Detroit Free Press' Scores

  • TV
  • Games
For 410 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Lord of the Rings: The Battle for Middle-Earth
Lowest review score: 25 SingStar Rocks!
Score distribution:
  1. Negative: 30 out of 410
410 game reviews
    • 90 Metascore
    • 100 Critic Score
    Burnout: Revenge proves once again why it is the ultimate spectacle for those of us who just want to feel the rush. You know you're playing a great game when even the pauses in the action are filled with rockin' music, flashy video and big sound effects.
    • 88 Metascore
    • 100 Critic Score
    Shows off the beauty and horsepower of the PSP.
    • 76 Metascore
    • 100 Critic Score
    At first glance, Battalion Wars may look like a cartoon with campy echoes of old suspense movies. But, make no mistake about it, in the end this game successfully grasps the full potential of the Gamecube.
    • 85 Metascore
    • 100 Critic Score
    An ideal handheld game. It's simple to pick up, the quest is long and worthwhile, and there's plenty of replay value.
    • 75 Metascore
    • 100 Critic Score
    The chaos that ensues is as lighthearted as a blood-soaked zombiefest can be.
    • 93 Metascore
    • 100 Critic Score
    This is still a four-star title, though definitely not for children. Just don't expect it to be something you can wave in front of your PS2-playing friends' faces.
    • 94 Metascore
    • 100 Critic Score
    Once past the first level, my character continued to skill up in those things she used most, in the most incredibly seamless and incredibly deep role-playing mechanic I've ever seen in a console game.
    • 83 Metascore
    • 100 Critic Score
    One of those rare racing titles that make you feel like you're driving 180 m.p.h., yet still in control of your ride. You soar through the streets, trade paint with rivals and blast over the finish line.
    • 83 Metascore
    • 100 Critic Score
    The party-style game play in "Smooth Moves" is one of the young Wii's better experiences. It offers fun, easy-to-learn things to do that show off what the system does so well and puts your movements in the game.
    • 92 Metascore
    • 100 Critic Score
    This isn't a crowning moment only for the PS2 generation, but for all of the Final Fantasy series. Long after the PS2 is forgotten, this installment will live in the memories of those who experienced it.
    • 81 Metascore
    • 100 Critic Score
    If you're a hard-core tennis sim fan, then Mario Tennis: Power Tour might be a bit too cartoonish, mainly because of the over-the-top, unrealistic power shots. Otherwise, casual fans could enjoy this handheld-perfect title.
    • 85 Metascore
    • 100 Critic Score
    Not only is this game true to the classic cult film from 1979, it conjures the same sinister themes and underlying social tension in a way that's pretty darned smart for something called a game.
    • 85 Metascore
    • 100 Critic Score
    It feels, moves and looks like a "Jak" title, and any fan of the series will have a blast taking this new title on the road.
    • 89 Metascore
    • 100 Critic Score
    All of the quests, big and small, add up to an quest that belies the tiny cartridge's size. This "Zelda" game packs in the fun.
    • 80 Metascore
    • 100 Critic Score
    Aside from the system's inherent shortcomings, "Alpha 3 Max" is still the best game ever made for fighting on the go.
    • 74 Metascore
    • 100 Critic Score
    Trozei makes great use of the touch screen, giving the game a real sense of natural movement and urgency.
    • 92 Metascore
    • 100 Critic Score
    Guitar Hero II wins four stars from me because it has an excellent training mode that is missing from the original. That's the only major difference between the two games, other than the songs.
    • 84 Metascore
    • 100 Critic Score
    The create-a-wrestler mode was always the strongest asset of this game in past years, but this year the mode is the deepest it has ever been.
    • 89 Metascore
    • 100 Critic Score
    This expansion excels where it needs to. I enjoyed exploring these cleverly designed arenas, and continue to relish shooting up my enemies -- and friends -- every night online. Any fan of "Halo 2" will love these new battle-happy locales.
    • 80 Metascore
    • 100 Critic Score
    Cybersleuths will enjoy the period music, a playable minigolf course, research in Shakespeare's "A Midsummer Night's Dream" and a nice variety of classic and novel puzzles.
    • 83 Metascore
    • 100 Critic Score
    Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
    • 84 Metascore
    • 100 Critic Score
    It's I-can't-believe-I'm-having-this-much-fun-being-green good. Give-to-your-best-friend-for-his-birthday good. I know, it's a shock.
    • 89 Metascore
    • 100 Critic Score
    Enemies can be vulnerable or immune to different attacks, which causes you to often evaluate your styles. And I love that you can change the difficulty even in the middle of missions. Whew!
    • 88 Metascore
    • 100 Critic Score
    PSP owners, this is a certain hit, an instant classic that's likely the highest-quality game yet released for Sony's handheld system. It's a must-buy for fighting game fans.
    • 87 Metascore
    • 100 Critic Score
    In many ways, Half-Life 2: Episode One is even better than the original "Half-Life 2," but it's a short thrill ride that may leave some gamers impatient for the next installment, due out by year's end.
    • 79 Metascore
    • 100 Critic Score
    Game-play is also simple: Come across a distressed town, get the lowdown from the townspeople and save the day by fighting monsters in random encounters and beat the area's boss. It's still fun, even after all these years.
    • 76 Metascore
    • 100 Critic Score
    Sprinkled between the races are the kinds of cinematic scenes that Jak games have been known for: clever and extremely well animated.
    • 91 Metascore
    • 100 Critic Score
    Want more statistics? You got 'em. More ways to contribute to your team (and rewards for doing so) for things like healing and supplies? Done. Better graphics? Much, much, much better. Same great zippy action as you move from tank to helicopter to foot? You bet.
    • 79 Metascore
    • 100 Critic Score
    Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
    • 92 Metascore
    • 100 Critic Score
    The Guitar Hero games are electrifying not only rocker wannabes in family rooms and basements, but also on college campuses and in nightclubs, where Guitar Hero Night is all the rage.

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