Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1,000 game reviews
    • 58 Metascore
    • 52 Critic Score
    Compelling - in a masochistic way. Deep down, there's a great game trying to get out, but it's been hamstrung by our many complaints that can be summed up in one sentence. Piss-poor support for the new user. Victoria will infuriate strategy enthusiasts and baffle everyone else. [PC Zone]
    • 64 Metascore
    • 52 Critic Score
    A clumsy and lifeless last-gen action game.
    • 64 Metascore
    • 52 Critic Score
    As for the story, well this is the stuff Tom Clancy will be writing when he's a senile old loon in a home. In all, Splinter Cell on a budget. [PC Zone]
    • 79 Metascore
    • 51 Critic Score
    The restrictive point-and-click system will always be an issue for most of us ("See that sand over there? Can't go there"), but the price and intriguing scenario mean that this isn't a total waste of time for those who fancy some arcane adventuring.
    • 58 Metascore
    • 51 Critic Score
    It's slow, steady and pretty dreary - but it's got enough intrigue to keep you clicking away for a few hours.
    • 69 Metascore
    • 51 Critic Score
    Missions are just too long and leave your hands feeling numb. By the time you've shot down your 20th enemy plane before the first save point comes along, you really don't have much interest in seeing what comes next.
    • 30 Metascore
    • 50 Critic Score
    The combat is stupidly easy and as badly designed as MC Hammer's trousers - timing kill moves or complex combos together is rendered fun-free, as you're held by the hand all the way through by giant yellow 'Y' icons that flash over an enemy when he's ripe for a kill move. [Official UK Xbox Magazine]
    • 51 Metascore
    • 50 Critic Score
    A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW]
    • 50 Metascore
    • 50 Critic Score
    More bungling thief than Entrapment-esque vixen, this is a criminal excuse for a stealth 'em up. [Official UK Xbox Magazine]
    • 72 Metascore
    • 50 Critic Score
    This is a game that knows its small target audience (basically anyone who's played an Ys game before) and sticks to it without even trying to appeal to anyone else. Good luck to you if you fall into that category. [PSW]
    • 64 Metascore
    • 50 Critic Score
    Admittedly, there are some people who enjoy hitting the same button all day long, but don't be surprised if after ten hours you're left with nothing more than thumb ache and a weird sense of regret. [PSW]
    • 83 Metascore
    • 50 Critic Score
    Once you get to grips with the controls and get into a close fight it can get very exciting, and finishing an opponent with a perfectly-timed parry and counterattack is really satisfying. Unfortunately, most people won't want to spend the time it takes to get into Bushido Blade.
    • 82 Metascore
    • 50 Critic Score
    It's still boring though. [PSW]
    • 53 Metascore
    • 50 Critic Score
    If you can make head or tail of the multitude of minor rules and spell/trap combinations, or already enjoy the cartoon, check this out. Anyone over 12, dig out that old algebra textbook for some more interesting bafflement.
    • 68 Metascore
    • 50 Critic Score
    Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing.
    • 63 Metascore
    • 50 Critic Score
    It's a reasonably fun title, but tired graphics and monotonously easy challenges mean this is strictly one for undemanding kiddies. [Official UK Xbox Magazine]
    • 78 Metascore
    • 50 Critic Score
    One of the first squad-based racing games we've played, but the novelty soon wears off. The dull tracks are matched by grainy and blocky graphics, with overly sensitive steering too. [PSW]
    • 59 Metascore
    • 50 Critic Score
    Looks handsome like Top Gun-era Cruise, but After Burner's fast-paced dog-fighting doesn't really work with iPad's touch-screen.
    • 69 Metascore
    • 50 Critic Score
    Ty 2, for all the effort (and don't get us wrong, a lot of effort has been applied), retreads such a familiar path, and feels so utterly vacuous, you might just as well look at the box and consider the game completed. [Official UK Xbox Magazine]
    • 58 Metascore
    • 50 Critic Score
    Suffice to say, even Resident Evil-loving broadband-obsessives will struggle to wrestle any fun from what is, essentially, a second detour down a dead end street. [PSW]
    • 40 Metascore
    • 50 Critic Score
    Its banality is perfect. Even an inexplicable side-scrolling fish-tank shoot-'em-up level that pops up between the soporific platform stages fails to raise an eyebrow.
    • 70 Metascore
    • 50 Critic Score
    This is a lazy, by-the-numbers sequel to a game that didn't exactly grab us by the throat first time around. Ladling on the gore and heaping on the sex can't disguise how average BloodRayne 2 really is.
    • 57 Metascore
    • 50 Critic Score
    Feels like a step backwards for the series, and no amount of shape-shifting can disguise its mediocre gameplay.
    • 46 Metascore
    • 50 Critic Score
    Maybe if Japanese development team Tranji had spent less time trying to show off Kurenai's posterior and more time tweaking the basic mechanics Red Ninja could have been a half decent alternative to Tenchu. As it is, much like Kurenai herself, this is one game that may look nice from a distance but turns into a right horror show when viewed up close. [Official UK Xbox Magazine]
    • 58 Metascore
    • 50 Critic Score
    The characters are wasted, despite the more than adequate job done to animate them, and despite EA's roll-out of limited edition comics to whet our appetites, the new characters are poorly realised and immediately forgettable. [Official UK Xbox Magazine]
    • 71 Metascore
    • 50 Critic Score
    Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing.
    • 61 Metascore
    • 50 Critic Score
    Another example of a game that greatly underperforms on a perfectly capable console.
    • 36 Metascore
    • 50 Critic Score
    The appeal of button-bashing power bar games wore off when we put "International Track & Field" to rest years ago. Torino 2006 looks nice but we can't see you lasting long before slamming the pad down at the difficulty of the speed skating or nodding off from the monotony of the cross-country hobble. [Official UK Xbox Magazine]
    • 83 Metascore
    • 50 Critic Score
    Flying through a city at night has to be the graphical pinnacle of the game and squeezing between two buildings while flying at a high speed is also a great thrill, especially if you can survive it!
    • 61 Metascore
    • 50 Critic Score
    With some lacklustre mission design (shoot enemies, find keycode, go through door, repeat) and an even flatter multiplayer mode, Ghost in the Shell feels like a wasted opportunity like "Coded Arms" before it. [PSW]