaking, especially when it comes to story coherence. [CD-Action 03/2013, p.63]Posted Mar 5, 2013 -
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Critic Score 70
I love PC gaming – despite all the inconveniences it’s the only platform that offers such genuinely unconventional games. [CD-Action 03/2013, p.74]Posted Mar 5, 2013 -
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Critic Score 70
A great horror game was turned into a decent co-op shooter. Dead Space 3 is well-made but the uniqueness of the series is gone. Was that really the goal? [CD-Action 04/2013, p.66]Posted Apr 5, 2013 -
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Critic Score 70
Capcom did not repeat mistakes from RE4, so using keyboard and mouse is almost as comfortable as playing with a gamepad. PC edition was also enriched with some interesting bonus content and patched (but that didn’t save it from some technical issues). [CD-Action 05/2013, p.71]Posted May 7, 2013 -
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Critic Score 70
Inspired by traditional point’n’click games, Kentucky Route Zero steers clear of puzzles, picking up objects and using everything on everything else. Instead it offers a distinct mood comparable to Alan Wake. [CD-Action 05/2013, p.75]Posted May 7, 2013 -
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Critic Score 70
Resurrection is a bundle of two slightly renovated classic games of the series – Darkstalkers: Night Warrior and Darkstalkers 3. It’s fun but I don’t see much of a point in such re-editions. What we need is a brand new Darkstalkers game. [CD-Action 05/2013, p.80]Posted May 7, 2013 -
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Critic Score 70
Riptide does a great job as a co-operative action game and it tastes best played with friends. If someone is still hungry for some zombie slashing after having finished the original Dead Island, Riptide will provide same fun enriched with some new equipment and fresh gameplay mechanics. Unfortunately it repeats most of the mistakes of the predecessor. [CD-Action 06/2013, p.48]Posted May 13, 2013 -
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Critic Score 70
Addictive, fast, balanced gameplay quickly induces the state of total focus which is the most important source of pleasure in ShootMania. [CD-Action 06/2013, p.70]Posted May 13, 2013 -
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Critic Score 70
As of now the game is crawling with bugs but developers eradicate them very ably. There’s something charming in Defiance and I will keep playing it. [CD-Action 06/2013, p.72]Posted May 13, 2013 -
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Critic Score 70
It’s not an add-on but rather a Game of the Year edition of Dragon’s Dogma. Exploring the Bitterblack Isle (new content intended for veteran players with a high level party) is basically a dungeon crawler and this face of the game I enjoyed much more than the open world of Gransys. [CD-Action 06/2013, p.76]Posted May 13, 2013 -
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Critic Score 70
A pleasant and hard (in a fair way) platformer, but I think authors should have left out the enemies and the means to fight them, because they introduce unwanted chaos and the sense of losing full control over the character. [CD-Action 06/2013, p.78]Posted May 13, 2013 -
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Critic Score 65
It's hard to rate this game as it is very inconsistent. Good impression made by the music score is destroyed by terrible voice acting. Evading traps is fun but a moment later you're forced to use a simplified stealth system to trick dumb enemies. The sceneries can be really charming but the thrill is gone when a lifeless cut-scene kicks in. [June 2011, p.74]Posted Jul 1, 2011 -
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Critic Score 65
Armageddon lacks ideas that could help vary the experience. It's hard to tell the missions apart, because in almost every room and every tunnel you have to do the exact same things. The developer made a mistake of betting everything on just one feature – total destruction. [July 2011, p.60]Posted Jul 4, 2011 -
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Critic Score 65
Your choice of the character (Caddoc, a warrior, or E'lara, a ranged weapon specialist) determines whether Hunted turns out to be a generic hack'n'slash or a quite decent fantasy themed shooter. I was surprised how much I enjoyed scoring headshots with a bow. [July 2011, p.70]Posted Jul 4, 2011 -
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Critic Score 65
The story is decent but lacks a spark. Supporting characters and dialogue are flimsy and uninspired. Shooting is solid – especially the slow-mo moments – but that pretty much exhausts the topic of the core gameplay elements. I have to admit though dual wielding is fun. There are a couple of car chases that were supposed to raise your adrenaline level but their execution is poor. And there are bugs and run-of-the-mill graphics that add to the smell of low budget that hangs over The Cartel. I hope Call of Juarez 4 returns to the Wild West, because it seems that's where Techland feels much more confident. [August 2011, p.42]Posted Aug 2, 2011 -
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Critic Score 65
After the first hour I really wanted to hate this game, because it hated me and did not teach me how to play. Don't confuse high difficulty level with realism though as the latter is sometimes questionable. After all I gave Men of War: Vietnam a second chance and it returned the favor with a couple of satisfying moments. Only Men of War fans prepared to be driven into the ground by enemy forces should play this. [October, p.62]Posted Sep 29, 2011 -
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Critic Score 65
It brings back memories of Painkiller and Serious Sam – again and again you get drowned in enemies. From time to time Hard Reset will beat the hell out of you but it does it in a quite pleasant way and graphics are very nice. The game has two substantial flaws – the single player campaign is short (ca. 6 hours) and there is no multiplayer mode. [October, p.66]Posted Sep 29, 2011 -
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Critic Score 65
Edge of Time would really benefit from a more varied gameplay and less confined levels. Other than that it's a decent game with a silly but entertaining story that Spider-Man fans should dig. [December 2011, p.62]Posted Nov 29, 2011 -
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Critic Score 65
A reasonable driving model and more attention to details would be enough to make this game significantly better. It seems that at some point the developers ran out of time and as a result the new Need for Speed is decent at best. [December 2011, p.70]Posted Nov 29, 2011 -
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Critic Score 65
When at 3 AM I heard my friends calling for support in panic or we quarrelled over tactics, I had fun. But when I had to play with a random group of people the game often became a nuisance. [January 2012, p.58]Posted Dec 27, 2011 -
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Critic Score 65
It's more of an interactive movie than a game, because you don't really get the sense of influencing the events. What Telltale Games concocted is a huge QTE sequence interrupted by dialogues and very easy puzzles. I can recommend it only to casual gamers still in love with the movie. [January 2012, p.62]Posted Dec 27, 2011 -
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Critic Score 65
An arcade racer in purest form – the number of points you gather during the race (e.g. for drifting) is more important than being first on the finish line. Unfortunately it's not Split/Second and driving around unalterable tracks get boring pretty fast. [January 2012, p.67]Posted Dec 27, 2011 -
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Critic Score 65
Take on Helicopters is an attempt to prove that civil aviation does not have to be boring. The problem of this game is that it sits on a fence between mass accessibility and hardcore simulation. It's competent in both cases but I'm not sure it can win over either group of players. [February 2012, p.56]Posted Jan 19, 2012 -
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Critic Score 65
Dustforce requires absolute precision but unfortunately has some issues with controls. The level design is unforgiving enough on its own – randomly dying once in a while because that little %&#$ didn't jump off the wall when you wanted him to is maddening. [March 2012, p.47]Posted Feb 13, 2012 -
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Critic Score 65
The problem with NeverDead is that while its Japanese design (the characters, the story) is really good, the game mechanics implemented by the British team are not. [March 2012, p.58]Posted Feb 13, 2012 -
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Critic Score 65
Does not stand out in any way and disappoints with its lack of internet multiplayer. [March 2012, p.77]Posted Feb 14, 2012 -
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Critic Score 65
A solid oldschool point'n'click game but its visuals are so poor, that even older than dirt Day of the Tentacle kicks Da New Guys' butt. [May 2012, p.65]Posted Apr 12, 2012 -
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Critic Score 65
A brutal, frantic action game built on a solid technology. Driven by nostalgia, Eat Sleep Play created a game that they wanted to create. I just doubt that modern gamers will want to play it. [May 2012, p.68]Posted Apr 12, 2012 -
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Critic Score 65
A real flight simulator for the consoles. It has good flight model and huge number of planes, but sadly isn't a great game as a whole. [June 2012, p.68]Posted May 10, 2012 -
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Critic Score 65
More of an 'interactive experience' than a game but some shortcomings make Datura hard to really sink into. [July 2012, p.73]Posted Jun 6, 2012 -
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Critic Score 65
Well-thought-out, transparent gameplay rules make Port Royale 3 a title that can keep you entertained for hours. It's a shame that naval battles are so simplified and the story is presented so unattractively. [July 2012, p.76]Posted Jun 6, 2012 -
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Critic Score 65
The House of the Dead 4 is enjoyable but also a couple of years late. If you like light gun shooters I advise you to pick up The House of Dead: Overkill – Extended Cut (if you haven't done so yet). [July 2012, p.82]Posted Jun 6, 2012 -
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Critic Score 65
Why can't Activision approach Spidey seriously, invest enough money and time and finally make a game that all Spider-Man fans are waiting for? The Amazing Spider-Man ain't it. [August 2012, p.64]Posted Jul 6, 2012 -
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Critic Score 65
I really tried to like this game but the more I played it, the more tired I grew of its generic world, uninspired quests, dull characters and long distances you have to cross over and over again while cutting down respawning enemies. Combat is really good though, especially against massive foes, and the Pawns system is an interesting idea. [August 2012, p.66]Posted Jul 6, 2012 -
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Critic Score 65
As short as its lovely heroine's skirt, not particularly pretty and rather shallow in terms of gameplay. Still you might enjoy it if you're in a mood for some Japanese insanity. [August 2012, p.70]Posted Jul 6, 2012 -
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Critic Score 65
Despite its very low price SOL: Exodus is a surprisingly good proof that even today a solid space combat sim might find its place on the market. [September 2012, p.63]Posted Jul 31, 2012 -
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Critic Score 65
Spend your money on Chronicles HD Collection only if you answer these two questions positively: are you a die-hard fan of Resident Evil and do you feel like playing an on-rails shooter? [September 2012, p.76]Posted Jul 31, 2012 -
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Critic Score 65
An inexperienced team made some simple mistakes in Hoodwink, but well written, funny dialogues are accompanied by cleverly designed puzzles. [September 2012, p.78]Posted Jul 31, 2012 -
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Critic Score 65
Its visuals might be reminiscent of the PS2 era but underneath lies a surprisingly solid gameplay. [10/2012, p.70]Posted Aug 29, 2012 -
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Critic Score 65
It still drips with style, but in terms of gameplay this return to the past is rather painful. [12/2012, p.87]Posted Oct 24, 2012 -
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Critic Score 65
The first impression is more than decent – the game looks really nice for its genre. Unfortunately due to limitations of the engine your players are not doing what you tell them to and act bizarrely on the pitch. Forget FIFA Manager 13 and buy Football Manager 2013. [CD-Action 13/2012, p.57]Posted Nov 29, 2012 -
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Critic Score 65
A really decent game that can keep you playing for a few afternoons. Unfortunately limitations imposed by its low budget are evident. [CD-Action 13/2012, p.58]Posted Nov 29, 2012 -
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Critic Score 65
BFG Edition of Doom 3 might be interesting only for its nostalgic values (Doom and Doom 2 are included), because it's way behind contemporary shooters. [CD-Action 13/2012, p.74]Posted Nov 29, 2012 -
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Critic Score 65
Cool graphics are the biggest strength of this modest platformer, because its gameplay is repetitive and essentially primitive. [CD-Action 13/2012, p.79]Posted Nov 29, 2012 -
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Critic Score 65
Playstation's most hardcore fans will appreciate the number of familiar characters but I doubt anyone will be really thrilled with All-Stars Battle Royale. [CD-Action 1/2013, p.59]Posted Jan 6, 2013 -
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Critic Score 65
Pid's world is charming, graphics and music create a wonderful atmosphere and the puzzles are clever. But on the other hand the game punishes you for every mistake and could infuriate a Tibetan monk. [1/2013, p.66]Posted Jan 6, 2013 -
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Critic Score 65
Forge left me with mixed feelings. It has considerable potential but until developers fulfill their promises players will have to deal with an unfinished product. [CD-Action 02/2013, p.59]Posted Feb 6, 2013 -
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Critic Score 65
It worked much better as an iOS game than it does on PC. [CD-Action 02/2013, p.69]Posted Feb 6, 2013 -
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Critic Score 65
Although first impressions are good, it soon becomes obvious that the ‘simulation’ is shallow, there’s too much chaos and the mech controls are not intuitive. [CD-Action 03/2013, p.60]Posted Mar 5, 2013 -
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Critic Score 65
A good game to play with your kid – it’s designed for co-op and visuals are doing great job of referring to the Cartoon Network show. [CD-Action 03/2013, p.61]Posted Mar 5, 2013 -
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Critic Score 65
An interesting idea – a 3D brawler focused on multiplayer. The combat system seems simple but offers quite a bit of depth. Unfortunately it is hard to find people to play with over the Internet and the single player mode is dull as hell. [CD-Action 03/2013, p.64]Posted Mar 5, 2013 -
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Critic Score 65
The game’s testers deserve having their butts kicked more than the creatures of Dungeonland. [CD-Action 04/2013, p.81]Posted Apr 5, 2013 -
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Critic Score 65
Until you get bored with characters and arenas, fun can be had. Updates will decide whether The Showdown Effect stays with us for longer. [CD-Action 05/2013, p.69]Posted May 7, 2013 -
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Critic Score 65
A terrific idea – Evoland lets us gradually unlock milestones in evolution of RPG games and see how they influence the experience. Unfortunately about halfway through this charming game turns into a torture chamber, because it wasn’t thought out well enough in terms of gameplay. [CD-Action 06/2013, p.79]Posted May 13, 2013 -
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Critic Score 60
I see this game as a tech demo of a good physics engine that can be put to a sensible use in some bigger project. The only thing you'll remember having played through Hydrophobia is that water played it's part brilliantly. [June 2011, p.66]Posted Jul 1, 2011 -
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Critic Score 60
Child of Eden is an abstract interactive music video trying to induce the state of synesthesia. This significant journey is short though – all the game's 'worlds' can be discovered in two hours. It's hard for me to recommend the game to anyone but dance music enthusiasts who are additionally able to hear red C-sharp vibrate hypnotically. [June 2011, p.83]Posted Jul 1, 2011 -
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Critic Score 60
The Tiny Bang Story is something between a traditional point'n'click and a 'hidden object' type of game. It's biggest flaw is its length. It can be completed in 2 hours and although every puzzle enthusiast will find this time enjoyable, you have to decide whether such a short adventure is worth your buck. [July 2011, p.81]Posted Jul 4, 2011 -
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Critic Score 60
The first F.E.A.R. was scary and good. The second one was scary-ish and good-ish. The third one is... well, indistinct. F.E.A.R. 3 is a generic shooter devoid of atmosphere, built correctly step by step but lacking any quality that could prevent you from forgetting this game. [August 2011, p.52]Posted Aug 2, 2011 -
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Critic Score 60
Although it's just a movie tie-in with noticeable budget limitations, it's solid, especially in the combat department. I was surprised by Super Soldier's rich combat system obviously inspired by Batman: Arkham Asylum. It can offer a couple of hours of mindless but decent entertainment. [August 2011, p.62]Posted Aug 2, 2011 -
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Critic Score 60
As a sandbox game No More Heroes is extremely bad – the city is ugly, repetitive and almost completely empty. Those who dig the Japanese craziness will appreciate the game's biggest treasure – its atmosphere and absolute unpredictability. First you save your progress in a toilet, a moment later you run around with a lawnmower doing a side quest, then you agree to assassinate a corporate boss and at last you listen to the protagonist's philosophical monologue about the meaning of life. [August 2011, p.69]Posted Aug 2, 2011 -
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Critic Score 60
When I look at this game it reminds me of the humorous Diablo 3 logo. The one with the sun, rainbow, clouds and unicorns. It's this game! Having in mind that it wasn't designed for hardcore gamers, I can let some of the boredom resulting from the combat system's simplicity slide. But only some. [August 2011, p.70]Posted Aug 2, 2011 -
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Critic Score 60
Assassin's Creed meets Grand Theft Auto in the world of Pirates of the Caribbean and tells the story with Uncharted's flair. No, it's too good to be true. Simple gameplay mechanics, plain character models with lifeless faces, weak voice acting, faulty camera and bugs make BackStab a disappointment. [August 2011, p.74]Posted Aug 2, 2011 -
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Critic Score 60
The War of the Lions is definitely not worth eight times the price of an average iOS game you have to pay for it. Despite two years of development it's no more than a crude port of the PSP version. [Sept 2011, p.76]Posted Aug 31, 2011 -
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Critic Score 60
A boring, repetitive and generic action game that's just a shadow of what I believe it should have been. I can recommend it only to Warhammer 40,000 maniacs. [October, p.56]Posted Sep 29, 2011 -
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Critic Score 60
It's basically the same game we had fun with a year ago – it features the same city and almost the same story with a new main character. It's not a bad game but I can recommend it only to the diehard fans of the series. [November 2011, p.61]Posted Nov 9, 2011 -
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Critic Score 60
To use its whole potential you have to dig deep into your pockets to unlock premium content. The only thing left for the fans of the series is to hope for Age of Empires IV. [November 2011, p.80]Posted Nov 9, 2011 -
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Critic Score 60
Gameplay is repetitive, level design is not too good and the player's influence on what's happening is limited, so the game gets boring very fast. [November 2011, p.83]Posted Nov 9, 2011 -
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Critic Score 60
Genesis doesn't work for the people who had no idea about 'A Song of Ice and Fire' before the HBO TV series came out. But if you consider yourself a master strategist and miss Good Old Times – buy it. [December 2011, p.94]Posted Nov 29, 2011 -
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Critic Score 60
A textbook example of wasted potential. Again! If someone woke me up in the middle of the night and asked about the differences between the original APB and Reloaded I'd mention only two things. 'Civilians' got some new animations and the game went free-to-play. It's not enough for a relaunch. [February 2012, p.54]Posted Jan 19, 2012 -
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Critic Score 60
The story in the new Dragon Ball game is chopped up and very chaotic so you will get lost if you don't know the TV series very well. Fights get boring after a while and the load times are annoying. It was fun to play but as a fan of the original anime I was lenient to some degree. [February 2012, p.58]Posted Jan 19, 2012 -
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Critic Score 60
You might like this game for its detailed characters, over the top weapons and combat animations worthy of a Japanese action game. Unfortunately all the advantages are buried under thick layer of typical hack'n'slash routine. [February 2012, p.59]Posted Jan 19, 2012 -
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Critic Score 60
If you're fond of mindless carnage and have friends to play with you in co-op mode, you might enjoy Earth Defense Force. Otherwise stay clear of it. [February 2012, p.64]Posted Jan 19, 2012 -
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Critic Score 60
It's more of a demo (that does a great job of showcasing Vita's features) than a real game and it should come free with the handheld. [March 2012, p.77]Posted Feb 14, 2012 -
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Critic Score 60
It has a taste of an ambitious Easter European game – the budget was tight but the developer had some good ideas and managed to create an interesting, disturbing atmosphere. On the other hand I Am Alive is really ugly, unbalanced and repetitive. [April 2012, p.83]Posted Mar 13, 2012 -
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Critic Score 60
The idea behind Ninja Gaiden 3 was to create a Ninja Gaiden for the Call of Duty generation. The result is a flashy game completely devoid of depth and any challenge. A grave disappointment. [May 2012, p.66]Posted Apr 12, 2012 -
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Critic Score 60
It's a pity that Eastern European developers are usually on a budget to tight to transform their often great ideas into games that can be praised for something more than potential. The time rewind/character cloning feature of Blades of Time is very cool but the rest of the game is just not on par with it. [May 2012, p.70]Posted Apr 12, 2012 -
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Critic Score 60
Despite dated visuals J.U.L.I.A. offers around 8 hours of interesting story, unusual gameplay mechanics and varied puzzles. [June 2012, p.71]Posted May 10, 2012 -
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Critic Score 60
Combining very good components resulted in a disappointingly average game. It would stand a chance as a freemium, but what you get for a full price is a mediocre single player campaign and a potentially great online mode that might soon die away due to lack of interest. [June 2012, p.74]Posted May 10, 2012 -
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Critic Score 60
As all Codemasters' racing games Showdown looks great but it doesn't make it exciting and will not keep you in front of the TV for a long time. You'll be better off digging up good old Burnout Paradise. [July 2012, p.74]Posted Jun 6, 2012 -
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Critic Score 60
Repetitive environments and enemies, lack of satisfying character development and very limited selection of gear – after a while Krater gets monotonous. [August 2012, p.73]Posted Jul 6, 2012 -
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Critic Score 60
After a frustratingly hard first steps it can provide plenty of satisfaction – every race requires full attention as nothing is certain till you cross the finishing line. [August 2012, p.79]Posted Jul 6, 2012 -
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Critic Score 60
If you're searching for 'fantasy Civilization' and can look past complete lack of any story within the singleplayer campaign, you may want to check Warlock out. [August 2012, p.80]Posted Jul 6, 2012 -
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Critic Score 60
Apart from a couple of nuances it's a collage of elements as old as Sega itself. [August 2012, p.82]Posted Jul 6, 2012 -
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Critic Score 60
I discourage you from buying Bang Bang Racing – it has nothing to offer apart from an enjoyable driving model. [August 2012, p.85]Posted Jul 6, 2012 -
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Critic Score 60
It's not a bad game, just a lacklustre one. Saber Interactive borrowed a bunch of ideas that are fun on their own but somehow failed to combine them into a great game. [September 2012, p.70]Posted Jul 31, 2012 -
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Critic Score 60
In its current form Symphony looks more like a beta version than finished game, but it's worth to check in three month whether the lump of coal has turned into a diamond yet. [10/2012, p.72]Posted Aug 29, 2012 -
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Critic Score 60
If you're one of those flagellants that see games not as an entertainment but rather as a challenge and a test of character, this simple fighting game will abuse you just the way you enjoy. [10/2012, p.78]Posted Aug 29, 2012 -
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Critic Score 60
My first thought was: 'Sweet Jesus, who would like to play a game like this now?'. Two hours and a couple hundred laps later I was wandering how something this primitive can be so addictive. [10/2012, p.78]Posted Aug 29, 2012 -
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Critic Score 60
Andy Davidson (the original Worms creator) returned to help refresh the series. It didn't really work out the way it should have – Revolution is not what I was hoping to see. [12/2012, p.57]Posted Oct 24, 2012 -
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Critic Score 60
Despite all the flaws (e.g. AI's very poor path-finding) I had warm feelings for Carrier Command, even if it did test my patience a couple of times. [12/2012, p.84]Posted Oct 24, 2012 -
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Critic Score 60
Creative Assembly was searching for their own formula for a slasher but kinda got lost along the way. Viking can be fun but calling it a 'Nordic God of War' would be an exaggeration. [CD-Action 13/2012, p.50]Posted Nov 29, 2012 -
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Critic Score 60
Combat requires precision but Kinect can't keep up with the player and the more annoyed you become, the more nervous and ineffective are your actions. The same applies to driving your wagon. [CD-Action 13/2012, p.59]Posted Nov 29, 2012 -
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Critic Score 60
More of an artistic experiment than a real game. Its visuals are beautiful and it offers various gameplay mechanics but none of them is particularly engaging. [CD-Action 13/2012, p.67]Posted Nov 29, 2012 -
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Critic Score 60
Double Dragon Neon can be very frustrating, because it's unforgiving, fighting mechanics are a bit clumsy and the main character is sluggish. That's how you played games back in the day. Fortunately you don't have to anymore. [CD-Action 13/2012, p.79]Posted Nov 29, 2012 -
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Critic Score 60
Gameplay mechanics are very basic but the most important thing is that they are solid and don't get in the way of enjoying Family Guy's distinctive humour – and the game is full of it. [1/2013, p.47]Posted Jan 6, 2013 -
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Critic Score 60
A creative way to use the F1 license – F1 Race Stars is Codemasters' variation on Super Mario Kart. Unfortunately the outcome is merely okay. [CD-Action 1/2013, p.64]Posted Jan 6, 2013 -
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Critic Score 60
An interesting offer if you're looking for a game suitable for short sessions – longer ones will get boring. [1/2013, p.69]Posted Jan 6, 2013 -
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Critic Score 60
This is not a product for a typical gamer and has plenty of shortcomings but it does fit lazy afternoons pretty well. But on the other hand so does blowing into ocarina… [1/2013, p.74]Posted Jan 6, 2013 -
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Critic Score 60
The only element of Killzone that stood the test of time is the enemy AI. [CD-Action 02/2013, p.67]Posted Feb 6, 2013 -
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Critic Score 60
Move is still a gadget that you can do without – Sports Champions 2 doesn’t change that. [CD-Action 02/2013, p.70]Posted Feb 6, 2013 -
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Critic Score 60
An interesting subject of humans and dinosaurs pitched against each other is the only unique thing this game has to offer. [CD-Action 03/2013, p.68]Posted Mar 5, 2013 -
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Critic Score 60
Will the thrill provided by permadeath be enough to keep people playing this new Wizardry that is not really a Wizardry? [CD-Action 04/2013, p.72]Posted Apr 5, 2013 -
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Critic Score 60
A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]Posted Apr 5, 2013 -
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Critic Score 60
It’s evident to me that HD Trilogy was cooked up quickly, without investing neither sufficient means nor heart and soul. [CD-Action 04/2013, p.80]Posted Apr 5, 2013 -
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Critic Score 60
It’s the best baseball simulation available, but the biggest new feature is the mode for beginners, not very interesting to PS3 baseball aficionados. And the rest will probably ignore this game. [CD-Action 05/2013, p.79]Posted May 7, 2013 -
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Critic Score 60
I had an impression Digital Extremes wants to make a deal. They pretend to have developed a great game (which they haven’t) and I was supposed to pretend I’m having great time (which I didn’t). [CD-Action 06/2013, p.54]Posted May 13, 2013 -
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Critic Score 60
The whole ‘turning your console into an HD arcade’ feature is a hogwash (pixels look like paving slabs and there are black stripes on the sides of the screen), but it’s a nice blast from the past. [CD-Action 06/2013, p.65]Posted May 13, 2013 -
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Critic Score 60
Factions is a teaser of a bigger game and does a rather lousy job at encouraging to check out the main dish. It’s simply boring. [CD-Action 06/2013, p.81]Posted May 13, 2013 -
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Critic Score 60
Retrovirus is strongly inspired by Descent, so its old school gameplay diverges from current standards, which doesn’t have to be a drawback. The game’s biggest strength is how the world looks. [CD-Action 06/2013, p.81]Posted May 13, 2013 -
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Critic Score 55
If I didn't have to write this review, I wouldn't complete the game. I would chuck it in after 2 hours. Duke might be a legend but believe me – this game is so bland it's a waste of time. Duke Nukem Forever should have stayed where it spent so much time: on the drawing boards. [July 2011, p.54]Posted Jul 4, 2011 -
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Critic Score 55
Kids might enjoy this game, especially the fact that the developers made an effort to preserve the movie's atmosphere. Gamers will not find anything worthy in Cars 2 though. [August 2011, p.63]Posted Aug 2, 2011 -
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Critic Score 55
The game is absorbing but lacks in many aspects – it seems that Kylotonn focused on the combat system and forgot about everything else. [December 2011, p.50]Posted Nov 29, 2011 -
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Critic Score 55
Hitting the nostalgia notes is not enough to enamour the masses. [March 2012, p.68]Posted Feb 14, 2012 -
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Posted Feb 14, 2012
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Critic Score 55
Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]Posted Mar 13, 2012 -
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Critic Score 55
The developers obviously had a lot of fun making this game but I wish I had as much playing it. It gets repetitive and boring very quickly. [June 2012, p.85]Posted May 10, 2012 -
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Critic Score 55
One of the most undercooked Men of War games. Ukrainian studio rests on its laurels and needs a rival that would force it to do something new or at least let the World War II go. [June 2012, p.86]Posted May 10, 2012 -
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Critic Score 55
The game was built around an idea that unfortunately burns out rather quickly. [July 2012, p.68]Posted Jun 6, 2012 -
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Critic Score 55
Simplifications in London 2012 are painful (especially if you saw other similar games) and playing it alone is pretty much pointless. [September 2012, p.74]Posted Jul 31, 2012 -
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Critic Score 55
Too short and underdeveloped, Anna is an interesting experiment that won't reach a wider audience but shows Dreampainters' potential. [10/2012, p.74]Posted Aug 29, 2012 -
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Critic Score 55
This 2D platformer looks and feels like it was sold on floppies two decades ago. It's fun, but there's no real thought behind this game. [12/2012, p.89]Posted Oct 24, 2012 -
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Critic Score 55
The idea behind Lucius was promising, but it's obvious that it's Shiver Games' first project – all of its elements are botched to some extent. [CD-Action 13/2012, p.78]Posted Nov 29, 2012 -
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Critic Score 55
It’s roughly the first Sniper with all its shortcomings, including strong linearity, repetitiveness, shallow story and inept multiplayer. [CD-Action 05/2013, p.52]Posted May 7, 2013 -
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Critic Score 55
The game is pleasant to look at but quickly became tedious and repetitive (even though it’s short – took me less than 4 hours to complete). There’s no challenge in it either – the enemies grow stronger, but the hero does that faster due to the character development system and new weapons. [CD-Action 06/2013, p.64]Posted May 13, 2013 -
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Critic Score 55
Let me make a list of all the changes introduced in the HD version of Age of Empires II - higher resolution. [CD-Action 06/2013, p.77]Posted May 13, 2013 -
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Critic Score 50
Garshasp emulates some of God of War's traits quite successfully but it's the core elements of the gameplay – like collision detection during combat – that the developer stumbled over. [June 2011, p.70]Posted Jul 1, 2011 -
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Critic Score 50
It captivates you for an hour using the element of surprise. When you shake off the hefty dose of absurdity, you quickly become bored as the gameplay is uninteresting and looks like a bunch of random (and often nonsensical) ideas crammed into one game by force. [June 2011, p.79]Posted Jul 1, 2011 -
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Critic Score 50
Unfortunately the only thing that differentiates Kill Team from other twin-stick shooters is the Warhammer 40,000 universe. The game is very short and you can find fault in its every element. [August 2011, p.72]Posted Aug 2, 2011 -
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Critic Score 50
As consoles lack really good strategy games, their users have to resort to half-measures – and 'half-measure' is a word that illustrates Under Siege perfectly. [August 2011, p.72]Posted Aug 2, 2011 -
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Critic Score 50
Punches, kicks, blocks and dodges in front of the Kinect translate surprisingly well to Po's movements. Loading times between these 1 on 1 fights are very long though. [August 2011, p.73]Posted Aug 2, 2011 -
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Critic Score 50
At first I planned to turn my whole review into a vivid description of all the bugs that Gods & Heroes charmed me with, like holes in textures, missing descriptions on the map, misguiding signposts, running through lava rivers unharmed, fighting hand to hand against an owl that was floating 30 feet above the ground or chasing a snake that managed to climb on top of some shed. What's even worse, God & Heroes looks awful. It should have never been dug up and resurrected by Heatwave Interactive – it reeks and its jerks poorly imitate life. [September 2011, p.66]Posted Aug 31, 2011 -
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Critic Score 50
Intriguing visuals, great music and an interesting concept. Unfortunately Trauma is too short for its price and shallow – no matter how hard I tried, I was unable to see any deeper meaning to this story. [Sept 2011, p.68]Posted Aug 31, 2011 -
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Critic Score 50
The development team failed to turn Stuart Black's concept into a complete, rich, deep experience that could offer anything apart from bare frantic shootouts. What's worse, Bodycount suffers from split personality disorder – on one hand it lets you wreak impressive havoc and on the other tries to hold you back with a skillshots system that requires precision. The game also recycles a couple of sceneries, the story is nonexistent and the multiplayer mode is very modest. [October, p.70]Posted Sep 29, 2011 -
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Critic Score 50
Weak fighting system, sluggish controls, laughable stories and general lack of thrill make it a major disappointment. If you're a fan of MMA, buy EA Sports MMA or UFC Undisputed, because the only thing that can be fun in Supremacy MMA is its brutality (and this effect wears off quickly). [November 2011, p.58]Posted Nov 9, 2011 -
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Critic Score 50
What we got is an unfinished, bug-ridden product that should have never seen the light of day. [December 2011, p.60]Posted Nov 29, 2011 -
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Critic Score 50
In terms of gameplay Afterfall: InSanity resembles Dead Space and has some strong points (e.g. varied locations) but falls short when it comes to production values. [January 2012, p.48]Posted Dec 27, 2011 -
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Critic Score 50
I'm afraid only kids will enjoy mindless fun this Pokemon spin-off offers. [January 2012, p.75]Posted Dec 27, 2011 -
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Posted Feb 14, 2012
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Critic Score 50
I can't decide whether Legacies is still a game or just a quiz enriched with poor audio-visual materials. It would be a pity if Telltale continued to spiral down. [April 2012, p.70]Posted Mar 13, 2012 -
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Critic Score 50
It has a certain old school charm and a couple of really good ideas, but it's also rather ugly, repetitive and tiring. [April 2012, p.82]Posted Mar 13, 2012 -