Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 73 Metascore
    • 70 Critic Score
    You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]
    • Computer Games Magazine
    • 67 Metascore
    • 70 Critic Score
    You end up with 350 mildly humorous questions that play out like pure cheese. You know what, though? It hasn't lost its age-old charm, and is still surprisingly fun, alone or with a football team huddled around the monitor. [June 2004, p.81]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Don't be surprised if, when you're done - and maybe even well before - you end up feeling like you've gorged yourself on a big old gaming Twinkie. Tasty and sweet, for sure, but ultimately somewhat unfulfilling. [Nov 2005, p.66]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    If you are looking for believable characters, good acting and dialogue, lots of bloody, horror-style vampire action, and a nice looking smooth 3D engine, you'll want to look elsewhere. If, on the other hand, you are a history buff entertained by a more thoughtful experience, have the desire to play master sleuth, or really have a thing for Tim Curry and the Gabriel Knight series, give this a try.
    • 82 Metascore
    • 70 Critic Score
    There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Like its predecessor, Spellforce 2 is a bad game. It gets so many things wrong. As a real-time strategy game, it's superficial. [Sept. 2006, p.62]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    The Trials areras are colorful, imaginative, and cleverly designed with fantastic monsters and wonderful architecture. [Apr 2004, p.71]
    • Computer Games Magazine
    • 87 Metascore
    • 70 Critic Score
    And if it's only disappointing because it's exactly as expected, with no surprises, there's little question that it's expertly produced. [Nov 2004, p.78]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    There's enough new stuff to see to last maybe three or four sim lifetimes, which is a pretty good deal for your $35. [July 2006, p.58]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Good, and worth the time of BattleTech fans, but unless Microsoft fixes the performance issues it will never be a great game.
    • 76 Metascore
    • 70 Critic Score
    Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The visual artistry that sustains the atmosphere is a bit hit-and-miss. [Sept 2004, p.70]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    The first time you start it up, you’ll be ready to break the neck of the developers for making it incredibly difficult to get into one stinking race.
    • 52 Metascore
    • 70 Critic Score
    A goldmine for fans of historically authentic strategy gaming. [Mar 2004, p.78]
    • Computer Games Magazine
    • 63 Metascore
    • 70 Critic Score
    It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 64 Metascore
    • 70 Critic Score
    The Heroes games have always been fun, and this one is no exception. Yet the experience is decidedly short and it's too easy to miss half of the story by beating missions too fast.
    • 83 Metascore
    • 70 Critic Score
    One of the most difficult, frustrating, and maddening space sims you'll ever play. In that sense it's brilliant, because you will play it, even while you bang your head against your monitor glass.
    • 72 Metascore
    • 70 Critic Score
    A fair example of how classic games can successfully be brought up to modern standards while keeping the spirit of the original intact.
    • 56 Metascore
    • 70 Critic Score
    The X-Files repeatedly bellies up to near-greatness but always slips back to mere above-adequacy.
    • 66 Metascore
    • 70 Critic Score
    There are some minor additions here and there, but the real selling point here is the scenario design. [May 2006, p.56]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    An innovative game that veterans will find to be a refreshing and challenging change of pace. [July 2003, p.82]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    The player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Although no scenarios have the sweep of the Norway scenario of the original and the great OKW lackey voice-over is sorely missed, Scorched Earth is a great learning tool for beginning war gamers and is fun for veteran gamers.
    • 88 Metascore
    • 70 Critic Score
    This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    The game does a fantastic job of simulating the sport. [Sept 2004, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    While Most Wanted occasionally shows signs of screwing up the balance and flying off the road, it generally rights itself before it spins out of control. [Mar 2006, p.64]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Clearly not ready for prime time. Abundant bugs, unbalanced campaign prestige, and a non-functional multiplayer campaign all mar an otherwise classic game.
    • 72 Metascore
    • 70 Critic Score
    The multiplayer maps and modes in Athena Sword are arguably worth the price; the single-player missions are just icing on the tasty tactical cake. [July 2004, p.65]
    • Computer Games Magazine