Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.2 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Tom Clancy's Splinter Cell: Chaos Theory
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1,338 game reviews
    • 79 Metascore
    • 90 Critic Score
    More content for a brilliant strategy game.
    • 85 Metascore
    • 90 Critic Score
    It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms.
    • 91 Metascore
    • 90 Critic Score
    The weapons feel superb, and are among the best ever featured in a real-world first-person shooter...Where MoH falters a bit is in its multiplayer offerings.
    • 85 Metascore
    • 90 Critic Score
    With multiplayer, a full editor, and a growing user community, this is a game that every fan of military shooters should have. It looks great, plays great, and most of all feels right.
    • 79 Metascore
    • 90 Critic Score
    Brings the game to another new level of entertainment and challenge. [Sept 2003, p.82]
    • Computer Games Magazine
    • 90 Metascore
    • 90 Critic Score
    Riddled with shifts in tone and action that keep the pace snappy and engaging. It's even got a completely over-the-top distinct finale that makes it worth playing to the end. [March 2005, p.80]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    This little game is addictive, if not more so, as gems like "Bejeweled", "Bookworm", or pretty much any downloadable puzzle game out there. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Adds so much additional meat to the original design that going back to the old game seems unthinkable.
    • 84 Metascore
    • 90 Critic Score
    All that said, Battle for Middle-Earth II is undeniably a labor of love, a grand work of art, and easily the best-looking game of 2006 so far. [Jun 2006, p.65]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    A bit like last year's "PlanetSide" in the sense that it isn't afraid to offer fewer things to do while making sure that you have more fun doing them. [Aug 2004, p.66]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    The last great fighting game of this generation. [Jan 2006, p.92]
    • Computer Games Magazine
    • 86 Metascore
    • 90 Critic Score
    If you like your strategy games historical, complex, and deeply stimulating, Europa Universalis is more than a mouthful.
    • 89 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 84 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 83 Metascore
    • 83 Critic Score
    The best online fighting game released to date.[Feb 2005, p.NP-9]
    • Computer Games Magazine
    • 79 Metascore
    • 83 Critic Score
    From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]
    • Computer Games Magazine
    • 65 Metascore
    • 83 Critic Score
    As a single-player game, Syphon Filter: The Omega Strain is quickly lost in the crowd. But thanks to its online cooperative mode, the game truly shines. [June 2004, p.12]
    • Computer Games Magazine
    • 72 Metascore
    • 83 Critic Score
    The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]
    • Computer Games Magazine
    • 85 Metascore
    • 83 Critic Score
    By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]
    • Computer Games Magazine
    • 70 Metascore
    • 83 Critic Score
    The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]
    • Computer Games Magazine
    • 90 Metascore
    • 83 Critic Score
    Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]
    • Computer Games Magazine
    • 77 Metascore
    • 83 Critic Score
    From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]
    • Computer Games Magazine
    • 83 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 67 Metascore
    • 83 Critic Score
    Truly makes gamers feel as if they're controlling a lost episode. [July 2004, p.7]
    • Computer Games Magazine
    • 79 Metascore
    • 83 Critic Score
    From a graphics standpoint, Sphinx looks incredible. [Apr 2004, p.9]
    • Computer Games Magazine
    • 85 Metascore
    • 83 Critic Score
    By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]
    • Computer Games Magazine
    • 71 Metascore
    • 83 Critic Score
    The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]
    • Computer Games Magazine
    • 72 Metascore
    • 83 Critic Score
    The gameplay is comparable to someting like "Devil May Cry" or "Otogi" in that gamers have two weapons and are capable of unleashing combos on enemies using both of those weapons with just a few simple button taps. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 79 Metascore
    • 83 Critic Score
    For action-game fans, Otogi 2 is one of those titles they won't be taking out of their Xbox any time soon. It's stylish, fast-paced, and loads of fun. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 84 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine