Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Fight Night Round 2
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Delightfully loopy. [Sept 2005, p.91]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    A must-have. It's an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. [Mar 2004, p.68]
    • Computer Games Magazine
    • 90 Metascore
    • 100 Critic Score
    To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the deepest and most addictive racing experiences availalbe for any platform. [May 2003, p.84]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    Satan, your game has arrived. It spits up blood and pisses vinegar. It sprouts horns from its head like the proud minion of evil that it is. It shoots lightning bolts, for cripes' sake. It's a game of pure evil. And even purer entertainment. It's also the best action game on the planet.
    • 95 Metascore
    • 100 Critic Score
    Somehow, Rockstar keeps the same old ingredients, adds a handful of new ones, and manages to create a great new recipe. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    A first person shooter loaded with astounding maps, diverse game styles, great weapons, and the best bots in the business.
    • 93 Metascore
    • 100 Critic Score
    The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Pure white-knuckle racing that will send your adrenaline levels soaring.
    • 95 Metascore
    • 100 Critic Score
    Outstanding writing combined with a good plot, plenty of content, beautiful graphics, and an engrossing soundtrack place Baldur's Gate II alongside some of the best role-playing games ever created.
    • 89 Metascore
    • 100 Critic Score
    The controls prove the best out of the recent crop of first-person shooters; the hand-to-hand combat system is spectacular. [Sept 2004, p.7]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Another great feature of Myth is the terrain: it's truly three-dimensional... The level design is excellent, and the different types of terrain require very different strategies.
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 68 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    Gamers with an interest in history, and no aversion to a rather abstract rendition of same, should love the atmosphere and feel of the game. And anyone who appreciates a solid, lovingly-crafted work of design should appreciate the overall quality of this product.
    • 80 Metascore
    • 100 Critic Score
    If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    A work of art with nicely drawn anime sequences and beautifully rendered cel-shaded graphics. [Oct 2004, p.9]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    An adrenaline rush in a box...Everything about this game shouts quality.
    • 75 Metascore
    • 100 Critic Score
    And it's another clever import from Japan that will remind you why you're not done with your Gamecube just yet. Last generation talent will always trump next-gen technology. [May 2006, p.90]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    Gorgeous, polished, groundbreaking, and a lot of other impressive-sounding adjectives, but it's also chaotic and lacking in the precise micro-management and complex planning that endears many people to the genre.
    • 81 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    An outstanding game. It looks great, is very well balanced, and is easy to get started with. The game has more strategy and fewer mouse gymnastics than the average RTS game.
    • 93 Metascore
    • 100 Critic Score
    The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre. Don't pass it up. [Feb 2004, p.52]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    You're really getting an amazingly reworked masterpiece and not just "a few more levels."
    • 91 Metascore
    • 100 Critic Score
    If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.
    • 93 Metascore
    • 100 Critic Score
    This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7]
    • Computer Games Magazine
    • 61 Metascore
    • 100 Critic Score
    It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]
    • Computer Games Magazine
    • 79 Metascore
    • 100 Critic Score
    One of the most in-depth strategy RPGs ever. [July 2004, p.6]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Enough staying power to keep you busy for years. [Dec 2004, p.72]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.
    • 87 Metascore
    • 100 Critic Score
    Kohan is the slickest, most polished, and the most entertaining fantasy strategy game to come along in a very long time.
    • 91 Metascore
    • 100 Critic Score
    One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]
    • Computer Games Magazine
    • 96 Metascore
    • 100 Critic Score
    Every time you feel that you've had your fill of a particular type of gameplay, Half-Life 2 introduces some new wrinkle that reinvigorates the entire experience...It's certainly one of the most masterfully paced [games ever]. It's the type of game that you can't wait to talk about with other people. [Jan 2005, p.60]
    • 83 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.
    • 91 Metascore
    • 100 Critic Score
    It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It manages to improve an already stellar game, adds a helpful and interesting stack of new features, and offers nearly as much scripted gameplay as the original title.
    • 85 Metascore
    • 100 Critic Score
    This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    The large cast of characters is unforgettable. Although for the most part they are skeletons in 40s garb, with mask-like faces that can be attributed to Day of the Dead festivities, their personalities render them as distinct and memorable as members of an extremely diverse cast from any fine film.
    • 90 Metascore
    • 100 Critic Score
    A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 74 Metascore
    • 100 Critic Score
    One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]
    • Computer Games Magazine
    • 71 Metascore
    • 100 Critic Score
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    It's scary, it's atmospheric, it has a great plot, and it rewards the thinking player more than the fragaholic.
    • 89 Metascore
    • 100 Critic Score
    The look of Guild Wars is magnificent. [Aug 2005, p.84]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Blows away its established rival with outstanding controls and AI so lifelike that you feel like you've just stepped onto the pitch at Old Trafford. [Sept 2004, p.66]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    This is easily the best version of Civilization ever made. [Jan 2006, p.52]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Its refreshing setting, exemplary dialogue and acting, and downright fun game mechanics are a shock to the system.
    • 90 Metascore
    • 100 Critic Score
    Perfectly captures the epic sweep of the previous games but adds a bunch of new features that improve upon an already brilliant concept. It's superior in every way to "Civilization II"—and for that matter, any game of this type in recent memory.
    • 94 Metascore
    • 100 Critic Score
    Now, however, the game is here, the hype has receded...and we're left appreciating what might be the best role-playing game ever made. [Jun 2006, p.61]
    • Computer Games Magazine
    • 89 Metascore
    • 91 Critic Score
    Unlike previous versions, the home field advantage is huge. [Oct 2004, p.9]
    • Computer Games Magazine
    • 75 Metascore
    • 91 Critic Score
    If you're an action-RPG fan, you definitely don't want to miss this one. [July 2004, p.6]
    • Computer Games Magazine
    • 86 Metascore
    • 91 Critic Score
    The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 80 Metascore
    • 91 Critic Score
    While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
    • Computer Games Magazine
    • 68 Metascore
    • 91 Critic Score
    Kung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
    • Computer Games Magazine
    • 71 Metascore
    • 91 Critic Score
    The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]
    • Computer Games Magazine
    • 53 Metascore
    • 91 Critic Score
    One of the best-looking games on the Playstation 2, Cy Girls' character models are absolutely gorgeous, as are the game's levels. [May 2004, p.11]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 84 Metascore
    • 91 Critic Score
    While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 85 Metascore
    • 91 Critic Score
    On the technical side, an analog control has finally been added, rather than continuing to rely on the directional pad. [Aug 2004, p.6]
    • Computer Games Magazine
    • 78 Metascore
    • 91 Critic Score
    While the actual gameplay doesn't look as nice as it probably could, the sound is well done and the game's commentators have plenty of good quips. [May 2004, p.12]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    With the significantly improved graphics engine, the wealth of options and an extremely powerful course editor, the trip to pick up a copy of Links 2001 may be your best drive to date.
    • 73 Metascore
    • 90 Critic Score
    One of the most visceral puzzle games ever made. [Feb 2003, p.77]
    • Computer Games Magazine
    • 79 Metascore
    • 90 Critic Score
    Although it's still not the greatest-looking game out there at this point, the textures and moster animations have improved tenfold with this expansion. [Feb 2004, p.61]
    • Computer Games Magazine
    • 93 Metascore
    • 90 Critic Score
    The first computer game to capture the grandeur and epic feel of the "Star Wars" movies... An outstanding, if not perfect, game. It is beautiful to look at, exciting to play, and it takes the RTS genre where no one has gone before.
    • 92 Metascore
    • 90 Critic Score
    Putting aside concerns about the campaign structure, Gettysburg! may be the best recreation of Civil War combat (or even just combat) of any game yet released. Sure, some of the hardcore data is missing, and Firaxis chose to eliminate supply issues, but it's amazing how realistic this game feels much of the time.
    • 78 Metascore
    • 90 Critic Score
    The action is short, intense, and punctuated by time spent studying track conditions and tuning your car.
    • 85 Metascore
    • 90 Critic Score
    An accessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component. [May 2003, p.74]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    The challenge and entertainment comes from learning about flying, recreating historic flights, and plain old barnstorming. [Nov 2003, p.90]
    • Computer Games Magazine
    • 93 Metascore
    • 90 Critic Score
    Unreal Tournament 2004 might be the superior product, but "Battlefield Vietnam" is the better game. [June 2004, p.73]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    All of the game's levels are very well crafted, and many of them are huge. Looking Glass has done an excellent job making each level feel like a "real" place.
    • 86 Metascore
    • 90 Critic Score
    The visuals are terrific. Explosions are robust; the particle effects shine; starbases are huge and panoramic.
    • 86 Metascore
    • 90 Critic Score
    As a game of resource management and tactical combat, Total Annihilation is not fundamentally different from anything that has come before, but it is nonetheless an evolutionary leap for the genre of real-time strategy.
    • 88 Metascore
    • 90 Critic Score
    Most certainly the online role-playing game of the hour and quite possibly the year.
    • 73 Metascore
    • 90 Critic Score
    Resurrecting a long-dead style of gameplay--the kind requiring pen and paper as well as a mouse and keyboard--AGON creates a surprisingly tense, engaging mystery about an ancient boardgame once played all over the world. [Oct. 2006, p.72]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    One of the best sports games released in the past year on any platform. [Mar 2003, p.84]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    This is a crowning achievement in a wonderful witty series, further highlighting that you really need a PlayStation 2 to see where some of the best developers are working these days. [Dec p.93]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    One of the most realistic wargaming experiences in years. [Apr 2004, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just deep enough to require tactical thought without bogging down in a ton of extraneous chores and options. [July 2005, p.60]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    Players who are wary of all things pecuniary can elect to leave the stock market alone, and those that are truly phobic can opt to play in "sandbox mode" without any competition or monetary concerns at all-kind of a fancy virtual train set. Those that do will be missing out on one of the best features of the game, however.
    • 89 Metascore
    • 90 Critic Score
    This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]
    • Computer Games Magazine