Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Guitar Hero
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 89 Metascore
    • 100 Critic Score
    The look of Guild Wars is magnificent. [Aug 2005, p.84]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Blows away its established rival with outstanding controls and AI so lifelike that you feel like you've just stepped onto the pitch at Old Trafford. [Sept 2004, p.66]
    • Computer Games Magazine
    • 94 Metascore
    • 100 Critic Score
    This is easily the best version of Civilization ever made. [Jan 2006, p.52]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    Its refreshing setting, exemplary dialogue and acting, and downright fun game mechanics are a shock to the system.
    • 90 Metascore
    • 100 Critic Score
    Perfectly captures the epic sweep of the previous games but adds a bunch of new features that improve upon an already brilliant concept. It's superior in every way to "Civilization II"—and for that matter, any game of this type in recent memory.
    • 94 Metascore
    • 100 Critic Score
    Now, however, the game is here, the hype has receded...and we're left appreciating what might be the best role-playing game ever made. [Jun 2006, p.61]
    • Computer Games Magazine
    • 89 Metascore
    • 91 Critic Score
    Unlike previous versions, the home field advantage is huge. [Oct 2004, p.9]
    • Computer Games Magazine
    • 75 Metascore
    • 91 Critic Score
    If you're an action-RPG fan, you definitely don't want to miss this one. [July 2004, p.6]
    • Computer Games Magazine
    • 86 Metascore
    • 91 Critic Score
    The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 80 Metascore
    • 91 Critic Score
    While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
    • Computer Games Magazine
    • 68 Metascore
    • 91 Critic Score
    Kung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
    • Computer Games Magazine
    • 71 Metascore
    • 91 Critic Score
    The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]
    • Computer Games Magazine
    • 53 Metascore
    • 91 Critic Score
    One of the best-looking games on the Playstation 2, Cy Girls' character models are absolutely gorgeous, as are the game's levels. [May 2004, p.11]
    • Computer Games Magazine
    • 77 Metascore
    • 91 Critic Score
    Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]
    • Computer Games Magazine
    • 84 Metascore
    • 91 Critic Score
    While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 85 Metascore
    • 91 Critic Score
    On the technical side, an analog control has finally been added, rather than continuing to rely on the directional pad. [Aug 2004, p.6]
    • Computer Games Magazine
    • 78 Metascore
    • 91 Critic Score
    While the actual gameplay doesn't look as nice as it probably could, the sound is well done and the game's commentators have plenty of good quips. [May 2004, p.12]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    With the significantly improved graphics engine, the wealth of options and an extremely powerful course editor, the trip to pick up a copy of Links 2001 may be your best drive to date.
    • 73 Metascore
    • 90 Critic Score
    One of the most visceral puzzle games ever made. [Feb 2003, p.77]
    • Computer Games Magazine
    • 79 Metascore
    • 90 Critic Score
    Although it's still not the greatest-looking game out there at this point, the textures and moster animations have improved tenfold with this expansion. [Feb 2004, p.61]
    • Computer Games Magazine
    • 93 Metascore
    • 90 Critic Score
    The first computer game to capture the grandeur and epic feel of the "Star Wars" movies... An outstanding, if not perfect, game. It is beautiful to look at, exciting to play, and it takes the RTS genre where no one has gone before.
    • 92 Metascore
    • 90 Critic Score
    Putting aside concerns about the campaign structure, Gettysburg! may be the best recreation of Civil War combat (or even just combat) of any game yet released. Sure, some of the hardcore data is missing, and Firaxis chose to eliminate supply issues, but it's amazing how realistic this game feels much of the time.
    • 78 Metascore
    • 90 Critic Score
    The action is short, intense, and punctuated by time spent studying track conditions and tuning your car.
    • 85 Metascore
    • 90 Critic Score
    An accessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component. [May 2003, p.74]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    The challenge and entertainment comes from learning about flying, recreating historic flights, and plain old barnstorming. [Nov 2003, p.90]
    • Computer Games Magazine
    • 93 Metascore
    • 90 Critic Score
    Unreal Tournament 2004 might be the superior product, but "Battlefield Vietnam" is the better game. [June 2004, p.73]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    All of the game's levels are very well crafted, and many of them are huge. Looking Glass has done an excellent job making each level feel like a "real" place.
    • 86 Metascore
    • 90 Critic Score
    The visuals are terrific. Explosions are robust; the particle effects shine; starbases are huge and panoramic.
    • 86 Metascore
    • 90 Critic Score
    As a game of resource management and tactical combat, Total Annihilation is not fundamentally different from anything that has come before, but it is nonetheless an evolutionary leap for the genre of real-time strategy.