Computer Gaming World's Scores

  • Games
For 712 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 11.8 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Sims 2
Lowest review score: 0 Law & Order: Criminal Intent
Score distribution:
712 game reviews
    • 47 Metascore
    • 30 Critic Score
    After the novelty wears off, it becomes an exercise in tedium broken only by crashes to the desktop. [Jan 2004, p.122]
    • 25 Metascore
    • 30 Critic Score
    Oh yeah, Terminator 3: War of the Machines also has vehicles! Too bad they suck. [Apr 2004, p.84]
    • 70 Metascore
    • 30 Critic Score
    What am I afraid of? Bad games, and Nosferatu seriously scares me. [Feb 2004, p.90]
    • 43 Metascore
    • 30 Critic Score
    You never quite get past the feeling that there are a half-dozen better shooters you could be playing...There's just no reason to play a shooter with this many problems. [Oct 2004, p.80]
    • 37 Metascore
    • 30 Critic Score
    I've birthed children in less time than it takes the game CDs to fire up. [Aug 2004, p.83]
    • 53 Metascore
    • 30 Critic Score
    Yet another attempt at "Europa Universalis Lite" - one that tries to reduce the depth of EU into a mind-numbing series of repetitive tasks. [June 2004, p.86]
    • 65 Metascore
    • 30 Critic Score
    I used to really love adventure games, but after playing this one, I can't remember why. [Aug 2004, p.79]
    • 50 Metascore
    • 30 Critic Score
    No matter how interesting the real-life situation is, the game manages to make it more boring than missions in most budget shooters. [Sept 2004, p.76]
    • 50 Metascore
    • 30 Critic Score
    A bad third-person shooter is still bad even with '60s music and Vietnamese prostitutes. [Dec 2004, p.96]
    • 42 Metascore
    • 30 Critic Score
    This game just feels like an insult. Or maybe a practical joke. [Nov 2004, p.80]
    • 59 Metascore
    • 30 Critic Score
    The game plays a lot like "Sims 2" - just without the charm, animation, possibilities, freedom and, and ability to generate a desire to keep it installed. [Apr 2005, p.84]
    • 58 Metascore
    • 30 Critic Score
    Like David Hasselhoff's singing career, Settlers is popular in Germany and just sort of barely tolerated elsewhere. [June 2005, p.96]
    • 51 Metascore
    • 30 Critic Score
    Long stretches of boredom punctuated by brief moments of implausibility. [Feb 2005, p.84]
    • 62 Metascore
    • 30 Critic Score
    A lot like "Freelancer," only boring and with a monthly fee. [May 2005, p.94]
    • 59 Metascore
    • 30 Critic Score
    Though it's not an entirely offensive game, in its attempt to be individualistic, Locomotion has learning nothing from other games in the genre and ends up feeling like a 10-year-old game with a 5-year-old coat of paint. [Holiday 2004, p.103]
    • 51 Metascore
    • 30 Critic Score
    Alpha Black Zero may not be the worst game ever made, but it may be the most tedious. [Dec 2004, p.93]
    • 41 Metascore
    • 30 Critic Score
    The only thing Legacy leaves you with is a feeling of relief when it's over. [Apr 2005, p.88]
    • 72 Metascore
    • 30 Critic Score
    Exhausting, repetitious gameplay. [Feb 2002, p.100]
    • 47 Metascore
    • 30 Critic Score
    If it’s trivia you’re after, read questions from Trivial Pursuit cards. Or pick up an Encyclopedia Britannica. Don’t, however, buy this game. [Feb 2002, p.99]
    • 51 Metascore
    • 30 Critic Score
    It looks and plays like it was made by two guys in a basement - which, in fact, it was. [Oct 2005, p.78]
    • 46 Metascore
    • 30 Critic Score
    If this game is any indication, the SOG soldiers were blind and deaf, and had the tactical sense of lemmings. [Aug 2005, p.76]
    • 40 Metascore
    • 30 Critic Score
    A $20 game that plays like a $10 game. [Aug 2005, p.77]
    • 50 Metascore
    • 30 Critic Score
    Next time, use the million-dollar PVP cash prize to improve gameplay. [Oct 2005, p.78]
    • 71 Metascore
    • 30 Critic Score
    X3 sometimes morphs into a derivative on-rails shooter during scripted story missions. [Feb 2006, p.74]
    • 52 Metascore
    • 30 Critic Score
    A total rush job, from start to all-too-sudden finish. [Feb 2006, p.73]
    • 57 Metascore
    • 30 Critic Score
    The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
    • 38 Metascore
    • 20 Critic Score
    Unit A.I. is pathetic. [Mar 2003, p.104]
    • 54 Metascore
    • 20 Critic Score
    I've kept every game that I've ever reviewed for CGW. Space Horse is going into the trash. [Dec 2002, p.135]
    • 61 Metascore
    • 20 Critic Score
    It’s shorter than most game demos. It’s shorter than most game installations. [Jan 2002, p.119]
    • 70 Metascore
    • 20 Critic Score
    The buggiest game I’ve ever played: I stopped counting types and incidents of crashes after 45 train wrecks spanning multiple, top-of-the-line computers at our lab. [Jan 2002, p.110]