Destructoid's Scores

  • Games
For 2,237 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LIMBO
Lowest review score: 10 Rambo: The Video Game
Score distribution:
2,237 game reviews
    • 68 Metascore
    • 69 Critic Score
    It's perfect for action junkies who love visceral and brutal fighting but hate to think about things.
    • 76 Metascore
    • 68 Critic Score
    SB:Ep1 is a mixed bag; it's funny, but can get old during a sustained playthrough, and it's got some neat puzzles, but they're presented in a disjointed, directionless way that'll have players doing things not because the story or characters dictate them, but simply due to odd item placement and situation setups that seem like they should be done just because.
    • 75 Metascore
    • 65 Critic Score
    For those fresh to Overkill's saucy blend of violence and crude humor, The House of the Dead: Overkill - Extended Cut is a fun little game that will soak up a few hours and provide some laughs along the way. Those who have been to the rodeo before, however, don't need to get on the horse again.
    • 74 Metascore
    • 65 Critic Score
    It's a good game, just a hollow one.
    • 61 Metascore
    • 65 Critic Score
    You will miss nothing at all if you choose to ignore the game. I'd definitely recommend you try it out if you're bored and looking for a good time waster, but playing Hunted is just not essential.
    • 70 Metascore
    • 65 Critic Score
    The gameplay is a heady, engrossing experience. But it's also one that's frequently undermined by the tedious and protracted nature of enemy turns. Code Name: S.T.E.A.M. is a decent, respectable game with some truly euphoric highs amid equitably frustrating lows.
    • 71 Metascore
    • 65 Critic Score
    As a cute little taster of the RAGE experience, Mutant Bash TV is certainly a good idea. The price point is perfect, and even tough the controls are annoying, it's worth picking up just to experience a terrific looking shooter set in a promisingly gruesome world.
    • 60 Metascore
    • 65 Critic Score
    Fundamentally, the game offers a similar amount of content to 3 on 3 NHL Arcade (playing the computer, playing a friend, playing online), but it costs 50% more, and the most logical assumption I’m left with is that EA figured they could charge an extra five bucks just because the hallowed Madden name is attached to this product. Madden Arcade isn’t bad, but I would’ve had a much easier time recommending it if it were priced at $10.
    • 70 Metascore
    • 65 Critic Score
    I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture.
    • 66 Metascore
    • 65 Critic Score
    There's not much to Black Knight Sword. It's a platformer, it's kind of weird, and it doesn't really do anything new.
    • 70 Metascore
    • 65 Critic Score
    Pokemon Battle Trozei is fun while it lasts, but the lack of depth will ensure that it won't last long.
    • 71 Metascore
    • 65 Critic Score
    It's far from sophisticated, but it's so shameless and so strange that never becomes truly mediocre.
    • 66 Metascore
    • 65 Critic Score
    In many ways, ATV Wild Ride 3D is stuck in the 90s, but that isn't wholly a bad thing. It does everything that it advertises -- it allows you to ride ATV vehicles on some pretty neat courses, in 3D.
    • 62 Metascore
    • 65 Critic Score
    Jagged Alliance: Back in Action may ultimately be inferior to its legendary predecessor, but it has just enough of that spark in it to be a compelling, substantial impostor.
    • 73 Metascore
    • 65 Critic Score
    While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
    • 71 Metascore
    • 65 Critic Score
    A touch of color, a few diversions, and some fresh ideas could really have gone a long way to making Toukiden something special. As is, it's merely pretty okay.
    • 64 Metascore
    • 65 Critic Score
    I have to deal with what I have in my hands, and what I have is a single-player mode with some noticeable highlights and a multiplayer mode with too many problems to remain enjoyable, despite all its promise.
    • 70 Metascore
    • 65 Critic Score
    Yes, you have to put up with missing Spec Ops missions, a lack of refinement in the online modes for now (add a point onto the final score should the lag issues be properly fixed), and some textures that look like they might have been drawn in Paint. On the other hand, you gain the thrilling speed and fluidity of pointer-based aiming (PlayStation owners ought to start petitioning Activision ASAP for Move integration in the next patch) and a slightly different, possibly better balanced, version of the acclaimed online multiplayer modes.
    • 56 Metascore
    • 65 Critic Score
    The PSP release should be considered the superior one, running so much more smoothly than is console-based predecessor, packing more content, and feeling at home on a system more suited to its gameplay, despite the fact that playing for too long isn't recommended if you don't like pain in your fingers.
    • 70 Metascore
    • 65 Critic Score
    The LEGO formula may be finally getting a bit stagnant, and the new additions, while cool, may be too little, too late. If the final section had been included at retail, I'm not sure my opinion would have swayed much more in either direction, but it certainly is noticeable in it's omission.
    • 83 Metascore
    • 65 Critic Score
    To be fair, Dragon Sword is a blast to play and there’s nothing that really comes close to the same experience on the DS. But when it takes roughly five or six hours to complete a game -- and most of those six hours are spent reliving some of the best moments from the first hour and a half -- something feels a bit off.
    • 64 Metascore
    • 65 Critic Score
    As a disposable game costing a few dollars, Chasing Aurora is something I'd recommend wholeheartedly. As a game that presents itself as worthy of standing alongside the biggest and best digital console offerings, and prices itself accordingly, this hopeful little number is left desperately wanting. While it's good for a little bit of innocent, inoffensive amusement, it just offers nowhere near enough to justify an immediate purchase.
    • 60 Metascore
    • 65 Critic Score
    Captain America: Super Soldier manages to slightly transcend mediocrity by delivering a solid, yet derivative experience that could have ended in disaster.
    • 58 Metascore
    • 65 Critic Score
    It's a solid start for a game capable of excellence, but so frequently squanders the credit it earns on frankly confusing design.
    • 81 Metascore
    • 65 Critic Score
    The game succeeds in bewitching players with its aesthetic quality and impressive volume of content, but the flaws are constantly remind you of their existence and sadly drag the whole production down.
    • 70 Metascore
    • 65 Critic Score
    Jet Set Radio is still a fun title, but also a frustrating one. If you've never played the game before, you may be left wondering what all the hype was about. It may be a good game, but if it had been released for the first time today, many would see it as unfinished.
    • 68 Metascore
    • 65 Critic Score
    It is a decent amount of unbridled chaos with some absurd enemy design and a solid weapon mechanic. While not the most innovative or engaging title, it is likely to provide enough entertainment for Serious Sam fans to be worth looking into.
    • 79 Metascore
    • 65 Critic Score
    Cart Life is short love with a long term divorce. The beginning speaks to the heart and intellect, but the rest recalls pain and boredom. It's worth experiencing, but go in knowing you may not be the right person for the job.
    • 76 Metascore
    • 65 Critic Score
    The story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments...But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.
    • 91 Metascore
    • 65 Critic Score
    A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.