Digitally Downloaded's Scores

  • Games
For 406 reviews, this publication has graded:
  • 51% higher than the average critic
  • 10% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Atelier Rorona Plus: The Alchemist of Arland
Lowest review score: 10 Candy Match 3
Score distribution:
  1. Negative: 37 out of 406
406 game reviews
    • 79 Metascore
    • 100 Critic Score
    I appreciate the maturity that GUST is bringing to the Atelier franchise. In fact, I really, really appreciate the maturity that the developer is injecting into its flagship series, and frankly, I can't think of a better quality traditional JRPG out there than this one.
    • 91 Metascore
    • 100 Critic Score
    Rayman Legends on the current generation of consoles is the best platforming experience of this early 2014 year.
    • 80 Metascore
    • 100 Critic Score
    At its core, Danganronpa is a melting pot of various philosophical puzzles that pulls together in such a way that it connected with me on a very deep, very real level. Without giving the ending away, the ultimate fate of all the characters (including Monokuma) left me more than a little shaken, and any game that's able to connect with me at that kind of primal level must be worth the investment.
    • 71 Metascore
    • 100 Critic Score
    From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
    • 81 Metascore
    • 100 Critic Score
    Europa Universalis IV is the finest strategy game on the market. And it just got better.
    • 82 Metascore
    • 100 Critic Score
    Laden with meaning (and in future articles on Digitally Downloaded I'll be writing plenty more about that meaning in the weeks, if not years to come, I suspect), this game uses poetry as its basis and executes on that vision so well that it is, effectively, interactive poetry.
    • 83 Metascore
    • 100 Critic Score
    This unique blend of action and tactical RPG elements in one, along with the deep level of complexity, finds the combat to be enticing and addictive in its execution.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 79 Metascore
    • 100 Critic Score
    This is a very rewarding game, with something like 30 different endings to experience, depending on how well you play, and more side quests, optional missions and challenges and places to explore than most other JRPGs out there.
    • 95 Metascore
    • 100 Critic Score
    In the end I came to the same conclusion now that I did back then: I had fun with the game itself, but it was the narrative that will no doubt be what sticks with me for some time.
    • 80 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 76 Metascore
    • 100 Critic Score
    The reality is that Samurai Warriors 4 is nothing short of brilliant, and a huge leap forward into the new generation of game design by Koei. It's cinematic, its beautiful, it's fast and entertaining, and if you allow it to be, it's even a little educational. And that makes it inspiring.
    • 75 Metascore
    • 100 Critic Score
    With a rocking soundtrack, loads of content, plenty of fan service and some clever gelling of two disparate video game universes, Hyrule Warriors is easily my favourite game of 2014 so far.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 will challenge some people. It will make the uncomfortable. It's transgressive in numerous ways, and with that comes the potential to offend. But in causing offence, Bayonetta 2 encourages conversation, and that's the very definition of a good work of art.
    • 73 Metascore
    • 100 Critic Score
    It is something Ubisoft needs to learn about its games on a very fundamental level: when the company isn't sanitising its narratives and characters to target a Call of Duty-sized blockbuster, it makes better games.
    • 76 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 82 Metascore
    • 100 Critic Score
    It's the sequel that does everything just as well as the original, but adds loads to it. And, with the music selection being even better and more varied than in the previous game, this really is the perfect music game. A little strange for the ears of some people, perhaps, but strange in the best possible sense of the word.
    • 96 Metascore
    • 100 Critic Score
    Grand Theft Auto V really surprised me. For a series I have had very little interest in the past outside an appreciate for technical proficiency, I found myself drawn into a world where lots of bad things happen to a good number of people - and I was often the one perpetrating these crimes. Call it self-aware social criticism or a guilty pleasure, Grand Theft Auto V proves to be a great deal of fun.
    • 85 Metascore
    • 100 Critic Score
    It certainly suits the more lighthearted and comedic narrative, and the dungeons themselves are nothing short of breathtaking in design.
    • 92 Metascore
    • 100 Critic Score
    There's no better time to buy into the console.
    • 69 Metascore
    • 90 Critic Score
    The real appeal of the game is in its presentation. The music is light and bouncy, the visuals are bright and colourful, and there's plenty of humour in the way units animate. I can't describe in enough detail just how happy it makes me to finally have a full-featured shooter game that is bright and pleasant; though I have no particular problem with serious and grim shooters, it's nice to have an option for when I'm in the mood for something happier.
    • 80 Metascore
    • 90 Critic Score
    It combines some of the finest production values we've seen on the iPad to date, with some streamlined, but truly entertaining empire strategy elements.
    • 66 Metascore
    • 90 Critic Score
    It's a pity that a lot of players have been so fixated on the perceived gameplay weaknesses of each of the games in this trilogy, because in doing so they've really missed the broader philosophical richness of the story of Lightning and her ragtag crew of allies and antagonists. Ironically, those people will also find Lightning Returns: Final Fantasy XIII the weakest game in the series, when thematically speaking, it's actually the most powerful.
    • 83 Metascore
    • 90 Critic Score
    While the game makes great use of the 3DS overall, the one area that is worth mentioning is that it lacks any 3D at all, which and it did surprise me, but the game still looks great and the dual screens work very well having the persistent map at the bottom.
    • 71 Metascore
    • 90 Critic Score
    Toukiden is the most beautiful and playable "Monster Hunter clone" to date.
    • 73 Metascore
    • 90 Critic Score
    Genuinely good fun, and a true retro rush for people that grew up with classic RPGs.
    • 79 Metascore
    • 90 Critic Score
    When a game nails the gameplay this cleanly, everything else that OlliOlli gives players is icing on the cake.
    • 64 Metascore
    • 90 Critic Score
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
    • 85 Metascore
    • 90 Critic Score
    The idea of a role-playing game built on the South Park universe is borderline genius.
    • 91 Metascore
    • 90 Critic Score
    That balance is why its predecessors were so popular, and that's why the sequel is certainly going to be a major hit.
    • 80 Metascore
    • 90 Critic Score
    I think that is perhaps the testament to what Telltale Games does best with its stories - when the team can put an emotional punch in there that simply resonates for hours or even days at a time. This was an excellent episode that did precisely that for me.
    • 85 Metascore
    • 90 Critic Score
    Ultimately the irreverence of Final Fantasy X-2 means that the quest isn't as memorable as its predecessor, and while it's good fun, it's also not something to play on rotation. But combined these two games are incredible value, and a great alternative to the XIII series on the PlayStation 3 for people that were put off by those more recent Square Enix games.
    • 69 Metascore
    • 90 Critic Score
    The sheer weight of content that is packed into the game can't be understated; this is a big, chunky game that demands a lot of time to work all the way through it, but every step of the way is a truly entertaining one.
    • 86 Metascore
    • 90 Critic Score
    The Vita has no shortage of quality JRPGs on it, but Final Fantasy X HD Remaster should certainly be in the running for being the finest. With a rich narrative, quality gameplay, and a now in portable form, it's one of the finest games in the entire franchise.
    • 81 Metascore
    • 90 Critic Score
    That gameplay, complimented with the excellent visual style and the charming music itself, makes for a heck of a compelling little game, that offers a load of content to boot. Portable games just don't get better than this.
    • 75 Metascore
    • 90 Critic Score
    Although I do feel the main mission is too short, it feels like a stand-alone experience that will connect to something much greater in the future. My only gripes with Ground Zeroes, a prequel, is its length, so you can only imagine the game changer The Phantom Pain will be.
    • 83 Metascore
    • 90 Critic Score
    This is a meaty game, and for people that enjoy good anime plotlines and fun characters, it's essential.
    • 61 Metascore
    • 90 Critic Score
    Combat feels faster and more fluid than most other similar games.
    • 90 Metascore
    • 90 Critic Score
    Fez
    Phil Fish has forced me to put more thought into playing a video game than I would have initially liked, but I feel like a better gamer for it. I used to think that the joy of exploration and unbridled sense of discovery was lost to the games of consoles past, but Fez has not only proven me completely wrong, but it has given me hope for the future.
    • 93 Metascore
    • 90 Critic Score
    Don't think of the game as a free-to-play one. It's actually very expensive if you want to be competitive, and so it's a premium game. It's worth it, but go in expecting it to be a big part of your gaming hobby going forwards.
    • 86 Metascore
    • 90 Critic Score
    This was always a great game, but the improved visuals and social features, as well as the additional content that Square Enix continues to add into the game, is enough for me to happily say that Final Fantasy XIV: A Realm Reborn has become my favourite MMO.
    • 73 Metascore
    • 90 Critic Score
    Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.
    • 70 Metascore
    • 90 Critic Score
    This is a game made with loving fan service and an eye for details that only genre veterans will really appreciate. For everyone else it's going to be a pretty, but slow-paced and obscure RPG with an odd sense of humour.
    • 65 Metascore
    • 90 Critic Score
    It's certainly casual compared to the Football Manager games, but thanks to its adorable presentation and its ability to make you truly care about the fortunes of your little soccer players and team, this is the equivalent of a pulp fiction page turner; it's not necessarily fulfilling, but it's truly entertaining and impossible to put down.
    • 91 Metascore
    • 90 Critic Score
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
    • 82 Metascore
    • 90 Critic Score
    Child of Light is a fun adventure well worth exploring by yourself or with a friend.
    • 73 Metascore
    • 90 Critic Score
    The ways in which TownCraft subtly nudges players in a certain direction is a great way of allowing creativity to flourish while still providing targets and a traditional sense of challenge.
    • 69 Metascore
    • 90 Critic Score
    Even when the overall challenge of living a day in Octodad’s shoes bears too much weight, the game is amusing enough to quell most of the frustration.
    • 85 Metascore
    • 90 Critic Score
    BattleBlock Theater feels like it was designed for the child that still lives inside me. It’s juvenile, colourful, and silly. But more importantly, it achieves everything it set out to do, with a near masterful level of execution. The addictive multiplayer and excellent level creation tools are just the icing on the cake.
    • 82 Metascore
    • 90 Critic Score
    The Walking Dead: Season 2 so fascinating. Clementine is living in a world that is far from black and white, and her decisions reflect the shades of grey she herself is growing into.
    • 61 Metascore
    • 90 Critic Score
    This is a game that is most interested in telling a story, and, just as with Nier before it, Drakengard 3 has a plot that is nothing short of a masterpiece. It's the kind of game that is going to inevitably be under-appreciated by people who can't be bothered trying to understand it. Judging from some of the other critical responses to the game that have already been published, we're already seeing that happen.
    • 79 Metascore
    • 90 Critic Score
    Machine Games has taken an aged franchise and brought it into the current world of gaming, yet they’ve done so without compromising the core tenets that are at the heart of Wolfenstein’s identity. As competent as it is a shooter, The New Order elevates itself from your standard run-and-gun action game by crafting a world that is actually worth caring about, and it’s done so with a level of confidence that is worthy of commendation.
    • 67 Metascore
    • 90 Critic Score
    Managing your deck is nearly as exciting as the battles in its own way. Nabbing new booster packs and busting them open with the touch screen is a simple joy that offers a little joyful suspense every time you acquire new cards.
    • 84 Metascore
    • 90 Critic Score
    These new features combine to make trade an even more vibrant strategic opportunity than it was previously.
    • 81 Metascore
    • 90 Critic Score
    Distant Worlds: Universe is a corker. But make no mistake: while it’s not as forbidding as some Grand Strategy games, patience and a degree of head-scratching will be required. But it’s worth the effort. It’s enormous, complex and – above all – fun.
    • 59 Metascore
    • 90 Critic Score
    It's games like this that keep me interested in gaming; creative developers working on creative concepts and telling simple, effective stories in a manner that is only possible through an interactive medium.
    • 84 Metascore
    • 90 Critic Score
    There's no real criticism that can be levelled at this game. It's niche, but in servicing that niche Desert Fox combines a near-perfect AI with a brilliant interface and the perfect historical battle to serve as the basis of the game. Serious strategy fans couldn't ask for much more.
    • 85 Metascore
    • 90 Critic Score
    It’s the perfect example of a passion project done right, one that realises that it is important to look back, in order to move forward.
    • 83 Metascore
    • 90 Critic Score
    So Child of Light is an inferior game on the PlayStation Vita, but only when compared to itself on the home consoles. The core game is as artful and superior as ever, and it's still better than 99 per cent of other games you can get on Sony's handheld.
    • 85 Metascore
    • 90 Critic Score
    The visuals, while still appealing, act a bit unsteady at times and the episode could have been longer. Telltale is asking for a fair chunk of cash for an episode that is measurable more in minutes than hours. But the art style, excellent voice acting and interesting story do more than enough to make up for those other deficiencies as Telltale Games turns in its finest release yet.
    • 87 Metascore
    • 90 Critic Score
    Guacamelee! is the incredible adventure, offering up thrilling events and plenty of combat in between its humour. DrinkBox have done an amazing job and the Guacamelee! Super Turbo Championship Edition for the PS4 is more than a worthwhile experience.
    • 70 Metascore
    • 90 Critic Score
    Abyss Odyssey is a thematically deep game. On the surface it's a simple action platformer crossed with roguelike, but under that surface is a true rarity; a game made by South Americans that rejoices in South American mythology.
    • 79 Metascore
    • 90 Critic Score
    The developer is clearly committed to providing DLC that is cost effective and adds something meaningful to a group of its players - even if it's only a small niche within its overall player base. You're not going to miss out on anything if you don't buy this DLC pack. But then you might just get something out of the investment if you do.
    • 72 Metascore
    • 90 Critic Score
    RE;Birth 1 is a damned fine JRPG. It's silly, it's charming and it's irreverent, but it's also a package that's been wrapped up in a clever, rich combat system. This was the start that the Hyperdimension Neptunia franchise deserved.
    • 84 Metascore
    • 90 Critic Score
    If you are are still skeptical of giving it a go, maybe just try thinking of it as "an adventure through a genocidal meat factory with plenty of explosions and telepathy." That may change your mind.
    • 75 Metascore
    • 90 Critic Score
    It’s challenging from the start, but in a way that promotes your growth, you will want to get better in order to beat your opponents. If only the online was a little more real-time, I would be inclined to give this a perfect score.
    • 85 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails in the Sky isn’t just a wholly brilliant example of the genre done justice – it goes the extra mile in crafting a lengthy game that also maintains its initial entertainment value right through to its end.
    • 85 Metascore
    • 90 Critic Score
    Cellar Door Games' Rogue Legacy is inherently hardcore and unapologetically retro. It's a game that should be marred by repetition, yet its careful blend of genres features such great variety and personality it's near impossible to stop playing.
    • 82 Metascore
    • 90 Critic Score
    Disgaea 4: A Promise Revisited is the kind of game that can ruin sleep patterns and kill productivity. But it's all worth it because it'll keep you chuckling right up to when that favourite Prinny hits level 9999, dood.
    • 80 Metascore
    • 90 Critic Score
    The audio and visual presentation are awesome and The Walking Dead seasons 1 and 2 are favourite narratives of mine, so immediately this table appealed to me. Smart table design makes this table a good deal of fun, if perhaps just a shade more cramped than I would have liked.
    • 75 Metascore
    • 90 Critic Score
    In the interests of variety, evolution, and the survival of creative thought, Hohokum is a game that needs to exist and be celebrated by those who can appreciate it.
    • 84 Metascore
    • 90 Critic Score
    This is the absolute best episode of the season, with meaningful choices and memorable moments. No Going Back is a solid payoff to an otherwise sometimes uneven season.
    • 90 Metascore
    • 90 Critic Score
    Velocity 2X takes everything that was great about the top down shooting action of Velocity Ultra and not only improves it, but adds a whole new layer of depth: platforming. It creates a new hybrid genre that's seamlessly blended together by its creative narrative and delicate balancing of controls for each style of game play.
    • 83 Metascore
    • 90 Critic Score
    The ultimate concern with any rhythm game is whether the actions that the game is asking players to take (swipes, taps and so on) reflect the movement and mood of the music. Theatrhythm Final Fantasy: Curtain Call nails this, and makes for a music game that is both fun and rewarding. Especially for the Final Fantasy fans out there.
    • 65 Metascore
    • 90 Critic Score
    As a new franchise, Fairy Fencer F is off to a heck of a start. It channels the sense of fun that the Hyperdimension Neptunia series is well known for, with cleaner and more refined production values and a touch of restraint (for the most part) to the storytelling that should see it appeal to a broader audience.
    • 69 Metascore
    • 90 Critic Score
    What we have here is a darkly beautiful and emotionally-challenging experience, rather than a game, and completely and utterly essential from a transcendent games as art point of view.
    • 69 Metascore
    • 90 Critic Score
    By enforcing a system of communication and bond development amongst its characters, Ar nosurge: Ode to an Unborn Star achieves what great novels and only the most lovingly crafted virtual experiences can: it offers the opportunity to not only interact with the characters but to, possibly, form memorable relationships with them as well.
    • 82 Metascore
    • 90 Critic Score
    Setting aside, enemies are less inventive than the ones found in Old Iron King.
    • 85 Metascore
    • 90 Critic Score
    It is a fun, balanced and accessible fighter by a veteran development team that knows how to make an excellent arcade fighting game. However, it still finds a way to be true to the source material, despite the game being of a very different genre.
    • 74 Metascore
    • 90 Critic Score
    Though TRI lacks the polish and presentation of the more popular Portal titles, its sheer accessibility and serenity mark it out as something genuinely different, and as such deserves to be noticed.
    • 81 Metascore
    • 90 Critic Score
    Sunset Overdrive is just what the Xbox One needed - a distinctive exclusive to set the thing apart from the PlayStation 4. Titanfall was adequate and the Forza games are great for racing fans, but Sunset Overdrive is a glorious breath of fresh air.
    • 73 Metascore
    • 90 Critic Score
    It's the kind of experience that, like Gone Home, people will dismiss for lacking action or having a narrative that doesn't treat its players like idiots, but it's also the kind of game that shows that the games industry is growing up and pushing the limits of what can be achieved given the freedom and resources to be properly creative.
    • 77 Metascore
    • 90 Critic Score
    While it shares a significant amount of DNA with the first game, the clever maps, huge unit roster, and brilliant skirmish generator make Battle Academy 2 one of the most entertaining tactical-level wargames on the market today. It’s war without the snore. Don’t miss it.
    • 80 Metascore
    • 90 Critic Score
    LittleBigPlanet 3 is not a perfect by any means, and since it is a platformer at heart it may not appeal to those who are not a fan of that particular genre. However, it is a well-designed game that lacks some polish but at the same time presents a world of possibilities.
    • 85 Metascore
    • 90 Critic Score
    For such a simple formula, it's a testament to Geometry Wars' ability to do it better than anyone else that it is still the premier dual stick arcade shooter, even after so many releases and clones on the market.
    • 81 Metascore
    • 90 Critic Score
    This seems like the type of title that would have been a potentially risky endeavour when it was first brought over to North America, but now Phoenix Wright is one of the most recognised DS properties out there. It would be great to see more like it.
    • 81 Metascore
    • 90 Critic Score
    If anything, the release of Captain Toad goes to show just how confident Nintendo is, and more so with how much it understands its audience. In a blockbuster season filled with plenty of firearms and fistfights, Captain Toad shows us more creativity and style than many new IPs out there.
    • 70 Metascore
    • 80 Critic Score
    The journey is captivating but it's over all too soon, and for all its beauty the game's world feels empty without other characters to speak to.
    • 62 Metascore
    • 80 Critic Score
    Senran Kagura Burst's strength is its sheer pace and energy. It's exciting and flashy, and thoroughly entertaining. I haven't enjoyed a brawler this much in a very long time; if only certain writers had given the game a go before dismissing it for something it isn't.
    • 83 Metascore
    • 80 Critic Score
    Because Tropical Freeze is so charming, and because the platforming is so wholesomely engaging, it's easy to forgive the fact that is really isn't enough of an enhancement on the previous game to be called something new.
    • 67 Metascore
    • 80 Critic Score
    Garrett is a wonderful character, and the city and plot of Thief hold all kinds of potential, the game looks gorgeous on the PlayStation 4 and is mechanically very tight, but all of that potential is dampened by the developer's somewhat overzealous desire to dictate just how the game should be played.
    • 73 Metascore
    • 80 Critic Score
    Gigantic Army is a great new entry for Astro Port's line of shooters. If there was one complaint to be had, the game does stand on the short side of the spectrum although there is a refreshing lack of filler.
    • 77 Metascore
    • 80 Critic Score
    It has just enough little nuances to set it apart from the vast ocean of similar puzzle games available across the digital oceans and it’s yet another solid indie title in Vita’s ever-growing catalogue.
    • 73 Metascore
    • 80 Critic Score
    As a stand alone game it doesn't quite work, but with so many diverse characters with their own motives at play, they do make for a fascinating lot. I am really looking forward to seeing what Episode 3 has to offer.
    • 61 Metascore
    • 80 Critic Score
    Coupled with the bright and charming visuals and you've got a game that, as I said at the start, was very unfairly maligned.
    • 72 Metascore
    • 80 Critic Score
    Unepic is a solid game that holds up very well throughout. It offers up a stiff challenge, while maintaining a sound sense of humour, and will go down especially well with those of us that remember (or still play) all-night Dungeons & Dragons sessions.
    • 64 Metascore
    • 80 Critic Score
    Most importantly from my perspective, Aveline is the most worthwhile female lead character since Ubisoft's own Jade from Beyond Good & Evil.
    • 80 Metascore
    • 80 Critic Score
    If the story and art style doesn’t interest you, then the combat will absolutely draw you in.