It offers what other better-looking racers hint at, but have so far failed to deliver on Dreamcast: fast, playable and competitive head-to-head racing against four other players via online connectivity that seldom lags or gets disrupted.
If it weren't for the extra $10 you have to pay for the privilege and the Sega/Dreamcast boot-up sequence, there's no way you would know that this is a DC game from looking at it on a TV screen without the PSX version nearby for comparison.
If the length of this Review were to reflect the actual amount of time it takes to get through Charge 'N Blast in its entirety, it wouldn't be long-enough to fill a Wendy's work application form. Short length! Linearity!
Control, using regular controllers for the respective systems in the absence of lightgun support, slightly favors the PS2's Dual Shock 2 due to analog/d-pad handling that FEELS a tad more precise than with the DC's stock controller.
The biggest flaw with the game is it's insane difficulty. We're talking "MDK 2" like difficulty. So bad it will have you either frustrated before you can get past the first mode or so mad at the cheating AI that you'll stop playing after a few races.