Digitally Downloaded's Scores

  • Games
For 1,390 reviews, this publication has graded:
  • 49% higher than the average critic
  • 10% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Hatsune Miku: Project Diva Future Tone - Colorful Tone
Lowest review score: 0 Orc Slayer
Score distribution:
1390 game reviews
    • 89 Metascore
    • 100 Critic Score
    Of course, that’s easier said than done, and Disney Crossy Road adds a whole lot to the package to make it a much more comprehensive game.
    • 79 Metascore
    • 100 Critic Score
    This is a very rewarding game, with something like 30 different endings to experience, depending on how well you play, and more side quests, optional missions and challenges and places to explore than most other JRPGs out there.
    • 84 Metascore
    • 100 Critic Score
    Hatsune Miku: Project DIVA Future Tone is the holy grail of an already illustrious franchise. For existing fans of the virtual idol, this isn’t just some greatest hits album. Plenty of formerly arcade-exclusive tracks are available on console for the first time. Newcomers, meanwhile, are positively spoiled for choice and couldn't ask for a better time to start the franchise.
    • 75 Metascore
    • 100 Critic Score
    For a game that I think this is this essential, and this important, there's only one score I can really give it.
    • 84 Metascore
    • 100 Critic Score
    Hatsune Miku: Project DIVA Future Tone is the holy grail of an already illustrious franchise. For existing fans of the virtual idol, this isn’t just some greatest hits album. Plenty of formerly arcade-exclusive tracks are available on console for the first time. Newcomers, meanwhile, are positively spoiled for choice and couldn't ask for a better time to start the franchise.
    • 80 Metascore
    • 100 Critic Score
    Taken on its own, this may be one of the most important games created in terms of historical significance, and in blending life events, narrative and cultural immersion, captures the essential truth of the human experience.
    • 90 Metascore
    • 100 Critic Score
    Just like Trails of Cold Steel before it, The Legend of Heroes: Trails of Cold Steel II is an excellent game, and a fitting second act after the first game’s exquisite setup. I can’t recommend it highly enough – just make sure you play Cold Steel first, otherwise you’ll miss so much of what this game has to offer.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 86 Metascore
    • 100 Critic Score
    Blues and Bullets is without a doubt the most true, and also most effective, crime noir game we have to date, with a masterful understanding of the themes and visual motifs that comprise a noir tale, and an understanding on how to work within those without being clichéd or trite.
    • 80 Metascore
    • 100 Critic Score
    There have been only a few strategy games on consoles in recent years, and none have had the depth conveyed by Nobunaga's Ambition: Sphere of Influence. The unique historical setting only further cements this title as one of my favourites on the PlayStation 4 to date.
    • 83 Metascore
    • 100 Critic Score
    I strongly suspect that, a hundred years or so down the track, Steins;Gate will be remembered as a truly classic narrative, for it is both entertaining and intelligent. Your grandkids may well be playing this one for their high school class assignments, and that's a pretty neat thought.
    • tbd Metascore
    • 100 Critic Score
    Tales From The Borderlands: Episode 5 is a fitting end to this series. The storytelling did change slightly over the span of five chapters, but it continually took forward steps. Telltale Games has outdone itself with this series, delivering their most consistent effort from one chapter to the next. The end result is the best overall series to date.
    • tbd Metascore
    • 100 Critic Score
    Like any sort of anti-art, it shatters the foundations of the medium so that we can look at those pieces, in isolation, and understand their value as a whole. It throws a spanner into the whole argument around games as art, paradoxically affirming the artistic merits of the medium in a way that few other games ever have.
    • 74 Metascore
    • 100 Critic Score
    It might be decadent, and looking at the screenshots in this review will tell you if it's a decadence that make you uncomfortable, but the gameplay behind it is rock solid and perfectly precise.
    • 81 Metascore
    • 100 Critic Score
    A simply beautiful example of minimalistic elegance and functionality, refined to a near perfect degree.
    • 70 Metascore
    • 100 Critic Score
    Even as a dedicated single player game, Dynasty Warriors: Godseekers is one of the best games available on the platform. It’s just so perfectly balanced, invigorating, intelligent, and rich.
    • 75 Metascore
    • 100 Critic Score
    The Atelier games are smarter than almost anyone gives them credit for, and Atelier Sophie is no different. The gentle coming of age narrative, coupled with the pastoral setting and likable ensemble cast, make for a very fine start to a new trilogy (we assume) in Gust’s marquee franchise.
    • 86 Metascore
    • 100 Critic Score
    Warhammer convincingly teleports you into a fantasy universe where those miniatures that you used to spend weeks and months painting in anticipating of grand tabletop wargaming are able to come to life.
    • 67 Metascore
    • 100 Critic Score
    Thank goodness The Legend of Legacy is on a portable system, because once you start you’ll find time anywhere to play: you’ll get in a few more rounds of grinding on the bus, or a few steps closer to your self-imposed goal while waiting in line in a government office. The classic JRPG elements combined with the characters, the story, the graphics, and the music make this a game not to miss out on.
    • 72 Metascore
    • 100 Critic Score
    I did not know a thing of Cage’s work prior to reviewing Beyond: Two Souls, but the excellent storytelling, the spot-on acting and the technical prowess that explodes out of the PlayStation 4 has made me a huge fan instantly.
    • 81 Metascore
    • 100 Critic Score
    This is a highly relevant game to some very real discussions that ethicists and moral philosophers will be pondering in the years ahead, and at the same time it tells a ripping, entertaining story. A real masterpiece on every level, and one of the best games I've played all year.
    • 80 Metascore
    • 100 Critic Score
    Effortlessly, it’s the best game that has been released on the Wii U, and, given the games to come, discounting Zelda as an NX launch title, it will be the best game that will ever be released on the Wii U.
    • 78 Metascore
    • 100 Critic Score
    It really captures the majesty of ocean—the beauty of it, but also the power of it. In that sense, maybe “diving simulator” is accurate, because as stylized and fantastical as it is, it expertly captures what it is that makes diving such a rewarding activity: exploring the wonders of the sea.
    • 76 Metascore
    • 100 Critic Score
    The reality is that Samurai Warriors 4 is nothing short of brilliant, and a huge leap forward into the new generation of game design by Koei. It's cinematic, its beautiful, it's fast and entertaining, and if you allow it to be, it's even a little educational. And that makes it inspiring.
    • 79 Metascore
    • 100 Critic Score
    I appreciate the maturity that GUST is bringing to the Atelier franchise. In fact, I really, really appreciate the maturity that the developer is injecting into its flagship series, and frankly, I can't think of a better quality traditional JRPG out there than this one.
    • 81 Metascore
    • 100 Critic Score
    This simply isn't true. The thematic depth and cultural context of the game make for a wonderful, complex, and meaningful narrative, and FFXV is every bit as worthy as a narrative work as Stand By Me, from which it draws so much inspiration. Couple this with the fact that it's a surprisingly traditional Final Fantasy game in the ways that count, and I've got to say I haven’t loved a Final Fantasy game with such raw passion in many years.
    • 56 Metascore
    • 100 Critic Score
    What impressed me most about Submerged is that it never tries to be more than its concept. It set out to be a simple narrative-driven and emotional experience with a strong environmental message, and it achieves just that. With no unnecessary actions to distract those with limited attention spans it might be perceieved as "dull" by some, but in practice it's a reflective, mature, and artful work, and this here is where games should be going.
    • 86 Metascore
    • 100 Critic Score
    While simple in presentation, the grand scope of Trails of Cold Steel’s narrative is really what drives this game, and it does so with remarkable intelligence and confidence. You’ll need a good block of time to actually play through this one, but for people that do make the commitment to it, the rewards are more than enough.
    • 61 Metascore
    • 100 Critic Score
    To call Asemblence an unorthodox game would be an understatement; it’s a game that throws convention off a cliff. I doubt many would find it fun, or even satisfying in a traditional sense, but it's a game that pushes the boundaries of what a game can be – that questions our most basic assumptions of the medium, and that is something we desperately need.
    • 91 Metascore
    • 100 Critic Score
    Rayman Legends on the current generation of consoles is the best platforming experience of this early 2014 year.
    • 76 Metascore
    • 100 Critic Score
    With a rocking soundtrack, loads of content, plenty of fan service and some clever gelling of two disparate video game universes, Hyrule Warriors is easily my favourite game of 2014 so far.
    • 77 Metascore
    • 100 Critic Score
    Emotional and poetic, deep and intelligent, it's the kind of game that will fly under most people's radars, but it's also one of those games that will hold a place of pride in the libraries of those that are lucky to discover it. This is a game you will hear me celebrating for many years to come.
    • 78 Metascore
    • 100 Critic Score
    It's the sequel that does everything just as well as the original, but adds loads to it. And, with the music selection being even better and more varied than in the previous game, this really is the perfect music game. A little strange for the ears of some people, perhaps, but strange in the best possible sense of the word.
    • 83 Metascore
    • 100 Critic Score
    This unique blend of action and tactical RPG elements in one, along with the deep level of complexity, finds the combat to be enticing and addictive in its execution.
    • 97 Metascore
    • 100 Critic Score
    Grand Theft Auto V really surprised me. For a series I have had very little interest in the past outside an appreciate for technical proficiency, I found myself drawn into a world where lots of bad things happen to a good number of people - and I was often the one perpetrating these crimes. Call it self-aware social criticism or a guilty pleasure, Grand Theft Auto V proves to be a great deal of fun.
    • 80 Metascore
    • 100 Critic Score
    At its core, Danganronpa is a melting pot of various philosophical puzzles that pulls together in such a way that it connected with me on a very deep, very real level. Without giving the ending away, the ultimate fate of all the characters (including Monokuma) left me more than a little shaken, and any game that's able to connect with me at that kind of primal level must be worth the investment.
    • 71 Metascore
    • 100 Critic Score
    Bound isn’t going to be an eSport, and doesn’t really care about that. Nor is Bound for people looking to unwind after a hard day’s work with passive entertainment. There’s nothing wrong with games being either of those things, but Bound is for a third audience; it’s for the people that want something thoughtful, meaningful, and intelligent.
    • 89 Metascore
    • 100 Critic Score
    As a spiritual successor to some of my favourite RPGs of all time, Pillars of Eternity does those games justice with its ultra-traditional story, presentation and mechanics. But I recommend other people check it out as well, as it offers a sprawling world to explore, and a fantastic cast of companions to interact with, making it the perfect example of a retro genre done right.
    • 71 Metascore
    • 100 Critic Score
    From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
    • 80 Metascore
    • 100 Critic Score
    Zen Studios is by far the most proficient developer of digital pinball out there. I don’t think there can be any debate about that. But the studio has utterly outdone itself with Pinball FX 2 VR, to the point where I can’t actually see myself playing pinball outside of VR going forward.
    • 80 Metascore
    • 100 Critic Score
    Cute, charming, happy to a fault and challenging, Hatsune Miku: Project Mirai DX is everything that you want to see in a great rhythm game.
    • 71 Metascore
    • 100 Critic Score
    No game, film, book or otherwise has been more effectively in capturing what the experience of exploring the universe must be. Lonely, hostile and unforgiving, Hello Game’s effort works so hard to reject the convention on how games are made that it’s easy to understand why people expecting something more traditional might come away disappointed.
    • 75 Metascore
    • 100 Critic Score
    A Rose in the Twilight is, in its entirety, a metaphor for the rose itself; it’s a truly beautiful masterpiece, but it’s also a gothic kind of beauty, in that it’s more than happy to stab you sharply, even as you appreciate everything about it. It’s a ravishing, masterful work, that will be played by just a handful, but hopefully remembered for a long time to come.
    • 81 Metascore
    • 100 Critic Score
    Europa Universalis IV is the finest strategy game on the market. And it just got better.
    • 82 Metascore
    • 100 Critic Score
    Because I was so emotionally invested in the game, I started to lose time while I was playing it. I don’t think it’s an overly long game, but I do think that its length will be wholly dependent on how good you are at understanding its logic and puzzles. It wouldn’t matter if it was over in an hour, though. The game is deep, meaningful, and powerful. It’s reflective, different, and beautiful. It may well end up being more divisive than Ueda’s previous masterpieces, but that doesn’t mean it’s not a masterpiece, from one of the industry’s true auteurs. Play this game. Even if you hate it, it’s going to broaden your horizons around what games are truly capable of.
    • 83 Metascore
    • 100 Critic Score
    Steins;Gate has a deep and interesting story to tell and does so through characters worth investing in. The writing is excellent, the presentation folds seamlessly into the rest of the package and the game itself will stick with you long after you have reached its conclusion. It remains, years after its original release, one of the best visual novels available on any platform.
    • 95 Metascore
    • 100 Critic Score
    In the end I came to the same conclusion now that I did back then: I had fun with the game itself, but it was the narrative that will no doubt be what sticks with me for some time.
    • 77 Metascore
    • 100 Critic Score
    As someone who has been a lifelong fan of Final Fantasy, World of Final Fantasy was specifically designed for people like me, and I love Square Enix for it. Respectful of its heritage, but creative with how it presents it, this game has had a far more meaningful impact on me than almost any other game I’ve played this year. So, thank you, Square Enix. It feels like a gift.
    • 79 Metascore
    • 100 Critic Score
    Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
    • tbd Metascore
    • 100 Critic Score
    I’ve played a lot of visual novels in my time, and a lot of them are favourite games, but I’ve got to say, as a student of Japanese history, and a lover of good storytelling, Hakuoki is right up there with my favourite games ever made. Any game that, after finishing, I can put down and say to myself “if that story was presented to me as a novel I would have loved it just as much,” is a good game, as far as I’m concerned.
    • 92 Metascore
    • 100 Critic Score
    Just as Journey is a beautiful game, it has a beautiful heart, and that makes the ending (which I won't spoil, even though you really should have experienced it by now), all the more heart wrenching, but ultimately beautiful.
    • 55 Metascore
    • 100 Critic Score
    Like I said at the start, The Park is an absolutely terrifying game, but what’s continued to haunt me about it long after I’ve put the controller down isn’t Chad the Chipmunk, or the Bogeyman, or the Witch – it’s how distressing and real the game and its themes are once you peel back those monster story trappings.
    • 72 Metascore
    • 100 Critic Score
    It is something Ubisoft needs to learn about its games on a very fundamental level: when the company isn't sanitising its narratives and characters to target a Call of Duty-sized blockbuster, it makes better games.
    • tbd Metascore
    • 100 Critic Score
    Fantasy Grounds isn't a game in and of itself. But it's almost certainly going to end up being my most valued piece of Steam software.
    • 92 Metascore
    • 100 Critic Score
    Make no mistake, Papers, Please is a political and sociological statement, and often it's quite a distressing one. But it also stands as proof of the power of games to extend beyond the boundaries of simple entertainment and thrills, and it tells a hell of a story in the process.
    • 75 Metascore
    • 100 Critic Score
    That gorgeous big screen makes for an incredible display of the game's endless winter, and if you're in the mood for the big television experience, you need only dock the console once you're back at home. The added benefit is that the game doesn't tax the Switch's battery anywhere near as badly as games like Zelda does, and I've been able to use the game to make train trips absolutely bearable with a good pair of headphones, for both the trip and the return.
    • 81 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 93 Metascore
    • 100 Critic Score
    What you are getting with Metal Gear Solid V is hours upon hours of the vision of one of the most creative and artistic directors in video game history.
    • 78 Metascore
    • 100 Critic Score
    Fear. Pure fear. The most primal of emotions is the overwhelming one while playing Layers of Fear.
    • 82 Metascore
    • 100 Critic Score
    Laden with meaning (and in future articles on Digitally Downloaded I'll be writing plenty more about that meaning in the weeks, if not years to come, I suspect), this game uses poetry as its basis and executes on that vision so well that it is, effectively, interactive poetry.
    • 76 Metascore
    • 100 Critic Score
    There’s a narrative that not only follows on from one of the finest stories ever written (and I'm not just talking in terms of video games) but succeeds in actually enhancing it. The soundtrack is absolutely incredible and does some amazing things in remixing music that was already peerless.
    • tbd Metascore
    • 100 Critic Score
    Duet's narrative may also be hinting at something touching or maybe perhaps a profound truth, but I'm afraid I may be missing the point or overlooking into things. But, as often is such the case with art games, maybe that's precisely the point here.
    • 73 Metascore
    • 100 Critic Score
    However, the real strength in this one is the way the various fascinating stories of fascinating heroes is retold, and as a result of that Samurai Warriors 4-II is one of the best games in the series for some time.
    • 67 Metascore
    • 100 Critic Score
    Nights of Azure is such a progressive, artful and rich experience that, much like other masterpieces such as Nier of Pandora’s Tower, is so incredibly special as much for its flaws and individuality as what it does well.
    • 78 Metascore
    • 100 Critic Score
    It’s a beautiful game about human emotions and memories, and while I hope there’s never a sequel, I cannot wait to see what this team comes up with next.
    • 78 Metascore
    • 100 Critic Score
    Heavy Rain is very much the kind of game I like to play; it’s smart, interesting, different and highly focused. Cage might be a one-of-a-kind game director and thinker, and I do wish more developers paid attention to how he approaches his storytelling.
    • 60 Metascore
    • 100 Critic Score
    If I could give Beyond Eyes more stars, I would. Rarely does a character emotion become so pronounced in my own being. When Rae was delighted, I’d laugh with excitement. When Rae was scared, I cowered alongside her. When Rae was upset I was quite literally found sobbing in the fetal position until the wave of emotion passed.
    • 88 Metascore
    • 100 Critic Score
    Put simply, NieR: Automata is the greatest game ever made. It’s not just that it is the deepest and most narratively potent game ever developed - and it is a truly deep narrative experience - but more than that, Yoko Taro has finally found perhaps the developer on the planet capable of doing his visionary work justice. This game is a true, genuine work of art, and anyone who wants to prove that gaming does possess an equivalent to the greatest novels, operas, theatre plays, or paintings, now has that very game to point to. Yoko Taro is gaming’s Shakespeare, Da Vinci, and Welles, all rolled into one.
    • 75 Metascore
    • 100 Critic Score
    A game so narrative driven as this would not be effective if the supporting aesthetics aren't up to scratch, and Life Is Strange is nothing short of a gorgeous game.
    • 88 Metascore
    • 100 Critic Score
    Fire Emblem Fates still approaches war from a largely idealistic standpoint, but it makes a quantum leap forward by representing a broader range viewpoints along the way. For a series that has changed incrementally over the last 25 years, this latest entry is a refreshing reinvention.
    • 68 Metascore
    • 100 Critic Score
    There’s not a moment of Daydreamer that I don’t vividly remember, and in breaking down what makes a game so completely, the developer has created a conversation in how games are constructed, and why they are in the way that they are.
    • 84 Metascore
    • 100 Critic Score
    Planet Coaster is everything I could want in a simulation game of this type. Good management tools, good building tools, and most of all, it is extremely fun to play. It's the best amusement park simulation we've seen yet, and any complaints that you might have with the variety of rides that it offers are mitigated brilliantly by the use of Steam Workshop to allow the community to broaden the experience. In this way Planet Coaster feels both nostalgic and yet eminently modern.
    • 88 Metascore
    • 100 Critic Score
    Nioh is a better game than what From Software has achieved.
    • 92 Metascore
    • 100 Critic Score
    There's no better time to buy into the console.
    • 75 Metascore
    • 100 Critic Score
    Escha & Logy actually works as a first point of call for the series. There’s very little assumed knowledge brought over from the first game in the Dusk series (Ayesha), and the systems and mechanics are more user-friendly and accessible.
    • 67 Metascore
    • 100 Critic Score
    With a comprehensive tutorial system, Romance of the Three Kingdoms is the best fit game for people new to the genre to wrap their minds around it. Equally, for more experienced strategy fans, the superb balance that made the historical events the game is based on so fascinating also make for the near-perfect strategy game.
    • 76 Metascore
    • 100 Critic Score
    If there was any justice in the world a game like Atelier Shallie would be considered in the same breath as the latest Final Fantasy, Dragon Quest, or the Souls game. Because it is that good.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 will challenge some people. It will make the uncomfortable. It's transgressive in numerous ways, and with that comes the potential to offend. But in causing offence, Bayonetta 2 encourages conversation, and that's the very definition of a good work of art.
    • 56 Metascore
    • 100 Critic Score
    Toren really is about its narrative, and that is arthouse gold. Like the finest of foreign cinema, this game challenges how the wisdom behind blockbuster design would dictate a game should be put together. It's constrained by budget and, perhaps, a lack in confidence to go all the way and risk complete innovation, but it's a beautiful, emotive, and powerful experience, and it's going to be one of my games of the year. If not one of my favourite games ever.
    • 80 Metascore
    • 100 Critic Score
    This is by far the best Disgaea game we’ve seen, and it is a strong contender to be the best tactics RPG ever created.
    • 78 Metascore
    • 100 Critic Score
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
    • 72 Metascore
    • 100 Critic Score
    It isn’t just a rare example of a fantastic anime game but feels like a re-imagining that is, in some respects, superior to the source material. Poignant and dense, Mandatory Happiness is a game that will require additional runs to absorb but only one to be endlessly captivated.
    • 81 Metascore
    • 100 Critic Score
    Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
    • tbd Metascore
    • 100 Critic Score
    RPG Maker MV is a complete triumph.
    • 73 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 73 Metascore
    • 100 Critic Score
    These are really minor complaints, though, when stacked against the fact that Atelier Firis took me back to the innocence and joy in those Arland games that got me interested in the series in the first place. Most importantly, given that this is the first time that he’s helmed the creative side of an Atelier title, Shinichi Yoshiike has proven himself to be a confident and safe pair of hands to shape the series into the future. As such, I expect that this series will continue to remain my favourite among the more traditional JRPG franchises out there.
    • 76 Metascore
    • 100 Critic Score
    Atelier Ayesha: The Alchemist of Dusk is a more complex game than initially appears, with a nuanced and interesting setting and narrative. At the same time it's supported by likable characters, clean gameplay and a traditional JRPG combat system that hits all the right notes. It's GUST at its most insightful, and it's arguably the finest game on the PlayStation Vita.
    • 88 Metascore
    • 100 Critic Score
    Last year, Divinity: Original Sin was one of my favourite video games when it released. The new Enhanced Edition reminds me why, but it it not content to simply sit back on prior success. Meaningful changes were made in thousands of large and subtle ways, and the result is one of the best RPG experiences that can be found on either PC or console.
    • 68 Metascore
    • 100 Critic Score
    Once I’m actually playing, I have a ball with this, because it is, in a very real sense, a cultural phenomenon. Never has a game managed to get people to flock over to specific areas of town like birds to seed. People point to it being too simple as a game, but really the game bit is barely relevant. What is relevant is that this game has people out and about, socialising and exploring. There’s a group experience event going on with Pokemon Go, and it’s addictive to simply be part of the collective.
    • 97 Metascore
    • 100 Critic Score
    The Legend of Zelda: Breath of the Wild has taken over A Link to the Past as my favourite game in the entire Zelda series. Therefore, Breath of the Wild has become what I consider to be the greatest game I have ever played. It does not have the narrative depth of other games reviewed on this site, but it is the first open-world game since the original Legend of Zelda that successfully tells the player to take it at their own pace (without feeling like you should be doing something else).
    • 85 Metascore
    • 100 Critic Score
    For all its humour, its intelligent noirish thriller narrative, and the sheer amount of stuff to do, Yakuza’s real strength forever remains in the little details that it gets right about its representation of Japanese cities... Every Yakuza game to date has been a genuine classic, and Yakuza 0 continues the fine form for a series of JRPGs that is right up there with the best of the genre. It’s completely essential.
    • 92 Metascore
    • 100 Critic Score
    Combat aside, Bloodborne is a visionary work by a visionary artist. Intense in both theme and application, it's a gory concession to the tastes of the modern mainstream player, while maintaining the spirit and uncompromising narrative that was the hallmark of the Souls games at their finest. But this is far more consistent in that application than those games, making it From Software's finest work to date.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 74 Metascore
    • 100 Critic Score
    What really impressed me about I Am Setsuna is the way that the various systems layered on top of one another to reinforce and complement the intense, powerful themes that sit at the core of the game.
    • 78 Metascore
    • 100 Critic Score
    While Hatsune Miku: Project Diva X isn’t as brilliant as Future Tone, nothing is, and the core rhythm game action is faultless. An inspiring, entertaining soundtrack, coupled with stunning characters, costumes, and choreography makes this essential.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 83 Metascore
    • 100 Critic Score
    It certainly suits the more lighthearted and comedic narrative, and the dungeons themselves are nothing short of breathtaking in design.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 75 Metascore
    • 100 Critic Score
    The Little Acre exemplifies every reason indie point-and-click adventure games can still do more than hold a candle to the AAA shoot-em-ups with more brawn than brains and beauty combined. The story of a young single dad with a missing father and a rather rambunctious daughter touched my heart in ways I forgot video games could, and every time I had to put the controller down I yearned to just boot the console again and enter the phenomenal world The Little Acre takes place in.