Digitally Downloaded's Scores

  • Games
For 377 reviews, this publication has graded:
  • 51% higher than the average critic
  • 11% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Europa Universalis IV: Conquest of Paradise
Lowest review score: 10 Jett Rocket II: The Wrath of Taikai
Score distribution:
  1. Negative: 34 out of 377
377 game reviews
    • 79 Metascore
    • 100 Critic Score
    I appreciate the maturity that GUST is bringing to the Atelier franchise. In fact, I really, really appreciate the maturity that the developer is injecting into its flagship series, and frankly, I can't think of a better quality traditional JRPG out there than this one.
    • 91 Metascore
    • 100 Critic Score
    Rayman Legends on the current generation of consoles is the best platforming experience of this early 2014 year.
    • 80 Metascore
    • 100 Critic Score
    At its core, Danganronpa is a melting pot of various philosophical puzzles that pulls together in such a way that it connected with me on a very deep, very real level. Without giving the ending away, the ultimate fate of all the characters (including Monokuma) left me more than a little shaken, and any game that's able to connect with me at that kind of primal level must be worth the investment.
    • 71 Metascore
    • 100 Critic Score
    From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
    • 81 Metascore
    • 100 Critic Score
    Europa Universalis IV is the finest strategy game on the market. And it just got better.
    • 82 Metascore
    • 100 Critic Score
    Laden with meaning (and in future articles on Digitally Downloaded I'll be writing plenty more about that meaning in the weeks, if not years to come, I suspect), this game uses poetry as its basis and executes on that vision so well that it is, effectively, interactive poetry.
    • 83 Metascore
    • 100 Critic Score
    This unique blend of action and tactical RPG elements in one, along with the deep level of complexity, finds the combat to be enticing and addictive in its execution.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 79 Metascore
    • 100 Critic Score
    This is a very rewarding game, with something like 30 different endings to experience, depending on how well you play, and more side quests, optional missions and challenges and places to explore than most other JRPGs out there.
    • 95 Metascore
    • 100 Critic Score
    In the end I came to the same conclusion now that I did back then: I had fun with the game itself, but it was the narrative that will no doubt be what sticks with me for some time.
    • 80 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 76 Metascore
    • 100 Critic Score
    The reality is that Samurai Warriors 4 is nothing short of brilliant, and a huge leap forward into the new generation of game design by Koei. It's cinematic, its beautiful, it's fast and entertaining, and if you allow it to be, it's even a little educational. And that makes it inspiring.
    • 75 Metascore
    • 100 Critic Score
    With a rocking soundtrack, loads of content, plenty of fan service and some clever gelling of two disparate video game universes, Hyrule Warriors is easily my favourite game of 2014 so far.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 will challenge some people. It will make the uncomfortable. It's transgressive in numerous ways, and with that comes the potential to offend. But in causing offence, Bayonetta 2 encourages conversation, and that's the very definition of a good work of art.
    • 73 Metascore
    • 100 Critic Score
    It is something Ubisoft needs to learn about its games on a very fundamental level: when the company isn't sanitising its narratives and characters to target a Call of Duty-sized blockbuster, it makes better games.
    • 78 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 97 Metascore
    • 100 Critic Score
    Grand Theft Auto V really surprised me. For a series I have had very little interest in the past outside an appreciate for technical proficiency, I found myself drawn into a world where lots of bad things happen to a good number of people - and I was often the one perpetrating these crimes. Call it self-aware social criticism or a guilty pleasure, Grand Theft Auto V proves to be a great deal of fun.
    • 69 Metascore
    • 90 Critic Score
    The real appeal of the game is in its presentation. The music is light and bouncy, the visuals are bright and colourful, and there's plenty of humour in the way units animate. I can't describe in enough detail just how happy it makes me to finally have a full-featured shooter game that is bright and pleasant; though I have no particular problem with serious and grim shooters, it's nice to have an option for when I'm in the mood for something happier.
    • 80 Metascore
    • 90 Critic Score
    It combines some of the finest production values we've seen on the iPad to date, with some streamlined, but truly entertaining empire strategy elements.
    • 66 Metascore
    • 90 Critic Score
    It's a pity that a lot of players have been so fixated on the perceived gameplay weaknesses of each of the games in this trilogy, because in doing so they've really missed the broader philosophical richness of the story of Lightning and her ragtag crew of allies and antagonists. Ironically, those people will also find Lightning Returns: Final Fantasy XIII the weakest game in the series, when thematically speaking, it's actually the most powerful.
    • 83 Metascore
    • 90 Critic Score
    While the game makes great use of the 3DS overall, the one area that is worth mentioning is that it lacks any 3D at all, which and it did surprise me, but the game still looks great and the dual screens work very well having the persistent map at the bottom.
    • 71 Metascore
    • 90 Critic Score
    Toukiden is the most beautiful and playable "Monster Hunter clone" to date.
    • 73 Metascore
    • 90 Critic Score
    Genuinely good fun, and a true retro rush for people that grew up with classic RPGs.
    • 79 Metascore
    • 90 Critic Score
    When a game nails the gameplay this cleanly, everything else that OlliOlli gives players is icing on the cake.
    • 64 Metascore
    • 90 Critic Score
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
    • 85 Metascore
    • 90 Critic Score
    The idea of a role-playing game built on the South Park universe is borderline genius.
    • 91 Metascore
    • 90 Critic Score
    That balance is why its predecessors were so popular, and that's why the sequel is certainly going to be a major hit.
    • 80 Metascore
    • 90 Critic Score
    I think that is perhaps the testament to what Telltale Games does best with its stories - when the team can put an emotional punch in there that simply resonates for hours or even days at a time. This was an excellent episode that did precisely that for me.