DarkZero's Scores

  • Games
For 1,433 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Mass Effect 2
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1433 game reviews
    • 73 Metascore
    • 70 Critic Score
    This is another strong narrative release for Dontnot Entertainment, it’s just a shame that it is in a genre that has to be more than that, so Vampyr, while I can recommend, just don’t expect it to hit the superb heights of action RPG classics of the last few years.
    • 92 Metascore
    • 100 Critic Score
    My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
    • 68 Metascore
    • 60 Critic Score
    Antigraviator has decent track design, a good sense of speed and is fun without throwing unwanted distractions into the gameplay that I feel fans of the genre will certainly find some joy to be had trying to best their fastest boost chain, even if its content isn’t stacked as other available options on PC.
    • 78 Metascore
    • 80 Critic Score
    It is greatly designed – yes, it has its flaws, but it’s built around a fantastic and incredibly fun core that is unlike anything else out there and I hope to see more DLC, or even a sequel, in the future.
    • 81 Metascore
    • 70 Critic Score
    In the end, Street Fighter 30th Anniversary Collection is a respectable package that will doubtlessly tug at the heartstrings of longtime fans, but falls a bit short of being a truly complete package. In addition to the spotty netcode and bland interface, there is also some notable versions of these games that are missing.
    • 85 Metascore
    • 90 Critic Score
    Longtime fans have no reason at all to ignore this latest (and possibly greatest) entry in the series, and players itching for a polished platformer with a gorgeous presentation and a whole lot of charm have even less reason to miss out. As long as the community continues to vote with their dollars, Wayforward will continue to grant the wishes of old-school gamers everywhere.
    • 88 Metascore
    • 90 Critic Score
    Hellblade Senua’s Sacrifice is a hauntingly beautiful journey through the madness of a warrior’s suffering to find her true love. The story is art, the graphics are engrossing and it’s truly everything it was advertised to be. Ninja Theory provided a gaming experience that is a rarity these days in the gaming world and it is not to be missed.
    • 63 Metascore
    • 60 Critic Score
    Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that’s totally fine. It’s fun at it’s core and the feeling of repetition can be kept at bay by playing in small bursts, making it perfect for its target consoles – the Switch and the Vita. With that said, I simply can’t recommend this title at the current price of almost a full triple-A game. I mean, there are a bunch of incredible games on the e-shop that aren’t even half the price.
    • 82 Metascore
    • 80 Critic Score
    Warhammer: Vermintide 2 knows what made its predecessor an enjoyable time and brings along a sequel with a focus on improving what came before it. It doesn’t go crazy to try reinvent itself or the genre, but smartly delivers a better game with tweaks to the formula that alter areas that were previously weak – improved loot systems, more varied levels and fleshed out character development.
    • 85 Metascore
    • 80 Critic Score
    Regardless of just how many improvements and additions Final Fantasy XV will undergo in the next year or so, the game is far from perfect and hardly the entry that unifies the fanbase, be they long devoted fans or burnt out from the past entries. What the game is, however, is a flawed but still fun masterpiece that looks and plays like no other Action/RPG hybrid out there and is still worth a cursory glance, if not a full commitment.
    • 73 Metascore
    • 60 Critic Score
    The Mad Ones is, at times, a compelling first step on this journey. However, whilst the episode excels in offering customization it is also quite regressive. Any attempt at a compelling narrative was lost under the weight of the other systems at play. I do hope this balance is righted in future episodes. If so a special game may evolve from this rocky starting point.
    • 76 Metascore
    • 70 Critic Score
    There are incredible things going on in Kingdom Come: Deliverance that it’s a shame I have to score it lower than I would like, due to the issues with bugs and glitches that soil the experience. If those problems eventually get fixed, then look at this score with an additional point, but for the meantime, those problems can cause a loss of progression, which isn’t a good thing.
    • 84 Metascore
    • 80 Critic Score
    Without a doubt, the PSVR needs more games like Moss; its use of VR prioritizes long-lasting immersion over cheap gimmicks that end as soon as they begin, and it also shows how VR tech can be used to create a more personal engagement between the player and the character (waifu simulators notwithstanding).
    • 73 Metascore
    • 70 Critic Score
    The game is seriously addicting thanks to the gratifying mechanics and simple, fun premise that it’s built on. I can see myself jumping online almost daily to claw my way through the ranks but I do worry that the long wait times for matches will only get worse if High Horse Entertainment don’t manage to pull in some more players. I wish them all the best and hope to see Disc Jam continue to be supported by them for the foreseeable future.
    • 73 Metascore
    • 80 Critic Score
    Mulaka is not a perfect game, but it makes sure to show the uniqueness of the Tarahumara culture and demonstrate that Mexican culture can be interesting. Mulaka follows an entertaining story, with a good formula for its controls and mechanics, and while it may have some flaws, it isn’t anything that should spoil the overall experience. The sound and visuals match each other, letting the player become hypnotized in Mulaka‘s world until the game ends, which takes around 6-8 hours (depending if you want all the collectibles or not). Mulaka is a fun little game that I say is worth your time for anyone into action/adventure games.
    • 72 Metascore
    • 50 Critic Score
    Shu
    A basic platformer with the same old clichéd mobility tools and a pretty underwhelming world to be a part of just isn’t enough to make its mark these days, making Shu feel a little played out. It’s by no means a bad game, but hardly a good one either; it falls quite neatly into the comfortable, average middle-ground.
    • 76 Metascore
    • 70 Critic Score
    Overall the story never really grabbed me and seems underdeveloped but it’s a not a story driven game, it’s a game driven by gold and exploration. This game is a great port and one I would recommend any switch owner pick up as it’s fun to play. The great things is Steamworld Dig 2 is already on Switch so you can go pick that one up straight after you finished the first one.
    • 85 Metascore
    • 80 Critic Score
    Darkest Dungeon still remains a fantastic, dark RPG on its move to the Switch, one that offers a challenge stacked with replayability. It’s one of the few hardcore RPGs that I can stick with without getting annoyed or bored at its difficulty. It’s a shame that the deep and rewarding gameplay is spoilt by poor controls, but once used to their awkwardness, what remains is a brilliant release for Nintendo’s system. Darkest Dungeon is suited to the mobility of the device, thanks to the short dungeon times. It is a game that will keep on giving players constant nightmares and hardships as they slowly become engrossed in the gameplay loop, while probably going insane at the same time trying to go deeper into the lair of evil that is known as the Darkest Dungeon, a game that is one of the best indies available right now on Switch.
    • 75 Metascore
    • 80 Critic Score
    It may sound like I’m dishing out a lot of praise but I think just ‘fun’ describes Aegis Defenders quite perfectly. It’s hardly the best game anyone has ever played but it is charming and great to pick up and play for a stage or two at a time – also making it another game suited incredibly well for the Switch, especially considering the multiplayer aspect. Whilst it’s a short experience story-wise, it’s certainly a pleasant one (providing the frenzied gameplay doesn’t drive anyone mad) and, as mentioned, there is replayability in the harder modes.
    • 79 Metascore
    • 90 Critic Score
    There may be much of Rumu’s narrative that is not wholly original, but the story excels as it engages modern human sensibilities. It sometimes falls into sci-fi genre tropes, but never wallows in them. It is futuristic at times, but never out of reach. Always careful to remain relatable, accessible, and grounded. The lovable vacuum cleaner that is Rumu never forgets how to love, but as a game Rumu always strives to highlight compassion – an element crucial to molding an engaging story.
    • 68 Metascore
    • 50 Critic Score
    I don’t often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo’s approach I must speak up when I see failings. When you come at the king you better not miss, and Tiny Metal stumbles at every step on its way there. I wanted to love Tiny Metal, I really did, but in the end, as I chipped away at the game, it just made my longing to step back onto the Advance Wars battlefield even stronger. At best Tiny Metal is a rough draft of something that could be great further down the line.
    • 51 Metascore
    • 40 Critic Score
    With over 100 levels, cartoony graphics, a low price tag, simple controls and humour to boot this is worth a few hours of your time but don’t expect too much replayability above restarting the level over and over.
    • 66 Metascore
    • 70 Critic Score
    It has its fair share of ups and downs but I still really enjoyed my time with it. In all, it’s a nice package that contains a good amount of gameplay and some fresh ideas but with it coming out on the Switch in the near future, it’s probably worth the wait if just for the flexibility and portability of everyone’s new favourite console.
    • 83 Metascore
    • 90 Critic Score
    There’s a creative mind-bending aspect to some of the puzzles – at the right zoom level panels can be visually combined in clever ways. It really is a very carefully crafted game and I found the difficulty level just right – both pleasantly challenging and satisfying. While over quickly, I really enjoyed Gorogoa.
    • 75 Metascore
    • 80 Critic Score
    Son of Scoregasm has the mechanics in place for some addictive high score attack gameplay. It’s such a simple twist on the twin-stick shooter formula, but having multipliers tied to the pulse bomb gives itself some originality, but more so, an addictive and tense scoring mechanic that benefits risk/reward and skill for anyone good enough to make it through all the levels. Don’t let its visual simplicity mislead you, while this game is simple to pick up, it turns into a challenging game, fast, but also an entertaining one, which pretty much sums it up. Son of Scoregasm should supply a few days of fun for anyone looking for something to play on the Vita in quick bursts while on the go.
    • 73 Metascore
    • 80 Critic Score
    With its sandbox style approach to escaping, sometimes you might find yourself flapping in the wind and unsure what to do next. The pacing of the game has been improved since the first one, with less time spent waiting around. The 16-bit style visuals have also been given a nice step up, with the game overall looking and playing great.
    • 56 Metascore
    • 30 Critic Score
    I won’t pretend that Sonic Forces is a disappointment – it telegraphed its kitchen sink approach to content a long time ago. Desperately trying to please every kind of Sonic fan, it is every bit the mishmash of half realised ideas vying for your attention that it seemed like it would be. I guess I just never expected that their attempts to hold that attention would be so feeble.
    • 73 Metascore
    • 70 Critic Score
    I feel that Cladun Returns: This is Sengoku!’s repetitive issues will cause some people not to find any appeal in the game – you cannot get around the point that this game is driven by some grind and trial and error elements. If that gameplay loop doesn’t fit for certain people, then those will not have fun. For others, Cladun Returns: This is Sengoku! can offer a amusing challenge that scratches an addictive itch, but those will need to stomach some of its frustrations to find what makes it a good game and reap the rewarding gameplay after taking a few missteps inside its challenging dungeons.
    • 83 Metascore
    • 80 Critic Score
    Xenoblade Chronicles 2 is overall mostly a quality RPG that has charm and character, while making up for some of the lacking aspects of Xenoblade Chronicles X, but small issues stop it from hitting the heights of Xenoblade Chronicles, sitting in between the two games in this trio series. It retains all the great stuff about exploring beautiful and large unique areas, but forgot to take in the advancements made in map design from Xenoblade Chronicles X. It does take a while to find its feet, but once it starts going and you click with the combat, it’s an RPG that engulfs you in its long, amusing adventure for many hours, one that finished up Nintendo’s 2017 with another great Switch game.
    • 77 Metascore
    • 80 Critic Score
    Before the Storm redefines what a Life is Strange game can be. Going into this mini-story I believed the series needed the backing of supernatural mythology to carry the narrative, but Before The Storm proves that to be false. Life is Strange simply needs great well written characters, and when you place them in a compelling situation they will blossom. Where Life is Strange goes from here will be very interesting, but as long as the creators continue to treat the characters with the respect they have evolved to deserve I for sure will follow.

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