Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 50 Metascore
    • 52 Critic Score
    Novadrome packs it all in in terms of options and modes, but fails to capture any of the charm of classic car combat titles like Twisted Metal or even its less good rip-off merchant of a friend, Vigilante 8.
    • 64 Metascore
    • 52 Critic Score
    A clumsy and lifeless last-gen action game.
    • 54 Metascore
    • 52 Critic Score
    A botched blend of XCOM and Tropico, which ultimately boils down to shallow strategy in a Goodfellas skin.
    • 58 Metascore
    • 51 Critic Score
    It's slow, steady and pretty dreary - but it's got enough intrigue to keep you clicking away for a few hours.
    • 79 Metascore
    • 51 Critic Score
    The restrictive point-and-click system will always be an issue for most of us ("See that sand over there? Can't go there"), but the price and intriguing scenario mean that this isn't a total waste of time for those who fancy some arcane adventuring.
    • 69 Metascore
    • 51 Critic Score
    Missions are just too long and leave your hands feeling numb. By the time you've shot down your 20th enemy plane before the first save point comes along, you really don't have much interest in seeing what comes next.
    • 57 Metascore
    • 50 Critic Score
    Feels like a step backwards for the series, and no amount of shape-shifting can disguise its mediocre gameplay.
    • 71 Metascore
    • 50 Critic Score
    Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing.
    • 69 Metascore
    • 50 Critic Score
    Newcomers tempted by the budget price will be put off for life right away by the horrendous controls and vertical learning curve, while fans of the series will struggle to spot the visual and gameplay differences between this and "Armored Core 3." [PSW]
    • 34 Metascore
    • 50 Critic Score
    Despite boasting a wholesome choice of 16 lead characters as well as spells, melee weapons and guns, in reality the combat element of the game is weak.
    • 65 Metascore
    • 50 Critic Score
    Firstly, there's no manual camera control, which wouldn't be an issue if the game automatically chose the best positions for combat. Except it never does, meaning enemies appear from nowhere to attack you because it's too close in, or you can't really see what you're doing because it's so far away. [PSW]
    • 70 Metascore
    • 50 Critic Score
    This is a lazy, by-the-numbers sequel to a game that didn't exactly grab us by the throat first time around. Ladling on the gore and heaping on the sex can't disguise how average BloodRayne 2 really is.
    • 51 Metascore
    • 50 Critic Score
    Dead to Rights II feels like a stripped down, budget version of the first game but at a top-whack price. It's content to retread old ground, which wasn't all that solid to begin with, and fails to bring anything genuinely new to the series. [PSW]
    • 68 Metascore
    • 50 Critic Score
    With a bit more thought put into the story and increased variety in each level, this could have been as good a retro game as Neo Contra. But sadly, even when priced at just 20 it's a risky purchase. [PSW]
    • 82 Metascore
    • 50 Critic Score
    It's still boring though. [PSW]
    • 60 Metascore
    • 50 Critic Score
    It's the sort of game you'll stick with to the end in spite of yourself, and you may even find yourself chuckling once or twice along the way too. [PSW]
    • 80 Metascore
    • 50 Critic Score
    The second major problem is the wildly fluctuating difficulty levels. Some missions will be easily completed in one try; others will require days upon days of unsuccessful attempts. Not that the challenge is insurmountable, but it seems somewhat misguided for Activision not to have included difficulty levels - or at least some options to make the game easier.
    • 72 Metascore
    • 50 Critic Score
    This is a game that knows its small target audience (basically anyone who's played an Ys game before) and sticks to it without even trying to appeal to anyone else. Good luck to you if you fall into that category. [PSW]
    • 58 Metascore
    • 50 Critic Score
    Suffice to say, even Resident Evil-loving broadband-obsessives will struggle to wrestle any fun from what is, essentially, a second detour down a dead end street. [PSW]
    • 59 Metascore
    • 50 Critic Score
    Graphically, it looks dated. Yes, it has the same look and an identical user interface to that from RollerCoaster Tycoon, but here the colours appear drab, the maps flatter and some of the tiles don't appear to connect all that well, making some parts of the map look like an Escher illusion. [PC Zone]
    • 57 Metascore
    • 50 Critic Score
    If it had flashier graphics or a simpler, more intuitive fighting system, it might appeal to everyone. As it stands, it's a curio and only of interest to completists and Street Fighter obsessives after a bargain exhibit to stroke in private. [PSW]
    • 51 Metascore
    • 50 Critic Score
    A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW]
    • 51 Metascore
    • 50 Critic Score
    Like "Burnout" on horse tranquillizers. Only marginally less interesting.
    • 58 Metascore
    • 50 Critic Score
    If more time had been spent polishing the graphics, enemy intelligence, animation and, erm, just about every other aspect of presentation, the good ideas could've had a chance to shine. Sadly, instead what we have is just another bloody war game, and not even a very good one at that.
    • 58 Metascore
    • 50 Critic Score
    With a lot of unforgivably repeated gameplay areas and almost zero replay value, this is a brief blast of fun that can't go the distance.
    • 64 Metascore
    • 50 Critic Score
    Admittedly, there are some people who enjoy hitting the same button all day long, but don't be surprised if after ten hours you're left with nothing more than thumb ache and a weird sense of regret. [PSW]
    • 68 Metascore
    • 50 Critic Score
    The four Narnia kids all have skills which complement one another, and they can be upgraded by exchanging the many tokens that can be found around the levels.
    • 61 Metascore
    • 50 Critic Score
    With some lacklustre mission design (shoot enemies, find keycode, go through door, repeat) and an even flatter multiplayer mode, Ghost in the Shell feels like a wasted opportunity like "Coded Arms" before it. [PSW]
    • 78 Metascore
    • 50 Critic Score
    One of the first squad-based racing games we've played, but the novelty soon wears off. The dull tracks are matched by grainy and blocky graphics, with overly sensitive steering too. [PSW]
    • 57 Metascore
    • 50 Critic Score
    It serves as a good addition for those who enjoyed the main game, but in its own right it's too shallow to sustain much interest and gets xtremely repetitive xtremely quickly. [PSW]