Destructoid's Scores

  • Games
For 2,092 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Deadly Premonition
Lowest review score: 10 Revelations 2012
Score distribution:
2,092 game reviews
    • 53 Metascore
    • 60 Critic Score
    Buy this one if you absolutely love Grobda, but anyone else aching for Namco classics would be better to buy Namco Museum Remix for five dollars.
    • 75 Metascore
    • 60 Critic Score
    Ash
    If you are a huge RPG fan and need something to play on the go, there are frankly better titles out there, but if you've played all those, Ash will sort you out.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, Zombies II doesn't quite have the controls to make it stand up against some of the other, better iPhone shooters on the market, nor does it add to the franchise enough to feel like a worthy sequel.
    • 56 Metascore
    • 60 Critic Score
    It's a game with serious potential, but it's far too overwhelming in its current state. For one thing, the lack of a jump button is absurd.
    • 65 Metascore
    • 60 Critic Score
    For your seven bucks, you get an extra hour of content that adds a new layer of mystery to the Dead Space universe and a rather shocking ending that would've been compelling if the campaign had been long enough to build up any emotional ties.
    • 57 Metascore
    • 60 Critic Score
    For your seven bucks, you get an extra hour of content that adds a new layer of mystery to the Dead Space universe and a rather shocking ending that would've been compelling if the campaign had been long enough to build up any emotional ties.
    • 61 Metascore
    • 60 Critic Score
    It feels more like a stopgap that's worth borrowing or renting, but can't justify a full cash price.
    • 71 Metascore
    • 60 Critic Score
    It feels like something that was left on the cutting room floor for good reason instead of a complement to the original game.
    • 65 Metascore
    • 60 Critic Score
    It feels like something that was left on the cutting room floor for good reason instead of a complement to the original game.
    • 88 Metascore
    • 60 Critic Score
    It starts off as a deeply unsatisfying game which wants to punish players who try to enjoy it, then becomes rather endearing, with the acquisition of power and loot at least providing a traditional sense of accomplishment. When all's said and done, however, the game's high points arrive too late and provide too little. While hardcore fans will likely dive into the game and have fun, those who don't feel that they should be made for pay for a game with their patience will be put off.
    • 69 Metascore
    • 60 Critic Score
    Red River may not appeal to everyone – our sense is that it's too hardcore for the console crowd and doesn't have enough of a unique identity for the PC crowd – but that shouldn't dissuade fans of the series or of modern-warfare shooters from taking a playthrough.
    • 75 Metascore
    • 60 Critic Score
    Thanks to its pathetically short campaign, dodgy co-op setup and broken multiplayer matchmaking, F.E.A.R. 3 is one of the best shooters I've played presented in the worst possible way. It pains me to have to be so harsh, but there's simply no justification for how this game's excellence has been squandered and ultimately ruined.
    • 65 Metascore
    • 60 Critic Score
    It's simply a shame that this full-priced retail title based on a bonus mini-game still feels like, well, a bonus mini-game. The Mercenaries 3D almost feels like a project Capcom used to test the 3DS waters for what's sure to be next year's more complete Resident Evil experience.
    • 67 Metascore
    • 60 Critic Score
    A decent little shooter for fans of the franchise, but it's really not fun when played on its own, and the lack of online is a glaring limitation that's difficult to discount.
    • 76 Metascore
    • 60 Critic Score
    Scores points for its moments of genuine cleverness and tight, logical design, but the majority of the experience is a lukewarm and superficial one. It tries to merge three types of gameplay together, and while the intention is admirable, the effort made is far from total.
    • 58 Metascore
    • 60 Critic Score
    I had a fairly good time with Bleach: Soul Resurreccion. I never really knew what was going on in the story, and the button mashing destroyed my hands, but it was an enjoyable, mindless romp in a really pretty anime world.
    • 74 Metascore
    • 60 Critic Score
    ClaDun X2's combat and world feel a bit generic and small in comparison to Quartet's masterful SNES titles and similar action-RPGs, but the customization, Magic Circle system and endless dungeons make ClaDun X2 a recommendable title for RPG-lovin' PSP owners.
    • 69 Metascore
    • 60 Critic Score
    I struggle with claiming the game is great for younger, uninitiated gamers because I cut my teeth on much more challenging, varied, and interesting platformers at a young age, but that audience is there. For the rest of us, Max and the Magic Marker is a cute and fun, albeit simplistic, romp through an upbeat, pretty, childlike fantasy world that does some neat things but struggles to stay consistently engaging.
    • 51 Metascore
    • 60 Critic Score
    If you are seeking a new, unique team-based game to play with some friends on Halloween, The Haunted is a worthy choice. Just know that you may not want to play it in November, when you are still facing the same server, waiting, and technical issues that plagued its release.
    • 66 Metascore
    • 60 Critic Score
    Rounds out the collection found in the original Kinect Sports with a competent batch of games without a really bad one in the bunch. It can be a good time for families and folks who like to party and ideal in small doses. At the same time, it struggles to be compelling for more than the most casual of encounters and the limitations of the simple games don't really hold up for repeated playing.
    • 61 Metascore
    • 60 Critic Score
    A decent little distraction, but it's out during a period when "decent" distractions should be low on a gamer's list of priorities.
    • 65 Metascore
    • 60 Critic Score
    Not a good game, as I have attempted to stress. It is, however, perversely amusing and would actually make for a fun party distraction. It's one of those rare games that, no matter how poorly I may score it, still comes as a recommended purchase. It's a cheap little kart racer that will, at the very least, entertain via irony and still manages to be a competent -- if broken in several ways -- racer.
    • 61 Metascore
    • 60 Critic Score
    Sadly, while remaining quite fun, the end product is a severely problematic and ultimately shallow exercise that covers familiar territory. While it would make a fairly worthwhile holiday game for the kids, the true potential of the game is tragically unrealized, and those looking for that elusively meaty PS Move title will come away disappointed.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, the rising popularity of DLC exposes what a shoddy business model Koei has with these expansions, and while there's still a lot of fun to be had for hack 'n slash fans, it's getting beyond the point where products like this have a place in the industry.
    • 57 Metascore
    • 60 Critic Score
    If you ever find Michael Jackson: The Experience at a fraction of the asking price, I'd definitely recommend picking it up. It's not an astounding game, but it's a decent distraction that can soak up an hour of two of your time.
    • 55 Metascore
    • 60 Critic Score
    Despite how lazy and pointless it is, its ability to provide cheap laughs and easily gratifying stealth missions can't be denied.
    • 67 Metascore
    • 60 Critic Score
    Awful obligatory minigames aside, there's a solid game to enjoy at the core. You'll just have to be a really big fan to suffer through the dire moments.
    • 52 Metascore
    • 60 Critic Score
    It's sloppy, cheap, and the one central gimmick is exploited to weary degrees. Nevertheless, it still carries itself with a sense of sincerity that I find utterly charming, and its simplistic combat system is perfectly capable of providing some basic thrills.
    • 55 Metascore
    • 60 Critic Score
    Alas, Kinect Star Wars as a package is a mixed, if varied bag of motion tricks. For everything that works well, something else ruins the experience.
    • 69 Metascore
    • 60 Critic Score
    With some pretty decent platforming, a dash of shockingly grim humor, and an utterly ridiculous Sour Patch Kids music video courtesy of Method Man, World Gone Sour is far from the worst thing you could waste five dollars on.